//-------------------------------------------------------------------------------------- // File: DDSTextureLoader.h // // Functions for loading a DDS texture and creating a Direct3D runtime resource for it // // Note these functions are useful as a light-weight runtime loader for DDS files. For // a full-featured DDS file reader, writer, and texture processing pipeline see // the 'Texconv' sample and the 'DirectXTex' library. // // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. // // http://go.microsoft.com/fwlink/?LinkId=248926 // http://go.microsoft.com/fwlink/?LinkId=248929 //-------------------------------------------------------------------------------------- #pragma once #if defined(_XBOX_ONE) && defined(_TITLE) #include #else #include #endif #include namespace DirectX { #ifndef DDS_ALPHA_MODE_DEFINED #define DDS_ALPHA_MODE_DEFINED enum DDS_ALPHA_MODE : uint32_t { DDS_ALPHA_MODE_UNKNOWN = 0, DDS_ALPHA_MODE_STRAIGHT = 1, DDS_ALPHA_MODE_PREMULTIPLIED = 2, DDS_ALPHA_MODE_OPAQUE = 3, DDS_ALPHA_MODE_CUSTOM = 4, }; #endif // Standard version HRESULT __cdecl CreateDDSTextureFromMemory( _In_ ID3D11Device* d3dDevice, _In_reads_bytes_(ddsDataSize) const uint8_t* ddsData, _In_ size_t ddsDataSize, _Outptr_opt_ ID3D11Resource** texture, _Outptr_opt_ ID3D11ShaderResourceView** textureView, _In_ size_t maxsize = 0, _Out_opt_ DDS_ALPHA_MODE* alphaMode = nullptr) noexcept; HRESULT __cdecl CreateDDSTextureFromFile( _In_ ID3D11Device* d3dDevice, _In_z_ const wchar_t* szFileName, _Outptr_opt_ ID3D11Resource** texture, _Outptr_opt_ ID3D11ShaderResourceView** textureView, _In_ size_t maxsize = 0, _Out_opt_ DDS_ALPHA_MODE* alphaMode = nullptr) noexcept; // Standard version with optional auto-gen mipmap support HRESULT __cdecl CreateDDSTextureFromMemory( #if defined(_XBOX_ONE) && defined(_TITLE) _In_ ID3D11DeviceX* d3dDevice, _In_opt_ ID3D11DeviceContextX* d3dContext, #else _In_ ID3D11Device* d3dDevice, _In_opt_ ID3D11DeviceContext* d3dContext, #endif _In_reads_bytes_(ddsDataSize) const uint8_t* ddsData, _In_ size_t ddsDataSize, _Outptr_opt_ ID3D11Resource** texture, _Outptr_opt_ ID3D11ShaderResourceView** textureView, _In_ size_t maxsize = 0, _Out_opt_ DDS_ALPHA_MODE* alphaMode = nullptr) noexcept; HRESULT __cdecl CreateDDSTextureFromFile( #if defined(_XBOX_ONE) && defined(_TITLE) _In_ ID3D11DeviceX* d3dDevice, _In_opt_ ID3D11DeviceContextX* d3dContext, #else _In_ ID3D11Device* d3dDevice, _In_opt_ ID3D11DeviceContext* d3dContext, #endif _In_z_ const wchar_t* szFileName, _Outptr_opt_ ID3D11Resource** texture, _Outptr_opt_ ID3D11ShaderResourceView** textureView, _In_ size_t maxsize = 0, _Out_opt_ DDS_ALPHA_MODE* alphaMode = nullptr) noexcept; // Extended version HRESULT __cdecl CreateDDSTextureFromMemoryEx( _In_ ID3D11Device* d3dDevice, _In_reads_bytes_(ddsDataSize) const uint8_t* ddsData, _In_ size_t ddsDataSize, _In_ size_t maxsize, _In_ D3D11_USAGE usage, _In_ unsigned int bindFlags, _In_ unsigned int cpuAccessFlags, _In_ unsigned int miscFlags, _In_ bool forceSRGB, _Outptr_opt_ ID3D11Resource** texture, _Outptr_opt_ ID3D11ShaderResourceView** textureView, _Out_opt_ DDS_ALPHA_MODE* alphaMode = nullptr) noexcept; HRESULT __cdecl CreateDDSTextureFromFileEx( _In_ ID3D11Device* d3dDevice, _In_z_ const wchar_t* szFileName, _In_ size_t maxsize, _In_ D3D11_USAGE usage, _In_ unsigned int bindFlags, _In_ unsigned int cpuAccessFlags, _In_ unsigned int miscFlags, _In_ bool forceSRGB, _Outptr_opt_ ID3D11Resource** texture, _Outptr_opt_ ID3D11ShaderResourceView** textureView, _Out_opt_ DDS_ALPHA_MODE* alphaMode = nullptr) noexcept; // Extended version with optional auto-gen mipmap support HRESULT __cdecl CreateDDSTextureFromMemoryEx( #if defined(_XBOX_ONE) && defined(_TITLE) _In_ ID3D11DeviceX* d3dDevice, _In_opt_ ID3D11DeviceContextX* d3dContext, #else _In_ ID3D11Device* d3dDevice, _In_opt_ ID3D11DeviceContext* d3dContext, #endif _In_reads_bytes_(ddsDataSize) const uint8_t* ddsData, _In_ size_t ddsDataSize, _In_ size_t maxsize, _In_ D3D11_USAGE usage, _In_ unsigned int bindFlags, _In_ unsigned int cpuAccessFlags, _In_ unsigned int miscFlags, _In_ bool forceSRGB, _Outptr_opt_ ID3D11Resource** texture, _Outptr_opt_ ID3D11ShaderResourceView** textureView, _Out_opt_ DDS_ALPHA_MODE* alphaMode = nullptr) noexcept; HRESULT __cdecl CreateDDSTextureFromFileEx( #if defined(_XBOX_ONE) && defined(_TITLE) _In_ ID3D11DeviceX* d3dDevice, _In_opt_ ID3D11DeviceContextX* d3dContext, #else _In_ ID3D11Device* d3dDevice, _In_opt_ ID3D11DeviceContext* d3dContext, #endif _In_z_ const wchar_t* szFileName, _In_ size_t maxsize, _In_ D3D11_USAGE usage, _In_ unsigned int bindFlags, _In_ unsigned int cpuAccessFlags, _In_ unsigned int miscFlags, _In_ bool forceSRGB, _Outptr_opt_ ID3D11Resource** texture, _Outptr_opt_ ID3D11ShaderResourceView** textureView, _Out_opt_ DDS_ALPHA_MODE* alphaMode = nullptr) noexcept; }