Debug
ARM64
Debug
Win32
Debug
x64
Release
ARM64
Release
Win32
Release
x64
Create
Create
Create
Create
Create
Create
Document
Document
Document
Document
Document
Document
Document
Document
Document
Document
Document
Document
Document
Document
{E0B52AE7-E160-4D32-BF3F-910B785E5A8E}
Win32Proj
DirectXTK
10.0
x64
StaticLibrary
true
v142
Unicode
StaticLibrary
true
v142
Unicode
StaticLibrary
true
v142
Unicode
StaticLibrary
false
v142
Unicode
StaticLibrary
false
v142
Unicode
StaticLibrary
false
v142
Unicode
Bin\Desktop_2019_Win10\$(Platform)\$(Configuration)\
Bin\Desktop_2019_Win10\$(Platform)\$(Configuration)\
DirectXTK
Bin\Desktop_2019_Win10\$(Platform)\$(Configuration)\
Bin\Desktop_2019_Win10\$(Platform)\$(Configuration)\
DirectXTK
Bin\Desktop_2019_Win10\$(Platform)\$(Configuration)\
Bin\Desktop_2019_Win10\$(Platform)\$(Configuration)\
DirectXTK
Bin\Desktop_2019_Win10\$(Platform)\$(Configuration)\
Bin\Desktop_2019_Win10\$(Platform)\$(Configuration)\
DirectXTK
Bin\Desktop_2019_Win10\$(Platform)\$(Configuration)\
Bin\Desktop_2019_Win10\$(Platform)\$(Configuration)\
DirectXTK
Bin\Desktop_2019_Win10\$(Platform)\$(Configuration)\
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DirectXTK
Use
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_WIN32_WINNT=0x0A00;_WIN7_PLATFORM_UPDATE;WIN32;_DEBUG;_LIB;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)
pch.h
$(ProjectDir)Inc;$(ProjectDir)Src;%(AdditionalIncludeDirectories)
Fast
$(IntDir)$(TargetName).pdb
true
true
/Zc:__cplusplus %(AdditionalOptions)
false
4711;5045;26812
Windows
true
Use
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pch.h
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pch.h
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true
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MaxSpeed
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pch.h
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true
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<_ATGFXCPath>$(WindowsSDK_ExecutablePath_x64.Split(';')[0])
<_ATGFXCPath>$(_ATGFXCPath.Replace("x64",""))
<_ATGFXCPath Condition="'$(_ATGFXCPath)' != '' and !HasTrailingSlash('$(_ATGFXCPath)')">$(_ATGFXCPath)\
<_ATGFXCPath />
<_ATGShaderHeaders Include="$(ProjectDir)src/Shaders/Compiled/*.inc" Exclude="$(ProjectDir)src/Shaders/Compiled/*Xbox*.inc" />
<_ATGShaderSymbols Include="$(ProjectDir)src/Shaders/Compiled/*.pdb" Exclude="$(ProjectDir)src/Shaders/Compiled/*Xbox*.pdb" />