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mirror of https://github.com/ncblakely/GiantsTools synced 2024-11-21 21:55:38 +01:00

Update patcher and add SDK includes.

This commit is contained in:
Nick Blakely 2020-08-26 23:10:21 -07:00
parent 1bbd5e4fc0
commit c7481e976f
9 changed files with 457 additions and 8 deletions

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@ -42,7 +42,7 @@ SetCompressor /SOLID lzma
; MUI end ------ ; MUI end ------
Name "${PRODUCT_NAME} ${PRODUCT_VERSION}" Name "${PRODUCT_NAME} ${PRODUCT_VERSION}"
OutFile "Output\GPatch1_498_181_0.exe" OutFile "Output\GPatch1_498_201_0.exe"
InstallDir "$PROGRAMFILES\Giants\" InstallDir "$PROGRAMFILES\Giants\"
InstallDirRegKey HKCU "SOFTWARE\PlanetMoon\Giants" "DestDir" InstallDirRegKey HKCU "SOFTWARE\PlanetMoon\Giants" "DestDir"
ShowInstDetails hide ShowInstDetails hide
@ -61,13 +61,16 @@ Section
ExecWait "$INSTDIR\Redist\dxsetup.exe /silent" $0 ExecWait "$INSTDIR\Redist\dxsetup.exe /silent" $0
${If} $0 != 0 ${If} $0 != 0
MessageBox MB_OK "Setup failed to update DirectX ($0). Please visit www.microsoft.com and download the latest version of the DirectX end user redistributable." MessageBox MB_OK "Setup failed to update DirectX ($0). Please visit www.microsoft.com and download the latest version of the DirectX end user redistributable."
RMDir /r "$INSTDIR\Redist" ; Delete temporary files
;return
${Else}
RMDir /r "$INSTDIR\Redist" ; Delete temporary files
${EndIf} ${EndIf}
ExecWait "$INSTDIR\Redist\VC_redist.x86.exe /install /passive /norestart" $0
${If} $0 != 0
MessageBox MB_OK "Setup failed to install the Visual C++ Runtime. Please visit www.microsoft.com and download the latest version of the Visual C++ redistributable."
${EndIf}
RMDir /r "$INSTDIR\Redist" ; Delete temporary files
; Delete old files ; Delete old files
Delete $INSTDIR\bin\Shaders\*.* Delete $INSTDIR\bin\Shaders\*.*
Delete $INSTDIR\gg_dx7r.dll Delete $INSTDIR\gg_dx7r.dll
@ -88,7 +91,8 @@ Section
Delete $INSTDIR\bin\worldlist5.bin Delete $INSTDIR\bin\worldlist5.bin
Delete $INSTDIR\bin\mappack1.gzp Delete $INSTDIR\bin\mappack1.gzp
Delete $INSTDIR\bin\A-GRM1.gzp Delete $INSTDIR\bin\A-GRM1.gzp
Delete $INSTDIR\bin\GData.gbt
Delete $INSTDIR\bin\GData.h
SectionEnd SectionEnd

119
Sdk/Include/ComponentBase.h Normal file
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@ -0,0 +1,119 @@
#pragma once
#include <map>
#include <assert.h>
#include <array>
#include <guiddef.h>
#include <IComponent.h>
#include <IComponentContainer.h>
#pragma warning (disable:26487) // Disable LIFETIMES_FUNCTION_POSTCONDITION_VIOLATION: not COM-aware
template<int N, typename... Ts> using NthTypeOf =
typename std::tuple_element<N, std::tuple<Ts...>>::type;
/// <summary>
// Base class for game components, automatically implements IUnknown.
// On construction, registers self with the component container (which is guaranteed to exist
// for the lifetime of the game process, hence the naked pointer stored in this type).
// On final release, the component is removed from the container.
//
// Note: following C#'s example here, we don't allow multiple inheritance.
// The first interface is the "primary" interface that we inherit from. The additional interfaces
// expanded from the parameter pack are registered with the container, but not inherited.
/// </summary>
/// <typeparam name="...TInterfaces">The interfaces that this component can be located by.</typeparam>
template<typename... TInterfaces>
struct ComponentBase : public NthTypeOf<0, TInterfaces...>
{
static constexpr std::array<GUID, sizeof...(TInterfaces)> ImplementedIids = { { __uuidof(TInterfaces)... } };
ComponentBase(IComponentContainer* container)
{
m_pContainer = container;
AddInterfaces();
}
virtual ~ComponentBase()
{
RemoveInterfaces();
}
HRESULT STDMETHODCALLTYPE QueryInterface(
const GUID& riid,
_COM_Outptr_ void __RPC_FAR* __RPC_FAR* ppvObject) override
{
if (!ppvObject)
{
return E_INVALIDARG;
}
*ppvObject = nullptr;
if (riid == IID_IUnknown
|| riid == IID_IComponent
|| IsExplicitlyImplementedInterface(riid))
{
*ppvObject = this;
return S_OK;
}
return E_NOINTERFACE;
}
unsigned long STDMETHODCALLTYPE AddRef() override
{
InterlockedIncrement(&m_refs);
return m_refs;
}
unsigned long STDMETHODCALLTYPE Release() override
{
const unsigned long refCount = InterlockedDecrement(&m_refs);
assert(refCount >= 0);
if (refCount == 0)
{
delete this;
}
return refCount;
}
protected:
IComponentContainer* m_pContainer = nullptr;
private:
void AddInterfaces()
{
for (const auto& implementedIid : ImplementedIids)
{
m_pContainer->Add(implementedIid, this);
}
}
bool IsExplicitlyImplementedInterface(const GUID& iid) noexcept
{
for (const auto& implementedIid : ImplementedIids)
{
if (IsEqualGUID(implementedIid, iid))
{
return true;
}
}
return false;
}
void RemoveInterfaces() noexcept
{
for (const auto& implementedIid : ImplementedIids)
{
m_pContainer->Remove(implementedIid);
}
}
unsigned long m_refs = 0;
};
#pragma warning (default:26487)

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@ -0,0 +1,52 @@
#pragma once
#include "NetCommon.h"
/// <summary>
/// Event types for <see cref="IGameServer">.
/// </summary>
enum class GameServerEventType
{
None = 0,
PlayerConnected = 1,
PlayerDisconnected = 2,
ChatMessage = 3,
WorldLoaded = 4,
};
struct GameServerEvent
{
public:
virtual ~GameServerEvent() = default;
GameServerEvent(GameServerEventType type) noexcept { this->type = type; }
private:
GameServerEventType type;
};
struct PlayerConnectedEvent : GameServerEvent
{
PlayerConnectedEvent() noexcept : GameServerEvent(GameServerEventType::PlayerConnected) { }
std::unique_ptr<PlayerInfo> info;
};
struct PlayerDisconnectedEvent : GameServerEvent
{
PlayerDisconnectedEvent() noexcept : GameServerEvent(GameServerEventType::PlayerDisconnected) { }
std::unique_ptr<PlayerInfo> info;
};
struct ChatMessageEvent : GameServerEvent
{
ChatMessageEvent() noexcept : GameServerEvent(GameServerEventType::ChatMessage) { }
std::string_view message;
};
struct WorldLoadedEvent : GameServerEvent
{
WorldLoadedEvent() noexcept : GameServerEvent(GameServerEventType::WorldLoaded) { }
};

15
Sdk/Include/IComponent.h Normal file
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@ -0,0 +1,15 @@
#pragma once
#include <Unknwn.h>
// {779CF758-3E3F-4FEE-9513-60106522686A}
DEFINE_GUID(IID_IComponent, 0x779cf758, 0x3e3f, 0x4fee, 0x95, 0x13, 0x60, 0x10, 0x65, 0x22, 0x68, 0x6a);
/// <summary>
/// Base interface for a game COM component.
/// </summary>
struct IComponent : public IUnknown
{
};
struct DECLSPEC_UUID("{779CF758-3E3F-4FEE-9513-60106522686A}") IComponent;

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@ -0,0 +1,57 @@
#pragma once
#include <IComponent.h>
#include <wrl/client.h>
template<typename T>
using ComPtr = Microsoft::WRL::ComPtr<T>;
// {C942AA9B-C576-4D3F-A54F-B135B500E611}
DEFINE_GUID(IID_IComponentContainer,
0xc942aa9b, 0xc576, 0x4d3f, 0xa5, 0x4f, 0xb1, 0x35, 0xb5, 0x0, 0xe6, 0x11);
template<typename T>
struct TypedGet
{
template<typename TGet>
ComPtr<TGet> Get()
{
ComPtr<TGet> temp;
ComPtr<IComponent> pComponent = ((T*)this)->Get(__uuidof(TGet));
HRESULT hr = pComponent.As<TGet>(&temp);
if (FAILED(hr))
{
if (hr == E_NOINTERFACE)
{
throw std::invalid_argument("The interface is not supported.");
}
throw std::invalid_argument(fmt::format("Unknown exception {0:x} querying interface.", hr));
}
pComponent.Detach();
return temp;
}
};
/// <summary>
/// Container for game components.
/// Facilitates resource acquisition across module boundaries, and interop with .NET code.
/// </summary>
struct IComponentContainer : public TypedGet<IComponentContainer>
{
virtual ~IComponentContainer() { }
virtual void Add(const IID& iid, IComponent* component) = 0;
virtual ComPtr<IComponent> Get(const IID& iid) noexcept = 0;
virtual void Remove(const IID& iid) noexcept = 0;
virtual void ReleaseAll() = 0;
template <typename T>
ComPtr<T> Get()
{
return TypedGet::Get<T>();
}
};
struct DECLSPEC_UUID("{C942AA9B-C576-4D3F-A54F-B135B500E611}") IComponentContainer;

41
Sdk/Include/IGameServer.h Normal file
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@ -0,0 +1,41 @@
#pragma once
#include <vector>
#include <functional>
#include <memory>
#include <IComponent.h>
#include "GameServerEvents.h"
#include "NetCommon.h"
// {B2D67EE7-8063-488F-B3B9-E7DA675CB752}
DEFINE_GUID(IID_IGameServer,
0xb2d67ee7, 0x8063, 0x488f, 0xb3, 0xb9, 0xe7, 0xda, 0x67, 0x5c, 0xb7, 0x52);
/// <summary>
/// Defines an API for communicating with the game server.
/// </summary>
struct IGameServer : IComponent
{
virtual ~IGameServer() = default;
virtual void STDMETHODCALLTYPE SendChatMessage(const std::string_view& message, ChatColor color, int flags, PlayerIndex indexTo) = 0;
virtual void STDMETHODCALLTYPE BanPlayer(int index) = 0;
virtual void STDMETHODCALLTYPE KickPlayer(int index, KickReason reason) = 0;
virtual PlayerInfo STDMETHODCALLTYPE GetPlayer(int index) = 0;
virtual std::vector<PlayerInfo> STDMETHODCALLTYPE GetPlayers() = 0;
virtual void STDMETHODCALLTYPE ChangeGameOption(GameOption option) = 0;
virtual NetGameDetails STDMETHODCALLTYPE GetGameDetails() = 0;
virtual UUID STDMETHODCALLTYPE Listen(GameServerEventType event, std::function<void(const GameServerEvent&)> function) noexcept = 0;
virtual void STDMETHODCALLTYPE Unlisten(GameServerEventType event, UUID uuid) noexcept = 0;
};
struct DECLSPEC_UUID("{B2D67EE7-8063-488F-B3B9-E7DA675CB752}") IGameServer;

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@ -0,0 +1,24 @@
#pragma once
#include <IComponent.h>
#include <IGameServer.h>
#include <string>
// {3B2D43AC-2557-4C28-991D-A456B59D76CB}
DEFINE_GUID(IID_IGameServerConsole,
0x3b2d43ac, 0x2557, 0x4c28, 0x99, 0x1d, 0xa4, 0x56, 0xb5, 0x9d, 0x76, 0xcb);
/// <summary>
/// Interface for dedicated server consoles.
/// </summary>
struct IGameServerConsole : IComponent
{
~IGameServerConsole() = default;
virtual void STDMETHODCALLTYPE CloseDialog() = 0;
virtual void STDMETHODCALLTYPE ShowDialog() = 0;
static const int ApiVersion = 1;
};
struct DECLSPEC_UUID("{3B2D43AC-2557-4C28-991D-A456B59D76CB}") IGameServerConsole;

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@ -0,0 +1,27 @@
#pragma once
#include <IComponent.h>
#include <string>
enum class NetPlayerState;
enum class GameTeam;
// {770DEBD3-165D-4340-829D-5262F473FBE3}
DEFINE_GUID(IID_ITextLookupService,
0x770debd3, 0x165d, 0x4340, 0x82, 0x9d, 0x52, 0x62, 0xf4, 0x73, 0xfb, 0xe3);
/// <summary>
/// Service providing localization of text placeholders and friendly-name mappings of common enums.
/// </summary>
struct ITextLookupService : public IComponent
{
virtual std::string STDMETHODCALLTYPE GetLocalized(std::string_view lookup) = 0;
virtual std::string STDMETHODCALLTYPE GetNetPlayerStateName(enum class NetPlayerState state) = 0;
virtual std::string STDMETHODCALLTYPE GetGameTeamName(GameTeam team) = 0;
virtual std::string STDMETHODCALLTYPE GetPlayerTeamName(int teamIndex) = 0;
};
struct DECLSPEC_UUID("{770DEBD3-165D-4340-829D-5262F473FBE3}") ITextLookupService;

110
Sdk/Include/NetCommon.h Normal file
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@ -0,0 +1,110 @@
#pragma once
#include <string>
typedef int PlayerIndex;
typedef int PlayerTeamIndex;
enum class ChatColor : int
{
None = 0,
System = 1,
PlayerAll = 2,
PlayerTeam = 3,
Smartie = 4,
Disciple = 5,
Mission = 6
};
enum class GameOption : unsigned char
{
DamageTeammates, // Toggle damage teammates on/off
PhFF, // Toggle party house friendly fire on/off
PMarkers, // Toggle player marker size
EndGame, // End the game immediately
Detente, // Add time to detente
Smarties, // Change max. smarties
Vimps, // Toggle vimps on/off
TeamChanges, // Toggle team changes on/off
PlayerScoreLimit, // Change player score limit
TeamScoreLimit, // Change team score limit
};
enum class KickReason
{
Removed,
LostConnection
};
enum class NetPlayerState
{
None = 0,
Setup = 1,
HostConfiguring = 2,
HostStartLoading = 3,
HostWorldLoading = 4,
HostPreloading = 5,
JoinWorldWaiting = 6,
JoinStartLoading = 7,
JoinWorldLoading = 8,
JoinPreloading = 9,
JoinObjectWaiting = 10,
JoinObjectLoading = 11,
Ready = 12,
Server = 13,
Active = 14,
};
enum class GameTeam
{
None = -1, // -1 for backwards compatibility
MvM = 0,
MvMvM,
RvR,
MvR,
MvRvK,
MvK,
RvK,
};
struct PlayerInfo
{
PlayerIndex index = 0;
std::string name;
float score = 0;
float deaths = 0;
int ping = 0;
PlayerTeamIndex team = 0;
bool host = false;
NetPlayerState state = NetPlayerState::None;
};
struct NetGameSettings
{
bool allowNewPlayers = false;
bool damageTeammates = false;
int pointsPerKill = 0;
int pointsPerCapture = 0;
int capturePreventCountInMinutes = 0;
float capturePreventCountTime = 0.0f;
int maxPlayers = 0;
bool lockTeams = false;
int smartieDifficulty = 0;
int vimpMeatDifficulty = 0;
bool vimpsDisabled = false;
bool weaponAvailabilityModified = false;
int worldId = 0;
};
struct NetGameDetails
{
// User-adjustable settings for the current game.
NetGameSettings settings;
std::string worldName;
std::string teamTypeName;
std::string gameTypeName;
};