mirror of
https://github.com/ncblakely/GiantsTools
synced 2024-11-16 19:55:36 +01:00
97 lines
2.8 KiB
C#
97 lines
2.8 KiB
C#
namespace Giants.DataContract.V1
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{
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using System;
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using System.Collections.Generic;
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using System.ComponentModel.DataAnnotations;
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using System.Linq;
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public class ServerInfo
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{
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[Required]
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[StringLength(100)]
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public string GameName { get; set; }
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[Required]
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public AppVersion Version { get; set; }
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[Required]
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[StringLength(100)]
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public string SessionName { get; set; }
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[Required]
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public int Port { get; set; }
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[Required]
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[StringLength(300)]
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public string MapName { get; set; }
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[Required]
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[StringLength(100)]
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public string GameType { get; set; }
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[Required]
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public int NumPlayers { get; set; }
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[Required]
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public int MaxPlayers { get; set; }
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[Required]
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[StringLength(100)]
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public string GameState { get; set; }
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[Required]
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public int TimeLimit { get; set; }
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[Required]
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public int FragLimit { get; set; }
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[Required]
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public int TeamFragLimit { get; set; }
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[Required]
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public bool FirstBaseComplete { get; set; }
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[Required]
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public IList<PlayerInfo> PlayerInfo { get; set; }
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public override bool Equals(object obj)
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{
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return obj is ServerInfo info &&
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this.GameName == info.GameName &&
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EqualityComparer<AppVersion>.Default.Equals(this.Version, info.Version) &&
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this.SessionName == info.SessionName &&
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this.Port == info.Port &&
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this.MapName == info.MapName &&
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this.GameType == info.GameType &&
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this.NumPlayers == info.NumPlayers &&
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this.MaxPlayers == info.MaxPlayers &&
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this.GameState == info.GameState &&
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this.TimeLimit == info.TimeLimit &&
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this.FragLimit == info.FragLimit &&
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this.TeamFragLimit == info.TeamFragLimit &&
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this.FirstBaseComplete == info.FirstBaseComplete &&
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this.PlayerInfo.SequenceEqual(info.PlayerInfo);
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}
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public override int GetHashCode()
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{
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HashCode hash = new HashCode();
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hash.Add(this.GameName);
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hash.Add(this.Version);
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hash.Add(this.SessionName);
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hash.Add(this.Port);
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hash.Add(this.MapName);
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hash.Add(this.GameType);
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hash.Add(this.NumPlayers);
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hash.Add(this.MaxPlayers);
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hash.Add(this.GameState);
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hash.Add(this.TimeLimit);
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hash.Add(this.FragLimit);
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hash.Add(this.TeamFragLimit);
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hash.Add(this.FirstBaseComplete);
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hash.Add(this.PlayerInfo);
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return hash.ToHashCode();
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}
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}
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}
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