//-------------------------------------------------------------------------------------- // File: DDSTextureLoader.cpp // // Functions for loading a DDS texture and creating a Direct3D runtime resource for it // // Note these functions are useful as a light-weight runtime loader for DDS files. For // a full-featured DDS file reader, writer, and texture processing pipeline see // the 'Texconv' sample and the 'DirectXTex' library. // // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. // // http://go.microsoft.com/fwlink/?LinkId=248926 // http://go.microsoft.com/fwlink/?LinkId=248929 //-------------------------------------------------------------------------------------- #include "pch.h" #include "DDSTextureLoader.h" #include "PlatformHelpers.h" #include "DDS.h" #include "DirectXHelpers.h" #include "LoaderHelpers.h" using namespace DirectX; using namespace DirectX::LoaderHelpers; static_assert(static_cast(DDS_DIMENSION_TEXTURE1D) == static_cast(D3D11_RESOURCE_DIMENSION_TEXTURE1D), "dds mismatch"); static_assert(static_cast(DDS_DIMENSION_TEXTURE2D) == static_cast(D3D11_RESOURCE_DIMENSION_TEXTURE2D), "dds mismatch"); static_assert(static_cast(DDS_DIMENSION_TEXTURE3D) == static_cast(D3D11_RESOURCE_DIMENSION_TEXTURE3D), "dds mismatch"); static_assert(static_cast(DDS_RESOURCE_MISC_TEXTURECUBE) == static_cast(D3D11_RESOURCE_MISC_TEXTURECUBE), "dds mismatch"); namespace { //-------------------------------------------------------------------------------------- HRESULT FillInitData( _In_ size_t width, _In_ size_t height, _In_ size_t depth, _In_ size_t mipCount, _In_ size_t arraySize, _In_ DXGI_FORMAT format, _In_ size_t maxsize, _In_ size_t bitSize, _In_reads_bytes_(bitSize) const uint8_t* bitData, _Out_ size_t& twidth, _Out_ size_t& theight, _Out_ size_t& tdepth, _Out_ size_t& skipMip, _Out_writes_(mipCount*arraySize) D3D11_SUBRESOURCE_DATA* initData) noexcept { if (!bitData || !initData) { return E_POINTER; } skipMip = 0; twidth = 0; theight = 0; tdepth = 0; size_t NumBytes = 0; size_t RowBytes = 0; const uint8_t* pSrcBits = bitData; const uint8_t* pEndBits = bitData + bitSize; size_t index = 0; for (size_t j = 0; j < arraySize; j++) { size_t w = width; size_t h = height; size_t d = depth; for (size_t i = 0; i < mipCount; i++) { HRESULT hr = GetSurfaceInfo(w, h, format, &NumBytes, &RowBytes, nullptr); if (FAILED(hr)) return hr; if (NumBytes > UINT32_MAX || RowBytes > UINT32_MAX) return HRESULT_FROM_WIN32(ERROR_ARITHMETIC_OVERFLOW); if ((mipCount <= 1) || !maxsize || (w <= maxsize && h <= maxsize && d <= maxsize)) { if (!twidth) { twidth = w; theight = h; tdepth = d; } assert(index < mipCount * arraySize); _Analysis_assume_(index < mipCount * arraySize); initData[index].pSysMem = pSrcBits; initData[index].SysMemPitch = static_cast(RowBytes); initData[index].SysMemSlicePitch = static_cast(NumBytes); ++index; } else if (!j) { // Count number of skipped mipmaps (first item only) ++skipMip; } if (pSrcBits + (NumBytes*d) > pEndBits) { return HRESULT_FROM_WIN32(ERROR_HANDLE_EOF); } pSrcBits += NumBytes * d; w = w >> 1; h = h >> 1; d = d >> 1; if (w == 0) { w = 1; } if (h == 0) { h = 1; } if (d == 0) { d = 1; } } } return (index > 0) ? S_OK : E_FAIL; } //-------------------------------------------------------------------------------------- HRESULT CreateD3DResources( _In_ ID3D11Device* d3dDevice, _In_ uint32_t resDim, _In_ size_t width, _In_ size_t height, _In_ size_t depth, _In_ size_t mipCount, _In_ size_t arraySize, _In_ DXGI_FORMAT format, _In_ D3D11_USAGE usage, _In_ unsigned int bindFlags, _In_ unsigned int cpuAccessFlags, _In_ unsigned int miscFlags, _In_ bool forceSRGB, _In_ bool isCubeMap, _In_reads_opt_(mipCount*arraySize) const D3D11_SUBRESOURCE_DATA* initData, _Outptr_opt_ ID3D11Resource** texture, _Outptr_opt_ ID3D11ShaderResourceView** textureView) noexcept { if (!d3dDevice) return E_POINTER; HRESULT hr = E_FAIL; if (forceSRGB) { format = MakeSRGB(format); } switch (resDim) { case D3D11_RESOURCE_DIMENSION_TEXTURE1D: { D3D11_TEXTURE1D_DESC desc = {}; desc.Width = static_cast(width); desc.MipLevels = static_cast(mipCount); desc.ArraySize = static_cast(arraySize); desc.Format = format; desc.Usage = usage; desc.BindFlags = bindFlags; desc.CPUAccessFlags = cpuAccessFlags; desc.MiscFlags = miscFlags & ~static_cast(D3D11_RESOURCE_MISC_TEXTURECUBE); ID3D11Texture1D* tex = nullptr; hr = d3dDevice->CreateTexture1D(&desc, initData, &tex ); if (SUCCEEDED(hr) && tex) { if (textureView) { D3D11_SHADER_RESOURCE_VIEW_DESC SRVDesc = {}; SRVDesc.Format = format; if (arraySize > 1) { SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE1DARRAY; SRVDesc.Texture1DArray.MipLevels = (!mipCount) ? UINT(-1) : desc.MipLevels; SRVDesc.Texture1DArray.ArraySize = static_cast(arraySize); } else { SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE1D; SRVDesc.Texture1D.MipLevels = (!mipCount) ? UINT(-1) : desc.MipLevels; } hr = d3dDevice->CreateShaderResourceView(tex, &SRVDesc, textureView ); if (FAILED(hr)) { tex->Release(); return hr; } } if (texture) { *texture = tex; } else { SetDebugObjectName(tex, "DDSTextureLoader"); tex->Release(); } } } break; case D3D11_RESOURCE_DIMENSION_TEXTURE2D: { D3D11_TEXTURE2D_DESC desc = {}; desc.Width = static_cast(width); desc.Height = static_cast(height); desc.MipLevels = static_cast(mipCount); desc.ArraySize = static_cast(arraySize); desc.Format = format; desc.SampleDesc.Count = 1; desc.SampleDesc.Quality = 0; desc.Usage = usage; desc.BindFlags = bindFlags; desc.CPUAccessFlags = cpuAccessFlags; if (isCubeMap) { desc.MiscFlags = miscFlags | D3D11_RESOURCE_MISC_TEXTURECUBE; } else { desc.MiscFlags = miscFlags & ~static_cast(D3D11_RESOURCE_MISC_TEXTURECUBE); } ID3D11Texture2D* tex = nullptr; hr = d3dDevice->CreateTexture2D(&desc, initData, &tex ); if (SUCCEEDED(hr) && tex) { if (textureView) { D3D11_SHADER_RESOURCE_VIEW_DESC SRVDesc = {}; SRVDesc.Format = format; if (isCubeMap) { if (arraySize > 6) { SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBEARRAY; SRVDesc.TextureCubeArray.MipLevels = (!mipCount) ? UINT(-1) : desc.MipLevels; // Earlier we set arraySize to (NumCubes * 6) SRVDesc.TextureCubeArray.NumCubes = static_cast(arraySize / 6); } else { SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE; SRVDesc.TextureCube.MipLevels = (!mipCount) ? UINT(-1) : desc.MipLevels; } } else if (arraySize > 1) { SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY; SRVDesc.Texture2DArray.MipLevels = (!mipCount) ? UINT(-1) : desc.MipLevels; SRVDesc.Texture2DArray.ArraySize = static_cast(arraySize); } else { SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D; SRVDesc.Texture2D.MipLevels = (!mipCount) ? UINT(-1) : desc.MipLevels; } hr = d3dDevice->CreateShaderResourceView(tex, &SRVDesc, textureView ); if (FAILED(hr)) { tex->Release(); return hr; } } if (texture) { *texture = tex; } else { SetDebugObjectName(tex, "DDSTextureLoader"); tex->Release(); } } } break; case D3D11_RESOURCE_DIMENSION_TEXTURE3D: { D3D11_TEXTURE3D_DESC desc = {}; desc.Width = static_cast(width); desc.Height = static_cast(height); desc.Depth = static_cast(depth); desc.MipLevels = static_cast(mipCount); desc.Format = format; desc.Usage = usage; desc.BindFlags = bindFlags; desc.CPUAccessFlags = cpuAccessFlags; desc.MiscFlags = miscFlags & ~UINT(D3D11_RESOURCE_MISC_TEXTURECUBE); ID3D11Texture3D* tex = nullptr; hr = d3dDevice->CreateTexture3D(&desc, initData, &tex ); if (SUCCEEDED(hr) && tex) { if (textureView) { D3D11_SHADER_RESOURCE_VIEW_DESC SRVDesc = {}; SRVDesc.Format = format; SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D; SRVDesc.Texture3D.MipLevels = (!mipCount) ? UINT(-1) : desc.MipLevels; hr = d3dDevice->CreateShaderResourceView(tex, &SRVDesc, textureView ); if (FAILED(hr)) { tex->Release(); return hr; } } if (texture) { *texture = tex; } else { SetDebugObjectName(tex, "DDSTextureLoader"); tex->Release(); } } } break; } return hr; } //-------------------------------------------------------------------------------------- HRESULT CreateTextureFromDDS( _In_ ID3D11Device* d3dDevice, _In_opt_ ID3D11DeviceContext* d3dContext, #if defined(_XBOX_ONE) && defined(_TITLE) _In_opt_ ID3D11DeviceX* d3dDeviceX, _In_opt_ ID3D11DeviceContextX* d3dContextX, #endif _In_ const DDS_HEADER* header, _In_reads_bytes_(bitSize) const uint8_t* bitData, _In_ size_t bitSize, _In_ size_t maxsize, _In_ D3D11_USAGE usage, _In_ unsigned int bindFlags, _In_ unsigned int cpuAccessFlags, _In_ unsigned int miscFlags, _In_ bool forceSRGB, _Outptr_opt_ ID3D11Resource** texture, _Outptr_opt_ ID3D11ShaderResourceView** textureView) noexcept { HRESULT hr = S_OK; UINT width = header->width; UINT height = header->height; UINT depth = header->depth; uint32_t resDim = D3D11_RESOURCE_DIMENSION_UNKNOWN; UINT arraySize = 1; DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN; bool isCubeMap = false; size_t mipCount = header->mipMapCount; if (0 == mipCount) { mipCount = 1; } if ((header->ddspf.flags & DDS_FOURCC) && (MAKEFOURCC('D', 'X', '1', '0') == header->ddspf.fourCC)) { auto d3d10ext = reinterpret_cast(reinterpret_cast(header) + sizeof(DDS_HEADER)); arraySize = d3d10ext->arraySize; if (arraySize == 0) { return HRESULT_FROM_WIN32(ERROR_INVALID_DATA); } switch (d3d10ext->dxgiFormat) { case DXGI_FORMAT_AI44: case DXGI_FORMAT_IA44: case DXGI_FORMAT_P8: case DXGI_FORMAT_A8P8: DebugTrace("ERROR: DDSTextureLoader does not support video textures. Consider using DirectXTex instead.\n"); return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED); default: if (BitsPerPixel(d3d10ext->dxgiFormat) == 0) { DebugTrace("ERROR: Unknown DXGI format (%u)\n", static_cast(d3d10ext->dxgiFormat)); return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED); } } format = d3d10ext->dxgiFormat; switch (d3d10ext->resourceDimension) { case D3D11_RESOURCE_DIMENSION_TEXTURE1D: // D3DX writes 1D textures with a fixed Height of 1 if ((header->flags & DDS_HEIGHT) && height != 1) { return HRESULT_FROM_WIN32(ERROR_INVALID_DATA); } height = depth = 1; break; case D3D11_RESOURCE_DIMENSION_TEXTURE2D: if (d3d10ext->miscFlag & D3D11_RESOURCE_MISC_TEXTURECUBE) { arraySize *= 6; isCubeMap = true; } depth = 1; break; case D3D11_RESOURCE_DIMENSION_TEXTURE3D: if (!(header->flags & DDS_HEADER_FLAGS_VOLUME)) { return HRESULT_FROM_WIN32(ERROR_INVALID_DATA); } if (arraySize > 1) { DebugTrace("ERROR: Volume textures are not texture arrays\n"); return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED); } break; case D3D11_RESOURCE_DIMENSION_BUFFER: DebugTrace("ERROR: Resource dimension buffer type not supported for textures\n"); return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED); case D3D11_RESOURCE_DIMENSION_UNKNOWN: default: DebugTrace("ERROR: Unknown resource dimension (%u)\n", static_cast(d3d10ext->resourceDimension)); return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED); } resDim = d3d10ext->resourceDimension; } else { format = GetDXGIFormat(header->ddspf); if (format == DXGI_FORMAT_UNKNOWN) { DebugTrace("ERROR: DDSTextureLoader does not support all legacy DDS formats. Consider using DirectXTex.\n"); return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED); } if (header->flags & DDS_HEADER_FLAGS_VOLUME) { resDim = D3D11_RESOURCE_DIMENSION_TEXTURE3D; } else { if (header->caps2 & DDS_CUBEMAP) { // We require all six faces to be defined if ((header->caps2 & DDS_CUBEMAP_ALLFACES) != DDS_CUBEMAP_ALLFACES) { DebugTrace("ERROR: DirectX 11 does not support partial cubemaps\n"); return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED); } arraySize = 6; isCubeMap = true; } depth = 1; resDim = D3D11_RESOURCE_DIMENSION_TEXTURE2D; // Note there's no way for a legacy Direct3D 9 DDS to express a '1D' texture } assert(BitsPerPixel(format) != 0); } if ((miscFlags & D3D11_RESOURCE_MISC_TEXTURECUBE) && (resDim == D3D11_RESOURCE_DIMENSION_TEXTURE2D) && ((arraySize % 6) == 0)) { isCubeMap = true; } // Bound sizes (for security purposes we don't trust DDS file metadata larger than the Direct3D hardware requirements) if (mipCount > D3D11_REQ_MIP_LEVELS) { DebugTrace("ERROR: Too many mipmap levels defined for DirectX 11 (%zu).\n", mipCount); return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED); } switch (resDim) { case D3D11_RESOURCE_DIMENSION_TEXTURE1D: if ((arraySize > D3D11_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION) || (width > D3D11_REQ_TEXTURE1D_U_DIMENSION)) { DebugTrace("ERROR: Resource dimensions too large for DirectX 11 (1D: array %u, size %u)\n", arraySize, width); return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED); } break; case D3D11_RESOURCE_DIMENSION_TEXTURE2D: if (isCubeMap) { // This is the right bound because we set arraySize to (NumCubes*6) above if ((arraySize > D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION) || (width > D3D11_REQ_TEXTURECUBE_DIMENSION) || (height > D3D11_REQ_TEXTURECUBE_DIMENSION)) { DebugTrace("ERROR: Resource dimensions too large for DirectX 11 (2D cubemap: array %u, size %u by %u)\n", arraySize, width, height); return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED); } } else if ((arraySize > D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION) || (width > D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION) || (height > D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION)) { DebugTrace("ERROR: Resource dimensions too large for DirectX 11 (2D: array %u, size %u by %u)\n", arraySize, width, height); return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED); } break; case D3D11_RESOURCE_DIMENSION_TEXTURE3D: if ((arraySize > 1) || (width > D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION) || (height > D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION) || (depth > D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION)) { DebugTrace("ERROR: Resource dimensions too large for DirectX 11 (3D: array %u, size %u by %u by %u)\n", arraySize, width, height, depth); return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED); } break; case D3D11_RESOURCE_DIMENSION_BUFFER: DebugTrace("ERROR: Resource dimension buffer type not supported for textures\n"); return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED); case D3D11_RESOURCE_DIMENSION_UNKNOWN: default: DebugTrace("ERROR: Unknown resource dimension (%u)\n", static_cast(resDim)); return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED); } bool autogen = false; if (mipCount == 1 && d3dContext && textureView) // Must have context and shader-view to auto generate mipmaps { // See if format is supported for auto-gen mipmaps (varies by feature level) UINT fmtSupport = 0; hr = d3dDevice->CheckFormatSupport(format, &fmtSupport); if (SUCCEEDED(hr) && (fmtSupport & D3D11_FORMAT_SUPPORT_MIP_AUTOGEN)) { // 10level9 feature levels do not support auto-gen mipgen for volume textures if ((resDim != D3D11_RESOURCE_DIMENSION_TEXTURE3D) || (d3dDevice->GetFeatureLevel() >= D3D_FEATURE_LEVEL_10_0)) { autogen = true; #if defined(_XBOX_ONE) && defined(_TITLE) if (!d3dDeviceX || !d3dContextX) return E_INVALIDARG; #endif } } } if (autogen) { // Create texture with auto-generated mipmaps ID3D11Resource* tex = nullptr; hr = CreateD3DResources(d3dDevice, resDim, width, height, depth, 0, arraySize, format, usage, bindFlags | D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET, cpuAccessFlags, miscFlags | D3D11_RESOURCE_MISC_GENERATE_MIPS, forceSRGB, isCubeMap, nullptr, &tex, textureView); if (SUCCEEDED(hr)) { size_t numBytes = 0; size_t rowBytes = 0; hr = GetSurfaceInfo(width, height, format, &numBytes, &rowBytes, nullptr); if (FAILED(hr)) return hr; if (numBytes > bitSize) { (*textureView)->Release(); *textureView = nullptr; tex->Release(); return HRESULT_FROM_WIN32(ERROR_HANDLE_EOF); } if (numBytes > UINT32_MAX || rowBytes > UINT32_MAX) return HRESULT_FROM_WIN32(ERROR_ARITHMETIC_OVERFLOW); D3D11_SHADER_RESOURCE_VIEW_DESC desc = {}; (*textureView)->GetDesc(&desc); UINT mipLevels = 1; switch (desc.ViewDimension) { case D3D_SRV_DIMENSION_TEXTURE1D: mipLevels = desc.Texture1D.MipLevels; break; case D3D_SRV_DIMENSION_TEXTURE1DARRAY: mipLevels = desc.Texture1DArray.MipLevels; break; case D3D_SRV_DIMENSION_TEXTURE2D: mipLevels = desc.Texture2D.MipLevels; break; case D3D_SRV_DIMENSION_TEXTURE2DARRAY: mipLevels = desc.Texture2DArray.MipLevels; break; case D3D_SRV_DIMENSION_TEXTURECUBE: mipLevels = desc.TextureCube.MipLevels; break; case D3D_SRV_DIMENSION_TEXTURECUBEARRAY:mipLevels = desc.TextureCubeArray.MipLevels; break; case D3D_SRV_DIMENSION_TEXTURE3D: mipLevels = desc.Texture3D.MipLevels; break; default: (*textureView)->Release(); *textureView = nullptr; tex->Release(); return E_UNEXPECTED; } #if defined(_XBOX_ONE) && defined(_TITLE) std::unique_ptr initData(new (std::nothrow) D3D11_SUBRESOURCE_DATA[arraySize]); if (!initData) { return E_OUTOFMEMORY; } const uint8_t* pSrcBits = bitData; const uint8_t* pEndBits = bitData + bitSize; for (UINT item = 0; item < arraySize; ++item) { if ((pSrcBits + numBytes) > pEndBits) { (*textureView)->Release(); *textureView = nullptr; tex->Release(); return HRESULT_FROM_WIN32(ERROR_HANDLE_EOF); } initData[item].pSysMem = pSrcBits; initData[item].SysMemPitch = static_cast(rowBytes); initData[item].SysMemSlicePitch = static_cast(numBytes); pSrcBits += numBytes; } ID3D11Resource* pStaging = nullptr; switch (resDim) { case D3D11_RESOURCE_DIMENSION_TEXTURE1D: { ID3D11Texture1D *temp = nullptr; CD3D11_TEXTURE1D_DESC stagingDesc(format, width, arraySize, 1, 0, D3D11_USAGE_STAGING, D3D11_CPU_ACCESS_READ); hr = d3dDevice->CreateTexture1D(&stagingDesc, initData.get(), &temp); if (SUCCEEDED(hr)) pStaging = temp; } break; case D3D11_RESOURCE_DIMENSION_TEXTURE2D: { ID3D11Texture2D *temp = nullptr; CD3D11_TEXTURE2D_DESC stagingDesc(format, width, height, arraySize, 1, 0, D3D11_USAGE_STAGING, D3D11_CPU_ACCESS_READ, 1, 0, isCubeMap ? D3D11_RESOURCE_MISC_TEXTURECUBE : 0); hr = d3dDevice->CreateTexture2D(&stagingDesc, initData.get(), &temp); if (SUCCEEDED(hr)) pStaging = temp; } break; case D3D11_RESOURCE_DIMENSION_TEXTURE3D: { ID3D11Texture3D *temp = nullptr; CD3D11_TEXTURE3D_DESC stagingDesc(format, width, height, depth, 1, 0, D3D11_USAGE_STAGING, D3D11_CPU_ACCESS_READ); hr = d3dDevice->CreateTexture3D(&stagingDesc, initData.get(), &temp); if (SUCCEEDED(hr)) pStaging = temp; } break; }; if (SUCCEEDED(hr)) { for (UINT item = 0; item < arraySize; ++item) { UINT res = D3D11CalcSubresource(0, item, mipLevels); d3dContext->CopySubresourceRegion(tex, res, 0, 0, 0, pStaging, item, nullptr); } UINT64 copyFence = d3dContextX->InsertFence(0); while (d3dDeviceX->IsFencePending(copyFence)) { SwitchToThread(); } pStaging->Release(); } #else if (arraySize > 1) { const uint8_t* pSrcBits = bitData; const uint8_t* pEndBits = bitData + bitSize; for (UINT item = 0; item < arraySize; ++item) { if ((pSrcBits + numBytes) > pEndBits) { (*textureView)->Release(); *textureView = nullptr; tex->Release(); return HRESULT_FROM_WIN32(ERROR_HANDLE_EOF); } UINT res = D3D11CalcSubresource(0, item, mipLevels); d3dContext->UpdateSubresource(tex, res, nullptr, pSrcBits, static_cast(rowBytes), static_cast(numBytes)); pSrcBits += numBytes; } } else { d3dContext->UpdateSubresource(tex, 0, nullptr, bitData, static_cast(rowBytes), static_cast(numBytes)); } #endif d3dContext->GenerateMips(*textureView); if (texture) { *texture = tex; } else { tex->Release(); } } } else { // Create the texture std::unique_ptr initData(new (std::nothrow) D3D11_SUBRESOURCE_DATA[mipCount * arraySize]); if (!initData) { return E_OUTOFMEMORY; } size_t skipMip = 0; size_t twidth = 0; size_t theight = 0; size_t tdepth = 0; hr = FillInitData(width, height, depth, mipCount, arraySize, format, maxsize, bitSize, bitData, twidth, theight, tdepth, skipMip, initData.get()); if (SUCCEEDED(hr)) { hr = CreateD3DResources(d3dDevice, resDim, twidth, theight, tdepth, mipCount - skipMip, arraySize, format, usage, bindFlags, cpuAccessFlags, miscFlags, forceSRGB, isCubeMap, initData.get(), texture, textureView); if (FAILED(hr) && !maxsize && (mipCount > 1)) { // Retry with a maxsize determined by feature level switch (d3dDevice->GetFeatureLevel()) { case D3D_FEATURE_LEVEL_9_1: case D3D_FEATURE_LEVEL_9_2: if (isCubeMap) { maxsize = 512u /*D3D_FL9_1_REQ_TEXTURECUBE_DIMENSION*/; } else { maxsize = (resDim == D3D11_RESOURCE_DIMENSION_TEXTURE3D) ? 256u /*D3D_FL9_1_REQ_TEXTURE3D_U_V_OR_W_DIMENSION*/ : 2048u /*D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION*/; } break; case D3D_FEATURE_LEVEL_9_3: maxsize = (resDim == D3D11_RESOURCE_DIMENSION_TEXTURE3D) ? 256u /*D3D_FL9_1_REQ_TEXTURE3D_U_V_OR_W_DIMENSION*/ : 4096u /*D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION*/; break; default: // D3D_FEATURE_LEVEL_10_0 & D3D_FEATURE_LEVEL_10_1 maxsize = (resDim == D3D11_RESOURCE_DIMENSION_TEXTURE3D) ? 2048u /*D3D10_REQ_TEXTURE3D_U_V_OR_W_DIMENSION*/ : 8192u /*D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION*/; break; } hr = FillInitData(width, height, depth, mipCount, arraySize, format, maxsize, bitSize, bitData, twidth, theight, tdepth, skipMip, initData.get()); if (SUCCEEDED(hr)) { hr = CreateD3DResources(d3dDevice, resDim, twidth, theight, tdepth, mipCount - skipMip, arraySize, format, usage, bindFlags, cpuAccessFlags, miscFlags, forceSRGB, isCubeMap, initData.get(), texture, textureView); } } } } return hr; } //-------------------------------------------------------------------------------------- void SetDebugTextureInfo( _In_z_ const wchar_t* fileName, _In_opt_ ID3D11Resource** texture, _In_opt_ ID3D11ShaderResourceView** textureView) noexcept { #if !defined(NO_D3D11_DEBUG_NAME) && ( defined(_DEBUG) || defined(PROFILE) ) if (texture || textureView) { #if defined(_XBOX_ONE) && defined(_TITLE) const wchar_t* pstrName = wcsrchr(fileName, '\\'); if (!pstrName) { pstrName = fileName; } else { pstrName++; } if (texture && *texture) { (*texture)->SetName(pstrName); } if (textureView && *textureView) { (*textureView)->SetName(pstrName); } #else CHAR strFileA[MAX_PATH]; int result = WideCharToMultiByte(CP_UTF8, WC_NO_BEST_FIT_CHARS, fileName, -1, strFileA, MAX_PATH, nullptr, nullptr ); if (result > 0) { const char* pstrName = strrchr(strFileA, '\\'); if (!pstrName) { pstrName = strFileA; } else { pstrName++; } if (texture && *texture) { (*texture)->SetPrivateData(WKPDID_D3DDebugObjectName, static_cast(strnlen_s(pstrName, MAX_PATH)), pstrName ); } if (textureView && *textureView) { (*textureView)->SetPrivateData(WKPDID_D3DDebugObjectName, static_cast(strnlen_s(pstrName, MAX_PATH)), pstrName ); } } #endif } #else UNREFERENCED_PARAMETER(fileName); UNREFERENCED_PARAMETER(texture); UNREFERENCED_PARAMETER(textureView); #endif } } // anonymous namespace //-------------------------------------------------------------------------------------- _Use_decl_annotations_ HRESULT DirectX::CreateDDSTextureFromMemory( ID3D11Device* d3dDevice, const uint8_t* ddsData, size_t ddsDataSize, ID3D11Resource** texture, ID3D11ShaderResourceView** textureView, size_t maxsize, DDS_ALPHA_MODE* alphaMode) noexcept { return CreateDDSTextureFromMemoryEx(d3dDevice, ddsData, ddsDataSize, maxsize, D3D11_USAGE_DEFAULT, D3D11_BIND_SHADER_RESOURCE, 0, 0, false, texture, textureView, alphaMode); } _Use_decl_annotations_ #if defined(_XBOX_ONE) && defined(_TITLE) HRESULT DirectX::CreateDDSTextureFromMemory( ID3D11DeviceX* d3dDevice, ID3D11DeviceContextX* d3dContext, #else HRESULT DirectX::CreateDDSTextureFromMemory( ID3D11Device* d3dDevice, ID3D11DeviceContext* d3dContext, #endif const uint8_t* ddsData, size_t ddsDataSize, ID3D11Resource** texture, ID3D11ShaderResourceView** textureView, size_t maxsize, DDS_ALPHA_MODE* alphaMode) noexcept { return CreateDDSTextureFromMemoryEx(d3dDevice, d3dContext, ddsData, ddsDataSize, maxsize, D3D11_USAGE_DEFAULT, D3D11_BIND_SHADER_RESOURCE, 0, 0, false, texture, textureView, alphaMode); } _Use_decl_annotations_ HRESULT DirectX::CreateDDSTextureFromMemoryEx( ID3D11Device* d3dDevice, const uint8_t* ddsData, size_t ddsDataSize, size_t maxsize, D3D11_USAGE usage, unsigned int bindFlags, unsigned int cpuAccessFlags, unsigned int miscFlags, bool forceSRGB, ID3D11Resource** texture, ID3D11ShaderResourceView** textureView, DDS_ALPHA_MODE* alphaMode) noexcept { if (texture) { *texture = nullptr; } if (textureView) { *textureView = nullptr; } if (alphaMode) { *alphaMode = DDS_ALPHA_MODE_UNKNOWN; } if (!d3dDevice || !ddsData || (!texture && !textureView)) { return E_INVALIDARG; } if (textureView && !(bindFlags & D3D11_BIND_SHADER_RESOURCE)) { return E_INVALIDARG; } // Validate DDS file in memory const DDS_HEADER* header = nullptr; const uint8_t* bitData = nullptr; size_t bitSize = 0; HRESULT hr = LoadTextureDataFromMemory(ddsData, ddsDataSize, &header, &bitData, &bitSize ); if (FAILED(hr)) { return hr; } hr = CreateTextureFromDDS(d3dDevice, nullptr, #if defined(_XBOX_ONE) && defined(_TITLE) nullptr, nullptr, #endif header, bitData, bitSize, maxsize, usage, bindFlags, cpuAccessFlags, miscFlags, forceSRGB, texture, textureView); if (SUCCEEDED(hr)) { if (texture && *texture) { SetDebugObjectName(*texture, "DDSTextureLoader"); } if (textureView && *textureView) { SetDebugObjectName(*textureView, "DDSTextureLoader"); } if (alphaMode) *alphaMode = GetAlphaMode(header); } return hr; } _Use_decl_annotations_ #if defined(_XBOX_ONE) && defined(_TITLE) HRESULT DirectX::CreateDDSTextureFromMemoryEx( ID3D11DeviceX* d3dDevice, ID3D11DeviceContextX* d3dContext, #else HRESULT DirectX::CreateDDSTextureFromMemoryEx( ID3D11Device* d3dDevice, ID3D11DeviceContext* d3dContext, #endif const uint8_t* ddsData, size_t ddsDataSize, size_t maxsize, D3D11_USAGE usage, unsigned int bindFlags, unsigned int cpuAccessFlags, unsigned int miscFlags, bool forceSRGB, ID3D11Resource** texture, ID3D11ShaderResourceView** textureView, DDS_ALPHA_MODE* alphaMode) noexcept { if (texture) { *texture = nullptr; } if (textureView) { *textureView = nullptr; } if (alphaMode) { *alphaMode = DDS_ALPHA_MODE_UNKNOWN; } if (!d3dDevice || !ddsData || (!texture && !textureView)) { return E_INVALIDARG; } if (textureView && !(bindFlags & D3D11_BIND_SHADER_RESOURCE)) { return E_INVALIDARG; } // Validate DDS file in memory const DDS_HEADER* header = nullptr; const uint8_t* bitData = nullptr; size_t bitSize = 0; HRESULT hr = LoadTextureDataFromMemory(ddsData, ddsDataSize, &header, &bitData, &bitSize ); if (FAILED(hr)) { return hr; } hr = CreateTextureFromDDS(d3dDevice, d3dContext, #if defined(_XBOX_ONE) && defined(_TITLE) d3dDevice, d3dContext, #endif header, bitData, bitSize, maxsize, usage, bindFlags, cpuAccessFlags, miscFlags, forceSRGB, texture, textureView); if (SUCCEEDED(hr)) { if (texture && *texture) { SetDebugObjectName(*texture, "DDSTextureLoader"); } if (textureView && *textureView) { SetDebugObjectName(*textureView, "DDSTextureLoader"); } if (alphaMode) *alphaMode = GetAlphaMode(header); } return hr; } //-------------------------------------------------------------------------------------- _Use_decl_annotations_ HRESULT DirectX::CreateDDSTextureFromFile( ID3D11Device* d3dDevice, const wchar_t* fileName, ID3D11Resource** texture, ID3D11ShaderResourceView** textureView, size_t maxsize, DDS_ALPHA_MODE* alphaMode) noexcept { return CreateDDSTextureFromFileEx(d3dDevice, fileName, maxsize, D3D11_USAGE_DEFAULT, D3D11_BIND_SHADER_RESOURCE, 0, 0, false, texture, textureView, alphaMode); } _Use_decl_annotations_ #if defined(_XBOX_ONE) && defined(_TITLE) HRESULT DirectX::CreateDDSTextureFromFile( ID3D11DeviceX* d3dDevice, ID3D11DeviceContextX* d3dContext, #else HRESULT DirectX::CreateDDSTextureFromFile( ID3D11Device* d3dDevice, ID3D11DeviceContext* d3dContext, #endif const wchar_t* fileName, ID3D11Resource** texture, ID3D11ShaderResourceView** textureView, size_t maxsize, DDS_ALPHA_MODE* alphaMode) noexcept { return CreateDDSTextureFromFileEx(d3dDevice, d3dContext, fileName, maxsize, D3D11_USAGE_DEFAULT, D3D11_BIND_SHADER_RESOURCE, 0, 0, false, texture, textureView, alphaMode); } _Use_decl_annotations_ HRESULT DirectX::CreateDDSTextureFromFileEx( ID3D11Device* d3dDevice, const wchar_t* fileName, size_t maxsize, D3D11_USAGE usage, unsigned int bindFlags, unsigned int cpuAccessFlags, unsigned int miscFlags, bool forceSRGB, ID3D11Resource** texture, ID3D11ShaderResourceView** textureView, DDS_ALPHA_MODE* alphaMode) noexcept { if (texture) { *texture = nullptr; } if (textureView) { *textureView = nullptr; } if (alphaMode) { *alphaMode = DDS_ALPHA_MODE_UNKNOWN; } if (!d3dDevice || !fileName || (!texture && !textureView)) { return E_INVALIDARG; } if (textureView && !(bindFlags & D3D11_BIND_SHADER_RESOURCE)) { return E_INVALIDARG; } const DDS_HEADER* header = nullptr; const uint8_t* bitData = nullptr; size_t bitSize = 0; std::unique_ptr ddsData; HRESULT hr = LoadTextureDataFromFile(fileName, ddsData, &header, &bitData, &bitSize ); if (FAILED(hr)) { return hr; } hr = CreateTextureFromDDS(d3dDevice, nullptr, #if defined(_XBOX_ONE) && defined(_TITLE) nullptr, nullptr, #endif header, bitData, bitSize, maxsize, usage, bindFlags, cpuAccessFlags, miscFlags, forceSRGB, texture, textureView); if (SUCCEEDED(hr)) { SetDebugTextureInfo(fileName, texture, textureView); if (alphaMode) *alphaMode = GetAlphaMode(header); } return hr; } _Use_decl_annotations_ #if defined(_XBOX_ONE) && defined(_TITLE) HRESULT DirectX::CreateDDSTextureFromFileEx( ID3D11DeviceX* d3dDevice, ID3D11DeviceContextX* d3dContext, #else HRESULT DirectX::CreateDDSTextureFromFileEx( ID3D11Device* d3dDevice, ID3D11DeviceContext* d3dContext, #endif const wchar_t* fileName, size_t maxsize, D3D11_USAGE usage, unsigned int bindFlags, unsigned int cpuAccessFlags, unsigned int miscFlags, bool forceSRGB, ID3D11Resource** texture, ID3D11ShaderResourceView** textureView, DDS_ALPHA_MODE* alphaMode) noexcept { if (texture) { *texture = nullptr; } if (textureView) { *textureView = nullptr; } if (alphaMode) { *alphaMode = DDS_ALPHA_MODE_UNKNOWN; } if (!d3dDevice || !fileName || (!texture && !textureView)) { return E_INVALIDARG; } if (textureView && !(bindFlags & D3D11_BIND_SHADER_RESOURCE)) { return E_INVALIDARG; } const DDS_HEADER* header = nullptr; const uint8_t* bitData = nullptr; size_t bitSize = 0; std::unique_ptr ddsData; HRESULT hr = LoadTextureDataFromFile(fileName, ddsData, &header, &bitData, &bitSize ); if (FAILED(hr)) { return hr; } hr = CreateTextureFromDDS(d3dDevice, d3dContext, #if defined(_XBOX_ONE) && defined(_TITLE) d3dDevice, d3dContext, #endif header, bitData, bitSize, maxsize, usage, bindFlags, cpuAccessFlags, miscFlags, forceSRGB, texture, textureView); if (SUCCEEDED(hr)) { SetDebugTextureInfo(fileName, texture, textureView); if (alphaMode) *alphaMode = GetAlphaMode(header); } return hr; }