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5 Commits

Author SHA1 Message Date
Nick Blakely
e18ebaf0bf Disable play button while updating. 2020-10-17 23:44:41 -07:00
Nick Blakely
eb04aed5ca Add GBS import/export plugins. Fix VC redist installation error in patcher. 2020-10-17 23:40:57 -07:00
Nick Blakely
eb4f555606 Add API versioning. 2020-10-12 14:42:44 -07:00
Nick Blakely
0a8271c7df Remove anisotropic filtering setting for now. 2020-10-12 13:53:29 -07:00
Nick Blakely
a492d9a51e Remove unused/sample code. Compile using legacy Jun 2010 SDK. 2020-09-27 23:01:11 -07:00
34 changed files with 1181 additions and 262 deletions

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@ -42,7 +42,7 @@ SetCompressor /SOLID lzma
; MUI end ------ ; MUI end ------
Name "${PRODUCT_NAME} ${PRODUCT_VERSION}" Name "${PRODUCT_NAME} ${PRODUCT_VERSION}"
OutFile "Output\GPatch1_498_212_0.exe" OutFile "Output\GPatch1_498_224_0.exe"
InstallDir "$PROGRAMFILES\Giants\" InstallDir "$PROGRAMFILES\Giants\"
InstallDirRegKey HKCU "SOFTWARE\PlanetMoon\Giants" "DestDir" InstallDirRegKey HKCU "SOFTWARE\PlanetMoon\Giants" "DestDir"
ShowInstDetails hide ShowInstDetails hide
@ -69,7 +69,8 @@ Section
ExecWait "$INSTDIR\Redist\VC_redist.x86.exe /install /passive /norestart" $0 ExecWait "$INSTDIR\Redist\VC_redist.x86.exe /install /passive /norestart" $0
${If} $0 != 0 ${If} $0 != 0
MessageBox MB_OK "Setup failed to install the Visual C++ Runtime. Please visit www.microsoft.com and download the latest version of the Visual C++ redistributable." ${AndIf} $0 != 1638 ;0x666 - Newer version installed
MessageBox MB_OK "Setup failed to install the Visual C++ Runtime. Please visit www.microsoft.com and download the latest version of the Visual C++ 2019 redistributable."
${EndIf} ${EndIf}
RMDir /r "$INSTDIR\Redist" ; Delete temporary files RMDir /r "$INSTDIR\Redist" ; Delete temporary files
@ -96,8 +97,6 @@ Section
Delete $INSTDIR\bin\worldlist5.bin Delete $INSTDIR\bin\worldlist5.bin
Delete $INSTDIR\bin\mappack1.gzp Delete $INSTDIR\bin\mappack1.gzp
Delete $INSTDIR\bin\A-GRM1.gzp Delete $INSTDIR\bin\A-GRM1.gzp
Delete $INSTDIR\bin\GData.gbt
Delete $INSTDIR\bin\GData.h
SectionEnd SectionEnd

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@ -178,8 +178,17 @@ namespace Giants.Launcher
await Task.WhenAll(gameVersionInfo, launcherVersionInfo); await Task.WhenAll(gameVersionInfo, launcherVersionInfo);
await this.updater.UpdateApplication(ApplicationType.Game, gameVersionInfo.Result); if (this.updater.IsUpdateRequired(ApplicationType.Game, gameVersionInfo.Result))
await this.updater.UpdateApplication(ApplicationType.Launcher, launcherVersionInfo.Result); {
this.btnPlay.Enabled = false;
await this.updater.UpdateApplication(ApplicationType.Game, gameVersionInfo.Result);
}
if (this.updater.IsUpdateRequired(ApplicationType.Launcher, launcherVersionInfo.Result))
{
this.btnPlay.Enabled = false;
await this.updater.UpdateApplication(ApplicationType.Launcher, launcherVersionInfo.Result);
}
} }
private async Task<VersionInfo> GetVersionInfo(string appName) private async Task<VersionInfo> GetVersionInfo(string appName)
@ -229,6 +238,8 @@ namespace Giants.Launcher
private void LauncherForm_DownloadCompletedCallback(object sender, AsyncCompletedEventArgs e) private void LauncherForm_DownloadCompletedCallback(object sender, AsyncCompletedEventArgs e)
{ {
this.btnPlay.Enabled = true;
if (e.Cancelled) if (e.Cancelled)
{ {
return; return;

View File

@ -31,9 +31,7 @@
this.cmbRenderer = new System.Windows.Forms.ComboBox(); this.cmbRenderer = new System.Windows.Forms.ComboBox();
this.cmbResolution = new System.Windows.Forms.ComboBox(); this.cmbResolution = new System.Windows.Forms.ComboBox();
this.cmbAntialiasing = new System.Windows.Forms.ComboBox(); this.cmbAntialiasing = new System.Windows.Forms.ComboBox();
this.cmbAnisotropy = new System.Windows.Forms.ComboBox();
this.groupBox1 = new System.Windows.Forms.GroupBox(); this.groupBox1 = new System.Windows.Forms.GroupBox();
this.label4 = new System.Windows.Forms.Label();
this.label3 = new System.Windows.Forms.Label(); this.label3 = new System.Windows.Forms.Label();
this.label2 = new System.Windows.Forms.Label(); this.label2 = new System.Windows.Forms.Label();
this.label1 = new System.Windows.Forms.Label(); this.label1 = new System.Windows.Forms.Label();
@ -79,41 +77,21 @@
this.cmbAntialiasing.Size = new System.Drawing.Size(252, 21); this.cmbAntialiasing.Size = new System.Drawing.Size(252, 21);
this.cmbAntialiasing.TabIndex = 2; this.cmbAntialiasing.TabIndex = 2;
// //
// cmbAnisotropy
//
this.cmbAnisotropy.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
this.cmbAnisotropy.FormattingEnabled = true;
this.cmbAnisotropy.Location = new System.Drawing.Point(124, 112);
this.cmbAnisotropy.Name = "cmbAnisotropy";
this.cmbAnisotropy.Size = new System.Drawing.Size(252, 21);
this.cmbAnisotropy.TabIndex = 3;
//
// groupBox1 // groupBox1
// //
this.groupBox1.Controls.Add(this.label4);
this.groupBox1.Controls.Add(this.label3); this.groupBox1.Controls.Add(this.label3);
this.groupBox1.Controls.Add(this.label2); this.groupBox1.Controls.Add(this.label2);
this.groupBox1.Controls.Add(this.label1); this.groupBox1.Controls.Add(this.label1);
this.groupBox1.Controls.Add(this.cmbAnisotropy);
this.groupBox1.Controls.Add(this.cmbRenderer); this.groupBox1.Controls.Add(this.cmbRenderer);
this.groupBox1.Controls.Add(this.cmbResolution); this.groupBox1.Controls.Add(this.cmbResolution);
this.groupBox1.Controls.Add(this.cmbAntialiasing); this.groupBox1.Controls.Add(this.cmbAntialiasing);
this.groupBox1.Location = new System.Drawing.Point(12, 12); this.groupBox1.Location = new System.Drawing.Point(12, 12);
this.groupBox1.Name = "groupBox1"; this.groupBox1.Name = "groupBox1";
this.groupBox1.Size = new System.Drawing.Size(382, 150); this.groupBox1.Size = new System.Drawing.Size(382, 116);
this.groupBox1.TabIndex = 4; this.groupBox1.TabIndex = 4;
this.groupBox1.TabStop = false; this.groupBox1.TabStop = false;
this.groupBox1.Text = "Graphics Settings"; this.groupBox1.Text = "Graphics Settings";
// //
// label4
//
this.label4.AutoSize = true;
this.label4.Location = new System.Drawing.Point(17, 115);
this.label4.Name = "label4";
this.label4.Size = new System.Drawing.Size(101, 13);
this.label4.TabIndex = 7;
this.label4.Text = "Anisotropic Filtering:";
//
// label3 // label3
// //
this.label3.AutoSize = true; this.label3.AutoSize = true;
@ -146,7 +124,7 @@
this.groupBox2.Controls.Add(this.cmbMode); this.groupBox2.Controls.Add(this.cmbMode);
this.groupBox2.Controls.Add(this.chkTripleBuffering); this.groupBox2.Controls.Add(this.chkTripleBuffering);
this.groupBox2.Controls.Add(this.chkVSync); this.groupBox2.Controls.Add(this.chkVSync);
this.groupBox2.Location = new System.Drawing.Point(12, 168); this.groupBox2.Location = new System.Drawing.Point(12, 138);
this.groupBox2.Name = "groupBox2"; this.groupBox2.Name = "groupBox2";
this.groupBox2.Size = new System.Drawing.Size(118, 93); this.groupBox2.Size = new System.Drawing.Size(118, 93);
this.groupBox2.TabIndex = 5; this.groupBox2.TabIndex = 5;
@ -188,7 +166,7 @@
// //
// btnOK // btnOK
// //
this.btnOK.Location = new System.Drawing.Point(238, 238); this.btnOK.Location = new System.Drawing.Point(238, 208);
this.btnOK.Name = "btnOK"; this.btnOK.Name = "btnOK";
this.btnOK.Size = new System.Drawing.Size(75, 23); this.btnOK.Size = new System.Drawing.Size(75, 23);
this.btnOK.TabIndex = 6; this.btnOK.TabIndex = 6;
@ -199,7 +177,7 @@
// btnCancel // btnCancel
// //
this.btnCancel.DialogResult = System.Windows.Forms.DialogResult.Cancel; this.btnCancel.DialogResult = System.Windows.Forms.DialogResult.Cancel;
this.btnCancel.Location = new System.Drawing.Point(319, 238); this.btnCancel.Location = new System.Drawing.Point(319, 208);
this.btnCancel.Name = "btnCancel"; this.btnCancel.Name = "btnCancel";
this.btnCancel.Size = new System.Drawing.Size(75, 23); this.btnCancel.Size = new System.Drawing.Size(75, 23);
this.btnCancel.TabIndex = 7; this.btnCancel.TabIndex = 7;
@ -209,7 +187,7 @@
// //
// btnResetDefaults // btnResetDefaults
// //
this.btnResetDefaults.Location = new System.Drawing.Point(300, 168); this.btnResetDefaults.Location = new System.Drawing.Point(300, 138);
this.btnResetDefaults.Name = "btnResetDefaults"; this.btnResetDefaults.Name = "btnResetDefaults";
this.btnResetDefaults.Size = new System.Drawing.Size(94, 23); this.btnResetDefaults.Size = new System.Drawing.Size(94, 23);
this.btnResetDefaults.TabIndex = 8; this.btnResetDefaults.TabIndex = 8;
@ -220,7 +198,7 @@
// groupBox3 // groupBox3
// //
this.groupBox3.Controls.Add(this.chkUpdates); this.groupBox3.Controls.Add(this.chkUpdates);
this.groupBox3.Location = new System.Drawing.Point(136, 168); this.groupBox3.Location = new System.Drawing.Point(136, 138);
this.groupBox3.Name = "groupBox3"; this.groupBox3.Name = "groupBox3";
this.groupBox3.Size = new System.Drawing.Size(127, 49); this.groupBox3.Size = new System.Drawing.Size(127, 49);
this.groupBox3.TabIndex = 6; this.groupBox3.TabIndex = 6;
@ -244,7 +222,7 @@
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.AutoSize = true; this.AutoSize = true;
this.CancelButton = this.btnCancel; this.CancelButton = this.btnCancel;
this.ClientSize = new System.Drawing.Size(406, 273); this.ClientSize = new System.Drawing.Size(406, 239);
this.ControlBox = false; this.ControlBox = false;
this.Controls.Add(this.groupBox3); this.Controls.Add(this.groupBox3);
this.Controls.Add(this.btnResetDefaults); this.Controls.Add(this.btnResetDefaults);
@ -276,9 +254,7 @@
private System.Windows.Forms.ComboBox cmbRenderer; private System.Windows.Forms.ComboBox cmbRenderer;
private System.Windows.Forms.ComboBox cmbResolution; private System.Windows.Forms.ComboBox cmbResolution;
private System.Windows.Forms.ComboBox cmbAntialiasing; private System.Windows.Forms.ComboBox cmbAntialiasing;
private System.Windows.Forms.ComboBox cmbAnisotropy;
private System.Windows.Forms.GroupBox groupBox1; private System.Windows.Forms.GroupBox groupBox1;
private System.Windows.Forms.Label label4;
private System.Windows.Forms.Label label3; private System.Windows.Forms.Label label3;
private System.Windows.Forms.Label label2; private System.Windows.Forms.Label label2;
private System.Windows.Forms.Label label1; private System.Windows.Forms.Label label1;

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@ -65,11 +65,6 @@ namespace Giants.Launcher
if (this.cmbAntialiasing.SelectedItem == null) if (this.cmbAntialiasing.SelectedItem == null)
this.cmbAntialiasing.SelectedIndex = 0; this.cmbAntialiasing.SelectedIndex = 0;
var anisotropyOptions = (List<KeyValuePair<string, int>>)this.cmbAnisotropy.DataSource;
this.cmbAnisotropy.SelectedItem = anisotropyOptions.Find(o => o.Value == GameSettings.Get<int>(RegistryKeys.AnisotropicFiltering));
if (this.cmbAnisotropy.SelectedItem == null)
this.cmbAnisotropy.SelectedIndex = 0;
this.chkUpdates.Checked = GameSettings.Get<int>(RegistryKeys.NoAutoUpdate) != 1; this.chkUpdates.Checked = GameSettings.Get<int>(RegistryKeys.NoAutoUpdate) != 1;
} }
@ -137,23 +132,6 @@ namespace Giants.Launcher
anisotropyOptions.Add(new KeyValuePair<string,int>(string.Format(Resources.OptionSamples, i), i)); anisotropyOptions.Add(new KeyValuePair<string,int>(string.Format(Resources.OptionSamples, i), i));
} }
} }
// Try to keep current selection when repopulating
int? currentValue = null;
if (this.cmbAnisotropy.SelectedValue != null)
{
currentValue = (int)this.cmbAnisotropy.SelectedValue;
}
this.cmbAnisotropy.DataSource = anisotropyOptions;
this.cmbAnisotropy.DisplayMember = "Key";
this.cmbAnisotropy.ValueMember = "Value";
if (currentValue != null)
this.cmbAnisotropy.SelectedValue = currentValue;
if (this.cmbAnisotropy.SelectedValue == null)
this.cmbAnisotropy.SelectedIndex = 0;
} }
private void PopulateResolution() private void PopulateResolution()
@ -234,7 +212,6 @@ namespace Giants.Launcher
} }
GameSettings.Modify(RegistryKeys.Antialiasing, this.cmbAntialiasing.SelectedValue); GameSettings.Modify(RegistryKeys.Antialiasing, this.cmbAntialiasing.SelectedValue);
GameSettings.Modify(RegistryKeys.AnisotropicFiltering, this.cmbAnisotropy.SelectedValue);
bool windowed = (WindowType)this.cmbMode.SelectedIndex == WindowType.Windowed || (WindowType)this.cmbMode.SelectedIndex == WindowType.Borderless; bool windowed = (WindowType)this.cmbMode.SelectedIndex == WindowType.Windowed || (WindowType)this.cmbMode.SelectedIndex == WindowType.Borderless;
GameSettings.Modify(RegistryKeys.Windowed, windowed == true ? 1 : 0); GameSettings.Modify(RegistryKeys.Windowed, windowed == true ? 1 : 0);
bool borderless = (WindowType)this.cmbMode.SelectedIndex == WindowType.Borderless; bool borderless = (WindowType)this.cmbMode.SelectedIndex == WindowType.Borderless;

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@ -117,7 +117,4 @@
<resheader name="writer"> <resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader> </resheader>
<metadata name="$this.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
</root> </root>

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@ -25,14 +25,29 @@ namespace Giants.Launcher
this.updateProgressCallback = updateProgressCallback; this.updateProgressCallback = updateProgressCallback;
} }
public bool IsUpdateRequired(ApplicationType applicationType, VersionInfo versionInfo)
{
if (this.ToVersion(versionInfo.Version) > this.appVersions[applicationType])
{
// Display update prompt
string updateMsg = applicationType == ApplicationType.Game ?
string.Format(Resources.UpdateAvailableText, this.ToVersion(versionInfo.Version).ToString()) :
string.Format(Resources.LauncherUpdateAvailableText, this.ToVersion(versionInfo.Version).ToString());
if (MessageBox.Show(updateMsg, Resources.UpdateAvailableTitle, MessageBoxButtons.YesNo, MessageBoxIcon.Information) == DialogResult.Yes)
{
return true;
}
}
return false;
}
public Task UpdateApplication(ApplicationType applicationType, VersionInfo versionInfo) public Task UpdateApplication(ApplicationType applicationType, VersionInfo versionInfo)
{ {
try try
{ {
if (this.ToVersion(versionInfo.Version) > this.appVersions[applicationType]) this.StartApplicationUpdate(applicationType, versionInfo);
{
this.StartApplicationUpdate(applicationType, versionInfo);
}
} }
catch (Exception e) catch (Exception e)
{ {
@ -63,16 +78,6 @@ namespace Giants.Launcher
private void StartApplicationUpdate(ApplicationType applicationType, VersionInfo versionInfo) private void StartApplicationUpdate(ApplicationType applicationType, VersionInfo versionInfo)
{ {
// Display update prompt
string updateMsg = applicationType == ApplicationType.Game ?
string.Format(Resources.UpdateAvailableText, this.ToVersion(versionInfo.Version).ToString()) :
string.Format(Resources.LauncherUpdateAvailableText, this.ToVersion(versionInfo.Version).ToString());
if (MessageBox.Show(updateMsg, Resources.UpdateAvailableTitle, MessageBoxButtons.YesNo, MessageBoxIcon.Information) == DialogResult.No)
{
return; // User declined update
}
string patchFileName = Path.GetFileName(versionInfo.InstallerUri.AbsoluteUri); string patchFileName = Path.GetFileName(versionInfo.InstallerUri.AbsoluteUri);
string localPath = Path.Combine(Path.GetTempPath(), patchFileName); string localPath = Path.Combine(Path.GetTempPath(), patchFileName);

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@ -791,7 +791,7 @@ namespace Giants.WebApi.Clients
[Newtonsoft.Json.JsonProperty("numPlayers", Required = Newtonsoft.Json.Required.Always)] [Newtonsoft.Json.JsonProperty("numPlayers", Required = Newtonsoft.Json.Required.Always)]
public int NumPlayers { get; set; } public int NumPlayers { get; set; }
[Newtonsoft.Json.JsonProperty("maxPlayers", Required = Newtonsoft.Json.Required.Always)] [Newtonsoft.Json.JsonProperty("maxPlayers", Required = Newtonsoft.Json.Required.DisallowNull, NullValueHandling = Newtonsoft.Json.NullValueHandling.Ignore)]
public int MaxPlayers { get; set; } public int MaxPlayers { get; set; }
[Newtonsoft.Json.JsonProperty("gameState", Required = Newtonsoft.Json.Required.Always)] [Newtonsoft.Json.JsonProperty("gameState", Required = Newtonsoft.Json.Required.Always)]

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@ -5,6 +5,7 @@
using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc;
[ApiController] [ApiController]
[ApiVersion("1.0")]
[Route("api/[controller]")] [Route("api/[controller]")]
public class CommunityController : ControllerBase public class CommunityController : ControllerBase
{ {

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@ -12,6 +12,7 @@
using Microsoft.Extensions.Logging; using Microsoft.Extensions.Logging;
[ApiController] [ApiController]
[ApiVersion("1.0")]
[Route("api/[controller]")] [Route("api/[controller]")]
public class CrashReportsController : ControllerBase public class CrashReportsController : ControllerBase
{ {

View File

@ -13,6 +13,7 @@ using Microsoft.Extensions.Logging;
namespace Giants.Web.Controllers namespace Giants.Web.Controllers
{ {
[ApiController] [ApiController]
[ApiVersion("1.0")]
[Route("api/[controller]")] [Route("api/[controller]")]
public class ServersController : ControllerBase public class ServersController : ControllerBase
{ {

View File

@ -6,6 +6,7 @@ using Microsoft.AspNetCore.Mvc;
namespace Giants.WebApi.Controllers namespace Giants.WebApi.Controllers
{ {
[ApiController] [ApiController]
[ApiVersion("1.0")]
[Route("api/[controller]")] [Route("api/[controller]")]
public class VersionController : ControllerBase public class VersionController : ControllerBase
{ {

View File

@ -12,6 +12,7 @@
<ItemGroup> <ItemGroup>
<PackageReference Include="AutoMapper" Version="10.0.0" /> <PackageReference Include="AutoMapper" Version="10.0.0" />
<PackageReference Include="Microsoft.ApplicationInsights" Version="2.14.0" /> <PackageReference Include="Microsoft.ApplicationInsights" Version="2.14.0" />
<PackageReference Include="Microsoft.AspNetCore.Mvc.Versioning" Version="4.1.1" />
<PackageReference Include="NSwag.AspNetCore" Version="13.7.0" /> <PackageReference Include="NSwag.AspNetCore" Version="13.7.0" />
</ItemGroup> </ItemGroup>

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@ -2,6 +2,7 @@ using AutoMapper;
using Giants.Services; using Giants.Services;
using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Hosting;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.Infrastructure; using Microsoft.AspNetCore.Mvc.Infrastructure;
using Microsoft.Extensions.Configuration; using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.DependencyInjection;
@ -23,6 +24,11 @@ namespace Giants.Web
public void ConfigureServices(IServiceCollection services) public void ConfigureServices(IServiceCollection services)
{ {
services.AddControllers(); services.AddControllers();
services.AddApiVersioning(config =>
{
config.DefaultApiVersion = new ApiVersion(1, 0);
config.AssumeDefaultVersionWhenUnspecified = true;
});
services.AddOpenApiDocument(); services.AddOpenApiDocument();

View File

@ -17,15 +17,22 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Shaders", "Shaders\Shaders.
EndProject EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Giants.BinTools", "Giants.BinTools\Giants.BinTools.csproj", "{6286A2C7-15F0-4D87-B928-4B012F9E0FFE}" Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Giants.BinTools", "Giants.BinTools\Giants.BinTools.csproj", "{6286A2C7-15F0-4D87-B928-4B012F9E0FFE}"
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Giants.EffectCompiler", "Giants.EffectCompiler\Giants.EffectCompiler.csproj", "{F5F3D216-9787-4CFF-88DF-8259CF667F88}" Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Giants.EffectCompiler", "Giants.EffectCompiler\Giants.EffectCompiler.csproj", "{F5F3D216-9787-4CFF-88DF-8259CF667F88}"
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Giants.EffectCompiler.Tests", "Giants.EffectCompiler.Tests\Giants.EffectCompiler.Tests.csproj", "{49423BA5-4A9F-47A3-9D2D-E83936272DD0}" Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Giants.EffectCompiler.Tests", "Giants.EffectCompiler.Tests\Giants.EffectCompiler.Tests.csproj", "{49423BA5-4A9F-47A3-9D2D-E83936272DD0}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Plugins", "Plugins", "{08011335-C6A1-417B-ACBF-09F8F0D0EA09}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "imp_gbs", "Plugins\imp_gbs\imp_gbs.vcxproj", "{448F061E-AE05-4E06-84A1-C95660FD048C}"
EndProject EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU Debug|Any CPU = Debug|Any CPU
Debug|x64 = Debug|x64 Debug|x64 = Debug|x64
Debug|x86 = Debug|x86 Debug|x86 = Debug|x86
Hybrid|Any CPU = Hybrid|Any CPU
Hybrid|x64 = Hybrid|x64
Hybrid|x86 = Hybrid|x86
Release|Any CPU = Release|Any CPU Release|Any CPU = Release|Any CPU
Release|x64 = Release|x64 Release|x64 = Release|x64
Release|x86 = Release|x86 Release|x86 = Release|x86
@ -37,6 +44,12 @@ Global
{0CD61424-4E74-4A48-A726-729FEA32C50C}.Debug|x64.Build.0 = Debug|Any CPU {0CD61424-4E74-4A48-A726-729FEA32C50C}.Debug|x64.Build.0 = Debug|Any CPU
{0CD61424-4E74-4A48-A726-729FEA32C50C}.Debug|x86.ActiveCfg = Debug|Any CPU {0CD61424-4E74-4A48-A726-729FEA32C50C}.Debug|x86.ActiveCfg = Debug|Any CPU
{0CD61424-4E74-4A48-A726-729FEA32C50C}.Debug|x86.Build.0 = Debug|Any CPU {0CD61424-4E74-4A48-A726-729FEA32C50C}.Debug|x86.Build.0 = Debug|Any CPU
{0CD61424-4E74-4A48-A726-729FEA32C50C}.Hybrid|Any CPU.ActiveCfg = Release|Any CPU
{0CD61424-4E74-4A48-A726-729FEA32C50C}.Hybrid|Any CPU.Build.0 = Release|Any CPU
{0CD61424-4E74-4A48-A726-729FEA32C50C}.Hybrid|x64.ActiveCfg = Release|Any CPU
{0CD61424-4E74-4A48-A726-729FEA32C50C}.Hybrid|x64.Build.0 = Release|Any CPU
{0CD61424-4E74-4A48-A726-729FEA32C50C}.Hybrid|x86.ActiveCfg = Release|Any CPU
{0CD61424-4E74-4A48-A726-729FEA32C50C}.Hybrid|x86.Build.0 = Release|Any CPU
{0CD61424-4E74-4A48-A726-729FEA32C50C}.Release|Any CPU.ActiveCfg = Release|Any CPU {0CD61424-4E74-4A48-A726-729FEA32C50C}.Release|Any CPU.ActiveCfg = Release|Any CPU
{0CD61424-4E74-4A48-A726-729FEA32C50C}.Release|Any CPU.Build.0 = Release|Any CPU {0CD61424-4E74-4A48-A726-729FEA32C50C}.Release|Any CPU.Build.0 = Release|Any CPU
{0CD61424-4E74-4A48-A726-729FEA32C50C}.Release|x64.ActiveCfg = Release|Any CPU {0CD61424-4E74-4A48-A726-729FEA32C50C}.Release|x64.ActiveCfg = Release|Any CPU
@ -49,6 +62,12 @@ Global
{D426FE47-231B-41F0-AC78-293D12EF66A0}.Debug|x64.Build.0 = Debug|Any CPU {D426FE47-231B-41F0-AC78-293D12EF66A0}.Debug|x64.Build.0 = Debug|Any CPU
{D426FE47-231B-41F0-AC78-293D12EF66A0}.Debug|x86.ActiveCfg = Debug|Any CPU {D426FE47-231B-41F0-AC78-293D12EF66A0}.Debug|x86.ActiveCfg = Debug|Any CPU
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@ -61,6 +80,12 @@ Global
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@ -73,6 +98,12 @@ Global
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@ -85,6 +116,12 @@ Global
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EndGlobalSection EndGlobalSection
GlobalSection(SolutionProperties) = preSolution GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE HideSolutionNode = FALSE
EndGlobalSection EndGlobalSection
GlobalSection(NestedProjects) = preSolution
{448F061E-AE05-4E06-84A1-C95660FD048C} = {08011335-C6A1-417B-ACBF-09F8F0D0EA09}
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {5B1F49CA-E8B9-4763-8476-FC8FB7A944E6} SolutionGuid = {5B1F49CA-E8B9-4763-8476-FC8FB7A944E6}
EndGlobalSection EndGlobalSection

BIN
Plugins/exp_gts/exp_gts.dle Normal file

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Plugins/gts2gbs/gts2gbs.exe Normal file

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@ -0,0 +1,43 @@
#include "Importer.h"
HINSTANCE hInstance;
int controlsInit = FALSE;
BOOL WINAPI DllMain(HINSTANCE hinstDLL,ULONG fdwReason,LPVOID lpvReserved)
{
hInstance = hinstDLL; // Hang on to this DLL's instance handle.
if (!controlsInit) {
controlsInit = TRUE;
//InitCustomControls(hInstance); // Initialize MAX's custom controls
InitCommonControls(); // Initialize Win95 controls
}
return (TRUE);
}
__declspec( dllexport ) const TCHAR* LibDescription()
{
return _T("LibDescription");
}
//TODO: Must change this number when adding a new class
__declspec( dllexport ) int LibNumberClasses()
{
return 1;
}
ClassDesc *GetSceneImportDesc();
__declspec( dllexport ) ClassDesc* LibClassDesc(int i)
{
switch(i) {
case 0: return GetSceneImportDesc();
default: return 0;
}
}
__declspec( dllexport ) ULONG LibVersion()
{
return VERSION_3DSMAX;
}

143
Plugins/imp_gbs/GbsData.cpp Normal file
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@ -0,0 +1,143 @@
#include "Importer.h"
void GbsData::Read(FILE* file)
{
DWORD versionHeader;
fread(&versionHeader, 4, 1, file);
if (versionHeader != GBS_VERSION)
{
throw std::exception("File does not appear to be a GBS file.");
}
fread(&optionsflags, 4, 1, file);
fread(&naverts, 4, 1, file);
averts.resize(naverts);
for (int i = 0; i < naverts; i++)
{
fread(&averts.at(i).x, 4, 1, file);
fread(&averts.at(i).y, 4, 1, file);
fread(&averts.at(i).z, 4, 1, file);
}
if (FlagIsSet(optionsflags, GBSFlagNormals))
{
fread(&nndefs, 4, 1, file);
fread(&sizendefs, 4, 1, file);
ndefs.resize(sizendefs);
for (uint i = 0; i < sizendefs; i++)
fread(&ndefs.at(i), 2, 1, file);
}
fread(&nverts, 4, 1, file);
iverts.resize(nverts);
for (int i = 0; i < nverts; i++)
fread(&iverts.at(i), 2, 1, file);
if (FlagIsSet(optionsflags, GBSFlagNormals))
{
inorms.resize(nverts);
for (int i = 0; i < nverts; i++)
fread(&inorms.at(i), 2, 1, file);
}
if (FlagIsSet(optionsflags, GBSFlagUVs))
{
vertuv.resize(nverts);
for (int i = 0; i < nverts; i++)
{
fread(&vertuv.at(i).u, 4, 1, file);
fread(&vertuv.at(i).v, 4, 1, file);
vertuv.at(i).v = vertuv.at(i).v + 1.0f;
}
}
if (FlagIsSet(optionsflags, GBSFlagRGBs))
{
vertrgb.resize(nverts);
for (int i = 0; i < nverts; i++)
{
fread(&vertrgb.at(i).r, 1, 1, file);
fread(&vertrgb.at(i).g, 1, 1, file);
fread(&vertrgb.at(i).b, 1, 1, file);
}
}
// Get number of max objects
fread(&nmobjs, 4, 1, file);
MaxObjs.resize(nmobjs);
for (auto& maxObj : MaxObjs)
{
FileMaxObj fileMaxObj;
fread(&fileMaxObj, sizeof(FileMaxObj), 1, file);
maxObj.vstart = fileMaxObj.vstart;
maxObj.vcount = fileMaxObj.vcount;
maxObj.nstart = fileMaxObj.nstart;
maxObj.ncount = fileMaxObj.ncount;
maxObj.noffset = fileMaxObj.noffset;
maxObj.fstart = 0;
maxObj.fcount = 0;
maxObj.sostart = 0;
maxObj.socount = 0;
}
VerifyMaxObjs();
// Get number of subobjects
fread(&nsobjs, 4, 1, file);
SubObjs.resize(nsobjs);
for (int ns = 0; ns < nsobjs; ns++)
{
SubObject& object = SubObjs.at(ns);
fread(&object.objname, sizeof(object.objname), 1, file);
fread(&object.maxobjindex, 4, 1, file);
fread(&object.totaltris, 4, 1, file);
fread(&object.ntris, 4, 1, file);
assert((object.ntris - 1) / 3 == object.totaltris);
object.tridata.resize(object.ntris + 1);
fread(object.tridata.data(), sizeof(unsigned short) * object.ntris, 1, file);
fread(&object.vstart, 4, 1, file);
fread(&object.vcount, 4, 1, file);
if (FlagIsSet(optionsflags, GBSFlagUVs))
{
fread(&object.texname, 1, 32, file);
fread(&object.texname2, 1, 32, file);
}
fread(&object.falloff, 4, 1, file);
if (FlagIsSet(optionsflags, GBSFlagRGBs))
fread(&object.blend, 4, 1, file);
fread(&object.flags, 4, 1, file);
fread(&object.emissive, 1, 4, file);
fread(&object.ambient, 1, 4, file);
fread(&object.diffuse, 1, 4, file);
fread(&object.specular, 1, 4, file);
fread(&object.power, 4, 1, file);
MaxObj& maxobj = MaxObjs.at(object.maxobjindex);
maxobj.fcount += object.totaltris;
if (!maxobj.socount)
{
maxobj.sostart = ns;
}
maxobj.socount++;
}
}
bool GbsData::VerifyMaxObjs()
{
int nmcount = 0;
for (const auto& maxObj : MaxObjs)
{
nmcount += maxObj.vcount;
}
assert(nmcount == naverts);
return nmcount == naverts;
}

77
Plugins/imp_gbs/GbsData.h Normal file
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#pragma once
#define GBS_VERSION 0xaa0100be
#define GBSFlagNormals 0x0001
#define GBSFlagUVs 0x0002
#define GBSFlagRGBs 0x0004
#define GBSFlagMaxLit (1 << 31)
struct FileMaxObj
{
int vstart;
int vcount;
int nstart;
int ncount;
int noffset;
};
struct MaxObj : FileMaxObj
{
int fstart;
int fcount;
int sostart;
int socount;
};
struct SubObject
{
char objname[32];
DWORD maxobjindex;
int ntris; // count of tridata (including preceding 'count' short)
int totaltris;
std::vector<unsigned short> tridata; // indexed tridata, value is pointer to iverts
int vstart;
int vcount;
char texname[32];
char texname2[32];
float falloff;
float blend;
DWORD flags;
DWORD emissive;
DWORD ambient;
DWORD diffuse;
DWORD specular;
float power;
};
enum TransType
{
TransNone,
TransAdd,
TransSub,
TransBlend
};
struct GbsData
{
public:
void Read(FILE* file);
DWORD optionsflags{};
DWORD nndefs{};
DWORD sizendefs{};
std::vector<WORD> ndefs;
std::vector<USHORT> inorms;
int naverts{};
std::vector<Point3> averts;
int nsobjs{};
int nmobjs{};
std::vector<USHORT> iverts;
std::vector<VertRGB> vertrgb;
int nverts{};
std::vector<UV> vertuv;
std::vector<MaxObj> MaxObjs;
std::vector<SubObject> SubObjs;
private:
bool VerifyMaxObjs();
};

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// Importer.cpp : Defines the entry point for the DLL application.
//
#include "Importer.h"
#include "StdUtil.h"
class ImpGbsClassDesc :
public ClassDesc2
{
public:
int IsPublic() { return TRUE; }
VOID* Create(BOOL Loading) { return new GbsImporter; }
const MCHAR* ClassName() { return _M("ClassName"); }
SClass_ID SuperClassID() { return SCENE_IMPORT_CLASS_ID; }
Class_ID ClassID() { return GIANTSIMP_CLASSID; }
const MCHAR* Category() { return _M(""); }
const MCHAR* InternalName() { return _M("GiantsImp"); }
HINSTANCE HInstance() { return hInstance; }
};
static ImpGbsClassDesc g_ImportCD;
ClassDesc* GetSceneImportDesc()
{
return &g_ImportCD;
}
void DisplayMessage(const char* msg)
{
MessageBoxA(GetActiveWindow(), msg, "GBS Import Error", MB_OK);
}
int GbsImporter::ExtCount()
{
return 1;
}
const MCHAR* GbsImporter::Ext(int n)
{
switch (n)
{
case 0:
return _M("gbs");
default:
return (_M(""));
}
}
const MCHAR* GbsImporter::LongDesc()
{
return _M("Long Description");
}
const MCHAR* GbsImporter::ShortDesc()
{
return _M("Giants Model");
}
const MCHAR* GbsImporter::AuthorName()
{
return _M("Author");
}
const MCHAR* GbsImporter::CopyrightMessage()
{
return _M("Copyright");
}
const MCHAR* GbsImporter::OtherMessage1()
{
return _M("OtherMessage1");
}
const MCHAR* GbsImporter::OtherMessage2()
{
return _M("OtherMessage2");
}
UINT GbsImporter::Version()
{
return 100;
}
static BOOL CALLBACK AboutDlgProc(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam)
{
return FALSE;
}
VOID GbsImporter::ShowAbout(HWND hWnd)
{
}
bool GbsImporter::EvaluateTriData(unsigned short** pTriData, unsigned short* pTriIdx, unsigned short* acount, int* pV1, int* pV2, int* pV3)
{
unsigned short* triData = *pTriData;
unsigned short triIdx = *pTriIdx;
unsigned short count = *acount;
if (!count)
{
if (!(count = *triData))
{
return false;
}
triIdx = 0;
}
*pV1 = triData[triIdx + 1];
*pV2 = triData[triIdx + 2];
*pV3 = triData[triIdx + 3];
triIdx += 3;
if (!--count)
{
triData += *triData * 3 + 1;
}
*pTriData = triData;
*pTriIdx = triIdx;
*acount = count;
return true;
}
int GbsImporter::DoImport(const MCHAR* Name, ImpInterface* EI, Interface* I, BOOL SupressPrompts)
{
try
{
m_gbsData = ReadGbsFile(Name);
}
catch (const std::exception& e)
{
DisplayMessage(e.what());
}
BuildMeshes(EI);
EI->RedrawViews();
return TRUE;
}
GbsData GbsImporter::ReadGbsFile(const MCHAR* Name)
{
FILE* file = nullptr;
try
{
errno_t err = _tfopen_s(&file, Name, (_T("rb")));
if (err != 0)
{
throw std::exception("Could not open input file.");
}
// Read object into memory
GbsData gbsFile;
gbsFile.Read(file);
fclose(file);
return gbsFile;
}
catch (const std::exception& e)
{
if (file)
fclose(file);
throw e;
}
}
int GbsImporter::GetLocalVertex(Point3* avert, const Mesh& mesh)
{
for (int i = 0; i < mesh.getNumVerts(); i++)
{
auto& vert = mesh.verts[i];
if (vert.x == avert->x && vert.y == avert->y && vert.z == avert->z)
{
return i;
}
}
assert(false && "Invalid vertex for object");
return -1;
}
void GbsImporter::BuildMeshes(ImpInterface* EI)
{
for (const auto& mobj : m_gbsData.MaxObjs)
{
assert(mobj.fcount > 0);
assert(mobj.vcount > 0);
Mesh mesh;
mesh.setNumVerts(mobj.vcount);
mesh.setNumTVerts(mobj.vcount);
mesh.setNumVertCol(mobj.vcount);
mesh.setNumFaces(mobj.fcount);
mesh.setNumTVFaces(mobj.fcount);
mesh.setNumVCFaces(mobj.fcount);
for (int i = 0; i < mobj.vcount; i++)
{
int vstart = mobj.vstart;
int index = i + vstart;
assert(index < m_gbsData.naverts);
UV* uvptr = (UV*)(m_gbsData.vertuv.data() + (mobj.vstart + i));
Point3 point(m_gbsData.averts[index].x, m_gbsData.averts[index].y, m_gbsData.averts[index].z);
mesh.setVert(i, point);
mesh.setTVert(i, UVVert(uvptr->u, uvptr->v, 0.0f));
//mesh.setTVert(i, UVVert(uvptr->u, -uvptr->v, 0.0f));
}
Mtl* topLevelMaterial = nullptr;
const char* objName = nullptr;
int materialLevel = 0;
int faceIndex = 0;
for (int subObjIndex = mobj.sostart; subObjIndex < mobj.sostart + mobj.socount; subObjIndex++)
{
SubObject& obj = m_gbsData.SubObjs.at(subObjIndex);
if (mobj.socount > 1)
{
// Max object consists of multiple sub objects
if (materialLevel == 0)
{
// Build parent material (either MixMat or multi-mtl):
topLevelMaterial = BuildParentMaterial(obj, mobj.socount);
objName = obj.objname;
}
// Add sub-material:
Mtl* subMtl = BuildMaterial(obj, topLevelMaterial);
topLevelMaterial->SetSubMtl(materialLevel, subMtl);
}
else
{
// Just one subobj, build the single material and be done with it:
topLevelMaterial = BuildMaterial(obj, nullptr);
objName = obj.objname;
}
int v1, v2, v3;
unsigned short tidx = -1;
unsigned short* tptr = obj.tridata.data();
unsigned short count = 0;
while (EvaluateTriData(&tptr, &tidx, &count, &v1, &v2, &v3))
{
assert(faceIndex < mesh.getNumFaces());
int vstart = mobj.vstart;
Face& face = mesh.faces[faceIndex];
// Map from display to animation vertices, then to a "local" index for this sub object, starting from zero:
int remappedV0 = GetLocalVertex(&m_gbsData.averts[m_gbsData.iverts.at(v1)], mesh);
int remappedV1 = GetLocalVertex(&m_gbsData.averts[m_gbsData.iverts.at(v2)], mesh);
int remappedV2 = GetLocalVertex(&m_gbsData.averts[m_gbsData.iverts.at(v3)], mesh);
VertColor v0Col = VertColor(m_gbsData.vertrgb.at(v1).r / 255.0f, m_gbsData.vertrgb.at(v1).g / 255.0f, m_gbsData.vertrgb.at(v1).b / 255.0f);
VertColor v1Col = VertColor(m_gbsData.vertrgb.at(v2).r / 255.0f, m_gbsData.vertrgb.at(v2).g / 255.0f, m_gbsData.vertrgb.at(v2).b / 255.0f);
VertColor v2Col = VertColor(m_gbsData.vertrgb.at(v3).r / 255.0f, m_gbsData.vertrgb.at(v3).g / 255.0f, m_gbsData.vertrgb.at(v3).b / 255.0f);
mesh.vertCol[remappedV0] = v0Col;
mesh.vertCol[remappedV1] = v1Col;
mesh.vertCol[remappedV2] = v2Col;
assert(remappedV0 >= 0 && remappedV1 >= 0 && remappedV2 >= 0);
assert(remappedV0 < mobj.vcount && remappedV1 < mobj.vcount && remappedV2 < mobj.vcount);
assert(remappedV0 < m_gbsData.naverts && remappedV1 < m_gbsData.naverts && remappedV2 < m_gbsData.naverts);
face.setVerts(remappedV0, remappedV1, remappedV2);
face.setEdgeVisFlags(EDGE_VIS, EDGE_VIS, EDGE_VIS);
face.setMatID(materialLevel);
TVFace& tvFace = mesh.tvFace[faceIndex];
tvFace.setTVerts(remappedV0, remappedV1, remappedV2);
TVFace& vcFace = mesh.vcFace[faceIndex];
vcFace.setTVerts(remappedV0, remappedV1, remappedV2);
faceIndex++;
}
materialLevel++;
}
mesh.buildNormals();
mesh.buildBoundingBox();
mesh.InvalidateEdgeList();
TriObject* tri = CreateNewTriObject();
tri->mesh = mesh;
Matrix3 tm;
tm.IdentityMatrix();
ImpNode* Node = EI->CreateNode();
if (!Node)
{
throw std::exception("Could not create Node");
}
Node->Reference(tri);
Node->SetTransform(0, tm);
EI->AddNodeToScene(Node);
INode* iNode = Node->GetINode();
iNode->SetMtl(topLevelMaterial);
Node->SetName(util::to_wstring(objName).c_str());
}
}
Mtl* GbsImporter::BuildParentMaterial(SubObject& obj, int numSubMaterials)
{
// Check if we need to create a MixMat blend material
// (this check is iffy, not fully certain how to identify MixMat exports but this seems close enough)
if (obj.blend > 0.50 && (obj.flags & 0x10 || obj.flags & 0x20))
{
//if (bitmapTex)
//{
// //bitmapTex->GetUVGen()->SetUVWSource(2);
//}
// Create custom MixMat material (from official 3dsmax plugin)
Mtl* mixMatMaterial = (Mtl*)CreateInstance(SClass_ID(MATERIAL_CLASS_ID), Class_ID(MIXMAT_CLASS_ID, 0));
mixMatMaterial->SetName(util::to_wstring(obj.objname).c_str());
int ns = mixMatMaterial->NumSubMtls();
// Set the blend value
IParamBlock2* parameterBlock = mixMatMaterial->GetParamBlock(0);
parameterBlock->SetValue(0, 0, obj.blend);
return mixMatMaterial;
}
else
{
// Standard multi-material
MultiMtl* multiMtl = NewDefaultMultiMtl();
multiMtl->SetName(util::to_wstring(obj.objname).c_str());
multiMtl->SetNumSubMtls(numSubMaterials);
return multiMtl;
}
}
Mtl* GbsImporter::BuildMaterial(SubObject& obj, Mtl* parentMaterial)
{
BitmapTex* bitmapTex = nullptr;
if (obj.texname && obj.texname[0])
{
std::wstring mapName = util::to_wstring(obj.texname).c_str();
mapName += L".tga"; // DDS partially supported but not in use, okay to hardcode for now
bitmapTex = NewDefaultBitmapTex();
bitmapTex->SetName(util::to_wstring(obj.texname).c_str());
bitmapTex->SetMapName(mapName.c_str());
}
StdMat2* stdMat = NewDefaultStdMat();
if (FlagIsSet(obj.flags, GBSFlagMaxLit) || parentMaterial)
{
// This isn't quite right, not all models with blend materials have this flag set. See ripper.gbs.
// Behavior is correct enough for now though.
stdMat->SetWireUnits(TRUE);
}
stdMat->EnableMap(ID_DI, true);
if (obj.flags & 0x10)
{
stdMat->SetTransparencyType(TRANSP_ADDITIVE);
}
else if (obj.flags & 0x20)
{
stdMat->SetTransparencyType(TRANSP_SUBTRACTIVE);
}
stdMat->SetShinStr(1.0f, 0);
stdMat->SetOpacFalloff(obj.falloff, 0);
if (obj.emissive != 0)
{
Color emissive(GetRValue(obj.emissive), GetGValue(obj.emissive), GetBValue(obj.emissive));
stdMat->SetSelfIllumColor(emissive, 0);
}
if (bitmapTex)
{
stdMat->SetSubTexmap(ID_DI, bitmapTex);
}
Color diffuse(GetRValue(obj.diffuse), GetGValue(obj.diffuse), GetBValue(obj.diffuse));
stdMat->SetDiffuse(diffuse, 0);
Color ambient(GetRValue(obj.ambient), GetGValue(obj.ambient), GetBValue(obj.ambient));
stdMat->SetAmbient(ambient, 0);
Color specular(GetRValue(obj.specular), GetGValue(obj.specular), GetBValue(obj.specular));
stdMat->SetSpecular(specular, 0);
stdMat->SetShininess(obj.power / 100.0f, 0);
stdMat->SetName(util::to_wstring(obj.objname).c_str());
return stdMat;
}
BOOL GbsImporter::SupportsOptions(int Ext, DWORD Options)
{
return FALSE;
}

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#pragma once
#include "GbsData.h"
#define GIANTSIMP_CLASSID Class_ID(0x552cac79, 0x46f2d727)
class GbsImporter : public SceneImport
{
public:
static HWND hParams;
int ExtCount(); // Number of extensions supported
const MCHAR* Ext(int n); // Extension #n (i.e. "3DS")
const MCHAR* LongDesc(); // Long ASCII description (i.e. "Autodesk 3D Studio File")
const MCHAR* ShortDesc(); // Short ASCII description (i.e. "3D Studio")
const MCHAR* AuthorName(); // ASCII Author name
const MCHAR* CopyrightMessage(); // ASCII Copyright message
const MCHAR* OtherMessage1(); // Other message #1
const MCHAR* OtherMessage2(); // Other message #2
unsigned int Version(); // Version number * 100 (i.e. v3.01 = 301)
void ShowAbout(HWND hWnd); // Show DLL's "About..." box
int DoImport(const MCHAR *name,ImpInterface *i,Interface *gi, BOOL suppressPrompts=FALSE); // Import file
//Constructor/Destructor
BOOL SupportsOptions(int Ext,DWORD Options);
private:
GbsData ReadGbsFile(const MCHAR* Name);
Mtl* BuildParentMaterial(SubObject& obj, int numSubMaterials);
Mtl* BuildMaterial(SubObject& obj, Mtl* parentMaterial);
int GetLocalVertex(Point3* avert, const Mesh& mesh);
void BuildMeshes(ImpInterface* EI);
bool EvaluateTriData(unsigned short** pTriData, unsigned short* pTriIdx, unsigned short* acount, int* pV1, int* pV2, int* pV3);
FILE* m_OpenFile{};
GbsData m_gbsData;
};
extern HINSTANCE hInstance;

22
Plugins/imp_gbs/StdUtil.h Normal file
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#pragma once
#include <codecvt>
namespace util
{
inline std::wstring to_wstring(const std::string_view& sourceString)
{
std::wstring_convert<std::codecvt_utf8_utf16<wchar_t>> converter;
return converter.from_bytes(sourceString.data());
}
inline std::string to_string(const std::wstring_view& sourceString)
{
using convert_typeX = std::codecvt_utf8<wchar_t>;
std::wstring_convert<convert_typeX, wchar_t> converterX;
return converterX.to_bytes(sourceString.data());
}
}

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LIBRARY imp_gbs
EXPORTS
LibDescription @1
LibNumberClasses @2
LibClassDesc @3
LibVersion @4
SECTIONS
.data READ WRITE

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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Hybrid|x64">
<Configuration>Hybrid</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{448F061E-AE05-4E06-84A1-C95660FD048C}</ProjectGuid>
<RootNamespace>GiantsExp</RootNamespace>
<Keyword>Win32Proj</Keyword>
<ProjectName>imp_gbs</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<PlatformToolset>v142</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Hybrid|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<PlatformToolset>v142</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<PlatformToolset>v142</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Hybrid|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>16.0.30427.251</_ProjectFileVersion>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Hybrid|x64'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Hybrid|x64'">
<ClCompile>
<Optimization>Disabled</Optimization>
<InlineFunctionExpansion>Default</InlineFunctionExpansion>
<AdditionalIncludeDirectories>$(ADSK_3DSMAX_SDK_2021)\include;$(GIANTS_SDK_PATH)\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_WINDOWS;_USRDLL;GIANTSIMP_EXPORTS;_SILENCE_CXX17_CODECVT_HEADER_DEPRECATION_WARNING;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>false</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<CompileAs>Default</CompileAs>
<LanguageStandard>stdcpplatest</LanguageStandard>
<ForcedIncludeFiles>stdafx.h</ForcedIncludeFiles>
</ClCompile>
<ResourceCompile>
<Culture>0x0000</Culture>
<ResourceOutputFileName>
</ResourceOutputFileName>
</ResourceCompile>
<Link>
<AdditionalOptions>/def:imp_gbs.def %(AdditionalOptions)</AdditionalOptions>
<AdditionalDependencies>odbc32.lib;odbccp32.lib;comctl32.lib;bmm.lib;core.lib;geom.lib;gfx.lib;mesh.lib;maxutil.lib;maxscrpt.lib;manipsys.lib;paramblk2.lib;vfw32.lib;mnmath.lib;%(AdditionalDependencies)</AdditionalDependencies>
<SuppressStartupBanner>true</SuppressStartupBanner>
<AdditionalLibraryDirectories>$(ADSK_3DSMAX_SDK_2021)\lib\x64\Release;\..\libs;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>NotSet</SubSystem>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
<ImportLibrary>$(OutDir)GiantsImp.lib</ImportLibrary>
</Link>
<PostBuildEvent>
<Command>copy "$(TargetPath)" "$(ADSK_3DSMAX_x64_2021)\stdplugs\$(TargetName).dli</Command>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
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<CompileAs>Default</CompileAs>
<LanguageStandard>stdcpplatest</LanguageStandard>
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<Culture>0x0000</Culture>
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<AdditionalOptions>/def:imp_gbs.def %(AdditionalOptions)</AdditionalOptions>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<PrecompiledHeader>Use</PrecompiledHeader>
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<LanguageStandard>stdcpplatest</LanguageStandard>
<ForcedIncludeFiles>stdafx.h</ForcedIncludeFiles>
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<Link>
<AdditionalOptions>/def:imp_gbs.def %(AdditionalOptions)</AdditionalOptions>
<AdditionalDependencies>odbc32.lib;odbccp32.lib;comctl32.lib;bmm.lib;core.lib;geom.lib;gfx.lib;mesh.lib;maxutil.lib;maxscrpt.lib;manipsys.lib;paramblk2.lib;vfw32.lib;mnmath.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(ADSK_3DSMAX_SDK_2021)\lib\x64\Release;\..\libs;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
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<Command>copy "$(TargetPath)" "$(ADSK_3DSMAX_x64_2021)\stdplugs\$(TargetName).dli</Command>
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<ClCompile Include="DLLEntry.cpp" />
<ClCompile Include="GbsData.cpp" />
<ClCompile Include="Importer.cpp" />
<ClCompile Include="stdafx.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Hybrid|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="GbsData.h" />
<ClInclude Include="Importer.h" />
<ClInclude Include="stdafx.h" />
<ClInclude Include="StdUtil.h" />
</ItemGroup>
<ItemGroup>
<None Include="imp_gbs.def" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
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View File

@ -0,0 +1,46 @@
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<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
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<ItemGroup>
<ClCompile Include="DLLEntry.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="stdafx.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GbsData.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Importer.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="stdafx.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GbsData.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Importer.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="StdUtil.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="imp_gbs.def">
<Filter>Source Files</Filter>
</None>
</ItemGroup>
</Project>

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17
Plugins/imp_gbs/stdafx.h Normal file
View File

@ -0,0 +1,17 @@
#pragma once
// Windows Header Files:
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
#include <windows.h>
// 3dsmax headers
#include <max.h>
#include <iparamm2.h>
#include <stdmat.h>
// STL
#include <vector>
#include <string>
// Game SDK includes
#include <DataTypes.h>

View File

@ -67,6 +67,7 @@
<ShaderType>Effect</ShaderType> <ShaderType>Effect</ShaderType>
<ShaderModel>2.0</ShaderModel> <ShaderModel>2.0</ShaderModel>
<EntryPointName /> <EntryPointName />
<AdditionalOptions>/Gec %(AdditionalOptions)</AdditionalOptions>
</FxCompile> </FxCompile>
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
@ -74,19 +75,42 @@
<ShaderType>Effect</ShaderType> <ShaderType>Effect</ShaderType>
<ShaderModel>2.0</ShaderModel> <ShaderModel>2.0</ShaderModel>
<EntryPointName /> <EntryPointName />
<AdditionalOptions>/Gec %(AdditionalOptions)</AdditionalOptions>
</FxCompile> </FxCompile>
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemGroup> <ItemGroup>
<FxCompile Include="fx\LandBump.fx" /> <CustomBuild Include="fx\LandBump.fx">
<FxCompile Include="fx\Ocean.fx"> <FileType>Document</FileType>
<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">/Gec %(AdditionalOptions)</AdditionalOptions> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"$(JUN10SDKUTILPATH)\fxc.exe" /LD /Zi /Tfx_2_0 %(FullPath) /Fo fxo\%(Filename).fxo</Command>
<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">/Gec %(AdditionalOptions)</AdditionalOptions> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">"$(JUN10SDKUTILPATH)\fxc.exe" /LD /Zi /Tfx_2_0 %(FullPath) /Fo fxo\%(Filename).fxo</Command>
</FxCompile> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">fxo\%(Filename).fxo</Outputs>
<FxCompile Include="fx\Sky.fx"> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">fxo\%(Filename).fxo</Outputs>
</CustomBuild>
<CustomBuild Include="fx\Ocean.fx">
<FileType>Document</FileType>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"$(JUN10SDKUTILPATH)\fxc.exe" /LD /Zi /Tfx_2_0 %(FullPath) /Fo fxo\%(Filename).fxo</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">fxo\%(Filename).fxo</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">fxo\%(Filename).fxo</Outputs>
</CustomBuild>
<CustomBuild Include="fx\Sky.fx">
<EntryPointName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
</EntryPointName> </EntryPointName>
</FxCompile> <FileType>Document</FileType>
<FxCompile Include="fx\Water.fx" /> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"$(JUN10SDKUTILPATH)\fxc.exe" /LD /Zi /Tfx_2_0 %(FullPath) /Fo fxo\%(Filename).fxo</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">"$(JUN10SDKUTILPATH)\fxc.exe" /LD /Zi /Tfx_2_0 %(FullPath) /Fo fxo\%(Filename).fxo</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">fxo\%(Filename).fxo</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">fxo\%(Filename).fxo</Outputs>
</CustomBuild>
<CustomBuild Include="fx\Water.fx">
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<FileType>Document</FileType>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">fxo\%(Filename).fxo</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">fxo\%(Filename).fxo</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"$(JUN10SDKUTILPATH)\fxc.exe" /LD /Zi /Tfx_2_0 %(FullPath) /Fo fxo\%(Filename).fxo</Command>
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</CustomBuild>
</ItemGroup> </ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets"> <ImportGroup Label="ExtensionTargets">

View File

@ -21,19 +21,6 @@ float4 g_TextureFactor : TextureFactor;
int g_NumLights = 0; int g_NumLights = 0;
////////////////////////////////////////////////////// //////////////////////////////////////////////////////
//The sizes of the various terrain UV Coordinates
float detailScale = 1;
float diffuseScale = 5;
float globalScale;
float detailMapStrength = 1;
float3 sunlightVector = float3(.5,.5,.8);
//The Colour (and brightness) of the Sunlight
float3 lightColour = float3(2,2,2);
//The colour (and birghtness) of the ambient light
float3 ambientColour = float3(.1,.1,.1);
texture g_LandTexture; texture g_LandTexture;
texture g_LandBumpTexture; texture g_LandBumpTexture;
@ -99,11 +86,11 @@ float4 bx2(float4 x)
return float4(2.0f * x.xyzw - 1.0f); return float4(2.0f * x.xyzw - 1.0f);
} }
VS_OUTPUT_BUMP LandBumpVS(
VS_OUTPUT_BUMP LandBumpVS( float4 vPos : POSITION, float4 vPos : POSITION,
float3 vNormal : NORMAL, float3 vNormal : NORMAL,
float4 vDiffuse : COLOR0, float4 vDiffuse : COLOR0,
float4 vDiffuse2 : COLOR1) float4 vDiffuse2 : COLOR1)
{ {
VS_OUTPUT_BUMP Output; VS_OUTPUT_BUMP Output;
@ -137,17 +124,9 @@ float4 LandBumpPS(VS_OUTPUT_BUMP input) : COLOR0
float3 normalMap; float3 normalMap;
normalMap = saturate((float4)dot((float3)normal, (float3)normalcol)).xyz; normalMap = saturate((float4)dot((float3)normal, (float3)normalcol)).xyz;
#ifdef MIX_4X
float3 texel = tex2D(g_LandTextureSampler, input.LandTextureUV).rgb * tex2D(g_LandTextureSampler, input.LandTextureUV * -0.25).rgb * 4;
float3 finalColor = 2.0 * (normalMap * (texel) + input.LandBumpDiffuse);
#else
float3 finalColor = 2.0 * (normalMap * (tex2D(g_LandTextureSampler, input.LandTextureUV)) + input.LandBumpDiffuse); float3 finalColor = 2.0 * (normalMap * (tex2D(g_LandTextureSampler, input.LandTextureUV)) + input.LandBumpDiffuse);
//finalColor *= tex2D(g_ShoreTextureSampler, input.ShoreTextureUV);
#endif
//finalColor = (g_TextureFactor * (1 - input.LandDiffuse)) + finalColor; for (int i = 0; i < g_NumLights; i++)
for (int i = 0; i < MAX_LIGHTS; i++)
{ {
// Get light direction for this fragment // Get light direction for this fragment
float3 lightDir = normalize(input.WorldPos - g_LightPositions[i]); // per pixel diffuse lighting float3 lightDir = normalize(input.WorldPos - g_LightPositions[i]); // per pixel diffuse lighting
@ -171,135 +150,7 @@ technique LandBump
pass P0 pass P0
{ {
VertexShader = compile vs_2_0 LandBumpVS(); VertexShader = compile vs_2_0 LandBumpVS();
PixelShader = compile ps_2_0 LandBumpPS(); PixelShader = compile ps_2_0 LandBumpPS();
}
}
VS_OUTPUT_BUMP LandNormalVS( float4 vPos : POSITION,
float3 vNormal : NORMAL,
float4 vDiffuse : COLOR0,
float4 vDiffuse2 : COLOR1)
{
VS_OUTPUT_BUMP Output;
// Transform the position from object space to homogeneous projection space
Output.Position = mul(vPos, g_mWorldViewProjection);
Output.LandBumpDiffuse = vDiffuse2 * .5f;
Output.LandBumpDiffuse.a = 1.0f;
//Output.LandDiffuse
Output.LandDiffuse.rgb = vDiffuse;
Output.LandDiffuse.a = 1.0f;
Output.WorldPos = mul(vPos, g_World);
// Set dynamically generated tex coords
Output.LandBumpTextureUV = mul(vPos, g_TexGenTransform0);
Output.LandTextureUV = mul(vPos, g_TexGenTransform1);
Output.ShoreTextureUV = mul(vPos, g_ShoreGen);
// Transform the normal from object space to world space
Output.Normal = normalize(mul(vNormal, (float3x3)g_World)); // normal (world space)
return Output;
}
float4 LandNormalPS(VS_OUTPUT_BUMP input) : COLOR0
{
float4 Output;
//Get Global Normal from the full terrain normal map
float3 Normal = tex2D(g_LandBumpTextureSampler, input.LandTextureUV);
Normal[0] -= .5;
Normal[1] -= .5;
Normal[2] -= .5;
Normal = normalize(Normal);
//{
//
// //Get Detail Normal from the detail map
// float3 detailNormalMap = (tex2D(g_LandDetailTextureSampler, input.LandTextureUV*100/detailScale));
// detailNormalMap[0] -= .5;
// detailNormalMap[1] -= .5;
// detailNormalMap[2] -= .5;
// //Multiply Detail Normal by detailMapStrength
// detailNormalMap[0] = mul(detailNormalMap[0], detailMapStrength);
// detailNormalMap[1] = mul(detailNormalMap[1], detailMapStrength);
//
// //Normalize detail Normal
// detailNormalMap = normalize(detailNormalMap);
//
// if(false)
// {
// //Generate the Tangent Basis for the Detail Normal Map.
// float3x3 tangentBasis;
//
// tangentBasis[0] = cross(Normal, float3(1,0,0));
// tangentBasis[1] = cross(Normal, tangentBasis[0]);
// tangentBasis[2] = Normal;
//
// detailNormalMap = detailNormalMap, detailMapStrength;
//
// Normal = mul(detailNormalMap, tangentBasis);
// Normal = normalize(Normal);
// }
// else
// {
// Normal = normalize(Normal*2+detailNormalMap*detailMapStrength);
// }
//}
float3 sv = normalize(sunlightVector);
float3 lightLevel;
lightLevel[0] = max(dot(Normal, sv), 0)*lightColour[0]*2;//+ambientColour[0];
lightLevel[1] = max(dot(Normal, sv), 0)*lightColour[1]*2;//+ambientColour[1];
lightLevel[2] = max(dot(Normal, sv), 0)*lightColour[2]*2;//+ambientColour[2];
return float4(tex2D(g_LandTextureSampler, input.LandTextureUV) * lightLevel, 1) + input.LandBumpDiffuse;
float4 normal = bx2(tex2D(g_LandBumpTextureSampler, input.LandBumpTextureUV));
float4 normalcol = bx2(input.LandDiffuse);
float3 normalMap;
normalMap = saturate((float4)dot((float3)normal, (float3)normalcol)).xyz;
#ifdef MIX_4X
float3 texel = tex2D(g_LandTextureSampler, input.LandTextureUV).rgb * tex2D(g_LandTextureSampler, input.LandTextureUV * -0.25).rgb * 4;
float3 finalColor = 2.0 * (normalMap * (texel) + input.LandBumpDiffuse);
#else
float3 finalColor = 2.0 * (normalMap * (tex2D(g_LandTextureSampler, input.LandTextureUV)) + input.LandBumpDiffuse);
//finalColor *= tex2D(g_ShoreTextureSampler, input.ShoreTextureUV);
#endif
//finalColor = (g_TextureFactor * (1 - input.LandDiffuse)) + finalColor;
for (int i = 0; i < MAX_LIGHTS; i++)
{
// Get light direction for this fragment
float3 lightDir = normalize(input.WorldPos - g_LightPositions[i]); // per pixel diffuse lighting
// Note: Non-uniform scaling not supported
float diffuseLighting = saturate(dot(input.Normal, -lightDir));
// Introduce fall-off of light intensity
diffuseLighting *= (g_LightRangeSquared[i] / dot(g_LightPositions[i] - input.WorldPos, g_LightPositions[i] - input.WorldPos));
float4 diffuseColor = diffuseLighting * g_LightDiffuseColors[i];
finalColor += diffuseColor;
}
return float4(finalColor, 1);
}
technique LandNormal
{
pass P0
{
VertexShader = compile vs_2_0 LandNormalVS();
PixelShader = compile ps_2_0 LandNormalPS();
} }
} }
@ -315,9 +166,10 @@ struct VS_OUTPUT
float3 WorldPos : TEXCOORD2; float3 WorldPos : TEXCOORD2;
}; };
VS_OUTPUT LandscapeVS( float4 vPos : POSITION, VS_OUTPUT LandscapeVS(
float3 vNormal : NORMAL, float4 vPos : POSITION,
float4 vDiffuse : COLOR0) float3 vNormal : NORMAL,
float4 vDiffuse : COLOR0)
{ {
VS_OUTPUT Output; VS_OUTPUT Output;
@ -342,7 +194,7 @@ float4 LandscapePS(VS_OUTPUT input) : COLOR0
{ {
float4 finalColor = 0; float4 finalColor = 0;
for (int i = 0; i < MAX_LIGHTS; i++) for (int i = 0; i < g_NumLights; i++)
{ {
// Get light direction for this fragment // Get light direction for this fragment
float3 lightDir = normalize(input.WorldPos - g_LightPositions[i]); // per pixel diffuse lighting float3 lightDir = normalize(input.WorldPos - g_LightPositions[i]); // per pixel diffuse lighting
@ -358,11 +210,7 @@ float4 LandscapePS(VS_OUTPUT input) : COLOR0
finalColor += diffuseColor; finalColor += diffuseColor;
} }
#ifdef MIX_4X
float3 texel = tex2D(g_LandTextureSampler, input.TextureUV).rgb * tex2D(g_LandTextureSampler, input.TextureUV * -0.25).rgb * 4;
#else
float3 texel = tex2D(g_LandTextureSampler, input.TextureUV); float3 texel = tex2D(g_LandTextureSampler, input.TextureUV);
#endif
return float4(saturate((texel.xyz + input.Diffuse) + (finalColor)), 1.0f); return float4(saturate((texel.xyz + input.Diffuse) + (finalColor)), 1.0f);
} }

View File

@ -29,9 +29,6 @@ void RenderSceneVS(
out float2 oTexCoord0 : TEXCOORD0 ) out float2 oTexCoord0 : TEXCOORD0 )
{ {
oPosition = mul(iPosition, g_mWorldViewProjection); oPosition = mul(iPosition, g_mWorldViewProjection);
//oPosition = mul(iPosition, g_World);
//oPosition = mul(oPosition, g_View);
//oPosition = mul(oPosition, g_Projection);
oColor0 = float4(1, 1, 1, 1); oColor0 = float4(1, 1, 1, 1);
oTexCoord0 = iTexCoord0; oTexCoord0 = iTexCoord0;
} }
@ -40,12 +37,7 @@ float4 RenderScenePS(
float4 iColor : COLOR, float4 iColor : COLOR,
float2 iTexCoord0 : TEXCOORD0) : COLOR0 float2 iTexCoord0 : TEXCOORD0) : COLOR0
{ {
//return float4(1, 1, 1, 1);
return tex2D(g_SkyTextureSampler, iTexCoord0); return tex2D(g_SkyTextureSampler, iTexCoord0);
//oColor0 = tex2D(TextureDiffuse0Sampler, iTexCoord0);
//float intensity = dot(oColor0.rgb, float3(0.3, 0.59, 0.11));
//float p = smoothstep(intensityThreshold, 1.f, intensity);
//oColor0 = oColor0 * p * colorMultiplier;
} }
technique RenderWithPixelShader technique RenderWithPixelShader

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Shaders/fxo/Ocean.fxo Normal file

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Shaders/fxo/Sky.fxo Normal file

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Shaders/fxo/Water.fxo Normal file

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