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mirror of https://github.com/ncblakely/GiantsTools synced 2024-11-01 05:15:36 +01:00

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2 Commits

Author SHA1 Message Date
Nick Blakely
80343ee84b Sync 2020-09-21 22:30:26 -07:00
Nick Blakely
6dbcc6452e Increase size limit 2020-09-20 23:19:10 -07:00
16 changed files with 255 additions and 22 deletions

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@ -19,7 +19,7 @@
private readonly IHttpContextAccessor httpContextAccessor;
private readonly ILogger<CrashReportsController> logger;
private readonly IConfiguration configuration;
private const long MaximumSizeInBytes = 5242880; // 5MB
private const long MaximumSizeInBytes = 10485760; // 10MB
public CrashReportsController(
ICrashReportService crashReportService,

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@ -2,6 +2,7 @@
<PropertyGroup>
<TargetFramework>netcoreapp3.1</TargetFramework>
<UserSecretsId>155c5645-8bf7-4515-88d4-9ef801fdc47e</UserSecretsId>
</PropertyGroup>
<ItemGroup>

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@ -0,0 +1,13 @@
#pragma once
namespace ConfigSections
{
const char* const Network = "network";
};
namespace ConfigKeys
{
// Network
const char* const MasterServerHostName = "masterServerHostName";
const char* const BannedPlayers = "bannedPlayers";
}

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@ -0,0 +1,44 @@
#pragma once
/// <summary>
/// Event types for <see cref="IConfig">.
/// </summary>
enum class ConfigEventType
{
None = 0,
ConfigLoaded,
ConfigSaving
};
struct ConfigEvent
{
public:
virtual ~ConfigEvent() = default;
ConfigEvent(ConfigEventType type) noexcept { this->type = type; }
private:
ConfigEventType type;
};
struct ConfigLoadedEvent : ConfigEvent
{
ConfigLoadedEvent(struct IConfig& config) noexcept
: ConfigEvent(ConfigEventType::ConfigLoaded),
config(config)
{
}
struct IConfig& config;
};
struct ConfigSavingEvent : ConfigEvent
{
ConfigSavingEvent(struct IConfig& config) noexcept
: ConfigEvent(ConfigEventType::ConfigSaving),
config(config)
{
}
struct IConfig& config;
};

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@ -3,7 +3,7 @@
#include <Unknwn.h>
// {779CF758-3E3F-4FEE-9513-60106522686A}
DEFINE_GUID(IID_IComponent, 0x779cf758, 0x3e3f, 0x4fee, 0x95, 0x13, 0x60, 0x10, 0x65, 0x22, 0x68, 0x6a);
inline const GUID IID_IComponent = { 0x779cf758, 0x3e3f, 0x4fee, 0x95, 0x13, 0x60, 0x10, 0x65, 0x22, 0x68, 0x6a };
/// <summary>
/// Base interface for a game COM component.

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@ -7,8 +7,7 @@ template<typename T>
using ComPtr = Microsoft::WRL::ComPtr<T>;
// {C942AA9B-C576-4D3F-A54F-B135B500E611}
DEFINE_GUID(IID_IComponentContainer,
0xc942aa9b, 0xc576, 0x4d3f, 0xa5, 0x4f, 0xb1, 0x35, 0xb5, 0x0, 0xe6, 0x11);
inline const GUID IID_IComponentContainer = { 0xc942aa9b, 0xc576, 0x4d3f, 0xa5, 0x4f, 0xb1, 0x35, 0xb5, 0x0, 0xe6, 0x11 };
template<typename T>
struct TypedGet
@ -18,6 +17,8 @@ struct TypedGet
{
ComPtr<TGet> temp;
ComPtr<IComponent> pComponent = ((T*)this)->Get(__uuidof(TGet));
if (pComponent)
{
HRESULT hr = pComponent.As<TGet>(&temp);
if (FAILED(hr))
{
@ -32,6 +33,9 @@ struct TypedGet
pComponent.Detach();
return temp;
}
return ComPtr<TGet>(); // Null
}
};
/// <summary>

44
Sdk/Include/IConfig.h Normal file
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@ -0,0 +1,44 @@
#pragma once
#include <IComponent.h>
#include <IEventSource.h>
#include <ConfigEvents.h>
#include <ConfigConstants.h>
// {599E6624-694C-41B6-B354-62EEA1132041}
inline const GUID IID_IConfig = { 0x599e6624, 0x694c, 0x41b6, 0xb3, 0x54, 0x62, 0xee, 0xa1, 0x13, 0x20, 0x41 };
struct IConfig : IComponent, IEventSource<ConfigEventType, ConfigEvent>
{
virtual ~IConfig() = default;
virtual void STDMETHODCALLTYPE Read() = 0;
virtual void STDMETHODCALLTYPE Save() = 0;
virtual float STDMETHODCALLTYPE GetFloat(const tstring_view& section, const tstring_view& setting) const = 0;
virtual std::vector<float> STDMETHODCALLTYPE GetFloatArray(const tstring_view& section, const tstring_view& setting) const = 0;
virtual int STDMETHODCALLTYPE GetInteger(const tstring_view& section, const tstring_view& setting) const = 0;
virtual std::vector<int> STDMETHODCALLTYPE GetIntegerArray(const tstring_view& section, const tstring_view& setting) const = 0;
virtual tstring STDMETHODCALLTYPE GetString(const tstring_view& section, const tstring_view& setting) const = 0;
virtual std::vector<tstring> STDMETHODCALLTYPE GetStringArray(const tstring_view& section, const tstring_view& setting) const = 0;
virtual void STDMETHODCALLTYPE SetFloat(const tstring_view& section, const tstring_view& setting, float value) = 0;
virtual void STDMETHODCALLTYPE SetFloatArray(const tstring_view& section, const tstring_view& setting, std::vector<float>&& values) = 0;
virtual void STDMETHODCALLTYPE SetInteger(const tstring_view& section, const tstring_view& setting, int value) = 0;
virtual void STDMETHODCALLTYPE SetIntegerArray(const tstring_view& section, const tstring_view& setting, std::vector<int>&& values) = 0;
virtual void STDMETHODCALLTYPE SetString(const tstring_view& section, const tstring_view& setting, tstring_view value) = 0;
virtual void STDMETHODCALLTYPE SetStringArray(const tstring_view& section, const tstring_view& setting, std::vector<tstring>&& values) = 0;
};
struct DECLSPEC_UUID("{599E6624-694C-41B6-B354-62EEA1132041}") IConfig;

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@ -0,0 +1,10 @@
#pragma once
template<typename TEventType, typename TEvent>
struct IEventSource
{
virtual ~IEventSource() = default;
virtual UUID STDMETHODCALLTYPE Listen(TEventType event, std::function<void(const TEvent&)> function) noexcept = 0;
virtual void STDMETHODCALLTYPE Unlisten(TEventType event, UUID uuid) noexcept = 0;
};

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@ -0,0 +1,18 @@
#pragma once
#include <IComponent.h>
// {9C4C8F9C-D4C1-4749-A073-D710548D3154}
inline const GUID IID_IExceptionHandler = { 0x9c4c8f9c, 0xd4c1, 0x4749, 0xa0, 0x73, 0xd7, 0x10, 0x54, 0x8d, 0x31, 0x54 };
struct IExceptionHandler : IComponent
{
virtual ~IExceptionHandler() = default;
virtual void STDMETHODCALLTYPE AttachToCurrentThread() = 0;
virtual void STDMETHODCALLTYPE DetachFromCurrentThread() = 0;
virtual void STDMETHODCALLTYPE Initialize() = 0;
virtual void STDMETHODCALLTYPE PostLoad() = 0;
virtual void STDMETHODCALLTYPE Shutdown() = 0;
};
struct DECLSPEC_UUID("{9C4C8F9C-D4C1-4749-A073-D710548D3154}") IExceptionHandler;

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@ -4,18 +4,18 @@
#include <functional>
#include <memory>
#include <IComponent.h>
#include <IEventSource.h>
#include "GameServerEvents.h"
#include "NetCommon.h"
// {B2D67EE7-8063-488F-B3B9-E7DA675CB752}
DEFINE_GUID(IID_IGameServer,
0xb2d67ee7, 0x8063, 0x488f, 0xb3, 0xb9, 0xe7, 0xda, 0x67, 0x5c, 0xb7, 0x52);
inline const GUID IID_IGameServer = { 0xb2d67ee7, 0x8063, 0x488f, 0xb3, 0xb9, 0xe7, 0xda, 0x67, 0x5c, 0xb7, 0x52 };
/// <summary>
/// Defines an API for communicating with the game server.
/// </summary>
struct IGameServer : IComponent
struct IGameServer : IComponent, IEventSource<GameServerEventType, GameServerEvent>
{
virtual ~IGameServer() = default;
@ -32,10 +32,6 @@ struct IGameServer : IComponent
virtual void STDMETHODCALLTYPE ChangeGameOption(GameOption option) = 0;
virtual NetGameDetails STDMETHODCALLTYPE GetGameDetails() = 0;
virtual UUID STDMETHODCALLTYPE Listen(GameServerEventType event, std::function<void(const GameServerEvent&)> function) noexcept = 0;
virtual void STDMETHODCALLTYPE Unlisten(GameServerEventType event, UUID uuid) noexcept = 0;
};
struct DECLSPEC_UUID("{B2D67EE7-8063-488F-B3B9-E7DA675CB752}") IGameServer;

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@ -5,8 +5,7 @@
#include <string>
// {3B2D43AC-2557-4C28-991D-A456B59D76CB}
DEFINE_GUID(IID_IGameServerConsole,
0x3b2d43ac, 0x2557, 0x4c28, 0x99, 0x1d, 0xa4, 0x56, 0xb5, 0x9d, 0x76, 0xcb);
inline const GUID IID_IGameServerConsole = { 0x3b2d43ac, 0x2557, 0x4c28, 0x99, 0x1d, 0xa4, 0x56, 0xb5, 0x9d, 0x76, 0xcb };
/// <summary>
/// Interface for dedicated server consoles.

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@ -7,8 +7,7 @@ enum class NetPlayerState;
enum class GameTeam;
// {770DEBD3-165D-4340-829D-5262F473FBE3}
DEFINE_GUID(IID_ITextLookupService,
0x770debd3, 0x165d, 0x4340, 0x82, 0x9d, 0x52, 0x62, 0xf4, 0x73, 0xfb, 0xe3);
inline const GUID IID_ITextLookupService = { 0x770debd3, 0x165d, 0x4340, 0x82, 0x9d, 0x52, 0x62, 0xf4, 0x73, 0xfb, 0xe3 };
/// <summary>
/// Service providing localization of text placeholders and friendly-name mappings of common enums.

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@ -0,0 +1,24 @@
#pragma once
#include <json/json.hpp>
#include <MasterServer/PlayerInfoResponse.h>
#include <MasterServer/ServerInfoResponse.h>
using njson = nlohmann::json;
typedef std::future<std::vector<ServerInfoResponse>> ServerInfoFuture;
// {EE129A81-0A86-49C4-8D23-A771A7350952}
inline const GUID IID_IGiantsApiClient = { 0xee129a81, 0xa86, 0x49c4, 0x8d, 0x23, 0xa7, 0x71, 0xa7, 0x35, 0x9, 0x52 };
struct IGiantsApiClient : IComponent
{
virtual ~IGiantsApiClient() = default;
virtual void STDMETHODCALLTYPE DeleteServerInformationAsync() = 0;
virtual ServerInfoFuture STDMETHODCALLTYPE GetServerInformationAsync() = 0;
virtual void STDMETHODCALLTYPE PostServerInformationAsync(const njson& requestBody) = 0;
};
struct DECLSPEC_UUID("{EE129A81-0A86-49C4-8D23-A771A7350952}") IGiantsApiClient;

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@ -0,0 +1,21 @@
#pragma once
using njson = nlohmann::json;
struct PlayerInfoResponse
{
explicit PlayerInfoResponse(const njson& playerInfoResponse)
{
index = playerInfoResponse["index"];
name = playerInfoResponse["name"];
frags = playerInfoResponse["frags"];
deaths = playerInfoResponse["deaths"];
teamName = playerInfoResponse["teamName"];
}
int index;
std::string name;
int frags;
int deaths;
std::string teamName;
};

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@ -0,0 +1,51 @@
#pragma once
#include <Version.h>
using njson = nlohmann::json;
struct ServerInfoResponse
{
explicit ServerInfoResponse(const njson& serverInfoResponse)
{
hostIp = serverInfoResponse["hostIpAddress"];
gameName = serverInfoResponse["gameName"];
njson versionJson = serverInfoResponse["version"];
version.build = versionJson["build"];
version.major = versionJson["major"];
version.minor = versionJson["minor"];
version.revision = versionJson["revision"];
sessionName = serverInfoResponse["sessionName"];
port = serverInfoResponse["port"];
mapName = serverInfoResponse["mapName"];
gameType = serverInfoResponse["gameType"];
numPlayers = serverInfoResponse["numPlayers"];
gameState = serverInfoResponse["gameState"];
timeLimit = serverInfoResponse["timeLimit"];
fragLimit = serverInfoResponse["fragLimit"];
teamFragLimit = serverInfoResponse["teamFragLimit"];
firstBaseComplete = serverInfoResponse["firstBaseComplete"];
for (const auto& playerInfoResponse : serverInfoResponse["playerInfo"])
{
playerInfo.emplace_back(PlayerInfoResponse(playerInfoResponse));
}
}
std::string hostIp;
std::string gameName;
Version version;
std::string sessionName;
int port = 0;
std::string mapName;
std::string gameType;
int numPlayers = 0;
std::string gameState;
int timeLimit = 0;
int fragLimit = 0;
int teamFragLimit = 0;
bool firstBaseComplete = false;
std::vector<PlayerInfoResponse> playerInfo;
};

9
Sdk/Include/Version.h Normal file
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@ -0,0 +1,9 @@
#pragma once
struct Version
{
int major;
int minor;
int build;
int revision;
};