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13
Sdk/Include/ConfigConstants.h
Normal file
13
Sdk/Include/ConfigConstants.h
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@ -0,0 +1,13 @@
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#pragma once
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namespace ConfigSections
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{
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const char* const Network = "network";
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};
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namespace ConfigKeys
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{
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// Network
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const char* const MasterServerHostName = "masterServerHostName";
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const char* const BannedPlayers = "bannedPlayers";
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}
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44
Sdk/Include/ConfigEvents.h
Normal file
44
Sdk/Include/ConfigEvents.h
Normal file
@ -0,0 +1,44 @@
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#pragma once
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/// <summary>
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/// Event types for <see cref="IConfig">.
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/// </summary>
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enum class ConfigEventType
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{
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None = 0,
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ConfigLoaded,
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ConfigSaving
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};
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struct ConfigEvent
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{
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public:
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virtual ~ConfigEvent() = default;
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ConfigEvent(ConfigEventType type) noexcept { this->type = type; }
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private:
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ConfigEventType type;
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};
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struct ConfigLoadedEvent : ConfigEvent
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{
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ConfigLoadedEvent(struct IConfig& config) noexcept
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: ConfigEvent(ConfigEventType::ConfigLoaded),
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config(config)
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{
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}
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struct IConfig& config;
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};
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struct ConfigSavingEvent : ConfigEvent
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{
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ConfigSavingEvent(struct IConfig& config) noexcept
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: ConfigEvent(ConfigEventType::ConfigSaving),
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config(config)
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{
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}
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struct IConfig& config;
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};
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@ -3,7 +3,7 @@
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#include <Unknwn.h>
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#include <Unknwn.h>
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// {779CF758-3E3F-4FEE-9513-60106522686A}
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// {779CF758-3E3F-4FEE-9513-60106522686A}
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DEFINE_GUID(IID_IComponent, 0x779cf758, 0x3e3f, 0x4fee, 0x95, 0x13, 0x60, 0x10, 0x65, 0x22, 0x68, 0x6a);
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inline const GUID IID_IComponent = { 0x779cf758, 0x3e3f, 0x4fee, 0x95, 0x13, 0x60, 0x10, 0x65, 0x22, 0x68, 0x6a };
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/// <summary>
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/// <summary>
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/// Base interface for a game COM component.
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/// Base interface for a game COM component.
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@ -7,8 +7,7 @@ template<typename T>
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using ComPtr = Microsoft::WRL::ComPtr<T>;
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using ComPtr = Microsoft::WRL::ComPtr<T>;
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// {C942AA9B-C576-4D3F-A54F-B135B500E611}
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// {C942AA9B-C576-4D3F-A54F-B135B500E611}
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DEFINE_GUID(IID_IComponentContainer,
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inline const GUID IID_IComponentContainer = { 0xc942aa9b, 0xc576, 0x4d3f, 0xa5, 0x4f, 0xb1, 0x35, 0xb5, 0x0, 0xe6, 0x11 };
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0xc942aa9b, 0xc576, 0x4d3f, 0xa5, 0x4f, 0xb1, 0x35, 0xb5, 0x0, 0xe6, 0x11);
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template<typename T>
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template<typename T>
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struct TypedGet
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struct TypedGet
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@ -18,6 +17,8 @@ struct TypedGet
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{
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{
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ComPtr<TGet> temp;
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ComPtr<TGet> temp;
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ComPtr<IComponent> pComponent = ((T*)this)->Get(__uuidof(TGet));
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ComPtr<IComponent> pComponent = ((T*)this)->Get(__uuidof(TGet));
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if (pComponent)
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{
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HRESULT hr = pComponent.As<TGet>(&temp);
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HRESULT hr = pComponent.As<TGet>(&temp);
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if (FAILED(hr))
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if (FAILED(hr))
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{
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{
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@ -32,6 +33,9 @@ struct TypedGet
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pComponent.Detach();
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pComponent.Detach();
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return temp;
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return temp;
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}
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}
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return ComPtr<TGet>(); // Null
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}
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};
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};
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/// <summary>
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/// <summary>
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44
Sdk/Include/IConfig.h
Normal file
44
Sdk/Include/IConfig.h
Normal file
@ -0,0 +1,44 @@
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#pragma once
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#include <IComponent.h>
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#include <IEventSource.h>
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#include <ConfigEvents.h>
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#include <ConfigConstants.h>
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// {599E6624-694C-41B6-B354-62EEA1132041}
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inline const GUID IID_IConfig = { 0x599e6624, 0x694c, 0x41b6, 0xb3, 0x54, 0x62, 0xee, 0xa1, 0x13, 0x20, 0x41 };
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struct IConfig : IComponent, IEventSource<ConfigEventType, ConfigEvent>
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{
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virtual ~IConfig() = default;
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virtual void STDMETHODCALLTYPE Read() = 0;
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virtual void STDMETHODCALLTYPE Save() = 0;
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virtual float STDMETHODCALLTYPE GetFloat(const tstring_view& section, const tstring_view& setting) const = 0;
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virtual std::vector<float> STDMETHODCALLTYPE GetFloatArray(const tstring_view& section, const tstring_view& setting) const = 0;
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virtual int STDMETHODCALLTYPE GetInteger(const tstring_view& section, const tstring_view& setting) const = 0;
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virtual std::vector<int> STDMETHODCALLTYPE GetIntegerArray(const tstring_view& section, const tstring_view& setting) const = 0;
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virtual tstring STDMETHODCALLTYPE GetString(const tstring_view& section, const tstring_view& setting) const = 0;
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virtual std::vector<tstring> STDMETHODCALLTYPE GetStringArray(const tstring_view& section, const tstring_view& setting) const = 0;
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virtual void STDMETHODCALLTYPE SetFloat(const tstring_view& section, const tstring_view& setting, float value) = 0;
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virtual void STDMETHODCALLTYPE SetFloatArray(const tstring_view& section, const tstring_view& setting, std::vector<float>&& values) = 0;
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virtual void STDMETHODCALLTYPE SetInteger(const tstring_view& section, const tstring_view& setting, int value) = 0;
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virtual void STDMETHODCALLTYPE SetIntegerArray(const tstring_view& section, const tstring_view& setting, std::vector<int>&& values) = 0;
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virtual void STDMETHODCALLTYPE SetString(const tstring_view& section, const tstring_view& setting, tstring_view value) = 0;
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virtual void STDMETHODCALLTYPE SetStringArray(const tstring_view& section, const tstring_view& setting, std::vector<tstring>&& values) = 0;
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};
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struct DECLSPEC_UUID("{599E6624-694C-41B6-B354-62EEA1132041}") IConfig;
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10
Sdk/Include/IEventSource.h
Normal file
10
Sdk/Include/IEventSource.h
Normal file
@ -0,0 +1,10 @@
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#pragma once
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template<typename TEventType, typename TEvent>
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struct IEventSource
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{
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virtual ~IEventSource() = default;
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virtual UUID STDMETHODCALLTYPE Listen(TEventType event, std::function<void(const TEvent&)> function) noexcept = 0;
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virtual void STDMETHODCALLTYPE Unlisten(TEventType event, UUID uuid) noexcept = 0;
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};
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18
Sdk/Include/IExceptionHandler.h
Normal file
18
Sdk/Include/IExceptionHandler.h
Normal file
@ -0,0 +1,18 @@
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#pragma once
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#include <IComponent.h>
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// {9C4C8F9C-D4C1-4749-A073-D710548D3154}
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inline const GUID IID_IExceptionHandler = { 0x9c4c8f9c, 0xd4c1, 0x4749, 0xa0, 0x73, 0xd7, 0x10, 0x54, 0x8d, 0x31, 0x54 };
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struct IExceptionHandler : IComponent
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{
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virtual ~IExceptionHandler() = default;
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virtual void STDMETHODCALLTYPE AttachToCurrentThread() = 0;
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virtual void STDMETHODCALLTYPE DetachFromCurrentThread() = 0;
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virtual void STDMETHODCALLTYPE Initialize() = 0;
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virtual void STDMETHODCALLTYPE PostLoad() = 0;
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virtual void STDMETHODCALLTYPE Shutdown() = 0;
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};
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struct DECLSPEC_UUID("{9C4C8F9C-D4C1-4749-A073-D710548D3154}") IExceptionHandler;
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@ -4,18 +4,18 @@
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#include <functional>
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#include <functional>
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#include <memory>
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#include <memory>
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#include <IComponent.h>
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#include <IComponent.h>
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#include <IEventSource.h>
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#include "GameServerEvents.h"
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#include "GameServerEvents.h"
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#include "NetCommon.h"
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#include "NetCommon.h"
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// {B2D67EE7-8063-488F-B3B9-E7DA675CB752}
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// {B2D67EE7-8063-488F-B3B9-E7DA675CB752}
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DEFINE_GUID(IID_IGameServer,
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inline const GUID IID_IGameServer = { 0xb2d67ee7, 0x8063, 0x488f, 0xb3, 0xb9, 0xe7, 0xda, 0x67, 0x5c, 0xb7, 0x52 };
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0xb2d67ee7, 0x8063, 0x488f, 0xb3, 0xb9, 0xe7, 0xda, 0x67, 0x5c, 0xb7, 0x52);
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/// <summary>
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/// <summary>
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/// Defines an API for communicating with the game server.
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/// Defines an API for communicating with the game server.
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/// </summary>
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/// </summary>
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struct IGameServer : IComponent
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struct IGameServer : IComponent, IEventSource<GameServerEventType, GameServerEvent>
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{
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{
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virtual ~IGameServer() = default;
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virtual ~IGameServer() = default;
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@ -32,10 +32,6 @@ struct IGameServer : IComponent
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virtual void STDMETHODCALLTYPE ChangeGameOption(GameOption option) = 0;
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virtual void STDMETHODCALLTYPE ChangeGameOption(GameOption option) = 0;
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|
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virtual NetGameDetails STDMETHODCALLTYPE GetGameDetails() = 0;
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virtual NetGameDetails STDMETHODCALLTYPE GetGameDetails() = 0;
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|
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virtual UUID STDMETHODCALLTYPE Listen(GameServerEventType event, std::function<void(const GameServerEvent&)> function) noexcept = 0;
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||||||
|
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||||||
virtual void STDMETHODCALLTYPE Unlisten(GameServerEventType event, UUID uuid) noexcept = 0;
|
|
||||||
};
|
};
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|
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||||||
struct DECLSPEC_UUID("{B2D67EE7-8063-488F-B3B9-E7DA675CB752}") IGameServer;
|
struct DECLSPEC_UUID("{B2D67EE7-8063-488F-B3B9-E7DA675CB752}") IGameServer;
|
@ -5,8 +5,7 @@
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|||||||
#include <string>
|
#include <string>
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||||||
|
|
||||||
// {3B2D43AC-2557-4C28-991D-A456B59D76CB}
|
// {3B2D43AC-2557-4C28-991D-A456B59D76CB}
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||||||
DEFINE_GUID(IID_IGameServerConsole,
|
inline const GUID IID_IGameServerConsole = { 0x3b2d43ac, 0x2557, 0x4c28, 0x99, 0x1d, 0xa4, 0x56, 0xb5, 0x9d, 0x76, 0xcb };
|
||||||
0x3b2d43ac, 0x2557, 0x4c28, 0x99, 0x1d, 0xa4, 0x56, 0xb5, 0x9d, 0x76, 0xcb);
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Interface for dedicated server consoles.
|
/// Interface for dedicated server consoles.
|
||||||
|
@ -7,8 +7,7 @@ enum class NetPlayerState;
|
|||||||
enum class GameTeam;
|
enum class GameTeam;
|
||||||
|
|
||||||
// {770DEBD3-165D-4340-829D-5262F473FBE3}
|
// {770DEBD3-165D-4340-829D-5262F473FBE3}
|
||||||
DEFINE_GUID(IID_ITextLookupService,
|
inline const GUID IID_ITextLookupService = { 0x770debd3, 0x165d, 0x4340, 0x82, 0x9d, 0x52, 0x62, 0xf4, 0x73, 0xfb, 0xe3 };
|
||||||
0x770debd3, 0x165d, 0x4340, 0x82, 0x9d, 0x52, 0x62, 0xf4, 0x73, 0xfb, 0xe3);
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Service providing localization of text placeholders and friendly-name mappings of common enums.
|
/// Service providing localization of text placeholders and friendly-name mappings of common enums.
|
||||||
|
24
Sdk/Include/MasterServer/IGiantsApiClient.h
Normal file
24
Sdk/Include/MasterServer/IGiantsApiClient.h
Normal file
@ -0,0 +1,24 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <json/json.hpp>
|
||||||
|
|
||||||
|
#include <MasterServer/PlayerInfoResponse.h>
|
||||||
|
#include <MasterServer/ServerInfoResponse.h>
|
||||||
|
|
||||||
|
using njson = nlohmann::json;
|
||||||
|
|
||||||
|
typedef std::future<std::vector<ServerInfoResponse>> ServerInfoFuture;
|
||||||
|
|
||||||
|
// {EE129A81-0A86-49C4-8D23-A771A7350952}
|
||||||
|
inline const GUID IID_IGiantsApiClient = { 0xee129a81, 0xa86, 0x49c4, 0x8d, 0x23, 0xa7, 0x71, 0xa7, 0x35, 0x9, 0x52 };
|
||||||
|
|
||||||
|
struct IGiantsApiClient : IComponent
|
||||||
|
{
|
||||||
|
virtual ~IGiantsApiClient() = default;
|
||||||
|
|
||||||
|
virtual void STDMETHODCALLTYPE DeleteServerInformationAsync() = 0;
|
||||||
|
virtual ServerInfoFuture STDMETHODCALLTYPE GetServerInformationAsync() = 0;
|
||||||
|
virtual void STDMETHODCALLTYPE PostServerInformationAsync(const njson& requestBody) = 0;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct DECLSPEC_UUID("{EE129A81-0A86-49C4-8D23-A771A7350952}") IGiantsApiClient;
|
21
Sdk/Include/MasterServer/PlayerInfoResponse.h
Normal file
21
Sdk/Include/MasterServer/PlayerInfoResponse.h
Normal file
@ -0,0 +1,21 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
using njson = nlohmann::json;
|
||||||
|
|
||||||
|
struct PlayerInfoResponse
|
||||||
|
{
|
||||||
|
explicit PlayerInfoResponse(const njson& playerInfoResponse)
|
||||||
|
{
|
||||||
|
index = playerInfoResponse["index"];
|
||||||
|
name = playerInfoResponse["name"];
|
||||||
|
frags = playerInfoResponse["frags"];
|
||||||
|
deaths = playerInfoResponse["deaths"];
|
||||||
|
teamName = playerInfoResponse["teamName"];
|
||||||
|
}
|
||||||
|
|
||||||
|
int index;
|
||||||
|
std::string name;
|
||||||
|
int frags;
|
||||||
|
int deaths;
|
||||||
|
std::string teamName;
|
||||||
|
};
|
51
Sdk/Include/MasterServer/ServerInfoResponse.h
Normal file
51
Sdk/Include/MasterServer/ServerInfoResponse.h
Normal file
@ -0,0 +1,51 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <Version.h>
|
||||||
|
|
||||||
|
using njson = nlohmann::json;
|
||||||
|
|
||||||
|
struct ServerInfoResponse
|
||||||
|
{
|
||||||
|
explicit ServerInfoResponse(const njson& serverInfoResponse)
|
||||||
|
{
|
||||||
|
hostIp = serverInfoResponse["hostIpAddress"];
|
||||||
|
gameName = serverInfoResponse["gameName"];
|
||||||
|
|
||||||
|
njson versionJson = serverInfoResponse["version"];
|
||||||
|
version.build = versionJson["build"];
|
||||||
|
version.major = versionJson["major"];
|
||||||
|
version.minor = versionJson["minor"];
|
||||||
|
version.revision = versionJson["revision"];
|
||||||
|
|
||||||
|
sessionName = serverInfoResponse["sessionName"];
|
||||||
|
port = serverInfoResponse["port"];
|
||||||
|
mapName = serverInfoResponse["mapName"];
|
||||||
|
gameType = serverInfoResponse["gameType"];
|
||||||
|
numPlayers = serverInfoResponse["numPlayers"];
|
||||||
|
gameState = serverInfoResponse["gameState"];
|
||||||
|
timeLimit = serverInfoResponse["timeLimit"];
|
||||||
|
fragLimit = serverInfoResponse["fragLimit"];
|
||||||
|
teamFragLimit = serverInfoResponse["teamFragLimit"];
|
||||||
|
firstBaseComplete = serverInfoResponse["firstBaseComplete"];
|
||||||
|
|
||||||
|
for (const auto& playerInfoResponse : serverInfoResponse["playerInfo"])
|
||||||
|
{
|
||||||
|
playerInfo.emplace_back(PlayerInfoResponse(playerInfoResponse));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
std::string hostIp;
|
||||||
|
std::string gameName;
|
||||||
|
Version version;
|
||||||
|
std::string sessionName;
|
||||||
|
int port = 0;
|
||||||
|
std::string mapName;
|
||||||
|
std::string gameType;
|
||||||
|
int numPlayers = 0;
|
||||||
|
std::string gameState;
|
||||||
|
int timeLimit = 0;
|
||||||
|
int fragLimit = 0;
|
||||||
|
int teamFragLimit = 0;
|
||||||
|
bool firstBaseComplete = false;
|
||||||
|
std::vector<PlayerInfoResponse> playerInfo;
|
||||||
|
};
|
9
Sdk/Include/Version.h
Normal file
9
Sdk/Include/Version.h
Normal file
@ -0,0 +1,9 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
struct Version
|
||||||
|
{
|
||||||
|
int major;
|
||||||
|
int minor;
|
||||||
|
int build;
|
||||||
|
int revision;
|
||||||
|
};
|
Loading…
Reference in New Issue
Block a user