GiantsTools/Giants.Launcher/GameSettings.cs

123 lines
5.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.IO;
using Microsoft.Win32;
namespace Giants.Launcher
{
static class GameSettings
{
// Constants
private const string REGISTRY_KEY = @"HKEY_CURRENT_USER\Software\PlanetMoon\Giants";
private const int OPTIONS_VERSION = 3;
private static Dictionary<string, object> _Settings = new Dictionary<string, object>();
// List of renderers compatible with the user's system.
static public List<RendererInterop.Capabilities> CompatibleRenderers;
public static object Get(string settingName)
{
if (_Settings.ContainsKey(settingName))
return _Settings[settingName];
else
return 0;
}
public static void Modify(string settingName, object settingValue)
{
_Settings[settingName] = settingValue;
}
public static void SetDefaults(string gamePath)
{
// Set default settings:
_Settings["Renderer"] = "gg_dx7r.dll";
_Settings["Antialiasing"] = 0;
_Settings["AnisotropicFiltering"] = 0;
_Settings["VideoWidth"] = 640;
_Settings["VideoHeight"] = 480;
_Settings["VideoDepth"] = 32;
_Settings["Windowed"] = 0;
_Settings["BorderlessWindow"] = 0;
_Settings["VerticalSync"] = 1;
_Settings["TripleBuffering"] = 1;
_Settings["NoAutoUpdate"] = 0;
// Get a list of renderers compatible with the user's system
if (CompatibleRenderers == null)
{
CompatibleRenderers = RendererInterop.GetCompatibleRenderers(gamePath);
if (CompatibleRenderers.Count == 0)
{
MessageBox.Show("Could not locate any renderers compatible with your system. The most compatible renderer has been selected, but you may experience difficulty running the game.",
"Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
}
}
// Select the highest priority renderer
if (CompatibleRenderers.Count > 0)
_Settings["Renderer"] = Path.GetFileName(CompatibleRenderers.Max().FilePath);
// Set the current desktop resolution, leaving bit depth at the default 32:
_Settings["VideoWidth"] = Screen.PrimaryScreen.Bounds.Width;
_Settings["VideoHeight"] = Screen.PrimaryScreen.Bounds.Height;
}
public static void Load(string gamePath)
{
SetDefaults(gamePath);
if ((int)Registry.GetValue(REGISTRY_KEY, "GameOptionsVersion", 0) == OPTIONS_VERSION)
{
try
{
_Settings["Renderer"] = RegistryExtensions.GetValue(REGISTRY_KEY, "Renderer", _Settings["Renderer"], typeof(string));
//System.Diagnostics.Debug.Assert(_Settings["Renderer"] is string);
_Settings["Antialiasing"] = RegistryExtensions.GetValue(REGISTRY_KEY, "Antialiasing", _Settings["Antialiasing"], typeof(int));
_Settings["AnisotropicFiltering"] = RegistryExtensions.GetValue(REGISTRY_KEY, "AnisotropicFiltering", _Settings["AnisotropicFiltering"], typeof(int));
_Settings["VideoWidth"] = RegistryExtensions.GetValue(REGISTRY_KEY, "VideoWidth", _Settings["VideoWidth"], typeof(int));
_Settings["VideoHeight"] = RegistryExtensions.GetValue(REGISTRY_KEY, "VideoHeight", _Settings["VideoHeight"], typeof(int));
_Settings["VideoDepth"] = RegistryExtensions.GetValue(REGISTRY_KEY, "VideoDepth", _Settings["VideoDepth"], typeof(int));
_Settings["Windowed"] = RegistryExtensions.GetValue(REGISTRY_KEY, "Windowed", _Settings["Windowed"], typeof(int));
_Settings["BorderlessWindow"] = RegistryExtensions.GetValue(REGISTRY_KEY, "BorderlessWindow", _Settings["BorderlessWindow"], typeof(int));
_Settings["VerticalSync"] = RegistryExtensions.GetValue(REGISTRY_KEY, "VerticalSync", _Settings["VerticalSync"], typeof(int));
_Settings["TripleBuffering"] = RegistryExtensions.GetValue(REGISTRY_KEY, "TripleBuffering", _Settings["TripleBuffering"], typeof(int));
_Settings["NoAutoUpdate"] = RegistryExtensions.GetValue(REGISTRY_KEY, "NoAutoUpdate", _Settings["NoAutoUpdate"], typeof(int));
}
catch (Exception ex)
{
MessageBox.Show(string.Format("Could not read game settings from registry!\n\nReason: {0}", ex.Message));
}
}
}
public static void Save()
{
try
{
Registry.SetValue(REGISTRY_KEY, "GameOptionsVersion", 3, RegistryValueKind.DWord);
Registry.SetValue(REGISTRY_KEY, "Renderer", _Settings["Renderer"], RegistryValueKind.String);
Registry.SetValue(REGISTRY_KEY, "Antialiasing", _Settings["Antialiasing"], RegistryValueKind.DWord);
Registry.SetValue(REGISTRY_KEY, "AnisotropicFiltering", _Settings["AnisotropicFiltering"], RegistryValueKind.DWord);
Registry.SetValue(REGISTRY_KEY, "VideoWidth", _Settings["VideoWidth"], RegistryValueKind.DWord);
Registry.SetValue(REGISTRY_KEY, "VideoHeight", _Settings["VideoHeight"], RegistryValueKind.DWord);
Registry.SetValue(REGISTRY_KEY, "VideoDepth", _Settings["VideoDepth"], RegistryValueKind.DWord);
Registry.SetValue(REGISTRY_KEY, "Windowed", _Settings["Windowed"], RegistryValueKind.DWord);
Registry.SetValue(REGISTRY_KEY, "BorderlessWindow", _Settings["BorderlessWindow"], RegistryValueKind.DWord);
Registry.SetValue(REGISTRY_KEY, "VerticalSync", _Settings["VerticalSync"], RegistryValueKind.DWord);
Registry.SetValue(REGISTRY_KEY, "TripleBuffering", _Settings["TripleBuffering"], RegistryValueKind.DWord);
Registry.SetValue(REGISTRY_KEY, "NoAutoUpdate", _Settings["NoAutoUpdate"], RegistryValueKind.DWord);
}
catch (Exception ex)
{
MessageBox.Show(string.Format("Could not save game settings to registry!\n\nReason: {0}", ex.Message));
}
}
}
}