#pragma once #include "ECS/Public/Entity.h" namespace AI { const float DefaultSightRange = 600.0f; const float DefaultProjectileHearingRange = 300.0f; const float DefaultMortarHearingRange = DefaultProjectileHearingRange * 2.0f; struct Senses { float EnemySightRange = DefaultSightRange; float EnemyProjectileSightRange = DefaultSightRange; float EnemyProjectileHearingRange = DefaultProjectileHearingRange; float EnemyMortarHearingRange = DefaultMortarHearingRange; bool TrackEnemies = true; bool TrackEnemyProjectiles = true; std::vector> KnownEnemies; std::vector> KnownEnemyProjectiles; }; }