1
0
mirror of https://github.com/ncblakely/GiantsTools synced 2024-11-16 19:55:36 +01:00
GiantsTools/NavMeshGenerator/Framework/MeshLoaderObj.cpp

246 lines
5.0 KiB
C++

//
// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source distribution.
//
#include "MeshLoaderObj.h"
#include <stdio.h>
#include <stdlib.h>
#include <cstring>
#define _USE_MATH_DEFINES
#include <math.h>
rcMeshLoaderObj::rcMeshLoaderObj() :
m_scale(1.0f),
m_verts(0),
m_tris(0),
m_normals(0),
m_vertCount(0),
m_triCount(0)
{
}
rcMeshLoaderObj::~rcMeshLoaderObj()
{
delete [] m_verts;
delete [] m_normals;
delete [] m_tris;
}
void rcMeshLoaderObj::addVertex(float x, float y, float z, int& cap)
{
if (m_vertCount+1 > cap)
{
cap = !cap ? 8 : cap*2;
float* nv = new float[cap*3];
if (m_vertCount)
memcpy(nv, m_verts, m_vertCount*3*sizeof(float));
delete [] m_verts;
m_verts = nv;
}
float* dst = &m_verts[m_vertCount*3];
*dst++ = x*m_scale;
*dst++ = y*m_scale;
*dst++ = z*m_scale;
m_vertCount++;
}
void rcMeshLoaderObj::addTriangle(int a, int b, int c, int& cap)
{
if (m_triCount+1 > cap)
{
cap = !cap ? 8 : cap*2;
int* nv = new int[cap*3];
if (m_triCount)
memcpy(nv, m_tris, m_triCount*3*sizeof(int));
delete [] m_tris;
m_tris = nv;
}
int* dst = &m_tris[m_triCount*3];
*dst++ = a;
*dst++ = b;
*dst++ = c;
m_triCount++;
}
static char* parseRow(char* buf, char* bufEnd, char* row, int len)
{
bool start = true;
bool done = false;
int n = 0;
while (!done && buf < bufEnd)
{
char c = *buf;
buf++;
// multirow
switch (c)
{
case '\\':
break;
case '\n':
if (start) break;
done = true;
break;
case '\r':
break;
case '\t':
case ' ':
if (start) break;
// else falls through
default:
start = false;
row[n++] = c;
if (n >= len-1)
done = true;
break;
}
}
row[n] = '\0';
return buf;
}
static int parseFace(char* row, int* data, int n, int vcnt)
{
int j = 0;
while (*row != '\0')
{
// Skip initial white space
while (*row != '\0' && (*row == ' ' || *row == '\t'))
row++;
char* s = row;
// Find vertex delimiter and terminated the string there for conversion.
while (*row != '\0' && *row != ' ' && *row != '\t')
{
if (*row == '/') *row = '\0';
row++;
}
if (*s == '\0')
continue;
int vi = atoi(s);
data[j++] = vi < 0 ? vi+vcnt : vi-1;
if (j >= n) return j;
}
return j;
}
bool rcMeshLoaderObj::load(const std::string& filename)
{
char* buf = 0;
FILE* fp = fopen(filename.c_str(), "rb");
if (!fp)
return false;
if (fseek(fp, 0, SEEK_END) != 0)
{
fclose(fp);
return false;
}
long bufSize = ftell(fp);
if (bufSize < 0)
{
fclose(fp);
return false;
}
if (fseek(fp, 0, SEEK_SET) != 0)
{
fclose(fp);
return false;
}
buf = new char[bufSize];
if (!buf)
{
fclose(fp);
return false;
}
size_t readLen = fread(buf, bufSize, 1, fp);
fclose(fp);
if (readLen != 1)
{
delete[] buf;
return false;
}
char* src = buf;
char* srcEnd = buf + bufSize;
char row[512];
int face[32];
float x,y,z;
int nv;
int vcap = 0;
int tcap = 0;
while (src < srcEnd)
{
// Parse one row
row[0] = '\0';
src = parseRow(src, srcEnd, row, sizeof(row)/sizeof(char));
// Skip comments
if (row[0] == '#') continue;
if (row[0] == 'v' && row[1] != 'n' && row[1] != 't')
{
// Vertex pos
sscanf(row+1, "%f %f %f", &x, &y, &z);
addVertex(x, y, z, vcap);
}
if (row[0] == 'f')
{
// Faces
nv = parseFace(row+1, face, 32, m_vertCount);
for (int i = 2; i < nv; ++i)
{
const int a = face[0];
const int b = face[i-1];
const int c = face[i];
if (a < 0 || a >= m_vertCount || b < 0 || b >= m_vertCount || c < 0 || c >= m_vertCount)
continue;
addTriangle(a, b, c, tcap);
}
}
}
delete [] buf;
// Calculate normals.
m_normals = new float[m_triCount*3];
for (int i = 0; i < m_triCount*3; i += 3)
{
const float* v0 = &m_verts[m_tris[i]*3];
const float* v1 = &m_verts[m_tris[i+1]*3];
const float* v2 = &m_verts[m_tris[i+2]*3];
float e0[3], e1[3];
for (int j = 0; j < 3; ++j)
{
e0[j] = v1[j] - v0[j];
e1[j] = v2[j] - v0[j];
}
float* n = &m_normals[i];
n[0] = e0[1]*e1[2] - e0[2]*e1[1];
n[1] = e0[2]*e1[0] - e0[0]*e1[2];
n[2] = e0[0]*e1[1] - e0[1]*e1[0];
float d = sqrtf(n[0]*n[0] + n[1]*n[1] + n[2]*n[2]);
if (d > 0)
{
d = 1.0f/d;
n[0] *= d;
n[1] *= d;
n[2] *= d;
}
}
m_filename = filename;
return true;
}