mirror of
https://github.com/ncblakely/GiantsTools
synced 2024-11-23 06:35:37 +01:00
Merge pull request #19 from ncblakely/users/tos/gb2support
Support GB2 files in the importer.
This commit is contained in:
commit
90296b2585
@ -111,8 +111,8 @@ Global
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{49423BA5-4A9F-47A3-9D2D-E83936272DD0}.Release|Any CPU.Build.0 = Release|Any CPU
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{49423BA5-4A9F-47A3-9D2D-E83936272DD0}.Release|x86.ActiveCfg = Release|Any CPU
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{49423BA5-4A9F-47A3-9D2D-E83936272DD0}.Release|x86.Build.0 = Release|Any CPU
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{448F061E-AE05-4E06-84A1-C95660FD048C}.Debug|Any CPU.ActiveCfg = Debug|x64
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{448F061E-AE05-4E06-84A1-C95660FD048C}.Debug|Any CPU.Build.0 = Debug|x64
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{448F061E-AE05-4E06-84A1-C95660FD048C}.Debug|Any CPU.ActiveCfg = Hybrid|x64
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{448F061E-AE05-4E06-84A1-C95660FD048C}.Debug|Any CPU.Build.0 = Hybrid|x64
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{448F061E-AE05-4E06-84A1-C95660FD048C}.Debug|x86.ActiveCfg = Debug|x64
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{448F061E-AE05-4E06-84A1-C95660FD048C}.Debug|x86.Build.0 = Debug|x64
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{448F061E-AE05-4E06-84A1-C95660FD048C}.Release|Any CPU.ActiveCfg = Release|x64
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BIN
Plugins/exp_gtp/exp_gtp.dle
Normal file
BIN
Plugins/exp_gtp/exp_gtp.dle
Normal file
Binary file not shown.
BIN
Plugins/gtp2gb2/gtp2gb2.exe
Normal file
BIN
Plugins/gtp2gb2/gtp2gb2.exe
Normal file
Binary file not shown.
120
Plugins/imp_gbs/Gb2Data.cpp
Normal file
120
Plugins/imp_gbs/Gb2Data.cpp
Normal file
@ -0,0 +1,120 @@
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#include "Importer.h"
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#define MemReadInt(m,v) { (v) = *(int*)(m); (m)+=sizeof(int); }
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#define MemReadFloat(m,v) { (v) = *(float*)(m); (m)+=sizeof(float); }
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#define MemReadData(m,v,l) { memcpy( (v), (m), (l) ); (m)+=(l); }
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#define MemSkipData(m,l) { (m)+=(l); }
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void Gb2Data::Read(FILE* file)
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{
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char name[16], texname[16];
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int numobj, offset, flags, matflags;
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float falloff, blend;
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fseek(file, 0, SEEK_END);
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int zlen = ftell(file);
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fseek(file, 0, SEEK_SET);
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auto zmemArray = std::vector<BYTE>(zlen);
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UBYTE* zmem = zmemArray.data();
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fread(zmem, zlen, 1, file);
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UBYTE* memptr = zmem;
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fclose(file);
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DWORD versionHeader;
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MemReadInt(memptr, versionHeader);
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if (versionHeader != GB2_VERSION)
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{
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throw std::exception("File does not appear to be a GB2 file.");
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}
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// Read # of objects
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MemReadInt(memptr, numobj);
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this->objdata.resize(numobj);
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// Process each object
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UBYTE* tablemem = memptr;
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for (int ns = 0; ns < numobj; ns++)
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{
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SingleObjectData& obj = this->objdata.at(ns);
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memptr = tablemem + ns * sizeof(int);
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MemReadInt(memptr, offset);
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memptr = zmem + offset;
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MemReadData(memptr, name, 16);
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obj.name = name;
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MemReadInt(memptr, flags);
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MemReadFloat(memptr, falloff);
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if (FlagIsSet(flags, GBXFlagRGBs))
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{
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MemReadFloat(memptr, blend);
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}
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else
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blend = 0;
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MemReadInt(memptr, matflags);
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if (FlagIsSet(flags, GBXFlagUVs))
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{
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MemReadData(memptr, texname, sizeof(texname));
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obj.texname = texname;
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}
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MemReadInt(memptr, obj.nverts);
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MemReadInt(memptr, obj.ntris);
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// Allocate vertex & tri lists
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obj.verts.resize(obj.nverts);
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if (FlagIsSet(flags, GBXFlagUVs))
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{
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obj.vertuv.resize(obj.nverts);
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}
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if (FlagIsSet(flags, GBXFlagRGBs))
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{
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obj.vertrgb.resize(obj.nverts);
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}
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// Read vertices
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for (int i = 0; i < obj.nverts; i++)
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{
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MemReadData(memptr, &obj.verts.at(i), sizeof(P3D));
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}
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if (FlagIsSet(flags, GBXFlagNormals))
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{
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MemSkipData(memptr, sizeof(P3D) * obj.nverts); // Normals are auto-generated by the game
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}
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if (FlagIsSet(flags, GBXFlagUVs))
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{
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// read uvs
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for (int i = 0; i < obj.nverts; i++)
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{
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MemReadData(memptr, &obj.vertuv.at(i), sizeof(UV));
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obj.vertuv.at(i).v = obj.vertuv.at(i).v + 1.0f;
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}
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}
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if (FlagIsSet(flags, GBXFlagRGBs))
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{
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for (int i = 0; i < obj.nverts; i++)
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{
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// read rgbs
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MemReadData(memptr, &obj.vertrgb.at(i), sizeof(VertRGB));
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}
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}
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obj.tris.resize(obj.ntris * 3);
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// Read tris
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for (int i = 0; i < obj.ntris * 3; i++)
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{
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MemReadData(memptr, &obj.tris.at(i), sizeof(int));
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}
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}
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}
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22
Plugins/imp_gbs/Gb2Data.h
Normal file
22
Plugins/imp_gbs/Gb2Data.h
Normal file
@ -0,0 +1,22 @@
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#pragma once
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#define GB2_VERSION 0xaa0100ab
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struct SingleObjectData
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{
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std::vector<P3D> verts;
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std::vector<unsigned short> tris;
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int ntris{};
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std::vector<VertRGB> vertrgb;
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int nverts{};
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std::vector<UV> vertuv;
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std::string name;
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std::string texname;
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};
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struct Gb2Data
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{
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void Read(FILE* file);
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std::vector<SingleObjectData> objdata;
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};
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126
Plugins/imp_gbs/Gb2Importer.cpp
Normal file
126
Plugins/imp_gbs/Gb2Importer.cpp
Normal file
@ -0,0 +1,126 @@
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#include "Gb2Importer.h"
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#include "StdUtil.h"
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void Gb2Importer::ImportFile(const MCHAR* name, ImpInterface* ii, Interface* i, BOOL suppressPrompts)
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{
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ReadGb2File(name);
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BuildMeshes(ii);
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ii->RedrawViews();
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}
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void Gb2Importer::ReadGb2File(const MCHAR* Name)
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{
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FILE* file = nullptr;
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try
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{
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errno_t err = _tfopen_s(&file, Name, (_T("rb")));
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if (err != 0)
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{
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throw std::exception("Could not open input file.");
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}
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// Read object into memory
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m_gb2Data.Read(file);
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fclose(file);
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}
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catch (const std::exception& e)
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{
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if (file)
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fclose(file);
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throw e;
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}
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}
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void Gb2Importer::BuildMeshes(ImpInterface* ii)
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{
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for (auto& obj : this->m_gb2Data.objdata)
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{
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assert(obj.ntris > 0);
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assert(obj.nverts > 0);
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Mesh mesh;
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mesh.setNumVerts(obj.nverts);
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mesh.setNumTVerts(obj.nverts);
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mesh.setNumVertCol(obj.nverts);
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mesh.setNumFaces(obj.ntris);
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mesh.setNumTVFaces(obj.ntris);
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mesh.setNumVCFaces(obj.ntris);
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for (int i = 0; i < obj.nverts; i++)
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{
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Point3 point(obj.verts[i].x, obj.verts[i].y, obj.verts[i].z);
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mesh.setVert(i, point);
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const UV& uv = obj.vertuv.at(i);
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mesh.setTVert(i, UVVert(uv.u, uv.v, 0.0f));
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}
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int faceIndex = 0;
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for (int i = 0; i < obj.tris.size(); i += 3)
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{
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int v0 = obj.tris.at(i);
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int v1 = obj.tris.at(i + 1);
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int v2 = obj.tris.at(i + 2);
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// Create faces
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Face& face = mesh.faces[faceIndex];
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face.setVerts(v0, v1, v2);
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face.setEdgeVisFlags(EDGE_VIS, EDGE_VIS, EDGE_VIS);
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// Set per-vertex coloring (appears to be unused by game)
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TVFace& vcFace = mesh.vcFace[faceIndex];
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vcFace.setTVerts(v0, v1, v2);
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// Set textured (UV) vertices
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TVFace& tvFace = mesh.tvFace[faceIndex];
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tvFace.setTVerts(v0, v1, v2);
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faceIndex++;
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}
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mesh.buildNormals();
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mesh.buildBoundingBox();
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mesh.InvalidateEdgeList();
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TriObject* tri = CreateNewTriObject();
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tri->mesh = mesh;
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Matrix3 tm;
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tm.IdentityMatrix();
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ImpNode* Node = ii->CreateNode();
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if (!Node)
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{
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throw std::exception("Could not create Node");
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}
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Mtl* material = BuildMaterial(obj);
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Node->Reference(tri);
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Node->SetTransform(0, tm);
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ii->AddNodeToScene(Node);
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INode* iNode = Node->GetINode();
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iNode->SetMtl(material);
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Node->SetName(util::to_wstring(obj.name).c_str());
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}
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}
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Mtl* Gb2Importer::BuildMaterial(SingleObjectData& obj)
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{
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auto bitmapTex = NewDefaultBitmapTex();
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bitmapTex->SetName(util::to_wstring(obj.texname).c_str());
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bitmapTex->SetMapName(util::to_wstring(obj.texname).c_str());
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StdMat2* stdMat = NewDefaultStdMat();
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stdMat->EnableMap(ID_DI, true);
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if (bitmapTex)
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{
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stdMat->SetSubTexmap(ID_DI, bitmapTex);
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}
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stdMat->SetName(util::to_wstring(obj.texname).c_str());
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return stdMat;
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}
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19
Plugins/imp_gbs/Gb2Importer.h
Normal file
19
Plugins/imp_gbs/Gb2Importer.h
Normal file
@ -0,0 +1,19 @@
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#pragma once
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#include "IGiantsImporter.h"
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#include "Gb2Data.h"
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class Gb2Importer : IGiantsImporter
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{
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public:
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// Inherited via IGiantsImporter
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virtual void ImportFile(const MCHAR* name, ImpInterface* ii, Interface* i, BOOL suppressPrompts) override;
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private:
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void ReadGb2File(const MCHAR* Name);
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void BuildMeshes(ImpInterface* ii);
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Mtl* BuildMaterial(SingleObjectData& obj);
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FILE* m_OpenFile{};
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Gb2Data m_gb2Data;
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};
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304
Plugins/imp_gbs/GbsImporter.cpp
Normal file
304
Plugins/imp_gbs/GbsImporter.cpp
Normal file
@ -0,0 +1,304 @@
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#include "GbsImporter.h"
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#include "StdUtil.h"
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void GbsImporter::ImportFile(const MCHAR* name, ImpInterface* ii, Interface* i, BOOL suppressPrompts)
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{
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ReadGbsFile(name);
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BuildMeshes(ii);
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ii->RedrawViews();
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}
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void GbsImporter::ReadGbsFile(const MCHAR* Name)
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{
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FILE* file = nullptr;
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try
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{
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errno_t err = _tfopen_s(&file, Name, (_T("rb")));
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if (err != 0)
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{
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throw std::exception("Could not open input file.");
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}
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// Read object into memory
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m_gbsData.Read(file);
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fclose(file);
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}
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catch (const std::exception& e)
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{
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if (file)
|
||||
fclose(file);
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throw e;
|
||||
}
|
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}
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|
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int GbsImporter::GetLocalVertex(Point3* avert, const Mesh& mesh)
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{
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for (int i = 0; i < mesh.getNumVerts(); i++)
|
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{
|
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auto& vert = mesh.verts[i];
|
||||
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if (vert.x == avert->x && vert.y == avert->y && vert.z == avert->z)
|
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{
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return i;
|
||||
}
|
||||
}
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||||
|
||||
assert(false && "Invalid vertex for object");
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return -1;
|
||||
}
|
||||
|
||||
void GbsImporter::BuildMeshes(ImpInterface* EI)
|
||||
{
|
||||
for (const auto& mobj : m_gbsData.MaxObjs)
|
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{
|
||||
assert(mobj.fcount > 0);
|
||||
assert(mobj.vcount > 0);
|
||||
|
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Mesh mesh;
|
||||
mesh.setNumVerts(mobj.vcount);
|
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mesh.setNumTVerts(mobj.vcount);
|
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mesh.setNumVertCol(mobj.vcount);
|
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mesh.setNumFaces(mobj.fcount);
|
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mesh.setNumTVFaces(mobj.fcount);
|
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mesh.setNumVCFaces(mobj.fcount);
|
||||
|
||||
for (int i = 0; i < mobj.vcount; i++)
|
||||
{
|
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int vstart = mobj.vstart;
|
||||
int index = i + vstart;
|
||||
assert(index < m_gbsData.naverts);
|
||||
|
||||
UV* uvptr = (UV*)(m_gbsData.vertuv.data() + (mobj.vstart + i));
|
||||
|
||||
Point3 point(m_gbsData.averts[index].x, m_gbsData.averts[index].y, m_gbsData.averts[index].z);
|
||||
|
||||
mesh.setVert(i, point);
|
||||
mesh.setTVert(i, UVVert(uvptr->u, uvptr->v, 0.0f));
|
||||
//mesh.setTVert(i, UVVert(uvptr->u, -uvptr->v, 0.0f));
|
||||
}
|
||||
|
||||
Mtl* topLevelMaterial = nullptr;
|
||||
const char* objName = nullptr;
|
||||
int materialLevel = 0;
|
||||
|
||||
int faceIndex = 0;
|
||||
for (int subObjIndex = mobj.sostart; subObjIndex < mobj.sostart + mobj.socount; subObjIndex++)
|
||||
{
|
||||
SubObject& obj = m_gbsData.SubObjs.at(subObjIndex);
|
||||
if (mobj.socount > 1)
|
||||
{
|
||||
// Max object consists of multiple sub objects
|
||||
if (materialLevel == 0)
|
||||
{
|
||||
// Build parent material (either MixMat or multi-mtl):
|
||||
topLevelMaterial = BuildParentMaterial(obj, mobj.socount);
|
||||
objName = obj.objname;
|
||||
}
|
||||
|
||||
// Add sub-material:
|
||||
Mtl* subMtl = BuildMaterial(obj, topLevelMaterial);
|
||||
topLevelMaterial->SetSubMtl(materialLevel, subMtl);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Just one subobj, build the single material and be done with it:
|
||||
topLevelMaterial = BuildMaterial(obj, nullptr);
|
||||
objName = obj.objname;
|
||||
}
|
||||
|
||||
int v1, v2, v3;
|
||||
unsigned short tidx = -1;
|
||||
unsigned short* tptr = obj.tridata.data();
|
||||
|
||||
unsigned short count = 0;
|
||||
while (EvaluateTriData(&tptr, &tidx, &count, &v1, &v2, &v3))
|
||||
{
|
||||
assert(faceIndex < mesh.getNumFaces());
|
||||
int vstart = mobj.vstart;
|
||||
Face& face = mesh.faces[faceIndex];
|
||||
|
||||
// Map from display to animation vertices, then to a "local" index for this sub object, starting from zero:
|
||||
int remappedV0 = GetLocalVertex(&m_gbsData.averts[m_gbsData.iverts.at(v1)], mesh);
|
||||
int remappedV1 = GetLocalVertex(&m_gbsData.averts[m_gbsData.iverts.at(v2)], mesh);
|
||||
int remappedV2 = GetLocalVertex(&m_gbsData.averts[m_gbsData.iverts.at(v3)], mesh);
|
||||
|
||||
VertColor v0Col = VertColor(m_gbsData.vertrgb.at(v1).r / 255.0f, m_gbsData.vertrgb.at(v1).g / 255.0f, m_gbsData.vertrgb.at(v1).b / 255.0f);
|
||||
VertColor v1Col = VertColor(m_gbsData.vertrgb.at(v2).r / 255.0f, m_gbsData.vertrgb.at(v2).g / 255.0f, m_gbsData.vertrgb.at(v2).b / 255.0f);
|
||||
VertColor v2Col = VertColor(m_gbsData.vertrgb.at(v3).r / 255.0f, m_gbsData.vertrgb.at(v3).g / 255.0f, m_gbsData.vertrgb.at(v3).b / 255.0f);
|
||||
|
||||
mesh.vertCol[remappedV0] = v0Col;
|
||||
mesh.vertCol[remappedV1] = v1Col;
|
||||
mesh.vertCol[remappedV2] = v2Col;
|
||||
|
||||
assert(remappedV0 >= 0 && remappedV1 >= 0 && remappedV2 >= 0);
|
||||
assert(remappedV0 < mobj.vcount&& remappedV1 < mobj.vcount&& remappedV2 < mobj.vcount);
|
||||
assert(remappedV0 < m_gbsData.naverts&& remappedV1 < m_gbsData.naverts&& remappedV2 < m_gbsData.naverts);
|
||||
|
||||
face.setVerts(remappedV0, remappedV1, remappedV2);
|
||||
face.setEdgeVisFlags(EDGE_VIS, EDGE_VIS, EDGE_VIS);
|
||||
face.setMatID(materialLevel);
|
||||
|
||||
TVFace& tvFace = mesh.tvFace[faceIndex];
|
||||
tvFace.setTVerts(remappedV0, remappedV1, remappedV2);
|
||||
|
||||
TVFace& vcFace = mesh.vcFace[faceIndex];
|
||||
vcFace.setTVerts(remappedV0, remappedV1, remappedV2);
|
||||
|
||||
faceIndex++;
|
||||
}
|
||||
|
||||
materialLevel++;
|
||||
}
|
||||
|
||||
mesh.buildNormals();
|
||||
mesh.buildBoundingBox();
|
||||
mesh.InvalidateEdgeList();
|
||||
|
||||
TriObject* tri = CreateNewTriObject();
|
||||
tri->mesh = mesh;
|
||||
Matrix3 tm;
|
||||
tm.IdentityMatrix();
|
||||
|
||||
ImpNode* Node = EI->CreateNode();
|
||||
if (!Node)
|
||||
{
|
||||
throw std::exception("Could not create Node");
|
||||
}
|
||||
|
||||
Node->Reference(tri);
|
||||
Node->SetTransform(0, tm);
|
||||
EI->AddNodeToScene(Node);
|
||||
INode* iNode = Node->GetINode();
|
||||
iNode->SetMtl(topLevelMaterial);
|
||||
Node->SetName(util::to_wstring(objName).c_str());
|
||||
}
|
||||
}
|
||||
|
||||
Mtl* GbsImporter::BuildParentMaterial(SubObject& obj, int numSubMaterials)
|
||||
{
|
||||
// Check if we need to create a MixMat blend material
|
||||
// (this check is iffy, not fully certain how to identify MixMat exports but this seems close enough)
|
||||
if (obj.blend > 0.50 && (obj.flags & 0x10 || obj.flags & 0x20))
|
||||
{
|
||||
//if (bitmapTex)
|
||||
//{
|
||||
// //bitmapTex->GetUVGen()->SetUVWSource(2);
|
||||
//}
|
||||
|
||||
// Create custom MixMat material (from official 3dsmax plugin)
|
||||
Mtl* mixMatMaterial = (Mtl*)CreateInstance(SClass_ID(MATERIAL_CLASS_ID), Class_ID(MIXMAT_CLASS_ID, 0));
|
||||
mixMatMaterial->SetName(util::to_wstring(obj.objname).c_str());
|
||||
|
||||
int ns = mixMatMaterial->NumSubMtls();
|
||||
|
||||
// Set the blend value
|
||||
IParamBlock2* parameterBlock = mixMatMaterial->GetParamBlock(0);
|
||||
parameterBlock->SetValue(0, 0, obj.blend);
|
||||
|
||||
return mixMatMaterial;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Standard multi-material
|
||||
MultiMtl* multiMtl = NewDefaultMultiMtl();
|
||||
multiMtl->SetName(util::to_wstring(obj.objname).c_str());
|
||||
multiMtl->SetNumSubMtls(numSubMaterials);
|
||||
|
||||
return multiMtl;
|
||||
}
|
||||
}
|
||||
|
||||
Mtl* GbsImporter::BuildMaterial(SubObject& obj, Mtl* parentMaterial)
|
||||
{
|
||||
BitmapTex* bitmapTex = nullptr;
|
||||
|
||||
if (obj.texname && obj.texname[0])
|
||||
{
|
||||
std::wstring mapName = util::to_wstring(obj.texname).c_str();
|
||||
mapName += L".tga"; // DDS partially supported but not in use, okay to hardcode for now
|
||||
|
||||
bitmapTex = NewDefaultBitmapTex();
|
||||
bitmapTex->SetName(util::to_wstring(obj.texname).c_str());
|
||||
bitmapTex->SetMapName(mapName.c_str());
|
||||
}
|
||||
|
||||
StdMat2* stdMat = NewDefaultStdMat();
|
||||
if (FlagIsSet(obj.flags, GBSFlagMaxLit) || parentMaterial)
|
||||
{
|
||||
// This isn't quite right, not all models with blend materials have this flag set. See ripper.gbs.
|
||||
// Behavior is correct enough for now though.
|
||||
stdMat->SetWireUnits(TRUE);
|
||||
}
|
||||
|
||||
stdMat->EnableMap(ID_DI, true);
|
||||
|
||||
if (obj.flags & 0x10)
|
||||
{
|
||||
stdMat->SetTransparencyType(TRANSP_ADDITIVE);
|
||||
}
|
||||
else if (obj.flags & 0x20)
|
||||
{
|
||||
stdMat->SetTransparencyType(TRANSP_SUBTRACTIVE);
|
||||
}
|
||||
stdMat->SetShinStr(1.0f, 0);
|
||||
stdMat->SetOpacFalloff(obj.falloff, 0);
|
||||
|
||||
if (obj.emissive != 0)
|
||||
{
|
||||
Color emissive(GetRValue(obj.emissive), GetGValue(obj.emissive), GetBValue(obj.emissive));
|
||||
stdMat->SetSelfIllumColor(emissive, 0);
|
||||
}
|
||||
|
||||
if (bitmapTex)
|
||||
{
|
||||
stdMat->SetSubTexmap(ID_DI, bitmapTex);
|
||||
}
|
||||
|
||||
Color diffuse(GetRValue(obj.diffuse), GetGValue(obj.diffuse), GetBValue(obj.diffuse));
|
||||
stdMat->SetDiffuse(diffuse, 0);
|
||||
Color ambient(GetRValue(obj.ambient), GetGValue(obj.ambient), GetBValue(obj.ambient));
|
||||
stdMat->SetAmbient(ambient, 0);
|
||||
Color specular(GetRValue(obj.specular), GetGValue(obj.specular), GetBValue(obj.specular));
|
||||
stdMat->SetSpecular(specular, 0);
|
||||
stdMat->SetShininess(obj.power / 100.0f, 0);
|
||||
|
||||
stdMat->SetName(util::to_wstring(obj.objname).c_str());
|
||||
|
||||
return stdMat;
|
||||
}
|
||||
|
||||
bool GbsImporter::EvaluateTriData(unsigned short** pTriData, unsigned short* pTriIdx, unsigned short* acount, int* pV1, int* pV2, int* pV3)
|
||||
{
|
||||
unsigned short* triData = *pTriData;
|
||||
unsigned short triIdx = *pTriIdx;
|
||||
unsigned short count = *acount;
|
||||
|
||||
if (!count)
|
||||
{
|
||||
if (!(count = *triData))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
triIdx = 0;
|
||||
}
|
||||
|
||||
*pV1 = triData[triIdx + 1];
|
||||
*pV2 = triData[triIdx + 2];
|
||||
*pV3 = triData[triIdx + 3];
|
||||
triIdx += 3;
|
||||
|
||||
if (!--count)
|
||||
{
|
||||
triData += *triData * 3 + 1;
|
||||
}
|
||||
|
||||
*pTriData = triData;
|
||||
*pTriIdx = triIdx;
|
||||
*acount = count;
|
||||
|
||||
return true;
|
||||
}
|
22
Plugins/imp_gbs/GbsImporter.h
Normal file
22
Plugins/imp_gbs/GbsImporter.h
Normal file
@ -0,0 +1,22 @@
|
||||
#pragma once
|
||||
|
||||
#include "IGiantsImporter.h"
|
||||
#include "GbsData.h"
|
||||
|
||||
class GbsImporter : IGiantsImporter
|
||||
{
|
||||
public:
|
||||
// Inherited via IGiantsImporter
|
||||
virtual void ImportFile(const MCHAR* name, ImpInterface* ii, Interface* i, BOOL suppressPrompts) override;
|
||||
|
||||
private:
|
||||
void ReadGbsFile(const MCHAR* Name);
|
||||
Mtl* BuildParentMaterial(SubObject& obj, int numSubMaterials);
|
||||
Mtl* BuildMaterial(SubObject& obj, Mtl* parentMaterial);
|
||||
int GetLocalVertex(Point3* avert, const Mesh& mesh);
|
||||
void BuildMeshes(ImpInterface* EI);
|
||||
bool EvaluateTriData(unsigned short** pTriData, unsigned short* pTriIdx, unsigned short* acount, int* pV1, int* pV2, int* pV3);
|
||||
|
||||
FILE* m_OpenFile{};
|
||||
GbsData m_gbsData;
|
||||
};
|
6
Plugins/imp_gbs/IGiantsImporter.h
Normal file
6
Plugins/imp_gbs/IGiantsImporter.h
Normal file
@ -0,0 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
struct IGiantsImporter
|
||||
{
|
||||
virtual void ImportFile(const MCHAR* name, ImpInterface* ii, Interface* i, BOOL suppressPrompts) = 0;
|
||||
};
|
@ -2,14 +2,14 @@
|
||||
//
|
||||
|
||||
#include "Importer.h"
|
||||
#include "StdUtil.h"
|
||||
#include "ImporterFactory.h"
|
||||
|
||||
class ImpGbsClassDesc :
|
||||
public ClassDesc2
|
||||
{
|
||||
public:
|
||||
int IsPublic() { return TRUE; }
|
||||
VOID* Create(BOOL Loading) { return new GbsImporter; }
|
||||
VOID* Create(BOOL Loading) { return new GiantsImporter; }
|
||||
const MCHAR* ClassName() { return _M("ClassName"); }
|
||||
SClass_ID SuperClassID() { return SCENE_IMPORT_CLASS_ID; }
|
||||
Class_ID ClassID() { return GIANTSIMP_CLASSID; }
|
||||
@ -30,53 +30,55 @@ void DisplayMessage(const char* msg)
|
||||
MessageBoxA(GetActiveWindow(), msg, "GBS Import Error", MB_OK);
|
||||
}
|
||||
|
||||
int GbsImporter::ExtCount()
|
||||
int GiantsImporter::ExtCount()
|
||||
{
|
||||
return 1;
|
||||
return 2;
|
||||
}
|
||||
|
||||
const MCHAR* GbsImporter::Ext(int n)
|
||||
const MCHAR* GiantsImporter::Ext(int n)
|
||||
{
|
||||
switch (n)
|
||||
{
|
||||
case 0:
|
||||
return _M("gbs");
|
||||
case 1:
|
||||
return _M("gb2");
|
||||
default:
|
||||
return (_M(""));
|
||||
}
|
||||
}
|
||||
|
||||
const MCHAR* GbsImporter::LongDesc()
|
||||
const MCHAR* GiantsImporter::LongDesc()
|
||||
{
|
||||
return _M("Long Description");
|
||||
}
|
||||
|
||||
const MCHAR* GbsImporter::ShortDesc()
|
||||
const MCHAR* GiantsImporter::ShortDesc()
|
||||
{
|
||||
return _M("Giants Model");
|
||||
}
|
||||
|
||||
const MCHAR* GbsImporter::AuthorName()
|
||||
const MCHAR* GiantsImporter::AuthorName()
|
||||
{
|
||||
return _M("Author");
|
||||
}
|
||||
|
||||
const MCHAR* GbsImporter::CopyrightMessage()
|
||||
const MCHAR* GiantsImporter::CopyrightMessage()
|
||||
{
|
||||
return _M("Copyright");
|
||||
}
|
||||
|
||||
const MCHAR* GbsImporter::OtherMessage1()
|
||||
const MCHAR* GiantsImporter::OtherMessage1()
|
||||
{
|
||||
return _M("OtherMessage1");
|
||||
}
|
||||
|
||||
const MCHAR* GbsImporter::OtherMessage2()
|
||||
const MCHAR* GiantsImporter::OtherMessage2()
|
||||
{
|
||||
return _M("OtherMessage2");
|
||||
}
|
||||
|
||||
UINT GbsImporter::Version()
|
||||
UINT GiantsImporter::Version()
|
||||
{
|
||||
return 100;
|
||||
}
|
||||
@ -86,324 +88,25 @@ static BOOL CALLBACK AboutDlgProc(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lPa
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
VOID GbsImporter::ShowAbout(HWND hWnd)
|
||||
VOID GiantsImporter::ShowAbout(HWND hWnd)
|
||||
{
|
||||
}
|
||||
|
||||
bool GbsImporter::EvaluateTriData(unsigned short** pTriData, unsigned short* pTriIdx, unsigned short* acount, int* pV1, int* pV2, int* pV3)
|
||||
{
|
||||
unsigned short* triData = *pTriData;
|
||||
unsigned short triIdx = *pTriIdx;
|
||||
unsigned short count = *acount;
|
||||
|
||||
if (!count)
|
||||
{
|
||||
if (!(count = *triData))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
triIdx = 0;
|
||||
}
|
||||
|
||||
*pV1 = triData[triIdx + 1];
|
||||
*pV2 = triData[triIdx + 2];
|
||||
*pV3 = triData[triIdx + 3];
|
||||
triIdx += 3;
|
||||
|
||||
if (!--count)
|
||||
{
|
||||
triData += *triData * 3 + 1;
|
||||
}
|
||||
|
||||
*pTriData = triData;
|
||||
*pTriIdx = triIdx;
|
||||
*acount = count;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
int GbsImporter::DoImport(const MCHAR* Name, ImpInterface* EI, Interface* I, BOOL SupressPrompts)
|
||||
int GiantsImporter::DoImport(const MCHAR* Name, ImpInterface* EI, Interface* I, BOOL suppressPrompts)
|
||||
{
|
||||
try
|
||||
{
|
||||
m_gbsData = ReadGbsFile(Name);
|
||||
ImporterFactory::ImportFile(Name, EI, I, suppressPrompts);
|
||||
}
|
||||
catch (const std::exception& e)
|
||||
{
|
||||
DisplayMessage(e.what());
|
||||
}
|
||||
|
||||
BuildMeshes(EI);
|
||||
EI->RedrawViews();
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
GbsData GbsImporter::ReadGbsFile(const MCHAR* Name)
|
||||
{
|
||||
FILE* file = nullptr;
|
||||
try
|
||||
{
|
||||
errno_t err = _tfopen_s(&file, Name, (_T("rb")));
|
||||
if (err != 0)
|
||||
{
|
||||
throw std::exception("Could not open input file.");
|
||||
}
|
||||
|
||||
// Read object into memory
|
||||
GbsData gbsFile;
|
||||
gbsFile.Read(file);
|
||||
|
||||
fclose(file);
|
||||
return gbsFile;
|
||||
}
|
||||
catch (const std::exception& e)
|
||||
{
|
||||
if (file)
|
||||
fclose(file);
|
||||
|
||||
throw e;
|
||||
}
|
||||
}
|
||||
|
||||
int GbsImporter::GetLocalVertex(Point3* avert, const Mesh& mesh)
|
||||
{
|
||||
for (int i = 0; i < mesh.getNumVerts(); i++)
|
||||
{
|
||||
auto& vert = mesh.verts[i];
|
||||
|
||||
if (vert.x == avert->x && vert.y == avert->y && vert.z == avert->z)
|
||||
{
|
||||
return i;
|
||||
}
|
||||
}
|
||||
|
||||
assert(false && "Invalid vertex for object");
|
||||
return -1;
|
||||
}
|
||||
|
||||
void GbsImporter::BuildMeshes(ImpInterface* EI)
|
||||
{
|
||||
for (const auto& mobj : m_gbsData.MaxObjs)
|
||||
{
|
||||
assert(mobj.fcount > 0);
|
||||
assert(mobj.vcount > 0);
|
||||
|
||||
Mesh mesh;
|
||||
mesh.setNumVerts(mobj.vcount);
|
||||
mesh.setNumTVerts(mobj.vcount);
|
||||
mesh.setNumVertCol(mobj.vcount);
|
||||
mesh.setNumFaces(mobj.fcount);
|
||||
mesh.setNumTVFaces(mobj.fcount);
|
||||
mesh.setNumVCFaces(mobj.fcount);
|
||||
|
||||
for (int i = 0; i < mobj.vcount; i++)
|
||||
{
|
||||
int vstart = mobj.vstart;
|
||||
int index = i + vstart;
|
||||
assert(index < m_gbsData.naverts);
|
||||
|
||||
UV* uvptr = (UV*)(m_gbsData.vertuv.data() + (mobj.vstart + i));
|
||||
|
||||
Point3 point(m_gbsData.averts[index].x, m_gbsData.averts[index].y, m_gbsData.averts[index].z);
|
||||
|
||||
mesh.setVert(i, point);
|
||||
mesh.setTVert(i, UVVert(uvptr->u, uvptr->v, 0.0f));
|
||||
//mesh.setTVert(i, UVVert(uvptr->u, -uvptr->v, 0.0f));
|
||||
}
|
||||
|
||||
Mtl* topLevelMaterial = nullptr;
|
||||
const char* objName = nullptr;
|
||||
int materialLevel = 0;
|
||||
|
||||
int faceIndex = 0;
|
||||
for (int subObjIndex = mobj.sostart; subObjIndex < mobj.sostart + mobj.socount; subObjIndex++)
|
||||
{
|
||||
SubObject& obj = m_gbsData.SubObjs.at(subObjIndex);
|
||||
if (mobj.socount > 1)
|
||||
{
|
||||
// Max object consists of multiple sub objects
|
||||
if (materialLevel == 0)
|
||||
{
|
||||
// Build parent material (either MixMat or multi-mtl):
|
||||
topLevelMaterial = BuildParentMaterial(obj, mobj.socount);
|
||||
objName = obj.objname;
|
||||
}
|
||||
|
||||
// Add sub-material:
|
||||
Mtl* subMtl = BuildMaterial(obj, topLevelMaterial);
|
||||
topLevelMaterial->SetSubMtl(materialLevel, subMtl);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Just one subobj, build the single material and be done with it:
|
||||
topLevelMaterial = BuildMaterial(obj, nullptr);
|
||||
objName = obj.objname;
|
||||
}
|
||||
|
||||
int v1, v2, v3;
|
||||
unsigned short tidx = -1;
|
||||
unsigned short* tptr = obj.tridata.data();
|
||||
|
||||
unsigned short count = 0;
|
||||
while (EvaluateTriData(&tptr, &tidx, &count, &v1, &v2, &v3))
|
||||
{
|
||||
assert(faceIndex < mesh.getNumFaces());
|
||||
int vstart = mobj.vstart;
|
||||
Face& face = mesh.faces[faceIndex];
|
||||
|
||||
// Map from display to animation vertices, then to a "local" index for this sub object, starting from zero:
|
||||
int remappedV0 = GetLocalVertex(&m_gbsData.averts[m_gbsData.iverts.at(v1)], mesh);
|
||||
int remappedV1 = GetLocalVertex(&m_gbsData.averts[m_gbsData.iverts.at(v2)], mesh);
|
||||
int remappedV2 = GetLocalVertex(&m_gbsData.averts[m_gbsData.iverts.at(v3)], mesh);
|
||||
|
||||
VertColor v0Col = VertColor(m_gbsData.vertrgb.at(v1).r / 255.0f, m_gbsData.vertrgb.at(v1).g / 255.0f, m_gbsData.vertrgb.at(v1).b / 255.0f);
|
||||
VertColor v1Col = VertColor(m_gbsData.vertrgb.at(v2).r / 255.0f, m_gbsData.vertrgb.at(v2).g / 255.0f, m_gbsData.vertrgb.at(v2).b / 255.0f);
|
||||
VertColor v2Col = VertColor(m_gbsData.vertrgb.at(v3).r / 255.0f, m_gbsData.vertrgb.at(v3).g / 255.0f, m_gbsData.vertrgb.at(v3).b / 255.0f);
|
||||
|
||||
mesh.vertCol[remappedV0] = v0Col;
|
||||
mesh.vertCol[remappedV1] = v1Col;
|
||||
mesh.vertCol[remappedV2] = v2Col;
|
||||
|
||||
assert(remappedV0 >= 0 && remappedV1 >= 0 && remappedV2 >= 0);
|
||||
assert(remappedV0 < mobj.vcount && remappedV1 < mobj.vcount && remappedV2 < mobj.vcount);
|
||||
assert(remappedV0 < m_gbsData.naverts && remappedV1 < m_gbsData.naverts && remappedV2 < m_gbsData.naverts);
|
||||
|
||||
face.setVerts(remappedV0, remappedV1, remappedV2);
|
||||
face.setEdgeVisFlags(EDGE_VIS, EDGE_VIS, EDGE_VIS);
|
||||
face.setMatID(materialLevel);
|
||||
|
||||
TVFace& tvFace = mesh.tvFace[faceIndex];
|
||||
tvFace.setTVerts(remappedV0, remappedV1, remappedV2);
|
||||
|
||||
TVFace& vcFace = mesh.vcFace[faceIndex];
|
||||
vcFace.setTVerts(remappedV0, remappedV1, remappedV2);
|
||||
|
||||
faceIndex++;
|
||||
}
|
||||
|
||||
materialLevel++;
|
||||
}
|
||||
|
||||
mesh.buildNormals();
|
||||
mesh.buildBoundingBox();
|
||||
mesh.InvalidateEdgeList();
|
||||
|
||||
TriObject* tri = CreateNewTriObject();
|
||||
tri->mesh = mesh;
|
||||
Matrix3 tm;
|
||||
tm.IdentityMatrix();
|
||||
|
||||
ImpNode* Node = EI->CreateNode();
|
||||
if (!Node)
|
||||
{
|
||||
throw std::exception("Could not create Node");
|
||||
}
|
||||
|
||||
Node->Reference(tri);
|
||||
Node->SetTransform(0, tm);
|
||||
EI->AddNodeToScene(Node);
|
||||
INode* iNode = Node->GetINode();
|
||||
iNode->SetMtl(topLevelMaterial);
|
||||
Node->SetName(util::to_wstring(objName).c_str());
|
||||
}
|
||||
}
|
||||
|
||||
Mtl* GbsImporter::BuildParentMaterial(SubObject& obj, int numSubMaterials)
|
||||
{
|
||||
// Check if we need to create a MixMat blend material
|
||||
// (this check is iffy, not fully certain how to identify MixMat exports but this seems close enough)
|
||||
if (obj.blend > 0.50 && (obj.flags & 0x10 || obj.flags & 0x20))
|
||||
{
|
||||
//if (bitmapTex)
|
||||
//{
|
||||
// //bitmapTex->GetUVGen()->SetUVWSource(2);
|
||||
//}
|
||||
|
||||
// Create custom MixMat material (from official 3dsmax plugin)
|
||||
Mtl* mixMatMaterial = (Mtl*)CreateInstance(SClass_ID(MATERIAL_CLASS_ID), Class_ID(MIXMAT_CLASS_ID, 0));
|
||||
mixMatMaterial->SetName(util::to_wstring(obj.objname).c_str());
|
||||
|
||||
int ns = mixMatMaterial->NumSubMtls();
|
||||
|
||||
// Set the blend value
|
||||
IParamBlock2* parameterBlock = mixMatMaterial->GetParamBlock(0);
|
||||
parameterBlock->SetValue(0, 0, obj.blend);
|
||||
|
||||
return mixMatMaterial;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Standard multi-material
|
||||
MultiMtl* multiMtl = NewDefaultMultiMtl();
|
||||
multiMtl->SetName(util::to_wstring(obj.objname).c_str());
|
||||
multiMtl->SetNumSubMtls(numSubMaterials);
|
||||
|
||||
return multiMtl;
|
||||
}
|
||||
}
|
||||
|
||||
Mtl* GbsImporter::BuildMaterial(SubObject& obj, Mtl* parentMaterial)
|
||||
{
|
||||
BitmapTex* bitmapTex = nullptr;
|
||||
|
||||
if (obj.texname && obj.texname[0])
|
||||
{
|
||||
std::wstring mapName = util::to_wstring(obj.texname).c_str();
|
||||
mapName += L".tga"; // DDS partially supported but not in use, okay to hardcode for now
|
||||
|
||||
bitmapTex = NewDefaultBitmapTex();
|
||||
bitmapTex->SetName(util::to_wstring(obj.texname).c_str());
|
||||
bitmapTex->SetMapName(mapName.c_str());
|
||||
}
|
||||
|
||||
StdMat2* stdMat = NewDefaultStdMat();
|
||||
if (FlagIsSet(obj.flags, GBSFlagMaxLit) || parentMaterial)
|
||||
{
|
||||
// This isn't quite right, not all models with blend materials have this flag set. See ripper.gbs.
|
||||
// Behavior is correct enough for now though.
|
||||
stdMat->SetWireUnits(TRUE);
|
||||
}
|
||||
|
||||
stdMat->EnableMap(ID_DI, true);
|
||||
|
||||
if (obj.flags & 0x10)
|
||||
{
|
||||
stdMat->SetTransparencyType(TRANSP_ADDITIVE);
|
||||
}
|
||||
else if (obj.flags & 0x20)
|
||||
{
|
||||
stdMat->SetTransparencyType(TRANSP_SUBTRACTIVE);
|
||||
}
|
||||
stdMat->SetShinStr(1.0f, 0);
|
||||
stdMat->SetOpacFalloff(obj.falloff, 0);
|
||||
|
||||
if (obj.emissive != 0)
|
||||
{
|
||||
Color emissive(GetRValue(obj.emissive), GetGValue(obj.emissive), GetBValue(obj.emissive));
|
||||
stdMat->SetSelfIllumColor(emissive, 0);
|
||||
}
|
||||
|
||||
if (bitmapTex)
|
||||
{
|
||||
stdMat->SetSubTexmap(ID_DI, bitmapTex);
|
||||
}
|
||||
|
||||
Color diffuse(GetRValue(obj.diffuse), GetGValue(obj.diffuse), GetBValue(obj.diffuse));
|
||||
stdMat->SetDiffuse(diffuse, 0);
|
||||
Color ambient(GetRValue(obj.ambient), GetGValue(obj.ambient), GetBValue(obj.ambient));
|
||||
stdMat->SetAmbient(ambient, 0);
|
||||
Color specular(GetRValue(obj.specular), GetGValue(obj.specular), GetBValue(obj.specular));
|
||||
stdMat->SetSpecular(specular, 0);
|
||||
stdMat->SetShininess(obj.power / 100.0f, 0);
|
||||
|
||||
stdMat->SetName(util::to_wstring(obj.objname).c_str());
|
||||
|
||||
return stdMat;
|
||||
}
|
||||
|
||||
BOOL GbsImporter::SupportsOptions(int Ext, DWORD Options)
|
||||
BOOL GiantsImporter::SupportsOptions(int Ext, DWORD Options)
|
||||
{
|
||||
return FALSE;
|
||||
}
|
@ -1,10 +1,15 @@
|
||||
#pragma once
|
||||
|
||||
#include "GbsData.h"
|
||||
#include "Gb2Data.h"
|
||||
|
||||
#define GBXFlagNormals 0x0001
|
||||
#define GBXFlagUVs 0x0002
|
||||
#define GBXFlagRGBs 0x0004
|
||||
|
||||
#define GIANTSIMP_CLASSID Class_ID(0x552cac79, 0x46f2d727)
|
||||
|
||||
class GbsImporter : public SceneImport
|
||||
class GiantsImporter : public SceneImport
|
||||
{
|
||||
public:
|
||||
static HWND hParams;
|
||||
@ -19,21 +24,10 @@ public:
|
||||
const MCHAR* OtherMessage2(); // Other message #2
|
||||
unsigned int Version(); // Version number * 100 (i.e. v3.01 = 301)
|
||||
void ShowAbout(HWND hWnd); // Show DLL's "About..." box
|
||||
int DoImport(const MCHAR *name,ImpInterface *i,Interface *gi, BOOL suppressPrompts=FALSE); // Import file
|
||||
int DoImport(const MCHAR* name, ImpInterface* ii, Interface* i, BOOL suppressPrompts); // Import file
|
||||
|
||||
//Constructor/Destructor
|
||||
BOOL SupportsOptions(int Ext,DWORD Options);
|
||||
|
||||
private:
|
||||
GbsData ReadGbsFile(const MCHAR* Name);
|
||||
Mtl* BuildParentMaterial(SubObject& obj, int numSubMaterials);
|
||||
Mtl* BuildMaterial(SubObject& obj, Mtl* parentMaterial);
|
||||
int GetLocalVertex(Point3* avert, const Mesh& mesh);
|
||||
void BuildMeshes(ImpInterface* EI);
|
||||
bool EvaluateTriData(unsigned short** pTriData, unsigned short* pTriIdx, unsigned short* acount, int* pV1, int* pV2, int* pV3);
|
||||
|
||||
FILE* m_OpenFile{};
|
||||
GbsData m_gbsData;
|
||||
};
|
||||
|
||||
extern HINSTANCE hInstance;
|
19
Plugins/imp_gbs/ImporterFactory.cpp
Normal file
19
Plugins/imp_gbs/ImporterFactory.cpp
Normal file
@ -0,0 +1,19 @@
|
||||
#include "ImporterFactory.h"
|
||||
#include "GbsImporter.h"
|
||||
#include "Gb2Importer.h"
|
||||
|
||||
void ImporterFactory::ImportFile(const MCHAR* Name, ImpInterface* EI, Interface* I, BOOL SupressPrompts)
|
||||
{
|
||||
M_STD_STRING strName = Name;
|
||||
|
||||
if (strName.rfind(L".gbs") != -1)
|
||||
{
|
||||
GbsImporter importer;
|
||||
importer.ImportFile(Name, EI, I, SupressPrompts);
|
||||
}
|
||||
else if (strName.rfind(L".gb2") != -1)
|
||||
{
|
||||
Gb2Importer importer;
|
||||
importer.ImportFile(Name, EI, I, SupressPrompts);
|
||||
}
|
||||
}
|
7
Plugins/imp_gbs/ImporterFactory.h
Normal file
7
Plugins/imp_gbs/ImporterFactory.h
Normal file
@ -0,0 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
class ImporterFactory
|
||||
{
|
||||
public:
|
||||
static void ImportFile(const MCHAR* name, ImpInterface* ii, Interface* i, BOOL suppressPrompts);
|
||||
};
|
@ -99,8 +99,7 @@
|
||||
<ImportLibrary>$(OutDir)GiantsImp.lib</ImportLibrary>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>
|
||||
</Command>
|
||||
<Command>copy "$(TargetPath)" "$(ADSK_3DSMAX_x64_2021)\stdplugs\$(TargetName).dli</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
@ -113,7 +112,7 @@
|
||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
||||
<CompileAs>Default</CompileAs>
|
||||
<LanguageStandard>stdcpp17</LanguageStandard>
|
||||
<ForcedIncludeFiles>stdafx.h</ForcedIncludeFiles>
|
||||
@ -135,8 +134,7 @@
|
||||
</DataExecutionPrevention>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>
|
||||
</Command>
|
||||
<Command>copy "$(TargetPath)" "$(ADSK_3DSMAX_x64_2021)\stdplugs\$(TargetName).dli</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
@ -169,14 +167,17 @@
|
||||
<ImportLibrary>$(OutDir)GiantsImp.lib</ImportLibrary>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>
|
||||
</Command>
|
||||
<Command>copy "$(TargetPath)" "$(ADSK_3DSMAX_x64_2021)\stdplugs\$(TargetName).dli</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="DLLEntry.cpp" />
|
||||
<ClCompile Include="Gb2Data.cpp" />
|
||||
<ClCompile Include="Gb2Importer.cpp" />
|
||||
<ClCompile Include="GbsData.cpp" />
|
||||
<ClCompile Include="GbsImporter.cpp" />
|
||||
<ClCompile Include="Importer.cpp" />
|
||||
<ClCompile Include="ImporterFactory.cpp" />
|
||||
<ClCompile Include="stdafx.cpp">
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Hybrid|x64'">Create</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
|
||||
@ -184,8 +185,13 @@
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="Gb2Data.h" />
|
||||
<ClInclude Include="Gb2Importer.h" />
|
||||
<ClInclude Include="GbsData.h" />
|
||||
<ClInclude Include="GbsImporter.h" />
|
||||
<ClInclude Include="IGiantsImporter.h" />
|
||||
<ClInclude Include="Importer.h" />
|
||||
<ClInclude Include="ImporterFactory.h" />
|
||||
<ClInclude Include="stdafx.h" />
|
||||
<ClInclude Include="StdUtil.h" />
|
||||
</ItemGroup>
|
||||
|
@ -23,6 +23,18 @@
|
||||
<ClCompile Include="Importer.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Gb2Data.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="GbsImporter.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="ImporterFactory.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Gb2Importer.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="stdafx.h">
|
||||
@ -37,6 +49,21 @@
|
||||
<ClInclude Include="StdUtil.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Gb2Data.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="GbsImporter.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="IGiantsImporter.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Gb2Importer.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="ImporterFactory.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="imp_gbs.def">
|
||||
|
Loading…
Reference in New Issue
Block a user