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Merge pull request #23 from ncblakely/users/tos/modefix
Use value instead of index of mode selection.
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commit
ac6235d845
@ -312,7 +312,7 @@ namespace Giants.Launcher
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GameSettings.Modify(RegistryKeys.Antialiasing, this.cmbAntialiasing.SelectedValue);
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GameSettings.Modify(RegistryKeys.Antialiasing, this.cmbAntialiasing.SelectedValue);
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GameSettings.Modify(RegistryKeys.AnisotropicFiltering, this.cmbAnisotropy.SelectedValue);
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GameSettings.Modify(RegistryKeys.AnisotropicFiltering, this.cmbAnisotropy.SelectedValue);
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bool windowed = (WindowType)this.cmbMode.SelectedIndex == WindowType.Windowed;
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bool windowed = (WindowType)this.cmbMode.SelectedValue == WindowType.Windowed;
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GameSettings.Modify(RegistryKeys.Windowed, windowed == true ? 1 : 0);
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GameSettings.Modify(RegistryKeys.Windowed, windowed == true ? 1 : 0);
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GameSettings.Modify(RegistryKeys.VerticalSync, this.chkVSync.Checked == true ? 1 : 0);
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GameSettings.Modify(RegistryKeys.VerticalSync, this.chkVSync.Checked == true ? 1 : 0);
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GameSettings.Modify(RegistryKeys.TripleBuffering, this.chkTripleBuffering.Checked == true ? 1 : 0);
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GameSettings.Modify(RegistryKeys.TripleBuffering, this.chkTripleBuffering.Checked == true ? 1 : 0);
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