//-------------------------------------------------------------------------------------- // File: Geometry.h // // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. // // http://go.microsoft.com/fwlink/?LinkId=248929 // http://go.microsoft.com/fwlink/?LinkID=615561 //-------------------------------------------------------------------------------------- #include "VertexTypes.h" namespace DirectX { using VertexCollection = std::vector; using IndexCollection = std::vector; void ComputeBox(VertexCollection& vertices, IndexCollection& indices, const XMFLOAT3& size, bool rhcoords, bool invertn); void ComputeSphere(VertexCollection& vertices, IndexCollection& indices, float diameter, size_t tessellation, bool rhcoords, bool invertn); void ComputeGeoSphere(VertexCollection& vertices, IndexCollection& indices, float diameter, size_t tessellation, bool rhcoords); void ComputeCylinder(VertexCollection& vertices, IndexCollection& indices, float height, float diameter, size_t tessellation, bool rhcoords); void ComputeCone(VertexCollection& vertices, IndexCollection& indices, float diameter, float height, size_t tessellation, bool rhcoords); void ComputeTorus(VertexCollection& vertices, IndexCollection& indices, float diameter, float thickness, size_t tessellation, bool rhcoords); void ComputeTetrahedron(VertexCollection& vertices, IndexCollection& indices, float size, bool rhcoords); void ComputeOctahedron(VertexCollection& vertices, IndexCollection& indices, float size, bool rhcoords); void ComputeDodecahedron(VertexCollection& vertices, IndexCollection& indices, float size, bool rhcoords); void ComputeIcosahedron(VertexCollection& vertices, IndexCollection& indices, float size, bool rhcoords); void ComputeTeapot(VertexCollection& vertices, IndexCollection& indices, float size, size_t tessellation, bool rhcoords); }