//------------------------------------------------------------------------------ // // This code was generated by a tool. // Runtime Version:4.0.30319.42000 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ namespace Giants.Launcher { using System; /// /// A strongly-typed resource class, for looking up localized strings, etc. /// // This class was auto-generated by the StronglyTypedResourceBuilder // class via a tool like ResGen or Visual Studio. // To add or remove a member, edit your .ResX file then rerun ResGen // with the /str option, or rebuild your VS project. [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")] [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] internal class Resources { private static global::System.Resources.ResourceManager resourceMan; private static global::System.Globalization.CultureInfo resourceCulture; [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] internal Resources() { } /// /// Returns the cached ResourceManager instance used by this class. /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] internal static global::System.Resources.ResourceManager ResourceManager { get { if (object.ReferenceEquals(resourceMan, null)) { global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Giants.Launcher.Properties.Resources", typeof(Resources).Assembly); resourceMan = temp; } return resourceMan; } } /// /// Overrides the current thread's CurrentUICulture property for all /// resource lookups using this strongly typed resource class. /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] internal static global::System.Globalization.CultureInfo Culture { get { return resourceCulture; } set { resourceCulture = value; } } /// /// Looks up a localized string similar to Giants: Citizen Kabuto. /// internal static string AppName { get { return ResourceManager.GetString("AppName", resourceCulture); } } /// /// Looks up a localized string similar to Could not locate an installation of {0}. The launcher will now exit.. /// internal static string AppNotFound { get { return ResourceManager.GetString("AppNotFound", resourceCulture); } } /// /// Looks up a localized resource of type System.Drawing.Bitmap. /// internal static System.Drawing.Bitmap backdrop { get { object obj = ResourceManager.GetObject("backdrop", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// Looks up a localized string similar to Join the community on {0}!. /// internal static string CommunityLabel { get { return ResourceManager.GetString("CommunityLabel", resourceCulture); } } /// /// Looks up a localized string similar to Downloading - {0}% of {1} MB. /// internal static string DownloadProgress { get { return ResourceManager.GetString("DownloadProgress", resourceCulture); } } /// /// Looks up a localized string similar to Error. /// internal static string Error { get { return ResourceManager.GetString("Error", resourceCulture); } } /// /// Looks up a localized string similar to Settings file {0} was not found.. /// internal static string ErrorNoConfigFile { get { return ResourceManager.GetString("ErrorNoConfigFile", resourceCulture); } } /// /// Looks up a localized string similar to Could not locate any renderers compatible with your system. The most compatible renderer has been selected, but you may experience difficulty running the game.. /// internal static string ErrorNoRenderers { get { return ResourceManager.GetString("ErrorNoRenderers", resourceCulture); } } /// /// Looks up a localized string similar to Could not read game settings!\n\nReason: {0}. /// internal static string ErrorSettingsLoad { get { return ResourceManager.GetString("ErrorSettingsLoad", resourceCulture); } } /// /// Looks up a localized string similar to Could not save game settings!\n\nReason: {0}. /// internal static string ErrorSettingsSave { get { return ResourceManager.GetString("ErrorSettingsSave", resourceCulture); } } /// /// Looks up a localized resource of type System.Drawing.Bitmap. /// internal static System.Drawing.Bitmap exit { get { object obj = ResourceManager.GetObject("exit", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// Looks up a localized resource of type System.Drawing.Bitmap. /// internal static System.Drawing.Bitmap exithover { get { object obj = ResourceManager.GetObject("exithover", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// Looks up a localized resource of type System.Drawing.Bitmap. /// internal static System.Drawing.Bitmap exitpush { get { object obj = ResourceManager.GetObject("exitpush", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// Looks up a localized string similar to Fullscreen. /// internal static string Fullscreen { get { return ResourceManager.GetString("Fullscreen", resourceCulture); } } /// /// Looks up a localized string similar to Download complete. The launcher will now close to apply the update.. /// internal static string LauncherClosingText { get { return ResourceManager.GetString("LauncherClosingText", resourceCulture); } } /// /// Looks up a localized string similar to Download Complete. /// internal static string LauncherClosingTitle { get { return ResourceManager.GetString("LauncherClosingTitle", resourceCulture); } } /// /// Looks up a localized string similar to Unable to start launcher: {0}. /// internal static string LauncherFatalError { get { return ResourceManager.GetString("LauncherFatalError", resourceCulture); } } /// /// Looks up a localized resource of type System.IO.UnmanagedMemoryStream similar to System.IO.MemoryStream. /// internal static System.IO.UnmanagedMemoryStream LauncherStart { get { return ResourceManager.GetStream("LauncherStart", resourceCulture); } } /// /// Looks up a localized string similar to An update for the launcher is available: version {0}. Download it?. /// internal static string LauncherUpdateAvailableText { get { return ResourceManager.GetString("LauncherUpdateAvailableText", resourceCulture); } } /// /// Looks up a localized string similar to None (Best performance). /// internal static string OptionNone { get { return ResourceManager.GetString("OptionNone", resourceCulture); } } /// /// Looks up a localized resource of type System.Drawing.Bitmap. /// internal static System.Drawing.Bitmap options { get { object obj = ResourceManager.GetObject("options", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// Looks up a localized string similar to {0} Samples. /// internal static string OptionSamples { get { return ResourceManager.GetString("OptionSamples", resourceCulture); } } /// /// Looks up a localized resource of type System.Drawing.Bitmap. /// internal static System.Drawing.Bitmap optionshover { get { object obj = ResourceManager.GetObject("optionshover", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// Looks up a localized resource of type System.Drawing.Bitmap. /// internal static System.Drawing.Bitmap optionspush { get { object obj = ResourceManager.GetObject("optionspush", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// Looks up a localized resource of type System.Drawing.Bitmap. /// internal static System.Drawing.Bitmap play { get { object obj = ResourceManager.GetObject("play", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// Looks up a localized resource of type System.Drawing.Bitmap. /// internal static System.Drawing.Bitmap playhover { get { object obj = ResourceManager.GetObject("playhover", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// Looks up a localized resource of type System.Drawing.Bitmap. /// internal static System.Drawing.Bitmap playpush { get { object obj = ResourceManager.GetObject("playpush", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// Looks up a localized string similar to An update is available to version {0}. Download it?. /// internal static string UpdateAvailableText { get { return ResourceManager.GetString("UpdateAvailableText", resourceCulture); } } /// /// Looks up a localized string similar to Update Available. /// internal static string UpdateAvailableTitle { get { return ResourceManager.GetString("UpdateAvailableTitle", resourceCulture); } } /// /// Looks up a localized string similar to Failed to download update. Please visit www.giantswd.org and download the update manually.\nThe error was: {0}. /// internal static string UpdateDownloadFailedText { get { return ResourceManager.GetString("UpdateDownloadFailedText", resourceCulture); } } /// /// Looks up a localized string similar to Update Failed. /// internal static string UpdateDownloadFailedTitle { get { return ResourceManager.GetString("UpdateDownloadFailedTitle", resourceCulture); } } /// /// Looks up a localized string similar to Windowed. /// internal static string Windowed { get { return ResourceManager.GetString("Windowed", resourceCulture); } } } }