mirror of
https://github.com/ncblakely/GiantsTools
synced 2024-11-24 15:15:37 +01:00
261 lines
8.7 KiB
C#
261 lines
8.7 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Windows.Forms;
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namespace Giants.Launcher
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{
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public partial class OptionsForm : Form
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{
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private readonly string gamePath = null;
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public OptionsForm(string title, string gamePath)
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{
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this.InitializeComponent();
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this.Text = title;
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this.gamePath = gamePath;
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}
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private void OptionsForm_Load(object sender, EventArgs e)
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{
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// Must come first as other options depend on it
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this.PopulateRenderers();
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this.PopulateResolution();
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this.PopulateAnisotropy();
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this.PopulateAntialiasing();
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this.SetOptions();
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}
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private void PopulateRenderers()
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{
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this.cmbRenderer.Items.Clear();
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this.cmbRenderer.Items.AddRange(
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GameSettings.CompatibleRenderers
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.Disambiguate()
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.ToList()
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.ToArray());
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RendererInfo renderer = GameSettings.CompatibleRenderers.Find(
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r => StringComparer.OrdinalIgnoreCase.Compare(Path.GetFileName(r.FilePath), GameSettings.Get<string>(SettingKeys.Renderer)) == 0);
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if (renderer != null)
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{
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this.cmbRenderer.SelectedItem = renderer;
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}
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else
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{
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renderer = GameSettings.CompatibleRenderers.Find(r => r.Name == "DirectX 7");
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this.cmbRenderer.SelectedItem = renderer;
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}
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}
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private void SetOptions()
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{
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var resolutions = (List<ScreenResolution>)this.cmbResolution.DataSource;
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this.cmbResolution.SelectedItem = resolutions.Find(r => r.Width == GameSettings.Get<int>(SettingKeys.VideoWidth) && r.Height == GameSettings.Get<int>(SettingKeys.VideoHeight));
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if (this.cmbResolution.SelectedItem == null)
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this.cmbResolution.SelectedIndex = 0;
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var antialiasingOptions = (List<KeyValuePair<string, int>>)this.cmbAntialiasing.DataSource;
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this.cmbAntialiasing.SelectedItem = antialiasingOptions.Find(o => o.Value == GameSettings.Get<int>(SettingKeys.Antialiasing));
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if (this.cmbAntialiasing.SelectedItem == null)
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this.cmbAntialiasing.SelectedIndex = 0;
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var anisotropyOptions = (List<KeyValuePair<string, int>>)this.cmbAnisotropy.DataSource;
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this.cmbAnisotropy.SelectedItem = anisotropyOptions.Find(o => o.Value == GameSettings.Get<int>(SettingKeys.AnisotropicFiltering));
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if (this.cmbAnisotropy.SelectedItem == null)
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this.cmbAnisotropy.SelectedIndex = 0;
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this.chkUpdates.Checked = GameSettings.Get<int>(SettingKeys.NoAutoUpdate) != 1;
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}
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private void PopulateAntialiasing()
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{
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var antialiasingOptions = new List<KeyValuePair<string, int>>();
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antialiasingOptions.Add(new KeyValuePair<string, int>(Resources.OptionNone, 0));
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var renderer = (RendererInfo)this.cmbRenderer.SelectedItem;
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if (renderer != null)
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{
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if (renderer.Flags.HasFlag(RendererInfo.RendererFlag.MSAA2x))
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{
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antialiasingOptions.Add(new KeyValuePair<string, int>(string.Format(Resources.OptionSamples, 2), 2));
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}
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if (renderer.Flags.HasFlag(RendererInfo.RendererFlag.MSAA4x))
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{
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antialiasingOptions.Add(new KeyValuePair<string, int>(string.Format(Resources.OptionSamples, 4), 4));
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}
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if (renderer.Flags.HasFlag(RendererInfo.RendererFlag.MSAA8x))
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{
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antialiasingOptions.Add(new KeyValuePair<string, int>(string.Format(Resources.OptionSamples, 8), 8));
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}
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if (renderer.Flags.HasFlag(RendererInfo.RendererFlag.MSAA16x))
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{
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antialiasingOptions.Add(new KeyValuePair<string, int>(string.Format(Resources.OptionSamples, 16), 16));
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}
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}
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// Try to keep current selection when repopulating
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int? currentValue = null;
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if (this.cmbAntialiasing.SelectedValue != null)
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{
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currentValue = (int)this.cmbAntialiasing.SelectedValue;
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}
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this.cmbAntialiasing.DataSource = antialiasingOptions;
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this.cmbAntialiasing.DisplayMember = "Key";
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this.cmbAntialiasing.ValueMember = "Value";
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if (currentValue != null)
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this.cmbAntialiasing.SelectedValue = currentValue;
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if (this.cmbAntialiasing.SelectedValue == null)
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this.cmbAntialiasing.SelectedIndex = 0;
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}
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private bool IsPowerOfTwo(int x)
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{
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return (x != 0) && ((x & (x - 1)) == 0);
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}
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private void PopulateAnisotropy()
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{
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var anisotropyOptions = new List<KeyValuePair<string, int>>();
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anisotropyOptions.Add(new KeyValuePair<string, int>(Resources.OptionNone, 0));
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var renderer = (RendererInfo)this.cmbRenderer.SelectedItem;
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if (renderer != null)
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{
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for (int i = 2; i <= renderer.MaxAnisotropy; i++)
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{
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if (!this.IsPowerOfTwo(i)) continue;
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anisotropyOptions.Add(new KeyValuePair<string,int>(string.Format(Resources.OptionSamples, i), i));
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}
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}
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// Try to keep current selection when repopulating
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int? currentValue = null;
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if (this.cmbAnisotropy.SelectedValue != null)
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{
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currentValue = (int)this.cmbAnisotropy.SelectedValue;
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}
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this.cmbAnisotropy.DataSource = anisotropyOptions;
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this.cmbAnisotropy.DisplayMember = "Key";
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this.cmbAnisotropy.ValueMember = "Value";
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if (currentValue != null)
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this.cmbAnisotropy.SelectedValue = currentValue;
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if (this.cmbAnisotropy.SelectedValue == null)
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this.cmbAnisotropy.SelectedIndex = 0;
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}
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private void PopulateResolution()
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{
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List<ScreenResolution> resolutions = new List<ScreenResolution>();
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NativeMethods.DEVMODE devMode = new NativeMethods.DEVMODE();
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int i = 0;
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while (NativeMethods.EnumDisplaySettings(null, i, ref devMode))
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{
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if (devMode.dmBitsPerPel == 32 && devMode.dmPelsWidth >= 640 && devMode.dmPelsHeight >= 480)
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{
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if (resolutions.Find(r => r.Width == devMode.dmPelsWidth && r.Height == devMode.dmPelsHeight) == null)
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resolutions.Add(new ScreenResolution(devMode.dmPelsWidth, devMode.dmPelsHeight));
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}
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i++;
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}
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resolutions.Sort();
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this.cmbResolution.DataSource = resolutions;
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}
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private void cmbRenderer_SelectedIndexChanged(object sender, EventArgs e)
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{
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bool windowed = GameSettings.Get<int>(SettingKeys.Windowed) == 1;
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if (windowed)
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{
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bool borderless = GameSettings.Get<int>(SettingKeys.BorderlessWindow) == 1;
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if (borderless)
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this.cmbMode.SelectedIndex = 2;
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else
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this.cmbMode.SelectedIndex = 1;
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}
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else
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this.cmbMode.SelectedIndex = 0;
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var renderer = (RendererInfo)this.cmbRenderer.SelectedItem;
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if ((renderer.Flags & RendererInfo.RendererFlag.VSync) != RendererInfo.RendererFlag.VSync)
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{
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this.chkVSync.Checked = false;
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this.chkVSync.Enabled = false;
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}
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else
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{
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this.chkVSync.Checked = GameSettings.Get<int>(SettingKeys.VerticalSync) == 1;
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this.chkVSync.Enabled = true;
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}
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if ((renderer.Flags & RendererInfo.RendererFlag.TripleBuffer) != RendererInfo.RendererFlag.TripleBuffer)
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{
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this.chkTripleBuffering.Checked = false;
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this.chkTripleBuffering.Enabled = false;
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}
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else
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{
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this.chkTripleBuffering.Checked = GameSettings.Get<int>(SettingKeys.TripleBuffering) == 1;
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this.chkTripleBuffering.Enabled = true;
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}
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}
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private void btnOK_Click(object sender, EventArgs e)
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{
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var renderer = this.cmbRenderer.SelectedItem as RendererInfo;
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if (renderer != null)
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{
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GameSettings.Modify(SettingKeys.Renderer, renderer.FileName);
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}
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var resolution = (ScreenResolution)this.cmbResolution.SelectedItem;
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if (resolution != null)
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{
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GameSettings.Modify(SettingKeys.VideoWidth, resolution.Width);
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GameSettings.Modify(SettingKeys.VideoHeight, resolution.Height);
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}
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GameSettings.Modify(SettingKeys.Antialiasing, this.cmbAntialiasing.SelectedValue);
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GameSettings.Modify(SettingKeys.AnisotropicFiltering, this.cmbAnisotropy.SelectedValue);
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bool windowed = (WindowType)this.cmbMode.SelectedIndex == WindowType.Windowed || (WindowType)this.cmbMode.SelectedIndex == WindowType.Borderless;
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GameSettings.Modify(SettingKeys.Windowed, windowed == true ? 1 : 0);
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bool borderless = (WindowType)this.cmbMode.SelectedIndex == WindowType.Borderless;
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GameSettings.Modify(SettingKeys.BorderlessWindow, borderless == true ? 1 : 0);
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GameSettings.Modify(SettingKeys.VerticalSync, this.chkVSync.Checked == true ? 1 : 0);
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GameSettings.Modify(SettingKeys.TripleBuffering, this.chkTripleBuffering.Checked == true ? 1 : 0);
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GameSettings.Modify(SettingKeys.NoAutoUpdate, this.chkUpdates.Checked == false ? 1 : 0);
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GameSettings.Save();
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this.Close();
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}
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private void btnCancel_Click(object sender, EventArgs e)
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{
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this.Close();
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GameSettings.Load(this.gamePath);
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}
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private void btnResetDefaults_Click(object sender, EventArgs e)
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{
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GameSettings.SetDefaults(this.gamePath);
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this.SetOptions();
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}
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}
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}
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