mirror of
https://github.com/ncblakely/GiantsTools
synced 2024-11-25 07:35:36 +01:00
416 lines
13 KiB
C++
416 lines
13 KiB
C++
//-------------------------------------------------------------------------------------
|
|
// DirectXMathFMA4.h -- FMA4 extensions for SIMD C++ Math library
|
|
//
|
|
// Copyright (c) Microsoft Corporation. All rights reserved.
|
|
// Licensed under the MIT License.
|
|
//
|
|
// http://go.microsoft.com/fwlink/?LinkID=615560
|
|
//-------------------------------------------------------------------------------------
|
|
|
|
#pragma once
|
|
|
|
#if defined(_M_ARM) || defined(_M_ARM64) || defined(_M_HYBRID_X86_ARM64) || __arm__ || __aarch64__
|
|
#error FMA4 not supported on ARM platform
|
|
#endif
|
|
|
|
#include <DirectXMath.h>
|
|
#include <ammintrin.h>
|
|
|
|
#ifdef __GNUC__
|
|
#include <x86intrin.h>
|
|
#endif
|
|
|
|
namespace DirectX
|
|
{
|
|
|
|
namespace FMA4
|
|
{
|
|
|
|
inline bool XMVerifyFMA4Support()
|
|
{
|
|
// Should return true for AMD Bulldozer processors
|
|
// with OS support for AVX (Windows 7 Service Pack 1, Windows Server 2008 R2 Service Pack 1, Windows 8, Windows Server 2012)
|
|
|
|
// See http://msdn.microsoft.com/en-us/library/hskdteyh.aspx
|
|
int CPUInfo[4] = {-1};
|
|
#if defined(__clang__) || defined(__GNUC__)
|
|
__cpuid(0, CPUInfo[0], CPUInfo[1], CPUInfo[2], CPUInfo[3]);
|
|
#else
|
|
__cpuid(CPUInfo, 0);
|
|
#endif
|
|
|
|
if ( CPUInfo[0] < 1 )
|
|
return false;
|
|
|
|
#if defined(__clang__) || defined(__GNUC__)
|
|
__cpuid(1, CPUInfo[0], CPUInfo[1], CPUInfo[2], CPUInfo[3]);
|
|
#else
|
|
__cpuid(CPUInfo, 1);
|
|
#endif
|
|
|
|
// We check for AVX, OSXSAVE (required to access FMA4)
|
|
if ( (CPUInfo[2] & 0x18000000) != 0x18000000 )
|
|
return false;
|
|
|
|
#if defined(__clang__) || defined(__GNUC__)
|
|
__cpuid(0x80000000, CPUInfo[0], CPUInfo[1], CPUInfo[2], CPUInfo[3]);
|
|
#else
|
|
__cpuid(CPUInfo, 0x80000000);
|
|
#endif
|
|
|
|
if ( uint32_t(CPUInfo[0]) < 0x80000001u )
|
|
return false;
|
|
|
|
// We check for FMA4
|
|
#if defined(__clang__) || defined(__GNUC__)
|
|
__cpuid(0x80000001, CPUInfo[0], CPUInfo[1], CPUInfo[2], CPUInfo[3]);
|
|
#else
|
|
__cpuid(CPUInfo, 0x80000001);
|
|
#endif
|
|
|
|
return ( CPUInfo[2] & 0x10000 );
|
|
}
|
|
|
|
|
|
//-------------------------------------------------------------------------------------
|
|
// Vector
|
|
//-------------------------------------------------------------------------------------
|
|
|
|
inline XMVECTOR XM_CALLCONV XMVectorMultiplyAdd
|
|
(
|
|
FXMVECTOR V1,
|
|
FXMVECTOR V2,
|
|
FXMVECTOR V3
|
|
)
|
|
{
|
|
return _mm_macc_ps( V1, V2, V3 );
|
|
}
|
|
|
|
inline XMVECTOR XM_CALLCONV XMVectorNegativeMultiplySubtract
|
|
(
|
|
FXMVECTOR V1,
|
|
FXMVECTOR V2,
|
|
FXMVECTOR V3
|
|
)
|
|
{
|
|
return _mm_nmacc_ps( V1, V2, V3 );
|
|
}
|
|
|
|
|
|
//-------------------------------------------------------------------------------------
|
|
// Vector2
|
|
//-------------------------------------------------------------------------------------
|
|
|
|
inline XMVECTOR XM_CALLCONV XMVector2Transform
|
|
(
|
|
FXMVECTOR V,
|
|
CXMMATRIX M
|
|
)
|
|
{
|
|
XMVECTOR vResult = _mm_permute_ps(V,_MM_SHUFFLE(1,1,1,1)); // Y
|
|
vResult = _mm_macc_ps( vResult, M.r[1], M.r[3] );
|
|
XMVECTOR vTemp = _mm_permute_ps(V,_MM_SHUFFLE(0,0,0,0)); // X
|
|
vResult = _mm_macc_ps( vTemp, M.r[0], vResult );
|
|
return vResult;
|
|
}
|
|
|
|
inline XMVECTOR XM_CALLCONV XMVector2TransformCoord
|
|
(
|
|
FXMVECTOR V,
|
|
CXMMATRIX M
|
|
)
|
|
{
|
|
XMVECTOR vResult = _mm_permute_ps(V,_MM_SHUFFLE(1,1,1,1)); // Y
|
|
vResult = _mm_macc_ps( vResult, M.r[1], M.r[3] );
|
|
XMVECTOR vTemp = _mm_permute_ps(V,_MM_SHUFFLE(0,0,0,0)); // X
|
|
vResult = _mm_macc_ps( vTemp, M.r[0], vResult );
|
|
XMVECTOR W = _mm_permute_ps(vResult,_MM_SHUFFLE(3,3,3,3));
|
|
vResult = _mm_div_ps( vResult, W );
|
|
return vResult;
|
|
}
|
|
|
|
inline XMVECTOR XM_CALLCONV XMVector2TransformNormal
|
|
(
|
|
FXMVECTOR V,
|
|
CXMMATRIX M
|
|
)
|
|
{
|
|
XMVECTOR vResult = _mm_permute_ps(V,_MM_SHUFFLE(1,1,1,1)); // Y
|
|
vResult = _mm_mul_ps( vResult, M.r[1] );
|
|
XMVECTOR vTemp = _mm_permute_ps(V,_MM_SHUFFLE(0,0,0,0)); // X
|
|
vResult = _mm_macc_ps( vTemp, M.r[0], vResult );
|
|
return vResult;
|
|
}
|
|
|
|
|
|
//-------------------------------------------------------------------------------------
|
|
// Vector3
|
|
//-------------------------------------------------------------------------------------
|
|
|
|
inline XMVECTOR XM_CALLCONV XMVector3Transform
|
|
(
|
|
FXMVECTOR V,
|
|
CXMMATRIX M
|
|
)
|
|
{
|
|
XMVECTOR vResult = _mm_permute_ps(V,_MM_SHUFFLE(2,2,2,2)); // Z
|
|
vResult = _mm_macc_ps( vResult, M.r[2], M.r[3] );
|
|
XMVECTOR vTemp = _mm_permute_ps(V,_MM_SHUFFLE(1,1,1,1)); // Y
|
|
vResult = _mm_macc_ps( vTemp, M.r[1], vResult );
|
|
vTemp = _mm_permute_ps(V,_MM_SHUFFLE(0,0,0,0)); // X
|
|
vResult = _mm_macc_ps( vTemp, M.r[0], vResult );
|
|
return vResult;
|
|
}
|
|
|
|
inline XMVECTOR XM_CALLCONV XMVector3TransformCoord
|
|
(
|
|
FXMVECTOR V,
|
|
CXMMATRIX M
|
|
)
|
|
{
|
|
XMVECTOR vResult = _mm_permute_ps(V,_MM_SHUFFLE(2,2,2,2)); // Z
|
|
vResult = _mm_macc_ps( vResult, M.r[2], M.r[3] );
|
|
XMVECTOR vTemp = _mm_permute_ps(V,_MM_SHUFFLE(1,1,1,1)); // Y
|
|
vResult = _mm_macc_ps( vTemp, M.r[1], vResult );
|
|
vTemp = _mm_permute_ps(V,_MM_SHUFFLE(0,0,0,0)); // X
|
|
vResult = _mm_macc_ps( vTemp, M.r[0], vResult );
|
|
XMVECTOR W = _mm_permute_ps(vResult,_MM_SHUFFLE(3,3,3,3));
|
|
vResult = _mm_div_ps( vResult, W );
|
|
return vResult;
|
|
}
|
|
|
|
inline XMVECTOR XM_CALLCONV XMVector3TransformNormal
|
|
(
|
|
FXMVECTOR V,
|
|
CXMMATRIX M
|
|
)
|
|
{
|
|
XMVECTOR vResult = _mm_permute_ps(V,_MM_SHUFFLE(2,2,2,2)); // Z
|
|
vResult = _mm_mul_ps( vResult, M.r[2] );
|
|
XMVECTOR vTemp = _mm_permute_ps(V,_MM_SHUFFLE(1,1,1,1)); // Y
|
|
vResult = _mm_macc_ps( vTemp, M.r[1], vResult );
|
|
vTemp = _mm_permute_ps(V,_MM_SHUFFLE(0,0,0,0)); // X
|
|
vResult = _mm_macc_ps( vTemp, M.r[0], vResult );
|
|
return vResult;
|
|
}
|
|
|
|
XMMATRIX XM_CALLCONV XMMatrixMultiply(CXMMATRIX M1, CXMMATRIX M2);
|
|
|
|
inline XMVECTOR XM_CALLCONV XMVector3Project
|
|
(
|
|
FXMVECTOR V,
|
|
float ViewportX,
|
|
float ViewportY,
|
|
float ViewportWidth,
|
|
float ViewportHeight,
|
|
float ViewportMinZ,
|
|
float ViewportMaxZ,
|
|
CXMMATRIX Projection,
|
|
CXMMATRIX View,
|
|
CXMMATRIX World
|
|
)
|
|
{
|
|
const float HalfViewportWidth = ViewportWidth * 0.5f;
|
|
const float HalfViewportHeight = ViewportHeight * 0.5f;
|
|
|
|
XMVECTOR Scale = XMVectorSet(HalfViewportWidth, -HalfViewportHeight, ViewportMaxZ - ViewportMinZ, 0.0f);
|
|
XMVECTOR Offset = XMVectorSet(ViewportX + HalfViewportWidth, ViewportY + HalfViewportHeight, ViewportMinZ, 0.0f);
|
|
|
|
XMMATRIX Transform = FMA4::XMMatrixMultiply(World, View);
|
|
Transform = FMA4::XMMatrixMultiply(Transform, Projection);
|
|
|
|
XMVECTOR Result = FMA4::XMVector3TransformCoord(V, Transform);
|
|
|
|
Result = FMA4::XMVectorMultiplyAdd(Result, Scale, Offset);
|
|
|
|
return Result;
|
|
}
|
|
|
|
inline XMVECTOR XM_CALLCONV XMVector3Unproject
|
|
(
|
|
FXMVECTOR V,
|
|
float ViewportX,
|
|
float ViewportY,
|
|
float ViewportWidth,
|
|
float ViewportHeight,
|
|
float ViewportMinZ,
|
|
float ViewportMaxZ,
|
|
CXMMATRIX Projection,
|
|
CXMMATRIX View,
|
|
CXMMATRIX World
|
|
)
|
|
{
|
|
static const XMVECTORF32 D = { { { -1.0f, 1.0f, 0.0f, 0.0f } } };
|
|
|
|
XMVECTOR Scale = XMVectorSet(ViewportWidth * 0.5f, -ViewportHeight * 0.5f, ViewportMaxZ - ViewportMinZ, 1.0f);
|
|
Scale = XMVectorReciprocal(Scale);
|
|
|
|
XMVECTOR Offset = XMVectorSet(-ViewportX, -ViewportY, -ViewportMinZ, 0.0f);
|
|
Offset = FMA4::XMVectorMultiplyAdd(Scale, Offset, D.v);
|
|
|
|
XMMATRIX Transform = FMA4::XMMatrixMultiply(World, View);
|
|
Transform = FMA4::XMMatrixMultiply(Transform, Projection);
|
|
Transform = XMMatrixInverse(nullptr, Transform);
|
|
|
|
XMVECTOR Result = FMA4::XMVectorMultiplyAdd(V, Scale, Offset);
|
|
|
|
return FMA4::XMVector3TransformCoord(Result, Transform);
|
|
}
|
|
|
|
|
|
//-------------------------------------------------------------------------------------
|
|
// Vector4
|
|
//-------------------------------------------------------------------------------------
|
|
|
|
inline XMVECTOR XM_CALLCONV XMVector4Transform
|
|
(
|
|
FXMVECTOR V,
|
|
CXMMATRIX M
|
|
)
|
|
{
|
|
XMVECTOR vResult = _mm_permute_ps(V,_MM_SHUFFLE(3,3,3,3)); // W
|
|
vResult = _mm_mul_ps( vResult, M.r[3] );
|
|
XMVECTOR vTemp = _mm_permute_ps(V,_MM_SHUFFLE(2,2,2,2)); // Z
|
|
vResult = _mm_macc_ps( vTemp, M.r[2], vResult );
|
|
vTemp = _mm_permute_ps(V,_MM_SHUFFLE(1,1,1,1)); // Y
|
|
vResult = _mm_macc_ps( vTemp, M.r[1], vResult );
|
|
vTemp = _mm_permute_ps(V,_MM_SHUFFLE(0,0,0,0)); // X
|
|
vResult = _mm_macc_ps( vTemp, M.r[0], vResult );
|
|
return vResult;
|
|
}
|
|
|
|
|
|
//-------------------------------------------------------------------------------------
|
|
// Matrix
|
|
//-------------------------------------------------------------------------------------
|
|
|
|
inline XMMATRIX XM_CALLCONV XMMatrixMultiply
|
|
(
|
|
CXMMATRIX M1,
|
|
CXMMATRIX M2
|
|
)
|
|
{
|
|
XMMATRIX mResult;
|
|
// Use vW to hold the original row
|
|
XMVECTOR vW = M1.r[0];
|
|
// Splat the component X,Y,Z then W
|
|
XMVECTOR vX = _mm_permute_ps(vW,_MM_SHUFFLE(0,0,0,0));
|
|
XMVECTOR vY = _mm_permute_ps(vW,_MM_SHUFFLE(1,1,1,1));
|
|
XMVECTOR vZ = _mm_permute_ps(vW,_MM_SHUFFLE(2,2,2,2));
|
|
vW = _mm_permute_ps(vW,_MM_SHUFFLE(3,3,3,3));
|
|
// Perform the operation on the first row
|
|
vX = _mm_mul_ps(vX,M2.r[0]);
|
|
vX = _mm_macc_ps(vY,M2.r[1],vX);
|
|
vX = _mm_macc_ps(vZ,M2.r[2],vX);
|
|
vX = _mm_macc_ps(vW,M2.r[3],vX);
|
|
mResult.r[0] = vX;
|
|
// Repeat for the other 3 rows
|
|
vW = M1.r[1];
|
|
vX = _mm_permute_ps(vW,_MM_SHUFFLE(0,0,0,0));
|
|
vY = _mm_permute_ps(vW,_MM_SHUFFLE(1,1,1,1));
|
|
vZ = _mm_permute_ps(vW,_MM_SHUFFLE(2,2,2,2));
|
|
vW = _mm_permute_ps(vW,_MM_SHUFFLE(3,3,3,3));
|
|
vX = _mm_mul_ps(vX,M2.r[0]);
|
|
vX = _mm_macc_ps(vY,M2.r[1],vX);
|
|
vX = _mm_macc_ps(vZ,M2.r[2],vX);
|
|
vX = _mm_macc_ps(vW,M2.r[3],vX);
|
|
mResult.r[1] = vX;
|
|
vW = M1.r[2];
|
|
vX = _mm_permute_ps(vW,_MM_SHUFFLE(0,0,0,0));
|
|
vY = _mm_permute_ps(vW,_MM_SHUFFLE(1,1,1,1));
|
|
vZ = _mm_permute_ps(vW,_MM_SHUFFLE(2,2,2,2));
|
|
vW = _mm_permute_ps(vW,_MM_SHUFFLE(3,3,3,3));
|
|
vX = _mm_mul_ps(vX,M2.r[0]);
|
|
vX = _mm_macc_ps(vY,M2.r[1],vX);
|
|
vX = _mm_macc_ps(vZ,M2.r[2],vX);
|
|
vX = _mm_macc_ps(vW,M2.r[3],vX);
|
|
mResult.r[2] = vX;
|
|
vW = M1.r[3];
|
|
vX = _mm_permute_ps(vW,_MM_SHUFFLE(0,0,0,0));
|
|
vY = _mm_permute_ps(vW,_MM_SHUFFLE(1,1,1,1));
|
|
vZ = _mm_permute_ps(vW,_MM_SHUFFLE(2,2,2,2));
|
|
vW = _mm_permute_ps(vW,_MM_SHUFFLE(3,3,3,3));
|
|
vX = _mm_mul_ps(vX,M2.r[0]);
|
|
vX = _mm_macc_ps(vY,M2.r[1],vX);
|
|
vX = _mm_macc_ps(vZ,M2.r[2],vX);
|
|
vX = _mm_macc_ps(vW,M2.r[3],vX);
|
|
mResult.r[3] = vX;
|
|
return mResult;
|
|
}
|
|
|
|
inline XMMATRIX XM_CALLCONV XMMatrixMultiplyTranspose
|
|
(
|
|
FXMMATRIX M1,
|
|
CXMMATRIX M2
|
|
)
|
|
{
|
|
// Use vW to hold the original row
|
|
XMVECTOR vW = M1.r[0];
|
|
// Splat the component X,Y,Z then W
|
|
XMVECTOR vX = _mm_permute_ps(vW,_MM_SHUFFLE(0,0,0,0));
|
|
XMVECTOR vY = _mm_permute_ps(vW,_MM_SHUFFLE(1,1,1,1));
|
|
XMVECTOR vZ = _mm_permute_ps(vW,_MM_SHUFFLE(2,2,2,2));
|
|
vW = _mm_permute_ps(vW,_MM_SHUFFLE(3,3,3,3));
|
|
// Perform the operation on the first row
|
|
vX = _mm_mul_ps(vX,M2.r[0]);
|
|
vX = _mm_macc_ps(vY,M2.r[1],vX);
|
|
vX = _mm_macc_ps(vZ,M2.r[2],vX);
|
|
vX = _mm_macc_ps(vW,M2.r[3],vX);
|
|
__m128 r0 = vX;
|
|
// Repeat for the other 3 rows
|
|
vW = M1.r[1];
|
|
vX = _mm_permute_ps(vW,_MM_SHUFFLE(0,0,0,0));
|
|
vY = _mm_permute_ps(vW,_MM_SHUFFLE(1,1,1,1));
|
|
vZ = _mm_permute_ps(vW,_MM_SHUFFLE(2,2,2,2));
|
|
vW = _mm_permute_ps(vW,_MM_SHUFFLE(3,3,3,3));
|
|
vX = _mm_mul_ps(vX,M2.r[0]);
|
|
vX = _mm_macc_ps(vY,M2.r[1],vX);
|
|
vX = _mm_macc_ps(vZ,M2.r[2],vX);
|
|
vX = _mm_macc_ps(vW,M2.r[3],vX);
|
|
__m128 r1 = vX;
|
|
vW = M1.r[2];
|
|
vX = _mm_permute_ps(vW,_MM_SHUFFLE(0,0,0,0));
|
|
vY = _mm_permute_ps(vW,_MM_SHUFFLE(1,1,1,1));
|
|
vZ = _mm_permute_ps(vW,_MM_SHUFFLE(2,2,2,2));
|
|
vW = _mm_permute_ps(vW,_MM_SHUFFLE(3,3,3,3));
|
|
vX = _mm_mul_ps(vX,M2.r[0]);
|
|
vX = _mm_macc_ps(vY,M2.r[1],vX);
|
|
vX = _mm_macc_ps(vZ,M2.r[2],vX);
|
|
vX = _mm_macc_ps(vW,M2.r[3],vX);
|
|
__m128 r2 = vX;
|
|
vW = M1.r[3];
|
|
vX = _mm_permute_ps(vW,_MM_SHUFFLE(0,0,0,0));
|
|
vY = _mm_permute_ps(vW,_MM_SHUFFLE(1,1,1,1));
|
|
vZ = _mm_permute_ps(vW,_MM_SHUFFLE(2,2,2,2));
|
|
vW = _mm_permute_ps(vW,_MM_SHUFFLE(3,3,3,3));
|
|
vX = _mm_mul_ps(vX,M2.r[0]);
|
|
vX = _mm_macc_ps(vY,M2.r[1],vX);
|
|
vX = _mm_macc_ps(vZ,M2.r[2],vX);
|
|
vX = _mm_macc_ps(vW,M2.r[3],vX);
|
|
__m128 r3 = vX;
|
|
|
|
// x.x,x.y,y.x,y.y
|
|
XMVECTOR vTemp1 = _mm_shuffle_ps(r0,r1,_MM_SHUFFLE(1,0,1,0));
|
|
// x.z,x.w,y.z,y.w
|
|
XMVECTOR vTemp3 = _mm_shuffle_ps(r0,r1,_MM_SHUFFLE(3,2,3,2));
|
|
// z.x,z.y,w.x,w.y
|
|
XMVECTOR vTemp2 = _mm_shuffle_ps(r2,r3,_MM_SHUFFLE(1,0,1,0));
|
|
// z.z,z.w,w.z,w.w
|
|
XMVECTOR vTemp4 = _mm_shuffle_ps(r2,r3,_MM_SHUFFLE(3,2,3,2));
|
|
|
|
XMMATRIX mResult;
|
|
// x.x,y.x,z.x,w.x
|
|
mResult.r[0] = _mm_shuffle_ps(vTemp1, vTemp2,_MM_SHUFFLE(2,0,2,0));
|
|
// x.y,y.y,z.y,w.y
|
|
mResult.r[1] = _mm_shuffle_ps(vTemp1, vTemp2,_MM_SHUFFLE(3,1,3,1));
|
|
// x.z,y.z,z.z,w.z
|
|
mResult.r[2] = _mm_shuffle_ps(vTemp3, vTemp4,_MM_SHUFFLE(2,0,2,0));
|
|
// x.w,y.w,z.w,w.w
|
|
mResult.r[3] = _mm_shuffle_ps(vTemp3, vTemp4,_MM_SHUFFLE(3,1,3,1));
|
|
return mResult;
|
|
}
|
|
|
|
} // namespace FMA4
|
|
|
|
} // namespace DirectX;
|