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https://github.com/ncblakely/GiantsTools
synced 2024-11-23 14:45:37 +01:00
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No commits in common. "3fc16e8b6b382a0529e42965a7c22c2a6fb88e26" and "1377f51276509de793f6d313bccfe23cde2255e8" have entirely different histories.
3fc16e8b6b
...
1377f51276
@ -16,6 +16,7 @@ namespace Giants.Launcher
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|||||||
public partial class LauncherForm : Form
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public partial class LauncherForm : Form
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{
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{
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// Constant settings
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// Constant settings
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private const string GameName = "Giants: Citizen Kabuto";
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private const string GamePath = "GiantsMain.exe";
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private const string GamePath = "GiantsMain.exe";
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private const string RegistryKey = @"HKEY_CURRENT_USER\Software\PlanetMoon\Giants";
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private const string RegistryKey = @"HKEY_CURRENT_USER\Software\PlanetMoon\Giants";
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private const string RegistryValue = "DestDir";
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private const string RegistryValue = "DestDir";
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@ -37,7 +38,7 @@ namespace Giants.Launcher
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this.SetStyle(ControlStyles.AllPaintingInWmPaint, true);
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this.SetStyle(ControlStyles.AllPaintingInWmPaint, true);
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// Set window title
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// Set window title
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this.SetTitle();
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this.Text = GameName;
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// Read newer file-based game settings
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// Read newer file-based game settings
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this.config = new Config();
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this.config = new Config();
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@ -96,7 +97,7 @@ namespace Giants.Launcher
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private void btnOptions_Click(object sender, EventArgs e)
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private void btnOptions_Click(object sender, EventArgs e)
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{
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{
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OptionsForm form = new OptionsForm(Resources.AppName + " Options", this.gamePath);
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OptionsForm form = new OptionsForm(GameName + " Options", this.gamePath);
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form.StartPosition = FormStartPosition.CenterParent;
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form.StartPosition = FormStartPosition.CenterParent;
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form.ShowDialog();
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form.ShowDialog();
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@ -115,7 +116,7 @@ namespace Giants.Launcher
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if (this.gamePath == null || !File.Exists(this.gamePath))
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if (this.gamePath == null || !File.Exists(this.gamePath))
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{
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{
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string message = string.Format(Resources.AppNotFound, Resources.AppName);
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string message = string.Format(Resources.AppNotFound, GameName);
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MessageBox.Show(message, "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
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MessageBox.Show(message, "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
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Application.Exit();
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Application.Exit();
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return;
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return;
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@ -130,7 +131,7 @@ namespace Giants.Launcher
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Version gameVersion = VersionHelper.GetGameVersion(this.gamePath);
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Version gameVersion = VersionHelper.GetGameVersion(this.gamePath);
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if (gameVersion == null)
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if (gameVersion == null)
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{
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{
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string message = string.Format(Resources.AppNotFound, Resources.AppName);
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string message = string.Format(Resources.AppNotFound, GameName);
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MessageBox.Show(message, "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
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MessageBox.Show(message, "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
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Application.Exit();
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Application.Exit();
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}
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}
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@ -333,21 +334,6 @@ namespace Giants.Launcher
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}
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}
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Process.Start(this.communityAppUri);
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Process.Start(this.communityAppUri);
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}
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private void SetTitle()
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{
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string title = Resources.AppName;
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#if DEBUG
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title += " DEBUG";
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#endif
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#if BETA
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title += " BETA";
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#endif
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this.Text = title;
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}
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}
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}
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}
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}
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}
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9
Giants.Launcher/Properties/Resources.Designer.cs
generated
9
Giants.Launcher/Properties/Resources.Designer.cs
generated
@ -60,15 +60,6 @@ namespace Giants.Launcher {
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}
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}
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Giants: Citizen Kabuto.
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/// </summary>
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internal static string AppName {
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get {
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return ResourceManager.GetString("AppName", resourceCulture);
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}
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}
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/// <summary>
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/// <summary>
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/// Looks up a localized string similar to Could not locate an installation of {0}. The launcher will now exit..
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/// Looks up a localized string similar to Could not locate an installation of {0}. The launcher will now exit..
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/// </summary>
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/// </summary>
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@ -205,7 +205,4 @@
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<data name="ErrorNoConfigFile" xml:space="preserve">
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<data name="ErrorNoConfigFile" xml:space="preserve">
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<value>Settings file {0} was not found.</value>
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<value>Settings file {0} was not found.</value>
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</data>
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</data>
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<data name="AppName" xml:space="preserve">
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<value>Giants: Citizen Kabuto</value>
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</data>
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</root>
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</root>
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@ -1,165 +0,0 @@
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#pragma once
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#include <float.h>
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#include <math.h>
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#include <memory>
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#include <string>
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#include <string_view>
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//////////////////////////////////////////////////////////////////////////////////////
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// Basic game data types and macros
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typedef unsigned int uint;
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typedef unsigned char UBYTE;
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typedef signed char SBYTE;
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typedef unsigned short UWORD;
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typedef int BOOL;
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typedef unsigned long ULONG;
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typedef unsigned long DWORD;
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typedef std::int64_t int64;
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typedef std::uint64_t uint64;
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#ifdef UNICODE
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typedef std::wstring tstring;
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typedef std::wstring_view tstring_view;
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#else
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typedef std::string tstring;
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typedef std::string_view tstring_view;
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#endif
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#define countof(array) (sizeof((array)) / sizeof((array)[0]))
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#define FlagSet(b, f) ((b) |= (f))
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#define FlagClear(b, f) ((b) &= ~(f))
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#define FlagIsClear(b, f) (!FlagIsSet(b, f))
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#define FlagFlip(b, f) ((b) ^= (f))
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#define FlagIsSet(b, f) (((b) & (f)) != 0)
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//////////////////////////////////////////////////////////////////////////////////////
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// Vectors
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struct P3D
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{
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float x;
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float y;
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float z;
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inline const P3D& operator -= (const P3D& rhs)
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{
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x -= rhs.x;
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y -= rhs.y;
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z -= rhs.z;
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return *this;
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|
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}
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inline const P3D& operator += (const P3D& rhs)
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{
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x += rhs.x;
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y += rhs.y;
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z += rhs.z;
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return *this;
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}
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inline P3D operator - (const P3D& rhs)
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{
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P3D result;
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||||||
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result.x = x - rhs.x;
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result.y = y - rhs.y;
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result.z = z - rhs.z;
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||||||
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||||||
return result;
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|
||||||
}
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|
||||||
|
|
||||||
inline P3D Cross(const P3D& v2)
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|
||||||
{
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|
||||||
P3D result;
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|
||||||
|
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||||||
result.x = y * v2.z - z * v2.y;
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||||||
result.y = z * v2.x - x * v2.z;
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result.z = x * v2.y - y * v2.x;
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||||||
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return result;
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|
||||||
}
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|
||||||
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||||||
inline float Dot(const P3D& v2)
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|
||||||
{
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|
||||||
return x * v2.x + y * v2.y + z * v2.z;
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|
||||||
}
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|
||||||
|
|
||||||
inline float Length()
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|
||||||
{
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|
||||||
return (float)(sqrt(x * x + y * y + z * z));
|
|
||||||
}
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|
||||||
|
|
||||||
inline P3D Scale(float scale)
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|
||||||
{
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|
||||||
x *= scale;
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|
||||||
y *= scale;
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|
||||||
z *= scale;
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|
||||||
|
|
||||||
return *this;
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|
||||||
}
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|
||||||
|
|
||||||
inline P3D Normalize()
|
|
||||||
{
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|
||||||
float length = Length();
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|
||||||
P3D normalized = *this;
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|
||||||
|
|
||||||
float factor;
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|
||||||
if (length)
|
|
||||||
{
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|
||||||
factor = 1 / length;
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|
||||||
}
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|
||||||
else
|
|
||||||
{
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|
||||||
factor = 1.0f;
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|
||||||
}
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|
||||||
|
|
||||||
normalized.x *= factor;
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|
||||||
normalized.y *= factor;
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|
||||||
normalized.z *= factor;
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|
||||||
|
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||||||
return normalized;
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|
||||||
}
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|
||||||
|
|
||||||
bool IsNaN() const
|
|
||||||
{
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|
||||||
return (_isnan(x) || _isnan(y) || _isnan(z));
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|
||||||
}
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|
||||||
|
|
||||||
bool Finite() const
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|
||||||
{
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|
||||||
return (_finite(x) && _finite(y) && _finite(z));
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|
||||||
}
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|
||||||
};
|
|
||||||
|
|
||||||
#pragma pack (push, 1)
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|
||||||
// Optimized 3D vector for network packets.
|
|
||||||
struct NetP3D
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|
||||||
{
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|
||||||
short x, y, z;
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|
||||||
};
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|
||||||
#pragma pack (pop)
|
|
||||||
|
|
||||||
//////////////////////////////////////////////////////////////////////////////////////
|
|
||||||
|
|
||||||
struct RGBFloat
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|
||||||
{
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|
||||||
float r{};
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|
||||||
float g{};
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|
||||||
float b{};
|
|
||||||
};
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|
||||||
|
|
||||||
struct VertRGB
|
|
||||||
{
|
|
||||||
unsigned char r;
|
|
||||||
unsigned char g;
|
|
||||||
unsigned char b;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct UV
|
|
||||||
{
|
|
||||||
float u, v;
|
|
||||||
};
|
|
@ -16,7 +16,7 @@ struct IGiantsApiClient : IComponent
|
|||||||
{
|
{
|
||||||
virtual ~IGiantsApiClient() = default;
|
virtual ~IGiantsApiClient() = default;
|
||||||
|
|
||||||
virtual void STDMETHODCALLTYPE DeleteServerInformationAsync(tstring_view gameName, int hostPort) = 0;
|
virtual void STDMETHODCALLTYPE DeleteServerInformationAsync() = 0;
|
||||||
virtual ServerInfoFuture STDMETHODCALLTYPE GetServerInformationAsync() = 0;
|
virtual ServerInfoFuture STDMETHODCALLTYPE GetServerInformationAsync() = 0;
|
||||||
virtual void STDMETHODCALLTYPE PostServerInformationAsync(const njson& requestBody) = 0;
|
virtual void STDMETHODCALLTYPE PostServerInformationAsync(const njson& requestBody) = 0;
|
||||||
};
|
};
|
||||||
|
Binary file not shown.
@ -104,7 +104,6 @@
|
|||||||
<EnablePREfast>true</EnablePREfast>
|
<EnablePREfast>true</EnablePREfast>
|
||||||
<LanguageStandard>stdcpplatest</LanguageStandard>
|
<LanguageStandard>stdcpplatest</LanguageStandard>
|
||||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<Link>
|
<Link>
|
||||||
<SubSystem>Windows</SubSystem>
|
<SubSystem>Windows</SubSystem>
|
||||||
@ -159,7 +158,6 @@
|
|||||||
<EnablePREfast>true</EnablePREfast>
|
<EnablePREfast>true</EnablePREfast>
|
||||||
<LanguageStandard>stdcpplatest</LanguageStandard>
|
<LanguageStandard>stdcpplatest</LanguageStandard>
|
||||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<Link>
|
<Link>
|
||||||
<SubSystem>Windows</SubSystem>
|
<SubSystem>Windows</SubSystem>
|
||||||
@ -215,6 +213,7 @@
|
|||||||
</ClCompile>
|
</ClCompile>
|
||||||
<ClCompile Include="ServerDialog.cpp" />
|
<ClCompile Include="ServerDialog.cpp" />
|
||||||
<ClCompile Include="ServerConsoleApp.cpp" />
|
<ClCompile Include="ServerConsoleApp.cpp" />
|
||||||
|
<ClCompile Include="Utils.cpp" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<None Include="res\ServerConsole.rc2" />
|
<None Include="res\ServerConsole.rc2" />
|
||||||
@ -227,6 +226,7 @@
|
|||||||
<ClInclude Include="ServerDialog.h" />
|
<ClInclude Include="ServerDialog.h" />
|
||||||
<ClInclude Include="ServerConsoleApp.h" />
|
<ClInclude Include="ServerConsoleApp.h" />
|
||||||
<ClInclude Include="targetver.h" />
|
<ClInclude Include="targetver.h" />
|
||||||
|
<ClInclude Include="Utils.h" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ResourceCompile Include="ServerConsole.rc" />
|
<ResourceCompile Include="ServerConsole.rc" />
|
||||||
|
@ -1,4 +1,5 @@
|
|||||||
#include "pch.h"
|
#include "pch.h"
|
||||||
|
#include <initguid.h>
|
||||||
#include "ServerConsoleApp.h"
|
#include "ServerConsoleApp.h"
|
||||||
#include "ServerDialog.h"
|
#include "ServerDialog.h"
|
||||||
|
|
||||||
@ -31,19 +32,18 @@ BOOL ServerConsoleApp::ExitInstance()
|
|||||||
return CWinApp::ExitInstance();
|
return CWinApp::ExitInstance();
|
||||||
}
|
}
|
||||||
|
|
||||||
IGameServerConsole* ServerConsoleApp::InitializeDialog(HWND hWndParent, IComponentContainer* container)
|
IGameServerConsole* ServerConsoleApp::InitializeDialog(IComponentContainer* container)
|
||||||
{
|
{
|
||||||
// Create the server console window.
|
// Create the server console window.
|
||||||
// As this is also a Component, Giants will clean up this object automatically once
|
// As this is also a Component, Giants will clean up this object automatically once
|
||||||
// it is no longer needed (i.e, there is no need to call delete).
|
// it is no longer needed (i.e, there is no need to call delete).
|
||||||
auto* dialog = new ServerDialog(container, CWnd::FromHandle(hWndParent));
|
auto* dialog = new ServerDialog(container);
|
||||||
m_pMainWnd = dialog;
|
m_pMainWnd = dialog;
|
||||||
return dialog;
|
return dialog;
|
||||||
}
|
}
|
||||||
|
|
||||||
__declspec(dllexport) void CreateServerConsole(
|
__declspec(dllexport) void CreateServerConsole(
|
||||||
int apiVersion,
|
int apiVersion,
|
||||||
HWND hWnd,
|
|
||||||
IComponentContainer* container)
|
IComponentContainer* container)
|
||||||
{
|
{
|
||||||
if (apiVersion > 1)
|
if (apiVersion > 1)
|
||||||
@ -52,5 +52,5 @@ __declspec(dllexport) void CreateServerConsole(
|
|||||||
}
|
}
|
||||||
|
|
||||||
AFX_MANAGE_STATE(AfxGetStaticModuleState());
|
AFX_MANAGE_STATE(AfxGetStaticModuleState());
|
||||||
ConsoleApp.InitializeDialog(hWnd, container);
|
ConsoleApp.InitializeDialog(container);
|
||||||
}
|
}
|
@ -18,7 +18,7 @@ public:
|
|||||||
BOOL InitInstance() override;
|
BOOL InitInstance() override;
|
||||||
BOOL ExitInstance() override;
|
BOOL ExitInstance() override;
|
||||||
|
|
||||||
IGameServerConsole* InitializeDialog(HWND hWndParent, IComponentContainer* container);
|
IGameServerConsole* InitializeDialog(IComponentContainer* container);
|
||||||
|
|
||||||
DECLARE_MESSAGE_MAP()
|
DECLARE_MESSAGE_MAP()
|
||||||
};
|
};
|
||||||
|
@ -2,6 +2,7 @@
|
|||||||
|
|
||||||
#include "ServerConsoleApp.h"
|
#include "ServerConsoleApp.h"
|
||||||
#include "ServerDialog.h"
|
#include "ServerDialog.h"
|
||||||
|
#include "Utils.h"
|
||||||
|
|
||||||
IMPLEMENT_DYNAMIC(ServerDialog, CDialogEx)
|
IMPLEMENT_DYNAMIC(ServerDialog, CDialogEx)
|
||||||
|
|
||||||
@ -109,10 +110,9 @@ void ServerDialog::OnCancel()
|
|||||||
{
|
{
|
||||||
AFX_MANAGE_STATE(AfxGetStaticModuleState());
|
AFX_MANAGE_STATE(AfxGetStaticModuleState());
|
||||||
|
|
||||||
|
KillTimer((UINT_PTR)this);
|
||||||
ShowWindow(SW_HIDE);
|
ShowWindow(SW_HIDE);
|
||||||
DestroyWindow();
|
DestroyWindow();
|
||||||
KillTimer((UINT_PTR)this);
|
|
||||||
m_pParentWnd->SendMessage(WM_CLOSE, 0, 0);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void ServerDialog::RefreshPlayers()
|
void ServerDialog::RefreshPlayers()
|
||||||
|
@ -14,7 +14,7 @@ class ServerDialog : public CDialogEx, public ComponentBase<IGameServerConsole>
|
|||||||
|
|
||||||
public:
|
public:
|
||||||
~ServerDialog();
|
~ServerDialog();
|
||||||
ServerDialog(IComponentContainer* container, CWnd* parent);
|
ServerDialog(IComponentContainer* container, CWnd* parent = nullptr);
|
||||||
|
|
||||||
void CreateColumns();
|
void CreateColumns();
|
||||||
void RefreshPlayers();
|
void RefreshPlayers();
|
||||||
|
12
ServerConsoleExample/Utils.cpp
Normal file
12
ServerConsoleExample/Utils.cpp
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
#include "pch.h"
|
||||||
|
|
||||||
|
#include <codecvt>
|
||||||
|
|
||||||
|
#include "Utils.h"
|
||||||
|
|
||||||
|
std::wstring to_wstring(const std::string_view& sourceString)
|
||||||
|
{
|
||||||
|
std::wstring_convert<std::codecvt_utf8_utf16<wchar_t>> converter;
|
||||||
|
|
||||||
|
return converter.from_bytes(sourceString.data());
|
||||||
|
}
|
5
ServerConsoleExample/Utils.h
Normal file
5
ServerConsoleExample/Utils.h
Normal file
@ -0,0 +1,5 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <string>
|
||||||
|
|
||||||
|
std::wstring to_wstring(const std::string_view& sourceString);
|
Loading…
Reference in New Issue
Block a user