// // Copyright (c) 2009-2010 Mikko Mononen memon@inside.org // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would be // appreciated but is not required. // 2. Altered source versions must be plainly marked as such, and must not be // misrepresented as being the original software. // 3. This notice may not be removed or altered from any source distribution. // #ifndef RECASTSAMPLE_H #define RECASTSAMPLE_H #include "Recast.h" #include "SampleInterfaces.h" /// Tool types. enum SampleToolType { TOOL_NONE = 0, TOOL_TILE_EDIT, TOOL_TILE_HIGHLIGHT, TOOL_TEMP_OBSTACLE, TOOL_NAVMESH_TESTER, TOOL_NAVMESH_PRUNE, TOOL_OFFMESH_CONNECTION, TOOL_CONVEX_VOLUME, TOOL_CROWD, MAX_TOOLS }; /// These are just sample areas to use consistent values across the samples. /// The use should specify these base on his needs. enum SamplePolyAreas { SAMPLE_POLYAREA_GROUND, SAMPLE_POLYAREA_WATER, SAMPLE_POLYAREA_ROAD, SAMPLE_POLYAREA_DOOR, SAMPLE_POLYAREA_GRASS, SAMPLE_POLYAREA_JUMP, }; enum SamplePolyFlags { SAMPLE_POLYFLAGS_WALK = 0x01, // Ability to walk (ground, grass, road) SAMPLE_POLYFLAGS_SWIM = 0x02, // Ability to swim (water). SAMPLE_POLYFLAGS_DOOR = 0x04, // Ability to move through doors. SAMPLE_POLYFLAGS_JUMP = 0x08, // Ability to jump. SAMPLE_POLYFLAGS_DISABLED = 0x10, // Disabled polygon SAMPLE_POLYFLAGS_ALL = 0xffff // All abilities. }; class SampleDebugDraw : public DebugDrawGL { public: virtual unsigned int areaToCol(unsigned int area); }; enum SamplePartitionType { SAMPLE_PARTITION_WATERSHED, SAMPLE_PARTITION_MONOTONE, SAMPLE_PARTITION_LAYERS, }; struct SampleTool { virtual ~SampleTool() {} virtual int type() = 0; virtual void init(class Sample* sample) = 0; virtual void reset() = 0; virtual void handleMenu() = 0; virtual void handleClick(const float* s, const float* p, bool shift) = 0; virtual void handleRender() = 0; virtual void handleRenderOverlay(double* proj, double* model, int* view) = 0; virtual void handleToggle() = 0; virtual void handleStep() = 0; virtual void handleUpdate(const float dt) = 0; }; struct SampleToolState { virtual ~SampleToolState() {} virtual void init(class Sample* sample) = 0; virtual void reset() = 0; virtual void handleRender() = 0; virtual void handleRenderOverlay(double* proj, double* model, int* view) = 0; virtual void handleUpdate(const float dt) = 0; }; class Sample { protected: class InputGeom* m_geom; class dtNavMesh* m_navMesh; class dtNavMeshQuery* m_navQuery; class dtCrowd* m_crowd; unsigned char m_navMeshDrawFlags; float m_cellSize; float m_cellHeight; float m_agentHeight; float m_agentRadius; float m_agentMaxClimb; float m_agentMaxSlope; float m_regionMinSize; float m_regionMergeSize; float m_edgeMaxLen; float m_edgeMaxError; float m_vertsPerPoly; float m_detailSampleDist; float m_detailSampleMaxError; int m_partitionType; bool m_filterLowHangingObstacles; bool m_filterLedgeSpans; bool m_filterWalkableLowHeightSpans; SampleTool* m_tool; SampleToolState* m_toolStates[MAX_TOOLS]; BuildContext* m_ctx; SampleDebugDraw m_dd; dtNavMesh* loadAll(const char* path); void saveAll(const char* path, const dtNavMesh* mesh); public: Sample(); virtual ~Sample(); void setContext(BuildContext* ctx) { m_ctx = ctx; } void setTool(SampleTool* tool); SampleToolState* getToolState(int type) { return m_toolStates[type]; } void setToolState(int type, SampleToolState* s) { m_toolStates[type] = s; } SampleDebugDraw& getDebugDraw() { return m_dd; } virtual void handleSettings(); virtual void handleTools(); virtual void handleDebugMode(); virtual void handleClick(const float* s, const float* p, bool shift); virtual void handleToggle(); virtual void handleStep(); virtual void handleRender(); virtual void handleRenderOverlay(double* proj, double* model, int* view); virtual void handleMeshChanged(class InputGeom* geom); virtual bool handleBuild(); virtual void handleUpdate(const float dt); virtual void collectSettings(struct BuildSettings& settings); virtual class InputGeom* getInputGeom() { return m_geom; } virtual class dtNavMesh* getNavMesh() { return m_navMesh; } virtual class dtNavMeshQuery* getNavMeshQuery() { return m_navQuery; } virtual class dtCrowd* getCrowd() { return m_crowd; } virtual float getAgentRadius() { return m_agentRadius; } virtual float getAgentHeight() { return m_agentHeight; } virtual float getAgentClimb() { return m_agentMaxClimb; } unsigned char getNavMeshDrawFlags() const { return m_navMeshDrawFlags; } void setNavMeshDrawFlags(unsigned char flags) { m_navMeshDrawFlags = flags; } void updateToolStates(const float dt); void initToolStates(Sample* sample); void resetToolStates(); void renderToolStates(); void renderOverlayToolStates(double* proj, double* model, int* view); void resetCommonSettings(); void handleCommonSettings(); private: // Explicitly disabled copy constructor and copy assignment operator. Sample(const Sample&); Sample& operator=(const Sample&); }; #endif // RECASTSAMPLE_H