mirror of
https://github.com/ncblakely/GiantsTools
synced 2024-11-21 21:55:38 +01:00
Update patcher and add SDK includes.
This commit is contained in:
parent
1bbd5e4fc0
commit
c7481e976f
@ -42,7 +42,7 @@ SetCompressor /SOLID lzma
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; MUI end ------
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Name "${PRODUCT_NAME} ${PRODUCT_VERSION}"
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OutFile "Output\GPatch1_498_181_0.exe"
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OutFile "Output\GPatch1_498_201_0.exe"
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InstallDir "$PROGRAMFILES\Giants\"
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InstallDirRegKey HKCU "SOFTWARE\PlanetMoon\Giants" "DestDir"
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ShowInstDetails hide
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@ -62,12 +62,15 @@ Section
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${If} $0 != 0
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MessageBox MB_OK "Setup failed to update DirectX ($0). Please visit www.microsoft.com and download the latest version of the DirectX end user redistributable."
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RMDir /r "$INSTDIR\Redist" ; Delete temporary files
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;return
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${Else}
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RMDir /r "$INSTDIR\Redist" ; Delete temporary files
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${EndIf}
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ExecWait "$INSTDIR\Redist\VC_redist.x86.exe /install /passive /norestart" $0
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${If} $0 != 0
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MessageBox MB_OK "Setup failed to install the Visual C++ Runtime. Please visit www.microsoft.com and download the latest version of the Visual C++ redistributable."
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${EndIf}
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RMDir /r "$INSTDIR\Redist" ; Delete temporary files
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; Delete old files
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Delete $INSTDIR\bin\Shaders\*.*
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Delete $INSTDIR\gg_dx7r.dll
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@ -88,7 +91,8 @@ Section
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Delete $INSTDIR\bin\worldlist5.bin
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Delete $INSTDIR\bin\mappack1.gzp
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Delete $INSTDIR\bin\A-GRM1.gzp
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Delete $INSTDIR\bin\GData.gbt
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Delete $INSTDIR\bin\GData.h
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SectionEnd
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119
Sdk/Include/ComponentBase.h
Normal file
119
Sdk/Include/ComponentBase.h
Normal file
@ -0,0 +1,119 @@
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#pragma once
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#include <map>
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#include <assert.h>
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#include <array>
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#include <guiddef.h>
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#include <IComponent.h>
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#include <IComponentContainer.h>
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#pragma warning (disable:26487) // Disable LIFETIMES_FUNCTION_POSTCONDITION_VIOLATION: not COM-aware
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template<int N, typename... Ts> using NthTypeOf =
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typename std::tuple_element<N, std::tuple<Ts...>>::type;
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/// <summary>
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// Base class for game components, automatically implements IUnknown.
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// On construction, registers self with the component container (which is guaranteed to exist
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// for the lifetime of the game process, hence the naked pointer stored in this type).
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// On final release, the component is removed from the container.
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//
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// Note: following C#'s example here, we don't allow multiple inheritance.
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// The first interface is the "primary" interface that we inherit from. The additional interfaces
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// expanded from the parameter pack are registered with the container, but not inherited.
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/// </summary>
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/// <typeparam name="...TInterfaces">The interfaces that this component can be located by.</typeparam>
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template<typename... TInterfaces>
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struct ComponentBase : public NthTypeOf<0, TInterfaces...>
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{
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static constexpr std::array<GUID, sizeof...(TInterfaces)> ImplementedIids = { { __uuidof(TInterfaces)... } };
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ComponentBase(IComponentContainer* container)
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{
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m_pContainer = container;
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AddInterfaces();
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}
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virtual ~ComponentBase()
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{
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RemoveInterfaces();
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}
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HRESULT STDMETHODCALLTYPE QueryInterface(
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const GUID& riid,
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_COM_Outptr_ void __RPC_FAR* __RPC_FAR* ppvObject) override
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{
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if (!ppvObject)
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{
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return E_INVALIDARG;
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}
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*ppvObject = nullptr;
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if (riid == IID_IUnknown
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|| riid == IID_IComponent
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|| IsExplicitlyImplementedInterface(riid))
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{
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*ppvObject = this;
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return S_OK;
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}
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return E_NOINTERFACE;
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}
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unsigned long STDMETHODCALLTYPE AddRef() override
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{
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InterlockedIncrement(&m_refs);
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return m_refs;
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}
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unsigned long STDMETHODCALLTYPE Release() override
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{
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const unsigned long refCount = InterlockedDecrement(&m_refs);
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assert(refCount >= 0);
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if (refCount == 0)
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{
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delete this;
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}
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return refCount;
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}
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protected:
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IComponentContainer* m_pContainer = nullptr;
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private:
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void AddInterfaces()
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{
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for (const auto& implementedIid : ImplementedIids)
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{
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m_pContainer->Add(implementedIid, this);
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}
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}
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bool IsExplicitlyImplementedInterface(const GUID& iid) noexcept
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{
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for (const auto& implementedIid : ImplementedIids)
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{
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if (IsEqualGUID(implementedIid, iid))
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{
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return true;
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}
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}
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return false;
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}
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void RemoveInterfaces() noexcept
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{
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for (const auto& implementedIid : ImplementedIids)
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{
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m_pContainer->Remove(implementedIid);
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}
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}
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unsigned long m_refs = 0;
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};
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#pragma warning (default:26487)
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52
Sdk/Include/GameServerEvents.h
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52
Sdk/Include/GameServerEvents.h
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@ -0,0 +1,52 @@
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#pragma once
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#include "NetCommon.h"
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/// <summary>
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/// Event types for <see cref="IGameServer">.
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/// </summary>
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enum class GameServerEventType
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{
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None = 0,
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PlayerConnected = 1,
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PlayerDisconnected = 2,
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ChatMessage = 3,
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WorldLoaded = 4,
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};
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struct GameServerEvent
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{
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public:
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virtual ~GameServerEvent() = default;
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GameServerEvent(GameServerEventType type) noexcept { this->type = type; }
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private:
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GameServerEventType type;
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};
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struct PlayerConnectedEvent : GameServerEvent
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{
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PlayerConnectedEvent() noexcept : GameServerEvent(GameServerEventType::PlayerConnected) { }
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std::unique_ptr<PlayerInfo> info;
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};
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struct PlayerDisconnectedEvent : GameServerEvent
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{
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PlayerDisconnectedEvent() noexcept : GameServerEvent(GameServerEventType::PlayerDisconnected) { }
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std::unique_ptr<PlayerInfo> info;
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};
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struct ChatMessageEvent : GameServerEvent
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{
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ChatMessageEvent() noexcept : GameServerEvent(GameServerEventType::ChatMessage) { }
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std::string_view message;
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};
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struct WorldLoadedEvent : GameServerEvent
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{
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WorldLoadedEvent() noexcept : GameServerEvent(GameServerEventType::WorldLoaded) { }
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};
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15
Sdk/Include/IComponent.h
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15
Sdk/Include/IComponent.h
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@ -0,0 +1,15 @@
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#pragma once
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#include <Unknwn.h>
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// {779CF758-3E3F-4FEE-9513-60106522686A}
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DEFINE_GUID(IID_IComponent, 0x779cf758, 0x3e3f, 0x4fee, 0x95, 0x13, 0x60, 0x10, 0x65, 0x22, 0x68, 0x6a);
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/// <summary>
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/// Base interface for a game COM component.
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/// </summary>
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struct IComponent : public IUnknown
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{
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};
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struct DECLSPEC_UUID("{779CF758-3E3F-4FEE-9513-60106522686A}") IComponent;
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57
Sdk/Include/IComponentContainer.h
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57
Sdk/Include/IComponentContainer.h
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@ -0,0 +1,57 @@
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#pragma once
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#include <IComponent.h>
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#include <wrl/client.h>
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template<typename T>
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using ComPtr = Microsoft::WRL::ComPtr<T>;
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// {C942AA9B-C576-4D3F-A54F-B135B500E611}
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DEFINE_GUID(IID_IComponentContainer,
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0xc942aa9b, 0xc576, 0x4d3f, 0xa5, 0x4f, 0xb1, 0x35, 0xb5, 0x0, 0xe6, 0x11);
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template<typename T>
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struct TypedGet
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{
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template<typename TGet>
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ComPtr<TGet> Get()
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{
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ComPtr<TGet> temp;
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ComPtr<IComponent> pComponent = ((T*)this)->Get(__uuidof(TGet));
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HRESULT hr = pComponent.As<TGet>(&temp);
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if (FAILED(hr))
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{
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if (hr == E_NOINTERFACE)
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{
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throw std::invalid_argument("The interface is not supported.");
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}
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throw std::invalid_argument(fmt::format("Unknown exception {0:x} querying interface.", hr));
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}
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pComponent.Detach();
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return temp;
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}
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};
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/// <summary>
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/// Container for game components.
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/// Facilitates resource acquisition across module boundaries, and interop with .NET code.
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/// </summary>
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struct IComponentContainer : public TypedGet<IComponentContainer>
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{
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virtual ~IComponentContainer() { }
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virtual void Add(const IID& iid, IComponent* component) = 0;
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virtual ComPtr<IComponent> Get(const IID& iid) noexcept = 0;
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virtual void Remove(const IID& iid) noexcept = 0;
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virtual void ReleaseAll() = 0;
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template <typename T>
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ComPtr<T> Get()
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{
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return TypedGet::Get<T>();
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}
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};
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struct DECLSPEC_UUID("{C942AA9B-C576-4D3F-A54F-B135B500E611}") IComponentContainer;
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41
Sdk/Include/IGameServer.h
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41
Sdk/Include/IGameServer.h
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@ -0,0 +1,41 @@
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#pragma once
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#include <vector>
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#include <functional>
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#include <memory>
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#include <IComponent.h>
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#include "GameServerEvents.h"
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#include "NetCommon.h"
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// {B2D67EE7-8063-488F-B3B9-E7DA675CB752}
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DEFINE_GUID(IID_IGameServer,
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0xb2d67ee7, 0x8063, 0x488f, 0xb3, 0xb9, 0xe7, 0xda, 0x67, 0x5c, 0xb7, 0x52);
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/// <summary>
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/// Defines an API for communicating with the game server.
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/// </summary>
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struct IGameServer : IComponent
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{
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virtual ~IGameServer() = default;
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virtual void STDMETHODCALLTYPE SendChatMessage(const std::string_view& message, ChatColor color, int flags, PlayerIndex indexTo) = 0;
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virtual void STDMETHODCALLTYPE BanPlayer(int index) = 0;
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virtual void STDMETHODCALLTYPE KickPlayer(int index, KickReason reason) = 0;
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virtual PlayerInfo STDMETHODCALLTYPE GetPlayer(int index) = 0;
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virtual std::vector<PlayerInfo> STDMETHODCALLTYPE GetPlayers() = 0;
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virtual void STDMETHODCALLTYPE ChangeGameOption(GameOption option) = 0;
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virtual NetGameDetails STDMETHODCALLTYPE GetGameDetails() = 0;
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virtual UUID STDMETHODCALLTYPE Listen(GameServerEventType event, std::function<void(const GameServerEvent&)> function) noexcept = 0;
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virtual void STDMETHODCALLTYPE Unlisten(GameServerEventType event, UUID uuid) noexcept = 0;
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};
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struct DECLSPEC_UUID("{B2D67EE7-8063-488F-B3B9-E7DA675CB752}") IGameServer;
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24
Sdk/Include/IGameServerConsole.h
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24
Sdk/Include/IGameServerConsole.h
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@ -0,0 +1,24 @@
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#pragma once
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#include <IComponent.h>
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#include <IGameServer.h>
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#include <string>
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// {3B2D43AC-2557-4C28-991D-A456B59D76CB}
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DEFINE_GUID(IID_IGameServerConsole,
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0x3b2d43ac, 0x2557, 0x4c28, 0x99, 0x1d, 0xa4, 0x56, 0xb5, 0x9d, 0x76, 0xcb);
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/// <summary>
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/// Interface for dedicated server consoles.
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/// </summary>
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struct IGameServerConsole : IComponent
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{
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~IGameServerConsole() = default;
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virtual void STDMETHODCALLTYPE CloseDialog() = 0;
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virtual void STDMETHODCALLTYPE ShowDialog() = 0;
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static const int ApiVersion = 1;
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};
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struct DECLSPEC_UUID("{3B2D43AC-2557-4C28-991D-A456B59D76CB}") IGameServerConsole;
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27
Sdk/Include/ITextLookupService.h
Normal file
27
Sdk/Include/ITextLookupService.h
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@ -0,0 +1,27 @@
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#pragma once
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#include <IComponent.h>
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#include <string>
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enum class NetPlayerState;
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enum class GameTeam;
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// {770DEBD3-165D-4340-829D-5262F473FBE3}
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DEFINE_GUID(IID_ITextLookupService,
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0x770debd3, 0x165d, 0x4340, 0x82, 0x9d, 0x52, 0x62, 0xf4, 0x73, 0xfb, 0xe3);
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/// <summary>
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/// Service providing localization of text placeholders and friendly-name mappings of common enums.
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/// </summary>
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struct ITextLookupService : public IComponent
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{
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virtual std::string STDMETHODCALLTYPE GetLocalized(std::string_view lookup) = 0;
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virtual std::string STDMETHODCALLTYPE GetNetPlayerStateName(enum class NetPlayerState state) = 0;
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virtual std::string STDMETHODCALLTYPE GetGameTeamName(GameTeam team) = 0;
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virtual std::string STDMETHODCALLTYPE GetPlayerTeamName(int teamIndex) = 0;
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};
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struct DECLSPEC_UUID("{770DEBD3-165D-4340-829D-5262F473FBE3}") ITextLookupService;
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110
Sdk/Include/NetCommon.h
Normal file
110
Sdk/Include/NetCommon.h
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@ -0,0 +1,110 @@
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#pragma once
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#include <string>
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typedef int PlayerIndex;
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typedef int PlayerTeamIndex;
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enum class ChatColor : int
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{
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None = 0,
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System = 1,
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PlayerAll = 2,
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PlayerTeam = 3,
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Smartie = 4,
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Disciple = 5,
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Mission = 6
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};
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enum class GameOption : unsigned char
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{
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DamageTeammates, // Toggle damage teammates on/off
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PhFF, // Toggle party house friendly fire on/off
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PMarkers, // Toggle player marker size
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EndGame, // End the game immediately
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Detente, // Add time to detente
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Smarties, // Change max. smarties
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Vimps, // Toggle vimps on/off
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TeamChanges, // Toggle team changes on/off
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PlayerScoreLimit, // Change player score limit
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TeamScoreLimit, // Change team score limit
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};
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enum class KickReason
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{
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Removed,
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LostConnection
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};
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enum class NetPlayerState
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{
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None = 0,
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Setup = 1,
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HostConfiguring = 2,
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HostStartLoading = 3,
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HostWorldLoading = 4,
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HostPreloading = 5,
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JoinWorldWaiting = 6,
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JoinStartLoading = 7,
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JoinWorldLoading = 8,
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JoinPreloading = 9,
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JoinObjectWaiting = 10,
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JoinObjectLoading = 11,
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Ready = 12,
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Server = 13,
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Active = 14,
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};
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enum class GameTeam
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{
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None = -1, // -1 for backwards compatibility
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MvM = 0,
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MvMvM,
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RvR,
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MvR,
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MvRvK,
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MvK,
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RvK,
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};
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||||
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||||
struct PlayerInfo
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{
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PlayerIndex index = 0;
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std::string name;
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float score = 0;
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float deaths = 0;
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int ping = 0;
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PlayerTeamIndex team = 0;
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bool host = false;
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NetPlayerState state = NetPlayerState::None;
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};
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||||
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struct NetGameSettings
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{
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bool allowNewPlayers = false;
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bool damageTeammates = false;
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int pointsPerKill = 0;
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||||
int pointsPerCapture = 0;
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||||
int capturePreventCountInMinutes = 0;
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float capturePreventCountTime = 0.0f;
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int maxPlayers = 0;
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bool lockTeams = false;
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int smartieDifficulty = 0;
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int vimpMeatDifficulty = 0;
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bool vimpsDisabled = false;
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bool weaponAvailabilityModified = false;
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int worldId = 0;
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};
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||||
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||||
struct NetGameDetails
|
||||
{
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||||
// User-adjustable settings for the current game.
|
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NetGameSettings settings;
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||||
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||||
std::string worldName;
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||||
std::string teamTypeName;
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||||
std::string gameTypeName;
|
||||
};
|
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