#pragma once // Common components #include "Command.h" #include "Goal.h" #include "Components/BehaviorProcessor.h" #include "Components/Loadout.h" #include "Components/MoveEnactor.h" #include "Components/PhysicsView.h" #include "Components/Senses.h" // Behaviors #include "Behaviors/BehaviorBase.h" #include "Behaviors/CombatBehavior.h" #include "Behaviors/DodgeBehavior.h" #include "Behaviors/GetEquipmentBehavior.h" #include "Behaviors/PatrolBehavior.h" // Core utilities #include "JetpackUtil.h" #include "InputUtil.h" #include "MoveUtil.h" // System #include "BehaviorProcessorSystem.h" #include "MoveEnactorSystem.h" #include "SensesSystem.h"