#pragma once
#include "NetCommon.h"
///
/// Event types for .
///
enum class GameServerEventType
{
None = 0,
PlayerConnected = 1,
PlayerDisconnected = 2,
ChatMessage = 3,
WorldLoaded = 4,
};
struct GameServerEvent
{
public:
virtual ~GameServerEvent() = default;
GameServerEvent(GameServerEventType type) noexcept { this->type = type; }
private:
GameServerEventType type;
};
struct PlayerConnectedEvent : GameServerEvent
{
PlayerConnectedEvent() noexcept : GameServerEvent(GameServerEventType::PlayerConnected) { }
std::unique_ptr info;
};
struct PlayerDisconnectedEvent : GameServerEvent
{
PlayerDisconnectedEvent() noexcept : GameServerEvent(GameServerEventType::PlayerDisconnected) { }
std::unique_ptr info;
};
struct ChatMessageEvent : GameServerEvent
{
ChatMessageEvent() noexcept : GameServerEvent(GameServerEventType::ChatMessage) { }
std::string_view message;
};
struct WorldLoadedEvent : GameServerEvent
{
WorldLoadedEvent() noexcept : GameServerEvent(GameServerEventType::WorldLoaded) { }
};