#include "pch.h" #include #include "ServerConsoleApp.h" #include "ServerDialog.h" #ifdef _DEBUG #define new DEBUG_NEW #endif BEGIN_MESSAGE_MAP(ServerConsoleApp, CWinApp) END_MESSAGE_MAP() ServerConsoleApp ConsoleApp; BOOL ServerConsoleApp::InitInstance() { INITCOMMONCONTROLSEX InitCtrls; InitCtrls.dwSize = sizeof(InitCtrls); InitCtrls.dwICC = ICC_WIN95_CLASSES; InitCommonControlsEx(&InitCtrls); CWinApp::InitInstance(); return TRUE; } ServerConsoleApp::~ServerConsoleApp() { } BOOL ServerConsoleApp::ExitInstance() { return CWinApp::ExitInstance(); } IGameServerConsole* ServerConsoleApp::InitializeDialog(IComponentContainer* container) { // Create the server console window. // As this is also a Component, Giants will clean up this object automatically once // it is no longer needed (i.e, there is no need to call delete). auto* dialog = new ServerDialog(container); m_pMainWnd = dialog; return dialog; } __declspec(dllexport) void CreateServerConsole( int apiVersion, IComponentContainer* container) { if (apiVersion > 1) { throw std::invalid_argument(fmt::format("Unsupported API version {0}", apiVersion).c_str()); } AFX_MANAGE_STATE(AfxGetStaticModuleState()); ConsoleApp.InitializeDialog(container); }