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23 lines
523 B
C
23 lines
523 B
C
#pragma once
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// Return a new point in the coordinate system typically used by OpenGL applications.
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inline P3D GameToGLPoint(const P3D& gamePoint)
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{
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P3D newPoint;
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newPoint.x = gamePoint.x * -1.0f;
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newPoint.y = gamePoint.z;
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newPoint.z = gamePoint.y;
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return newPoint;
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}
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// Return a new point in the game's coordinate system from an OpenGL point.
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inline static P3D GLToGamePoint(const P3D& glPoint)
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{
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P3D newPoint;
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newPoint.x = glPoint.x * -1.0f;
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newPoint.z = glPoint.y;
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newPoint.y = glPoint.z;
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return newPoint;
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}
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