#pragma once #include "MoveEnactor.h" #include "../MoveUtil.h" namespace ECS { #ifdef ENABLE_DEBUG template<> inline void EntityComponentEditor(AI::MoveEnactor& component) { if (ImGui::TreeNode("MoveEnactor")) { if (component.Path) { for (size_t i = 0; i < component.Path->MoveGoals.size(); i++) { const auto& goal = component.Path->MoveGoals[i]; ImGui::Text("%sMoveGoal: %.2f %.2f %.2f", i == component.Path->CurrentGoal ? "(Active) " : "", goal.loc.x, goal.loc.y, goal.loc.z); } } if (ImGui::Button("Move to Player")) { /* MoveUtil::ClearAllGoals(component); AI::MoveGoal goal; goal.loc = PlayerObj->location; FlagSet(goal.gflags, AI::GoalFlag::Is3D | AI::GoalFlag::Flyer); component.Path.MoveGoals.push_back(goal); */ } if (ImGui::Button("Clear Goals")) { AI::MoveUtil::ClearAllGoals(component); } if (ImGui::Button("Move To Shop")) { } ImGui::TreePop(); } } #endif }