#pragma once #include #include #include // {3B2D43AC-2557-4C28-991D-A456B59D76CB} inline const GUID IID_IGameServerConsole = { 0x3b2d43ac, 0x2557, 0x4c28, 0x99, 0x1d, 0xa4, 0x56, 0xb5, 0x9d, 0x76, 0xcb }; /// /// Interface for dedicated server consoles. /// struct IGameServerConsole : IComponent { ~IGameServerConsole() = default; virtual void STDMETHODCALLTYPE CloseDialog() = 0; virtual void STDMETHODCALLTYPE ShowDialog() = 0; static const int ApiVersion = 1; }; struct DECLSPEC_UUID("{3B2D43AC-2557-4C28-991D-A456B59D76CB}") IGameServerConsole;