mirror of
https://github.com/ncblakely/GiantsTools
synced 2024-11-05 06:45:37 +01:00
258 lines
6.6 KiB
C++
258 lines
6.6 KiB
C++
#include "pch.h"
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#include "ServerConsoleApp.h"
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#include "ServerDialog.h"
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#include "Utils.h"
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IMPLEMENT_DYNAMIC(ServerDialog, CDialogEx)
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ServerDialog::ServerDialog(IGameServiceProvider* serviceProvider, CWnd* parent)
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: CDialogEx(IDD_SERVER, parent),
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m_serviceProvider(serviceProvider)
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{
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const auto& pGameServer = m_serviceProvider->Get<IGameServer>();
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using namespace std::placeholders;
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m_playerConnectedEventHandle = pGameServer->Listen(GameServerEventType::PlayerConnected, std::bind(&ServerDialog::HandlePlayerConnected, this, _1));
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m_playerDisconnectedEventHandle = pGameServer->Listen(GameServerEventType::PlayerDisconnected, std::bind(&ServerDialog::HandlePlayerDisconnected, this, _1));
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m_playerChatMessageHandle = pGameServer->Listen(GameServerEventType::ChatMessage, std::bind(&ServerDialog::HandleChatMessage, this, _1));
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m_worldLoadedHandle = pGameServer->Listen(GameServerEventType::WorldLoaded, std::bind(&ServerDialog::HandleWorldLoaded, this, _1));
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}
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ServerDialog::~ServerDialog()
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{
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try
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{
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const auto& pGameServer = m_serviceProvider->Get<IGameServer>();
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pGameServer->Unlisten(GameServerEventType::PlayerConnected, m_playerConnectedEventHandle);
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pGameServer->Unlisten(GameServerEventType::PlayerDisconnected, m_playerDisconnectedEventHandle);
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pGameServer->Unlisten(GameServerEventType::ChatMessage, m_playerChatMessageHandle);
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pGameServer->Unlisten(GameServerEventType::WorldLoaded, m_worldLoadedHandle);
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}
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catch (...)
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{
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}
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}
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void ServerDialog::DoDataExchange(CDataExchange* pDX)
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{
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CDialogEx::DoDataExchange(pDX);
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DDX_Control(pDX, IDC_CONSOLE, ConsoleEditBox);
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DDX_Control(pDX, IDC_PLAYERS, PlayersListCtrl);
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DDX_Control(pDX, IDC_BAN, ButtonBan);
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DDX_Control(pDX, IDC_KICK, ButtonKick);
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}
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void __stdcall ServerDialog::TimerCallback(HWND hwnd, UINT uMsg, UINT idEvent, DWORD dwTime)
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{
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((ServerDialog*)idEvent)->RefreshPlayers();
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}
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void ServerDialog::CloseDialog()
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{
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OnCancel();
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}
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void ServerDialog::ShowDialog()
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{
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AFX_MANAGE_STATE(AfxGetStaticModuleState());
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Create(IDD_SERVER);
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ShowWindow(SW_SHOW);
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}
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BOOL ServerDialog::OnInitDialog()
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{
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AFX_MANAGE_STATE(AfxGetStaticModuleState());
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CDialog::OnInitDialog();
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CreateColumns();
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using namespace std::placeholders;
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SetTimer((UINT_PTR)this, 1000, TimerCallback);
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return TRUE;
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}
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void ServerDialog::CreateColumns()
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{
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AFX_MANAGE_STATE(AfxGetStaticModuleState());
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PlayersListCtrl.InsertColumn(0, _T("Name"), LVCFMT_LEFT, 40);
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PlayersListCtrl.InsertColumn(1, _T("Status"), LVCFMT_LEFT, 80);
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PlayersListCtrl.InsertColumn(2, _T("Ping"), LVCFMT_LEFT, 40);
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PlayersListCtrl.InsertColumn(3, _T("Score"), LVCFMT_LEFT, 80);
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PlayersListCtrl.InsertColumn(4, _T("Team"), LVCFMT_LEFT, 80);
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for (int i = 0; i < NumColumns; i++)
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{
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PlayersListCtrl.SetColumnWidth(i, LVSCW_AUTOSIZE_USEHEADER);
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}
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}
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void ServerDialog::PostNcDestroy()
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{
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AFX_MANAGE_STATE(AfxGetStaticModuleState());
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CDialog::PostNcDestroy();
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}
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void ServerDialog::OnOK()
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{
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AFX_MANAGE_STATE(AfxGetStaticModuleState());
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if (!UpdateData(TRUE))
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return;
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DestroyWindow();
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}
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void ServerDialog::OnCancel()
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{
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AFX_MANAGE_STATE(AfxGetStaticModuleState());
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KillTimer((UINT_PTR)this);
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ShowWindow(SW_HIDE);
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DestroyWindow();
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}
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void ServerDialog::RefreshPlayers()
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{
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if (!m_hWnd)
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{
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return;
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}
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AFX_MANAGE_STATE(AfxGetStaticModuleState());
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const int savedSelection = PlayersListCtrl.GetSelectionMark();
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PlayersListCtrl.DeleteAllItems();
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const auto& pTextLookupService = m_serviceProvider->Get<ITextLookupService>();
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const auto& pGameServer = m_serviceProvider->Get<IGameServer>();
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for (const auto& player : pGameServer->GetPlayers())
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{
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if (player->host)
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{
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continue; // Skip host player
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}
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LVITEM item{};
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item.cColumns = NumColumns;
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item.mask = LVIF_COLUMNS | LVIF_PARAM;
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item.lParam = player->index;
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const int index = PlayersListCtrl.InsertItem(&item);
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PlayersListCtrl.SetItemText(index, 0, player->name.c_str());
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PlayersListCtrl.SetItemText(index, 1, pTextLookupService->GetNetPlayerStateName(player->state).c_str());
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PlayersListCtrl.SetItemText(index, 2, fmt::format(_T("{0}"), player->ping).c_str());
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PlayersListCtrl.SetItemText(index, 3, fmt::format(_T("{0}"), player->score).c_str());
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PlayersListCtrl.SetItemText(index, 4, pTextLookupService->GetPlayerTeamName(player->team).c_str());
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}
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PlayersListCtrl.SetSelectionMark(savedSelection);
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}
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EventListenerResult ServerDialog::HandlePlayerConnected(const GameServerEvent& event)
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{
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RefreshPlayers();
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return EventListenerResult::Continue;
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}
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EventListenerResult ServerDialog::HandlePlayerDisconnected(const GameServerEvent& event)
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{
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RefreshPlayers();
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return EventListenerResult::Continue;
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}
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EventListenerResult ServerDialog::HandleChatMessage(const GameServerEvent& event)
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{
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AFX_MANAGE_STATE(AfxGetStaticModuleState());
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const auto& chatMessageEvent = (const ChatMessageEvent&)event;
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ConsoleEditBox.SetSel(-1, 0);
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ConsoleEditBox.ReplaceSel(chatMessageEvent.message.data());
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ConsoleEditBox.SetSel(-1, 0);
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ConsoleEditBox.ReplaceSel("\n");
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return EventListenerResult::Continue;
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}
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EventListenerResult ServerDialog::HandleWorldLoaded(const GameServerEvent& event)
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{
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AFX_MANAGE_STATE(AfxGetStaticModuleState());
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const auto& pGameServer = m_serviceProvider->Get<IGameServer>();
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auto details = pGameServer->GetGameDetails();
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return EventListenerResult::Continue;
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// TODO: Connect to world state controls
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}
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BEGIN_MESSAGE_MAP(ServerDialog, CDialogEx)
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ON_BN_CLICKED(IDC_BAN, &ServerDialog::OnBnClickedBan)
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ON_NOTIFY(LVN_ITEMCHANGED, IDC_PLAYERS, &ServerDialog::OnItemChanged)
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ON_BN_CLICKED(IDC_KICK, &ServerDialog::OnBnClickedKick)
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END_MESSAGE_MAP()
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// ServerDialog message handlers
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void ServerDialog::OnBnClickedBan()
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{
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const int selection = PlayersListCtrl.GetSelectionMark();
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if (selection == -1)
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{
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return;
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}
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const PlayerIndex playerIndex = (PlayerIndex)PlayersListCtrl.GetItemData(selection);
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if (playerIndex > 0)
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{
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const auto& pGameServer = m_serviceProvider->Get<IGameServer>();
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pGameServer->BanPlayer(playerIndex);
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}
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}
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void ServerDialog::OnBnClickedKick()
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{
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const int selection = PlayersListCtrl.GetSelectionMark();
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if (selection == -1)
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{
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return;
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}
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const PlayerIndex playerIndex = (PlayerIndex)PlayersListCtrl.GetItemData(selection);
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if (playerIndex > 0)
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{
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const auto& pGameServer = m_serviceProvider->Get<IGameServer>();
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pGameServer->KickPlayer(playerIndex, KickReason::Removed);
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}
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}
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void ServerDialog::OnItemChanged(NMHDR* pNMHDR, LRESULT* pResult)
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{
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const LPNMLISTVIEW pNMListView = (const LPNMLISTVIEW)(pNMHDR);
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if (!(pNMListView->uChanged & LVIF_STATE))
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{
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return;
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}
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if ((pNMListView->uOldState & LVIS_SELECTED) == (pNMListView->uNewState & LVIS_SELECTED))
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{
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return;
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}
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ButtonKick.EnableWindow(TRUE);
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ButtonBan.EnableWindow(TRUE);
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*pResult = 0;
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}
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