<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="Debug|ARM">
      <Configuration>Debug</Configuration>
      <Platform>ARM</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Debug|ARM64">
      <Configuration>Debug</Configuration>
      <Platform>ARM64</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Debug|Win32">
      <Configuration>Debug</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Debug|x64">
      <Configuration>Debug</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|ARM">
      <Configuration>Release</Configuration>
      <Platform>ARM</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|ARM64">
      <Configuration>Release</Configuration>
      <Platform>ARM64</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|Win32">
      <Configuration>Release</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|x64">
      <Configuration>Release</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <ItemGroup>
    <ClInclude Include="Audio\SoundCommon.h" />
    <ClInclude Include="Audio\WaveBankReader.h" />
    <ClInclude Include="Audio\WAVFileReader.h" />
    <ClInclude Include="Inc\Audio.h" />
    <ClInclude Include="Inc\BufferHelpers.h" />
    <ClInclude Include="Inc\CommonStates.h" />
    <ClInclude Include="Inc\DDSTextureLoader.h" />
    <ClInclude Include="Inc\DirectXHelpers.h" />
    <ClInclude Include="Inc\Effects.h" />
    <ClInclude Include="Inc\GamePad.h" />
    <ClInclude Include="Inc\GeometricPrimitive.h" />
    <ClInclude Include="Inc\GraphicsMemory.h" />
    <ClInclude Include="Inc\Keyboard.h" />
    <ClInclude Include="Inc\Model.h" />
    <ClInclude Include="Inc\Mouse.h" />
    <ClInclude Include="Inc\PostProcess.h" />
    <ClInclude Include="Inc\PrimitiveBatch.h" />
    <ClInclude Include="Inc\ScreenGrab.h" />
    <ClInclude Include="Inc\SimpleMath.h" />
    <ClInclude Include="Inc\SpriteBatch.h" />
    <ClInclude Include="Inc\SpriteFont.h" />
    <ClInclude Include="Inc\VertexTypes.h" />
    <ClInclude Include="Inc\WICTextureLoader.h" />
    <ClInclude Include="Src\AlignedNew.h" />
    <ClInclude Include="Src\Bezier.h" />
    <ClInclude Include="Src\BinaryReader.h" />
    <ClInclude Include="Src\DDS.h" />
    <ClInclude Include="Src\DemandCreate.h" />
    <ClInclude Include="Src\EffectCommon.h" />
    <ClInclude Include="Src\Geometry.h" />
    <ClInclude Include="Src\LoaderHelpers.h" />
    <ClInclude Include="Src\pch.h" />
    <ClInclude Include="Src\PlatformHelpers.h" />
    <ClInclude Include="Src\SDKMesh.h" />
    <ClInclude Include="Src\SharedResourcePool.h" />
    <ClInclude Include="Src\vbo.h" />
  </ItemGroup>
  <ItemGroup>
    <None Include="Inc\SimpleMath.inl" />
    <None Include="README.md" />
    <None Include="Src\Shaders\Common.fxh" />
    <None Include="Src\Shaders\CompileShaders.cmd" />
    <None Include="Src\Shaders\Lighting.fxh" />
    <None Include="Src\Shaders\PBRCommon.fxh" />
    <None Include="Src\Shaders\PixelPacking_Velocity.hlsli" />
    <None Include="Src\Shaders\Structures.fxh" />
    <None Include="Src\Shaders\Utilities.fxh" />
    <None Include="Src\TeapotData.inc" />
  </ItemGroup>
  <ItemGroup>
    <ClCompile Include="Audio\AudioEngine.cpp" />
    <ClCompile Include="Audio\DynamicSoundEffectInstance.cpp" />
    <ClCompile Include="Audio\SoundCommon.cpp" />
    <ClCompile Include="Audio\SoundEffect.cpp" />
    <ClCompile Include="Audio\SoundEffectInstance.cpp" />
    <ClCompile Include="Audio\SoundStreamInstance.cpp" />
    <ClCompile Include="Audio\WaveBank.cpp" />
    <ClCompile Include="Audio\WaveBankReader.cpp" />
    <ClCompile Include="Audio\WAVFileReader.cpp" />
    <ClCompile Include="Src\AlphaTestEffect.cpp" />
    <ClCompile Include="Src\BasicEffect.cpp" />
    <ClCompile Include="Src\BasicPostProcess.cpp" />
    <ClCompile Include="Src\BinaryReader.cpp" />
    <ClCompile Include="Src\BufferHelpers.cpp" />
    <ClCompile Include="Src\CommonStates.cpp" />
    <ClCompile Include="Src\DDSTextureLoader.cpp" />
    <ClCompile Include="Src\DebugEffect.cpp" />
    <ClCompile Include="Src\DGSLEffect.cpp" />
    <ClCompile Include="Src\DGSLEffectFactory.cpp" />
    <ClCompile Include="Src\DirectXHelpers.cpp" />
    <ClCompile Include="Src\DualPostProcess.cpp" />
    <ClCompile Include="Src\DualTextureEffect.cpp" />
    <ClCompile Include="Src\EffectCommon.cpp" />
    <ClCompile Include="Src\EffectFactory.cpp" />
    <ClCompile Include="Src\EnvironmentMapEffect.cpp" />
    <ClCompile Include="Src\GamePad.cpp" />
    <ClCompile Include="Src\GeometricPrimitive.cpp" />
    <ClCompile Include="Src\Geometry.cpp" />
    <ClCompile Include="Src\GraphicsMemory.cpp" />
    <ClCompile Include="Src\Keyboard.cpp" />
    <ClCompile Include="Src\Model.cpp" />
    <ClCompile Include="Src\ModelLoadCMO.cpp" />
    <ClCompile Include="Src\ModelLoadSDKMESH.cpp" />
    <ClCompile Include="Src\ModelLoadVBO.cpp" />
    <ClCompile Include="Src\Mouse.cpp" />
    <ClCompile Include="Src\NormalMapEffect.cpp" />
    <ClCompile Include="Src\PBREffect.cpp" />
    <ClCompile Include="Src\PBREffectFactory.cpp" />
    <ClCompile Include="Src\pch.cpp">
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">Create</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">Create</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">Create</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">Create</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
    </ClCompile>
    <ClCompile Include="Src\PrimitiveBatch.cpp" />
    <ClCompile Include="Src\ScreenGrab.cpp" />
    <ClCompile Include="Src\SimpleMath.cpp" />
    <ClCompile Include="Src\SkinnedEffect.cpp" />
    <ClCompile Include="Src\SpriteBatch.cpp" />
    <ClCompile Include="Src\SpriteFont.cpp" />
    <ClCompile Include="Src\ToneMapPostProcess.cpp" />
    <ClCompile Include="Src\VertexTypes.cpp" />
    <ClCompile Include="Src\WICTextureLoader.cpp" />
  </ItemGroup>
  <ItemGroup>
    <None Include="Src\Shaders\AlphaTestEffect.fx">
      <FileType>Document</FileType>
    </None>
    <None Include="Src\Shaders\BasicEffect.fx">
      <FileType>Document</FileType>
    </None>
    <None Include="Src\Shaders\DGSLEffect.fx">
      <FileType>Document</FileType>
    </None>
    <None Include="Src\Shaders\DGSLLambert.hlsl">
      <FileType>Document</FileType>
    </None>
    <None Include="Src\Shaders\DGSLPhong.hlsl">
      <FileType>Document</FileType>
    </None>
    <None Include="Src\Shaders\DGSLUnlit.hlsl">
      <FileType>Document</FileType>
    </None>
    <None Include="Src\Shaders\DualTextureEffect.fx">
      <FileType>Document</FileType>
    </None>
    <None Include="Src\Shaders\EnvironmentMapEffect.fx">
      <FileType>Document</FileType>
    </None>
    <None Include="Src\Shaders\SkinnedEffect.fx">
      <FileType>Document</FileType>
    </None>
    <None Include="Src\Shaders\SpriteEffect.fx">
      <FileType>Document</FileType>
    </None>
  </ItemGroup>
  <ItemGroup>
    <None Include="Src\Shaders\NormalMapEffect.fx">
      <FileType>Document</FileType>
    </None>
  </ItemGroup>
  <ItemGroup>
    <None Include="Src\Shaders\PostProcess.fx">
      <FileType>Document</FileType>
    </None>
  </ItemGroup>
  <ItemGroup>
    <None Include="Src\Shaders\ToneMap.fx">
      <FileType>Document</FileType>
    </None>
  </ItemGroup>
  <ItemGroup>
    <None Include="Src\Shaders\PBREffect.fx">
      <FileType>Document</FileType>
    </None>
  </ItemGroup>
  <ItemGroup>
    <None Include="Src\Shaders\DebugEffect.fx">
      <FileType>Document</FileType>
    </None>
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <ProjectGuid>{f4776924-619c-42c7-88b2-82c947ccc9e7}</ProjectGuid>
    <Keyword>StaticLibrary</Keyword>
    <ProjectName>DirectXTK</ProjectName>
    <RootNamespace>DirectXTK</RootNamespace>
    <DefaultLanguage>en-US</DefaultLanguage>
    <MinimumVisualStudioVersion>14.0</MinimumVisualStudioVersion>
    <AppContainerApplication>true</AppContainerApplication>
    <ApplicationType>Windows Store</ApplicationType>
    <WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
    <WindowsTargetPlatformMinVersion>10.0.14393.0</WindowsTargetPlatformMinVersion>
    <ApplicationTypeRevision>10.0</ApplicationTypeRevision>
    <PreferredToolArchitecture>x64</PreferredToolArchitecture>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
    <ConfigurationType>StaticLibrary</ConfigurationType>
    <UseDebugLibraries>true</UseDebugLibraries>
    <PlatformToolset>v142</PlatformToolset>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration">
    <ConfigurationType>StaticLibrary</ConfigurationType>
    <UseDebugLibraries>true</UseDebugLibraries>
    <PlatformToolset>v142</PlatformToolset>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'" Label="Configuration">
    <ConfigurationType>StaticLibrary</ConfigurationType>
    <UseDebugLibraries>true</UseDebugLibraries>
    <PlatformToolset>v142</PlatformToolset>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
    <ConfigurationType>StaticLibrary</ConfigurationType>
    <UseDebugLibraries>true</UseDebugLibraries>
    <PlatformToolset>v142</PlatformToolset>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
    <ConfigurationType>StaticLibrary</ConfigurationType>
    <UseDebugLibraries>false</UseDebugLibraries>
    <PlatformToolset>v142</PlatformToolset>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="Configuration">
    <ConfigurationType>StaticLibrary</ConfigurationType>
    <UseDebugLibraries>false</UseDebugLibraries>
    <PlatformToolset>v142</PlatformToolset>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'" Label="Configuration">
    <ConfigurationType>StaticLibrary</ConfigurationType>
    <UseDebugLibraries>false</UseDebugLibraries>
    <PlatformToolset>v142</PlatformToolset>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
    <ConfigurationType>StaticLibrary</ConfigurationType>
    <UseDebugLibraries>false</UseDebugLibraries>
    <PlatformToolset>v142</PlatformToolset>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  <ImportGroup Label="ExtensionSettings">
  </ImportGroup>
  <ImportGroup Label="Shared">
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <PropertyGroup />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <OutDir>Bin\Windows10_2019\$(Platform)\$(Configuration)\</OutDir>
    <IntDir>Bin\Windows10_2019\$(Platform)\$(Configuration)\</IntDir>
    <TargetName>DirectXTK</TargetName>
    <GenerateManifest>false</GenerateManifest>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <OutDir>Bin\Windows10_2019\$(Platform)\$(Configuration)\</OutDir>
    <IntDir>Bin\Windows10_2019\$(Platform)\$(Configuration)\</IntDir>
    <TargetName>DirectXTK</TargetName>
    <GenerateManifest>false</GenerateManifest>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
    <OutDir>Bin\Windows10_2019\$(Platform)\$(Configuration)\</OutDir>
    <IntDir>Bin\Windows10_2019\$(Platform)\$(Configuration)\</IntDir>
    <TargetName>DirectXTK</TargetName>
    <GenerateManifest>false</GenerateManifest>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">
    <OutDir>Bin\Windows10_2019\$(Platform)\$(Configuration)\</OutDir>
    <IntDir>Bin\Windows10_2019\$(Platform)\$(Configuration)\</IntDir>
    <TargetName>DirectXTK</TargetName>
    <GenerateManifest>false</GenerateManifest>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
    <OutDir>Bin\Windows10_2019\$(Platform)\$(Configuration)\</OutDir>
    <IntDir>Bin\Windows10_2019\$(Platform)\$(Configuration)\</IntDir>
    <TargetName>DirectXTK</TargetName>
    <GenerateManifest>false</GenerateManifest>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">
    <OutDir>Bin\Windows10_2019\$(Platform)\$(Configuration)\</OutDir>
    <IntDir>Bin\Windows10_2019\$(Platform)\$(Configuration)\</IntDir>
    <TargetName>DirectXTK</TargetName>
    <GenerateManifest>false</GenerateManifest>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <OutDir>Bin\Windows10_2019\$(Platform)\$(Configuration)\</OutDir>
    <IntDir>Bin\Windows10_2019\$(Platform)\$(Configuration)\</IntDir>
    <TargetName>DirectXTK</TargetName>
    <GenerateManifest>false</GenerateManifest>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <OutDir>Bin\Windows10_2019\$(Platform)\$(Configuration)\</OutDir>
    <IntDir>Bin\Windows10_2019\$(Platform)\$(Configuration)\</IntDir>
    <TargetName>DirectXTK</TargetName>
    <GenerateManifest>false</GenerateManifest>
  </PropertyGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <ClCompile>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <ForcedUsingFiles />
      <CompileAsWinRT>false</CompileAsWinRT>
      <SDLCheck>true</SDLCheck>
      <AdditionalIncludeDirectories>$(ProjectDir)Inc;$(ProjectDir)Src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <FloatingPointModel>Fast</FloatingPointModel>
      <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
      <ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
      <WarningLevel>EnableAllWarnings</WarningLevel>
      <PreprocessorDefinitions>_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ConformanceMode>true</ConformanceMode>
      <AdditionalOptions>/Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
      <SupportJustMyCode>false</SupportJustMyCode>
      <DisableSpecificWarnings>4711;5045;26812</DisableSpecificWarnings>
    </ClCompile>
    <Link>
      <SubSystem>Console</SubSystem>
      <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
      <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <ClCompile>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <ForcedUsingFiles />
      <CompileAsWinRT>false</CompileAsWinRT>
      <SDLCheck>true</SDLCheck>
      <AdditionalIncludeDirectories>$(ProjectDir)Inc;$(ProjectDir)Src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <FloatingPointModel>Fast</FloatingPointModel>
      <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
      <ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
      <WarningLevel>EnableAllWarnings</WarningLevel>
      <PreprocessorDefinitions>_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ConformanceMode>true</ConformanceMode>
      <AdditionalOptions>/Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
      <DisableSpecificWarnings>4711;5045;26812</DisableSpecificWarnings>
    </ClCompile>
    <Link>
      <SubSystem>Console</SubSystem>
      <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
      <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
    <ClCompile>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <ForcedUsingFiles />
      <CompileAsWinRT>false</CompileAsWinRT>
      <SDLCheck>true</SDLCheck>
      <AdditionalIncludeDirectories>$(ProjectDir)Inc;$(ProjectDir)Src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <FloatingPointModel>Fast</FloatingPointModel>
      <ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
      <WarningLevel>EnableAllWarnings</WarningLevel>
      <PreprocessorDefinitions>_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ConformanceMode>true</ConformanceMode>
      <AdditionalOptions>/Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
      <SupportJustMyCode>false</SupportJustMyCode>
      <DisableSpecificWarnings>4711;5045;26812</DisableSpecificWarnings>
    </ClCompile>
    <Link>
      <SubSystem>Console</SubSystem>
      <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
      <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">
    <ClCompile>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <ForcedUsingFiles>
      </ForcedUsingFiles>
      <CompileAsWinRT>false</CompileAsWinRT>
      <SDLCheck>true</SDLCheck>
      <AdditionalIncludeDirectories>$(ProjectDir)Inc;$(ProjectDir)Src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <FloatingPointModel>Fast</FloatingPointModel>
      <ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
      <WarningLevel>EnableAllWarnings</WarningLevel>
      <PreprocessorDefinitions>_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ConformanceMode>true</ConformanceMode>
      <AdditionalOptions>/Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
      <SupportJustMyCode>false</SupportJustMyCode>
      <DisableSpecificWarnings>4711;5045;26812</DisableSpecificWarnings>
    </ClCompile>
    <Link>
      <SubSystem>Console</SubSystem>
      <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
      <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
    <ClCompile>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <ForcedUsingFiles />
      <CompileAsWinRT>false</CompileAsWinRT>
      <SDLCheck>true</SDLCheck>
      <AdditionalIncludeDirectories>$(ProjectDir)Inc;$(ProjectDir)Src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <FloatingPointModel>Fast</FloatingPointModel>
      <ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
      <WarningLevel>EnableAllWarnings</WarningLevel>
      <PreprocessorDefinitions>_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ConformanceMode>true</ConformanceMode>
      <AdditionalOptions>/Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
      <DisableSpecificWarnings>4711;5045;26812</DisableSpecificWarnings>
    </ClCompile>
    <Link>
      <SubSystem>Console</SubSystem>
      <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
      <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">
    <ClCompile>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <ForcedUsingFiles>
      </ForcedUsingFiles>
      <CompileAsWinRT>false</CompileAsWinRT>
      <SDLCheck>true</SDLCheck>
      <AdditionalIncludeDirectories>$(ProjectDir)Inc;$(ProjectDir)Src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <FloatingPointModel>Fast</FloatingPointModel>
      <ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
      <WarningLevel>EnableAllWarnings</WarningLevel>
      <PreprocessorDefinitions>_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ConformanceMode>true</ConformanceMode>
      <AdditionalOptions>/Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
      <DisableSpecificWarnings>4711;5045;26812</DisableSpecificWarnings>
    </ClCompile>
    <Link>
      <SubSystem>Console</SubSystem>
      <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
      <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <ClCompile>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <ForcedUsingFiles />
      <CompileAsWinRT>false</CompileAsWinRT>
      <SDLCheck>true</SDLCheck>
      <AdditionalIncludeDirectories>$(ProjectDir)Inc;$(ProjectDir)Src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <FloatingPointModel>Fast</FloatingPointModel>
      <ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
      <WarningLevel>EnableAllWarnings</WarningLevel>
      <PreprocessorDefinitions>_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ConformanceMode>true</ConformanceMode>
      <AdditionalOptions>/Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
      <SupportJustMyCode>false</SupportJustMyCode>
      <DisableSpecificWarnings>4711;5045;26812</DisableSpecificWarnings>
    </ClCompile>
    <Link>
      <SubSystem>Console</SubSystem>
      <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
      <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <ClCompile>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <ForcedUsingFiles />
      <CompileAsWinRT>false</CompileAsWinRT>
      <SDLCheck>true</SDLCheck>
      <AdditionalIncludeDirectories>$(ProjectDir)Inc;$(ProjectDir)Src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <FloatingPointModel>Fast</FloatingPointModel>
      <ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
      <WarningLevel>EnableAllWarnings</WarningLevel>
      <PreprocessorDefinitions>_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ConformanceMode>true</ConformanceMode>
      <AdditionalOptions>/Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
      <DisableSpecificWarnings>4711;5045;26812</DisableSpecificWarnings>
    </ClCompile>
    <Link>
      <SubSystem>Console</SubSystem>
      <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
      <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
    </Link>
  </ItemDefinitionGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets">
  </ImportGroup>
  <Target Name="ATGEnsureShaders" BeforeTargets="PrepareForBuild">
    <PropertyGroup>
      <_ATGFXCPath>$(WindowsSDK_ExecutablePath_x64.Split(';')[0])</_ATGFXCPath>
      <_ATGFXCPath>$(_ATGFXCPath.Replace("x64",""))</_ATGFXCPath>
      <_ATGFXCPath Condition="'$(_ATGFXCPath)' != '' and !HasTrailingSlash('$(_ATGFXCPath)')">$(_ATGFXCPath)\</_ATGFXCPath>
    </PropertyGroup>
    <Exec Condition="!Exists('src/Shaders/Compiled/SpriteEffect_SpriteVertexShader.inc')" WorkingDirectory="$(ProjectDir)src/Shaders" Command="CompileShaders" EnvironmentVariables="WindowsSdkVerBinPath=$(_ATGFXCPath)" />
    <PropertyGroup>
      <_ATGFXCPath />
    </PropertyGroup>
  </Target>
  <Target Name="ATGDeleteShaders" AfterTargets="Clean">
    <ItemGroup>
      <_ATGShaderHeaders Include="$(ProjectDir)src/Shaders/Compiled/*.inc" Exclude="$(ProjectDir)src/Shaders/Compiled/*Xbox*.inc" />
      <_ATGShaderSymbols Include="$(ProjectDir)src/Shaders/Compiled/*.pdb" Exclude="$(ProjectDir)src/Shaders/Compiled/*Xbox*.pdb" />
    </ItemGroup>
    <Delete Files="@(_ATGShaderHeaders)" />
    <Delete Files="@(_ATGShaderSymbols)" />
  </Target>
</Project>