#pragma once #include "DataTypes.h" #include "IGameService.h" #include enum class NetPlayerState; enum class GameTeam; /// /// Service providing localization of text placeholders and friendly-name mappings of common enums. /// DEFINE_SERVICE("{770DEBD3-165D-4340-829D-5262F473FBE3}", ITextLookupService) { virtual std::string STDMETHODCALLTYPE GetLocalized(tstring_view lookup) = 0; virtual std::string STDMETHODCALLTYPE GetNetPlayerStateName(enum class NetPlayerState state) = 0; virtual std::string STDMETHODCALLTYPE GetGameTeamName(GameTeam team) = 0; virtual std::string STDMETHODCALLTYPE GetPlayerTeamName(int teamIndex) = 0; };