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GiantsTools/Shaders/Shaders.vcxproj.filters

36 lines
1.1 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<CustomBuild Include="fx\LandBump.fx" />
<CustomBuild Include="fx\Ocean.fx" />
<CustomBuild Include="fx\Water.fx" />
<CustomBuild Include="fx\Object.fx" />
</ItemGroup>
<ItemGroup>
<Filter Include="Include">
<UniqueIdentifier>{026956f1-0f27-4b3d-80ab-f81eafce58f5}</UniqueIdentifier>
</Filter>
<Filter Include="Pixel">
<UniqueIdentifier>{0ead58ec-1210-4df1-88c8-dfd73f6fb054}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<None Include="fxh\Constants.fxh">
<Filter>Include</Filter>
</None>
<None Include="fxh\Lighting.fxh">
<Filter>Include</Filter>
</None>
<None Include="packages.config" />
<None Include="fx\Sky.fx" />
</ItemGroup>
<ItemGroup>
<FxCompile Include="reference\FixedFuncEMU.fx" />
<FxCompile Include="reference\FFP_orig.fx" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="fxh\SystemVariables.fxh">
<Filter>Include</Filter>
</ClInclude>
</ItemGroup>
</Project>