GiantsTools/Shaders/fx.rules

269 lines
5.5 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<VisualStudioToolFile
Name="Direct3D Shader Compiler"
Version="8.00"
>
<Rules>
<CustomBuildRule
Name="CompileShader"
DisplayName="Effect File"
CommandLine="fxc [AllOptions] $(InputPath) /Fo fxo\$(InputName).fxo"
Outputs="$(InputDir)$(InputName).fxo"
FileExtensions="*.fx"
ExecutionDescription="Compiling $(InputFileName)..."
>
<Properties>
<BooleanProperty
Name="NoLogo"
DisplayName="Suppress copyright message"
Switch="/nologo"
DefaultValue="true"
/>
<BooleanProperty
Name="DisablePreshaders"
DisplayName="Disable preshaders"
Switch="/Op"
/>
<BooleanProperty
Name="DisableOpts"
DisplayName="Disable optimizations"
Switch="/Od"
/>
<EnumProperty
Name="Optimization"
DisplayName="Optimization"
>
<Values>
<EnumValue
Value="0"
DisplayName="Use default"
/>
<EnumValue
Value="1"
Switch="/O0"
DisplayName="Level 0"
/>
<EnumValue
Value="2"
Switch="/O1"
DisplayName="Level 1"
/>
<EnumValue
Value="3"
Switch="/O2"
DisplayName="Level 2"
/>
<EnumValue
Value="4"
Switch="/O3"
DisplayName="Level 3"
/>
</Values>
</EnumProperty>
<BooleanProperty
Name="DisableValidation"
DisplayName="Disable validation"
Switch="/Vd"
/>
<BooleanProperty
Name="EnableDebugging"
DisplayName="Enable Debugging"
Switch="/Zi"
/>
<EnumProperty
Name="PackMatrices"
DisplayName="Pack Matrix Order"
>
<Values>
<EnumValue
Value="0"
DisplayName="Use default"
/>
<EnumValue
Value="1"
Switch="/Zpr"
DisplayName="Pack matrices in row-major order"
/>
<EnumValue
Value="2"
Switch="/Zpc"
DisplayName="Pack matrices in column-major order"
/>
</Values>
</EnumProperty>
<BooleanProperty
Name="PartialPrecision"
DisplayName="Force partial precision"
Switch="/Gpp"
/>
<EnumProperty
Name="FlowControlConstructs"
DisplayName="Flow control constructs"
>
<Values>
<EnumValue
Value="0"
DisplayName="No preference (default)"
/>
<EnumValue
Value="1"
Switch="/Gfa"
DisplayName="Avoid flow control constructs"
/>
<EnumValue
Value="2"
Switch="/Gfp"
DisplayName="Prefer Flow control constructs"
/>
</Values>
</EnumProperty>
<BooleanProperty
Name="PerfMode"
DisplayName="Disable Effect Performance Mode"
Switch="/Gdp"
/>
<BooleanProperty
Name="StrictMode"
DisplayName="Strict mode"
Switch="/Ges"
/>
<BooleanProperty
Name="CompatibilityMode"
DisplayName="Backwards compatibility mode"
Switch="/Gec"
/>
<BooleanProperty
Name="IEEEMode"
DisplayName="Force IEE strictness"
Switch="/Gis"
/>
<EnumProperty
Name="Profile"
DisplayName="Profile"
Description="Target Profile"
DefaultValue="18"
>
<Values>
<EnumValue
Value="0"
Switch="/Tvs_1_1"
DisplayName="vs_1_1"
/>
<EnumValue
Value="1"
Switch="/Tvs_2_0"
DisplayName="vs_2_0"
/>
<EnumValue
Value="2"
Switch="/Tvs_2_a"
DisplayName="vs_2_a"
/>
<EnumValue
Value="3"
Switch="/Tvs_2_sw"
DisplayName="vs_2_sw"
/>
<EnumValue
Value="4"
Switch="/Tvs_3_0"
DisplayName="vs_3_0"
/>
<EnumValue
Value="5"
Switch="/Tvs_3_sw"
DisplayName="vs_3_sw"
/>
<EnumValue
Value="6"
Switch="/Tvs_4_0"
DisplayName="vs_4_0"
/>
<EnumValue
Value="7"
Switch="/Tvs_4_1"
DisplayName="vs_4_1"
/>
<EnumValue
Value="8"
Switch="/Tps_2_0"
DisplayName="ps_2_0"
/>
<EnumValue
Value="9"
Switch="/Tps_2_a"
DisplayName="ps_2_a"
/>
<EnumValue
Value="10"
Switch="/Tps_2_b"
DisplayName="ps_2_b"
/>
<EnumValue
Value="11"
Switch="/Tps_2_sw"
DisplayName="ps_2_sw"
/>
<EnumValue
Value="12"
Switch="/Tps_3_0"
DisplayName="ps_3_0"
/>
<EnumValue
Value="13"
Switch="/Tps_3_sw"
DisplayName="ps_3_sw"
/>
<EnumValue
Value="14"
Switch="/Tps_4_0"
DisplayName="ps_4_0"
/>
<EnumValue
Value="15"
Switch="/Tps_4_1"
DisplayName="ps_4_1"
/>
<EnumValue
Value="16"
Switch="/Tgs_4_0"
DisplayName="gs_4_0"
/>
<EnumValue
Value="17"
Switch="/Tgs_4_1"
DisplayName="gs_4_1"
/>
<EnumValue
Value="18"
Switch="/Tfx_2_0"
DisplayName="fx_2_0"
/>
<EnumValue
Value="19"
Switch="/Tfx_4_0"
DisplayName="fx_4_0"
/>
<EnumValue
Value="20"
Switch="/Tfx_4_1"
DisplayName="fx_4_1"
/>
</Values>
</EnumProperty>
<BooleanProperty
Name="LoadD3DX931DLL"
DisplayName="Load d3dx9_31.dll"
Switch="/LD"
/>
<BooleanProperty
Name="ChildEffect"
DisplayName="Compile as child effect"
Description="Compile as child effect for FX 4.x targets"
Switch="/Gch"
/>
</Properties>
</CustomBuildRule>
</Rules>
</VisualStudioToolFile>