using System; using System.Collections.Generic; using System.ComponentModel; using System.Diagnostics; using System.IO; using System.Media; using System.Net; using System.Net.Http; using System.Threading.Tasks; using System.Windows.Forms; using Giants.WebApi.Clients; using Microsoft.Win32; namespace Giants.Launcher { public partial class LauncherForm : Form { // Constant settings private const string GameName = "Giants: Citizen Kabuto"; private const string GamePath = "GiantsMain.exe"; private const string RegistryKey = @"HKEY_CURRENT_USER\Software\PlanetMoon\Giants"; private const string RegistryValue = "DestDir"; private readonly HttpClient httpClient; private readonly VersionClient versionHttpClient; private readonly CommunityClient communityHttpClient; private string commandLine; private string gamePath = null; private Updater updater; private Config config; private string communityAppUri; public LauncherForm() { this.InitializeComponent(); this.SetStyle(ControlStyles.OptimizedDoubleBuffer, true); this.SetStyle(ControlStyles.AllPaintingInWmPaint, true); // Set window title this.Text = GameName; // Read newer file-based game settings this.config = new Config(); this.config.Read(); string baseUrl = this.config.GetString(ConfigSections.Network, ConfigKeys.MasterServerHostName); this.httpClient = new HttpClient( new HttpClientHandler() { UseProxy = false }); this.versionHttpClient = new VersionClient(this.httpClient) { BaseUrl = baseUrl }; this.communityHttpClient = new CommunityClient(this.httpClient) { BaseUrl = baseUrl }; } private void btnExit_Click(object sender, EventArgs e) { Application.Exit(); } private void btnPlay_Click(object sender, EventArgs e) { GameSettings.Save(); foreach (string c in Environment.GetCommandLineArgs()) { this.commandLine = this.commandLine + c + " "; } string commandLine = string.Format("{0} -launcher", this.commandLine.Trim()); try { Process gameProcess = new Process(); gameProcess.StartInfo.Arguments = commandLine; gameProcess.StartInfo.FileName = this.gamePath; gameProcess.StartInfo.WorkingDirectory = Path.GetDirectoryName(this.gamePath); gameProcess.Start(); Application.Exit(); } catch(Exception ex) { MessageBox.Show(string.Format("Failed to launch game process at: {0}. {1}", this.gamePath, ex.Message), "Error", MessageBoxButtons.OK, MessageBoxIcon.Error); } } private void btnOptions_Click(object sender, EventArgs e) { OptionsForm form = new OptionsForm(GameName + " Options", this.gamePath); form.StartPosition = FormStartPosition.CenterParent; form.ShowDialog(); } private async void LauncherForm_Load(object sender, EventArgs e) { // Find the game executable, first looking for it relative to our current directory and then // using the registry path if that fails. this.gamePath = Path.GetDirectoryName(Application.ExecutablePath) + "\\" + GamePath; if (!File.Exists(this.gamePath)) { this.gamePath = (string)Registry.GetValue(RegistryKey, RegistryValue, null); if (this.gamePath != null) this.gamePath = Path.Combine(this.gamePath, GamePath); if (this.gamePath == null || !File.Exists(this.gamePath)) { string message = string.Format(Resources.AppNotFound, GameName); MessageBox.Show(message, "Error", MessageBoxButtons.OK, MessageBoxIcon.Error); Application.Exit(); return; } } // Read game settings from registry GameSettings.Load(this.gamePath); if (GameSettings.Get("NoAutoUpdate") == 0) { Version gameVersion = VersionHelper.GetGameVersion(this.gamePath); if (gameVersion == null) { string message = string.Format(Resources.AppNotFound, GameName); MessageBox.Show(message, "Error", MessageBoxButtons.OK, MessageBoxIcon.Error); Application.Exit(); } var appVersions = new Dictionary() { [ApplicationType.Game] = gameVersion, [ApplicationType.Launcher] = VersionHelper.GetLauncherVersion() }; // Check for updates Task updateTask = this.CheckForUpdates(appVersions); Task discordTask = this.CheckDiscordStatus(); await Task.WhenAll(updateTask, discordTask); } } private async Task CheckDiscordStatus() { try { var status = await this.communityHttpClient.GetDiscordStatusAsync(); this.communityAppUri = status.CommunityAppUri; this.CommunityLabel.Text = string.Format(Resources.CommunityLabel, status.CommunityAppName); this.CommunityLabel.Visible = true; } catch (Exception) { // Ignore } } private async Task CheckForUpdates(Dictionary appVersions) { this.updater = new Updater( appVersions: appVersions, updateCompletedCallback: this.LauncherForm_DownloadCompletedCallback, updateProgressCallback: this.LauncherForm_DownloadProgressCallback); Task gameVersionInfo = this.GetVersionInfo( GetApplicationName(ApplicationType.Game)); Task launcherVersionInfo = this.GetVersionInfo( GetApplicationName(ApplicationType.Launcher)); await Task.WhenAll(gameVersionInfo, launcherVersionInfo); if (this.updater.IsUpdateRequired(ApplicationType.Game, gameVersionInfo.Result)) { this.btnPlay.Enabled = false; await this.updater.UpdateApplication(ApplicationType.Game, gameVersionInfo.Result); } if (this.updater.IsUpdateRequired(ApplicationType.Launcher, launcherVersionInfo.Result)) { this.btnPlay.Enabled = false; await this.updater.UpdateApplication(ApplicationType.Launcher, launcherVersionInfo.Result); } } private static string GetApplicationName(ApplicationType applicationType) { switch (applicationType) { case ApplicationType.Game: #if BETA return ApplicationNames.GiantsBeta; #else return ApplicationNames.Giants; #endif case ApplicationType.Launcher: #if BETA return ApplicationNames.GiantsLauncherBeta; #else return ApplicationNames.GiantsLauncher; #endif } throw new ArgumentOutOfRangeException(); } private async Task GetVersionInfo(string appName) { VersionInfo versionInfo; try { versionInfo = await this.versionHttpClient.GetVersionInfoAsync(appName); return versionInfo; } catch (ApiException ex) { MessageBox.Show($"Exception retrieving version information: {ex.StatusCode}"); return null; } catch (Exception ex) { MessageBox.Show($"Exception retrieving version information: {ex.Message}"); return null; } } private void LauncherForm_MouseDown(object sender, MouseEventArgs e) { // Force window to be draggable even though we have no menu bar if (e.Button == MouseButtons.Left) { NativeMethods.ReleaseCapture(); NativeMethods.SendMessage(this.Handle, NativeMethods.WM_NCLBUTTONDOWN, NativeMethods.HT_CAPTION, 0); } } private void LauncherForm_Shown(object sender, EventArgs e) { this.btnOptions.Visible = true; this.btnPlay.Visible = true; this.btnExit.Visible = true; // Play intro sound SoundPlayer player = new SoundPlayer(Resources.LauncherStart); player.Play(); } private void LauncherForm_DownloadCompletedCallback(object sender, AsyncCompletedEventArgs e) { this.btnPlay.Enabled = true; if (e.Cancelled) { return; } this.updateProgressBar.Value = 0; this.updateProgressBar.Visible = false; this.txtProgress.Visible = false; if (e.Error != null) { string errorMsg = string.Format(Resources.UpdateDownloadFailedText, e.Error.Message); MessageBox.Show(errorMsg, Resources.UpdateDownloadFailedTitle, MessageBoxButtons.OK, MessageBoxIcon.Error); return; } else { // Show "Download Complete" message, warn that we're closing MessageBox.Show(Resources.LauncherClosingText, Resources.LauncherClosingTitle); UpdateInfo updateInfo = (UpdateInfo)e.UserState; // Start the installer process Process updaterProcess = new Process(); updaterProcess.StartInfo.FileName = updateInfo.FilePath; updaterProcess.StartInfo.WorkingDirectory = Directory.GetCurrentDirectory(); if (updateInfo.ApplicationType == ApplicationType.Game) { // Default installation directory to current directory updaterProcess.StartInfo.Arguments = string.Format("/D {0}", Path.GetDirectoryName(Application.ExecutablePath)); } else if (updateInfo.ApplicationType == ApplicationType.Launcher) { // Default installation directory to current directory and launch a silent install updaterProcess.StartInfo.Arguments = string.Format("/S /D {0}", Path.GetDirectoryName(Application.ExecutablePath)); } updaterProcess.Start(); Application.Exit(); return; } } private void LauncherForm_DownloadProgressCallback(object sender, DownloadProgressChangedEventArgs e) { this.updateProgressBar.Visible = true; this.updateProgressBar.Value = e.ProgressPercentage; UpdateInfo info = (UpdateInfo)e.UserState; this.txtProgress.Visible = true; this.txtProgress.Text = string.Format(Resources.DownloadProgress, e.ProgressPercentage, info.FileSize / 1024 / 1024); } private void DiscordLabel_LinkClicked(object sender, LinkLabelLinkClickedEventArgs e) { if (string.IsNullOrEmpty(this.communityAppUri)) { return; } var uri = new Uri(this.communityAppUri); if (uri.Scheme != "https") { // For security, reject any non-HTTPS or local file system URIs return; } Process.Start(this.communityAppUri); } } }