//------------------------------------------------------------------------------------- // DirectXSH.h -- C++ Spherical Harmonics Math Library // // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. // // http://go.microsoft.com/fwlink/p/?LinkId=262885 //------------------------------------------------------------------------------------- #pragma once #define DIRECTX_SHMATH_VERSION 106 #include namespace DirectX { const size_t XM_SH_MINORDER = 2; const size_t XM_SH_MAXORDER = 6; float* XM_CALLCONV XMSHEvalDirection(_Out_writes_(order*order) float *result, _In_ size_t order, _In_ FXMVECTOR dir) noexcept; float* XM_CALLCONV XMSHRotate(_Out_writes_(order*order) float *result, _In_ size_t order, _In_ FXMMATRIX rotMatrix, _In_reads_(order*order) const float *input) noexcept; float* XMSHRotateZ(_Out_writes_(order*order) float *result, _In_ size_t order, _In_ float angle, _In_reads_(order*order) const float *input) noexcept; float* XMSHAdd(_Out_writes_(order*order) float *result, _In_ size_t order, _In_reads_(order*order) const float *inputA, _In_reads_(order*order) const float *inputB) noexcept; float* XMSHScale(_Out_writes_(order*order) float *result, _In_ size_t order, _In_reads_(order*order) const float *input, _In_ float scale) noexcept; float XMSHDot(_In_ size_t order, _In_reads_(order*order) const float *inputA, _In_reads_(order*order) const float *inputB) noexcept; float* XMSHMultiply(_Out_writes_(order*order) float *result, _In_ size_t order, _In_reads_(order*order) const float *inputF, _In_reads_(order*order) const float *inputG) noexcept; float* XMSHMultiply2(_Out_writes_(4) float *result, _In_reads_(4) const float *inputF, _In_reads_(4) const float *inputG) noexcept; float* XMSHMultiply3(_Out_writes_(9) float *result, _In_reads_(9) const float *inputF, _In_reads_(9) const float *inputG) noexcept; float* XMSHMultiply4(_Out_writes_(16) float *result, _In_reads_(16) const float *inputF, _In_reads_(16) const float *inputG) noexcept; float* XMSHMultiply5(_Out_writes_(25) float *result, _In_reads_(25) const float *inputF, _In_reads_(25) const float *inputG) noexcept; float* XMSHMultiply6(_Out_writes_(36) float *result, _In_reads_(36) const float *inputF, _In_reads_(36) const float *inputG) noexcept; bool XM_CALLCONV XMSHEvalDirectionalLight( _In_ size_t order, _In_ FXMVECTOR dir, _In_ FXMVECTOR color, _Out_writes_(order*order) float *resultR, _Out_writes_opt_(order*order) float *resultG, _Out_writes_opt_(order*order) float *resultB) noexcept; bool XM_CALLCONV XMSHEvalSphericalLight( _In_ size_t order, _In_ FXMVECTOR pos, _In_ float radius, _In_ FXMVECTOR color, _Out_writes_(order*order) float *resultR, _Out_writes_opt_(order*order) float *resultG, _Out_writes_opt_(order*order) float *resultB) noexcept; bool XM_CALLCONV XMSHEvalConeLight( _In_ size_t order, _In_ FXMVECTOR dir, _In_ float radius, _In_ FXMVECTOR color, _Out_writes_(order*order) float *resultR, _Out_writes_opt_(order*order) float *resultG, _Out_writes_opt_(order*order) float *resultB) noexcept; bool XM_CALLCONV XMSHEvalHemisphereLight( _In_ size_t order, _In_ FXMVECTOR dir, _In_ FXMVECTOR topColor, _In_ FXMVECTOR bottomColor, _Out_writes_(order*order) float *resultR, _Out_writes_opt_(order*order) float *resultG, _Out_writes_opt_(order*order) float *resultB) noexcept; #if defined(__d3d11_h__) || defined(__d3d11_x_h__) HRESULT SHProjectCubeMap( _In_ ID3D11DeviceContext *context, _In_ size_t order, _In_ ID3D11Texture2D *cubeMap, _Out_writes_opt_(order*order) float *resultR, _Out_writes_opt_(order*order) float *resultG, _Out_writes_opt_(order*order) float *resultB) noexcept; #endif #if defined(__d3d12_h__) || defined(__d3d12_x_h__) || defined(__XBOX_D3D12_X__) HRESULT SHProjectCubeMap( _In_ size_t order, _In_ const D3D12_RESOURCE_DESC& desc, _In_ const D3D12_SUBRESOURCE_DATA cubeMap[6], _Out_writes_opt_(order*order) float *resultR, _Out_writes_opt_(order*order) float *resultG, _Out_writes_opt_(order*order) float *resultB) noexcept; #endif } // namespace DirectX