mirror of
https://github.com/ncblakely/GiantsTools
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30 lines
1.9 KiB
C++
30 lines
1.9 KiB
C++
//--------------------------------------------------------------------------------------
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// File: Geometry.h
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License.
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//
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// http://go.microsoft.com/fwlink/?LinkId=248929
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// http://go.microsoft.com/fwlink/?LinkID=615561
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//--------------------------------------------------------------------------------------
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#include "VertexTypes.h"
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namespace DirectX
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{
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using VertexCollection = std::vector<DirectX::VertexPositionNormalTexture>;
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using IndexCollection = std::vector<uint16_t>;
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void ComputeBox(VertexCollection& vertices, IndexCollection& indices, const XMFLOAT3& size, bool rhcoords, bool invertn);
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void ComputeSphere(VertexCollection& vertices, IndexCollection& indices, float diameter, size_t tessellation, bool rhcoords, bool invertn);
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void ComputeGeoSphere(VertexCollection& vertices, IndexCollection& indices, float diameter, size_t tessellation, bool rhcoords);
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void ComputeCylinder(VertexCollection& vertices, IndexCollection& indices, float height, float diameter, size_t tessellation, bool rhcoords);
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void ComputeCone(VertexCollection& vertices, IndexCollection& indices, float diameter, float height, size_t tessellation, bool rhcoords);
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void ComputeTorus(VertexCollection& vertices, IndexCollection& indices, float diameter, float thickness, size_t tessellation, bool rhcoords);
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void ComputeTetrahedron(VertexCollection& vertices, IndexCollection& indices, float size, bool rhcoords);
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void ComputeOctahedron(VertexCollection& vertices, IndexCollection& indices, float size, bool rhcoords);
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void ComputeDodecahedron(VertexCollection& vertices, IndexCollection& indices, float size, bool rhcoords);
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void ComputeIcosahedron(VertexCollection& vertices, IndexCollection& indices, float size, bool rhcoords);
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void ComputeTeapot(VertexCollection& vertices, IndexCollection& indices, float size, size_t tessellation, bool rhcoords);
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}
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