#pragma once #include "AI/Public/Goal.h" #include "Components/MoveEnactor.h" #include "Components/MoveEnactor.h" #include "AI/Public/Command.h" #include "Components/PhysicsView.h" namespace AI { class MoveUtil { public: static void ClearAllGoals(MoveEnactor& moveEnactor); static void RemoveActiveGoal(MoveEnactor& moveEnactor); static SBYTE GetTurnForAngle(float currentFacing, float newFacing); static bool IsActiveGoalComplete(MoveEnactor& moveEnactor); static bool ChaseAngle(ECS::Entity* entity, MoveEnactor& moveEnactor, PhysicsView& physicsView); static bool ChaseLocation(ECS::Entity* entity, MoveEnactor& moveEnactor, PhysicsView& physicsView); }; }