mirror of
https://github.com/ncblakely/GiantsTools
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655 lines
20 KiB
C++
655 lines
20 KiB
C++
//--------------------------------------------------------------------------------------
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// File: SpriteFont.cpp
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License.
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//
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// http://go.microsoft.com/fwlink/?LinkId=248929
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//--------------------------------------------------------------------------------------
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#include "pch.h"
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#include <algorithm>
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#include <vector>
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#include "SpriteFont.h"
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#include "DirectXHelpers.h"
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#include "BinaryReader.h"
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#include "LoaderHelpers.h"
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using namespace DirectX;
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using Microsoft::WRL::ComPtr;
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// Internal SpriteFont implementation class.
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class SpriteFont::Impl
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{
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public:
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Impl(_In_ ID3D11Device* device,
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_In_ BinaryReader* reader,
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bool forceSRGB) noexcept(false);
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Impl(_In_ ID3D11ShaderResourceView* texture,
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_In_reads_(glyphCount) Glyph const* glyphs,
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size_t glyphCount,
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float lineSpacing) noexcept(false);
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Glyph const* FindGlyph(wchar_t character) const;
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void SetDefaultCharacter(wchar_t character);
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template<typename TAction>
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void ForEachGlyph(_In_z_ wchar_t const* text, TAction action, bool ignoreWhitespace) const;
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void CreateTextureResource(_In_ ID3D11Device* device,
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uint32_t width, uint32_t height,
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DXGI_FORMAT format,
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uint32_t stride, uint32_t rows,
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_In_reads_(stride * rows) const uint8_t* data) noexcept(false);
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const wchar_t* ConvertUTF8(_In_z_ const char *text) noexcept(false);
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// Fields.
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ComPtr<ID3D11ShaderResourceView> texture;
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std::vector<Glyph> glyphs;
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std::vector<uint32_t> glyphsIndex;
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Glyph const* defaultGlyph;
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float lineSpacing;
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private:
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size_t utfBufferSize;
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std::unique_ptr<wchar_t[]> utfBuffer;
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};
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// Constants.
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const XMFLOAT2 SpriteFont::Float2Zero(0, 0);
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static const char spriteFontMagic[] = "DXTKfont";
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// Comparison operators make our sorted glyph vector work with std::binary_search and lower_bound.
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namespace DirectX
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{
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static inline bool operator< (SpriteFont::Glyph const& left, SpriteFont::Glyph const& right) noexcept
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{
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return left.Character < right.Character;
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}
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static inline bool operator< (wchar_t left, SpriteFont::Glyph const& right) noexcept
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{
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return left < right.Character;
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}
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static inline bool operator< (SpriteFont::Glyph const& left, wchar_t right) noexcept
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{
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return left.Character < right;
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}
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}
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// Reads a SpriteFont from the binary format created by the MakeSpriteFont utility.
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_Use_decl_annotations_
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SpriteFont::Impl::Impl(
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ID3D11Device* device,
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BinaryReader* reader,
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bool forceSRGB) noexcept(false) :
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defaultGlyph(nullptr),
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lineSpacing(0),
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utfBufferSize(0)
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{
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// Validate the header.
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for (char const* magic = spriteFontMagic; *magic; magic++)
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{
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if (reader->Read<uint8_t>() != *magic)
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{
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DebugTrace("ERROR: SpriteFont provided with an invalid .spritefont file\n");
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throw std::exception("Not a MakeSpriteFont output binary");
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}
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}
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// Read the glyph data.
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auto glyphCount = reader->Read<uint32_t>();
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auto glyphData = reader->ReadArray<Glyph>(glyphCount);
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glyphs.assign(glyphData, glyphData + glyphCount);
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glyphsIndex.reserve(glyphs.size());
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for (auto& glyph : glyphs)
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{
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glyphsIndex.emplace_back(glyph.Character);
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}
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// Read font properties.
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lineSpacing = reader->Read<float>();
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SetDefaultCharacter(static_cast<wchar_t>(reader->Read<uint32_t>()));
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// Read the texture data.
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auto textureWidth = reader->Read<uint32_t>();
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auto textureHeight = reader->Read<uint32_t>();
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auto textureFormat = reader->Read<DXGI_FORMAT>();
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auto textureStride = reader->Read<uint32_t>();
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auto textureRows = reader->Read<uint32_t>();
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uint64_t dataSize = uint64_t(textureStride) * uint64_t(textureRows);
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if (dataSize > UINT32_MAX)
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{
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DebugTrace("ERROR: SpriteFont provided with an invalid .spritefont file\n");
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throw std::overflow_error("Invalid .spritefont file");
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}
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auto textureData = reader->ReadArray<uint8_t>(static_cast<size_t>(dataSize));
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if (forceSRGB)
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{
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textureFormat = LoaderHelpers::MakeSRGB(textureFormat);
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}
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// Create the D3D texture.
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CreateTextureResource(
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device,
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textureWidth, textureHeight,
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textureFormat,
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textureStride, textureRows,
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textureData);
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}
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// Constructs a SpriteFont from arbitrary user specified glyph data.
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_Use_decl_annotations_
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SpriteFont::Impl::Impl(
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ID3D11ShaderResourceView* itexture,
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Glyph const* iglyphs,
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size_t glyphCount,
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float ilineSpacing) noexcept(false) :
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texture(itexture),
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glyphs(iglyphs, iglyphs + glyphCount),
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defaultGlyph(nullptr),
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lineSpacing(ilineSpacing),
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utfBufferSize(0)
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{
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if (!std::is_sorted(iglyphs, iglyphs + glyphCount))
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{
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throw std::exception("Glyphs must be in ascending codepoint order");
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}
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glyphsIndex.reserve(glyphs.size());
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for (auto& glyph : glyphs)
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{
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glyphsIndex.emplace_back(glyph.Character);
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}
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}
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// Looks up the requested glyph, falling back to the default character if it is not in the font.
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SpriteFont::Glyph const* SpriteFont::Impl::FindGlyph(wchar_t character) const
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{
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// Rather than use std::lower_bound (which includes a slow debug path when built for _DEBUG),
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// we implement a binary search inline to ensure sufficient Debug build performance to be useful
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// for text-heavy applications.
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size_t lower = 0;
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size_t higher = glyphs.size() - 1;
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size_t index = higher / 2;
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const size_t size = glyphs.size();
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while (index < size)
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{
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const auto curChar = glyphsIndex[index];
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if (curChar == character) { return &glyphs[index]; }
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if (curChar < character)
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{
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lower = index + 1;
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}
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else
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{
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higher = index - 1;
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}
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if (higher < lower) { break; }
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else if (higher - lower <= 4)
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{
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for (index = lower; index <= higher; index++)
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{
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if (glyphsIndex[index] == character)
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{
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return &glyphs[index];
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}
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}
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}
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index = lower + ((higher - lower) / 2);
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}
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if (defaultGlyph)
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{
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return defaultGlyph;
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}
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DebugTrace("ERROR: SpriteFont encountered a character not in the font (%u, %C), and no default glyph was provided\n", character, character);
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throw std::exception("Character not in font");
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}
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// Sets the missing-character fallback glyph.
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void SpriteFont::Impl::SetDefaultCharacter(wchar_t character)
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{
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defaultGlyph = nullptr;
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if (character)
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{
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defaultGlyph = FindGlyph(character);
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}
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}
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// The core glyph layout algorithm, shared between DrawString and MeasureString.
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template<typename TAction>
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void SpriteFont::Impl::ForEachGlyph(_In_z_ wchar_t const* text, TAction action, bool ignoreWhitespace) const
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{
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float x = 0;
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float y = 0;
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for (; *text; text++)
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{
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wchar_t character = *text;
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switch (character)
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{
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case '\r':
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// Skip carriage returns.
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continue;
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case '\n':
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// New line.
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x = 0;
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y += lineSpacing;
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break;
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default:
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// Output this character.
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auto glyph = FindGlyph(character);
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x += glyph->XOffset;
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if (x < 0)
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x = 0;
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float advance = float(glyph->Subrect.right) - float(glyph->Subrect.left) + glyph->XAdvance;
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if (!ignoreWhitespace
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|| !iswspace(character)
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|| ((glyph->Subrect.right - glyph->Subrect.left) > 1)
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|| ((glyph->Subrect.bottom - glyph->Subrect.top) > 1))
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{
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action(glyph, x, y, advance);
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}
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x += advance;
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break;
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}
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}
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}
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_Use_decl_annotations_
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void SpriteFont::Impl::CreateTextureResource(
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ID3D11Device* device,
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uint32_t width, uint32_t height,
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DXGI_FORMAT format,
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uint32_t stride, uint32_t rows,
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const uint8_t* data) noexcept(false)
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{
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uint64_t sliceBytes = uint64_t(stride) * uint64_t(rows);
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if (sliceBytes > UINT32_MAX)
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{
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DebugTrace("ERROR: SpriteFont provided with an invalid .spritefont file\n");
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throw std::overflow_error("Invalid .spritefont file");
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}
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D3D11_TEXTURE2D_DESC desc = {};
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desc.Width = width;
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desc.Height = height;
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desc.MipLevels = 1;
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desc.ArraySize = 1;
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desc.Format = format;
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desc.SampleDesc.Count = 1;
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desc.Usage = D3D11_USAGE_IMMUTABLE;
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desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
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D3D11_SUBRESOURCE_DATA initData = { data, stride, static_cast<UINT>(sliceBytes) };
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ComPtr<ID3D11Texture2D> texture2D;
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ThrowIfFailed(
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device->CreateTexture2D(&desc, &initData, &texture2D)
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);
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CD3D11_SHADER_RESOURCE_VIEW_DESC viewDesc(D3D11_SRV_DIMENSION_TEXTURE2D, format);
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ThrowIfFailed(
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device->CreateShaderResourceView(texture2D.Get(), &viewDesc, texture.ReleaseAndGetAddressOf())
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);
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SetDebugObjectName(texture.Get(), "DirectXTK:SpriteFont");
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SetDebugObjectName(texture2D.Get(), "DirectXTK:SpriteFont");
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}
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const wchar_t* SpriteFont::Impl::ConvertUTF8(_In_z_ const char *text) noexcept(false)
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{
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if (!utfBuffer)
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{
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utfBufferSize = 1024;
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utfBuffer.reset(new wchar_t[1024]);
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}
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int result = MultiByteToWideChar(CP_UTF8, 0, text, -1, utfBuffer.get(), static_cast<int>(utfBufferSize));
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if (!result && (GetLastError() == ERROR_INSUFFICIENT_BUFFER))
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{
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// Compute required buffer size
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result = MultiByteToWideChar(CP_UTF8, 0, text, -1, nullptr, 0);
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utfBufferSize = AlignUp(static_cast<size_t>(result), 1024u);
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utfBuffer.reset(new wchar_t[utfBufferSize]);
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// Retry conversion
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result = MultiByteToWideChar(CP_UTF8, 0, text, -1, utfBuffer.get(), static_cast<int>(utfBufferSize));
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}
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if (!result)
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{
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DebugTrace("ERROR: MultiByteToWideChar failed with error %u.\n", GetLastError());
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throw std::exception("MultiByteToWideChar");
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}
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return utfBuffer.get();
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}
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// Construct from a binary file created by the MakeSpriteFont utility.
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_Use_decl_annotations_
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SpriteFont::SpriteFont(ID3D11Device* device, wchar_t const* fileName, bool forceSRGB)
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{
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BinaryReader reader(fileName);
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pImpl = std::make_unique<Impl>(device, &reader, forceSRGB);
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}
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// Construct from a binary blob created by the MakeSpriteFont utility and already loaded into memory.
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_Use_decl_annotations_
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SpriteFont::SpriteFont(ID3D11Device* device, uint8_t const* dataBlob, size_t dataSize, bool forceSRGB)
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{
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BinaryReader reader(dataBlob, dataSize);
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pImpl = std::make_unique<Impl>(device, &reader, forceSRGB);
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}
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// Construct from arbitrary user specified glyph data (for those not using the MakeSpriteFont utility).
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_Use_decl_annotations_
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SpriteFont::SpriteFont(ID3D11ShaderResourceView* texture, Glyph const* glyphs, size_t glyphCount, float lineSpacing)
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: pImpl(std::make_unique<Impl>(texture, glyphs, glyphCount, lineSpacing))
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{
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}
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// Move constructor.
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SpriteFont::SpriteFont(SpriteFont&& moveFrom) noexcept
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: pImpl(std::move(moveFrom.pImpl))
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{
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}
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// Move assignment.
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SpriteFont& SpriteFont::operator= (SpriteFont&& moveFrom) noexcept
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{
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pImpl = std::move(moveFrom.pImpl);
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return *this;
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}
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// Public destructor.
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SpriteFont::~SpriteFont()
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{
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}
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// Wide-character / UTF-16LE
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void XM_CALLCONV SpriteFont::DrawString(_In_ SpriteBatch* spriteBatch, _In_z_ wchar_t const* text, XMFLOAT2 const& position, FXMVECTOR color, float rotation, XMFLOAT2 const& origin, float scale, SpriteEffects effects, float layerDepth) const
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{
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DrawString(spriteBatch, text, XMLoadFloat2(&position), color, rotation, XMLoadFloat2(&origin), XMVectorReplicate(scale), effects, layerDepth);
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}
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void XM_CALLCONV SpriteFont::DrawString(_In_ SpriteBatch* spriteBatch, _In_z_ wchar_t const* text, XMFLOAT2 const& position, FXMVECTOR color, float rotation, XMFLOAT2 const& origin, XMFLOAT2 const& scale, SpriteEffects effects, float layerDepth) const
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{
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DrawString(spriteBatch, text, XMLoadFloat2(&position), color, rotation, XMLoadFloat2(&origin), XMLoadFloat2(&scale), effects, layerDepth);
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}
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void XM_CALLCONV SpriteFont::DrawString(_In_ SpriteBatch* spriteBatch, _In_z_ wchar_t const* text, FXMVECTOR position, FXMVECTOR color, float rotation, FXMVECTOR origin, float scale, SpriteEffects effects, float layerDepth) const
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{
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DrawString(spriteBatch, text, position, color, rotation, origin, XMVectorReplicate(scale), effects, layerDepth);
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}
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void XM_CALLCONV SpriteFont::DrawString(_In_ SpriteBatch* spriteBatch, _In_z_ wchar_t const* text, FXMVECTOR position, FXMVECTOR color, float rotation, FXMVECTOR origin, GXMVECTOR scale, SpriteEffects effects, float layerDepth) const
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{
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static_assert(SpriteEffects_FlipHorizontally == 1 &&
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SpriteEffects_FlipVertically == 2, "If you change these enum values, the following tables must be updated to match");
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// Lookup table indicates which way to move along each axis per SpriteEffects enum value.
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static XMVECTORF32 axisDirectionTable[4] =
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{
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{ { { -1, -1, 0, 0 } } },
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{ { { 1, -1, 0, 0 } } },
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{ { { -1, 1, 0, 0 } } },
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{ { { 1, 1, 0, 0 } } },
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};
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// Lookup table indicates which axes are mirrored for each SpriteEffects enum value.
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static XMVECTORF32 axisIsMirroredTable[4] =
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{
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{ { { 0, 0, 0, 0 } } },
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{ { { 1, 0, 0, 0 } } },
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{ { { 0, 1, 0, 0 } } },
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{ { { 1, 1, 0, 0 } } },
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};
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XMVECTOR baseOffset = origin;
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// If the text is mirrored, offset the start position accordingly.
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if (effects)
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{
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baseOffset = XMVectorNegativeMultiplySubtract(
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MeasureString(text),
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axisIsMirroredTable[effects & 3],
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baseOffset);
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}
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// Draw each character in turn.
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pImpl->ForEachGlyph(text, [&](Glyph const* glyph, float x, float y, float advance)
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{
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UNREFERENCED_PARAMETER(advance);
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XMVECTOR offset = XMVectorMultiplyAdd(XMVectorSet(x, y + glyph->YOffset, 0, 0), axisDirectionTable[effects & 3], baseOffset);
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if (effects)
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{
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// For mirrored characters, specify bottom and/or right instead of top left.
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XMVECTOR glyphRect = XMConvertVectorIntToFloat(XMLoadInt4(reinterpret_cast<uint32_t const*>(&glyph->Subrect)), 0);
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// xy = glyph width/height.
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glyphRect = XMVectorSubtract(XMVectorSwizzle<2, 3, 0, 1>(glyphRect), glyphRect);
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offset = XMVectorMultiplyAdd(glyphRect, axisIsMirroredTable[effects & 3], offset);
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}
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spriteBatch->Draw(pImpl->texture.Get(), position, &glyph->Subrect, color, rotation, offset, scale, effects, layerDepth);
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}, true);
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}
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XMVECTOR XM_CALLCONV SpriteFont::MeasureString(_In_z_ wchar_t const* text, bool ignoreWhitespace) const
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{
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XMVECTOR result = XMVectorZero();
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pImpl->ForEachGlyph(text, [&](Glyph const* glyph, float x, float y, float advance)
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{
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UNREFERENCED_PARAMETER(advance);
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auto w = static_cast<float>(glyph->Subrect.right - glyph->Subrect.left);
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auto h = static_cast<float>(glyph->Subrect.bottom - glyph->Subrect.top) + glyph->YOffset;
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h = iswspace(wchar_t(glyph->Character)) ?
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pImpl->lineSpacing :
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std::max(h, pImpl->lineSpacing);
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result = XMVectorMax(result, XMVectorSet(x + w, y + h, 0, 0));
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}, ignoreWhitespace);
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return result;
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}
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RECT SpriteFont::MeasureDrawBounds(_In_z_ wchar_t const* text, XMFLOAT2 const& position, bool ignoreWhitespace) const
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{
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RECT result = { LONG_MAX, LONG_MAX, 0, 0 };
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pImpl->ForEachGlyph(text, [&](Glyph const* glyph, float x, float y, float advance) noexcept
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{
|
|
auto isWhitespace = iswspace(wchar_t(glyph->Character));
|
|
auto w = static_cast<float>(glyph->Subrect.right - glyph->Subrect.left);
|
|
auto h = isWhitespace ?
|
|
pImpl->lineSpacing :
|
|
static_cast<float>(glyph->Subrect.bottom - glyph->Subrect.top);
|
|
|
|
float minX = position.x + x;
|
|
float minY = position.y + y + (isWhitespace ? 0.0f : glyph->YOffset);
|
|
|
|
float maxX = std::max(minX + advance, minX + w);
|
|
float maxY = minY + h;
|
|
|
|
if (minX < float(result.left))
|
|
result.left = long(minX);
|
|
|
|
if (minY < float(result.top))
|
|
result.top = long(minY);
|
|
|
|
if (float(result.right) < maxX)
|
|
result.right = long(maxX);
|
|
|
|
if (float(result.bottom) < maxY)
|
|
result.bottom = long(maxY);
|
|
}, ignoreWhitespace);
|
|
|
|
if (result.left == LONG_MAX)
|
|
{
|
|
result.left = 0;
|
|
result.top = 0;
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
|
|
RECT XM_CALLCONV SpriteFont::MeasureDrawBounds(_In_z_ wchar_t const* text, FXMVECTOR position, bool ignoreWhitespace) const
|
|
{
|
|
XMFLOAT2 pos;
|
|
XMStoreFloat2(&pos, position);
|
|
|
|
return MeasureDrawBounds(text, pos, ignoreWhitespace);
|
|
}
|
|
|
|
|
|
// UTF-8
|
|
void XM_CALLCONV SpriteFont::DrawString(_In_ SpriteBatch* spriteBatch, _In_z_ char const* text, XMFLOAT2 const& position, FXMVECTOR color, float rotation, XMFLOAT2 const& origin, float scale, SpriteEffects effects, float layerDepth) const
|
|
{
|
|
DrawString(spriteBatch, pImpl->ConvertUTF8(text), XMLoadFloat2(&position), color, rotation, XMLoadFloat2(&origin), XMVectorReplicate(scale), effects, layerDepth);
|
|
}
|
|
|
|
|
|
void XM_CALLCONV SpriteFont::DrawString(_In_ SpriteBatch* spriteBatch, _In_z_ char const* text, XMFLOAT2 const& position, FXMVECTOR color, float rotation, XMFLOAT2 const& origin, XMFLOAT2 const& scale, SpriteEffects effects, float layerDepth) const
|
|
{
|
|
DrawString(spriteBatch, pImpl->ConvertUTF8(text), XMLoadFloat2(&position), color, rotation, XMLoadFloat2(&origin), XMLoadFloat2(&scale), effects, layerDepth);
|
|
}
|
|
|
|
|
|
void XM_CALLCONV SpriteFont::DrawString(_In_ SpriteBatch* spriteBatch, _In_z_ char const* text, FXMVECTOR position, FXMVECTOR color, float rotation, FXMVECTOR origin, float scale, SpriteEffects effects, float layerDepth) const
|
|
{
|
|
DrawString(spriteBatch, pImpl->ConvertUTF8(text), position, color, rotation, origin, XMVectorReplicate(scale), effects, layerDepth);
|
|
}
|
|
|
|
|
|
void XM_CALLCONV SpriteFont::DrawString(_In_ SpriteBatch* spriteBatch, _In_z_ char const* text, FXMVECTOR position, FXMVECTOR color, float rotation, FXMVECTOR origin, GXMVECTOR scale, SpriteEffects effects, float layerDepth) const
|
|
{
|
|
DrawString(spriteBatch, pImpl->ConvertUTF8(text), position, color, rotation, origin, scale, effects, layerDepth);
|
|
}
|
|
|
|
|
|
XMVECTOR XM_CALLCONV SpriteFont::MeasureString(_In_z_ char const* text, bool ignoreWhitespace) const
|
|
{
|
|
return MeasureString(pImpl->ConvertUTF8(text), ignoreWhitespace);
|
|
}
|
|
|
|
|
|
RECT SpriteFont::MeasureDrawBounds(_In_z_ char const* text, XMFLOAT2 const& position, bool ignoreWhitespace) const
|
|
{
|
|
return MeasureDrawBounds(pImpl->ConvertUTF8(text), position, ignoreWhitespace);
|
|
}
|
|
|
|
|
|
RECT XM_CALLCONV SpriteFont::MeasureDrawBounds(_In_z_ char const* text, FXMVECTOR position, bool ignoreWhitespace) const
|
|
{
|
|
XMFLOAT2 pos;
|
|
XMStoreFloat2(&pos, position);
|
|
|
|
return MeasureDrawBounds(pImpl->ConvertUTF8(text), pos, ignoreWhitespace);
|
|
}
|
|
|
|
|
|
// Spacing properties
|
|
float SpriteFont::GetLineSpacing() const noexcept
|
|
{
|
|
return pImpl->lineSpacing;
|
|
}
|
|
|
|
|
|
void SpriteFont::SetLineSpacing(float spacing)
|
|
{
|
|
pImpl->lineSpacing = spacing;
|
|
}
|
|
|
|
|
|
// Font properties
|
|
wchar_t SpriteFont::GetDefaultCharacter() const noexcept
|
|
{
|
|
return static_cast<wchar_t>(pImpl->defaultGlyph ? pImpl->defaultGlyph->Character : 0);
|
|
}
|
|
|
|
|
|
void SpriteFont::SetDefaultCharacter(wchar_t character)
|
|
{
|
|
pImpl->SetDefaultCharacter(character);
|
|
}
|
|
|
|
|
|
bool SpriteFont::ContainsCharacter(wchar_t character) const
|
|
{
|
|
return std::binary_search(pImpl->glyphs.begin(), pImpl->glyphs.end(), character);
|
|
}
|
|
|
|
|
|
// Custom layout/rendering
|
|
SpriteFont::Glyph const* SpriteFont::FindGlyph(wchar_t character) const
|
|
{
|
|
return pImpl->FindGlyph(character);
|
|
}
|
|
|
|
|
|
void SpriteFont::GetSpriteSheet(ID3D11ShaderResourceView** texture) const
|
|
{
|
|
if (!texture)
|
|
return;
|
|
|
|
ThrowIfFailed(pImpl->texture.CopyTo(texture));
|
|
}
|