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mirror of https://github.com/ncblakely/GiantsTools synced 2024-11-22 22:25:37 +01:00

Fix anti-aliasing selection being lost on form load.

This commit is contained in:
Nick Blakely 2020-11-18 16:28:38 -08:00
parent e6747b0d3a
commit 6ecadc90c0
4 changed files with 27 additions and 15 deletions

View File

@ -22,6 +22,7 @@ namespace Giants.Launcher
{ {
// Must come first as other options depend on it // Must come first as other options depend on it
this.PopulateRenderers(); this.PopulateRenderers();
this.SetRenderer();
this.PopulateResolution(); this.PopulateResolution();
this.PopulateAnisotropy(); this.PopulateAnisotropy();
@ -40,6 +41,24 @@ namespace Giants.Launcher
.ToArray()); .ToArray());
} }
private void SetRenderer()
{
string selectedRenderer = GameSettings.Get<string>(RegistryKeys.Renderer);
RendererInfo renderer =
GameSettings.CompatibleRenderers.Find(
r => Path.GetFileName(r.FilePath).Equals(selectedRenderer, StringComparison.OrdinalIgnoreCase));
if (renderer != null)
{
this.cmbRenderer.SelectedItem = renderer;
}
else
{
renderer = GameSettings.CompatibleRenderers.Find(r => r.FileName == "gg_dx7r.dll");
this.cmbRenderer.SelectedItem = renderer;
}
}
private void SetOptions() private void SetOptions()
{ {
var resolutions = (List<ScreenResolution>)this.cmbResolution.DataSource; var resolutions = (List<ScreenResolution>)this.cmbResolution.DataSource;
@ -53,19 +72,6 @@ namespace Giants.Launcher
this.cmbAntialiasing.SelectedIndex = 0; this.cmbAntialiasing.SelectedIndex = 0;
this.chkUpdates.Checked = GameSettings.Get<int>(RegistryKeys.NoAutoUpdate) != 1; this.chkUpdates.Checked = GameSettings.Get<int>(RegistryKeys.NoAutoUpdate) != 1;
RendererInfo renderer = GameSettings.CompatibleRenderers.Find(
r => StringComparer.OrdinalIgnoreCase.Compare(Path.GetFileName(r.FilePath), GameSettings.Get<string>(RegistryKeys.Renderer)) == 0);
if (renderer != null)
{
this.cmbRenderer.SelectedItem = renderer;
}
else
{
renderer = GameSettings.CompatibleRenderers.Find(r => r.FileName == "gg_dx7r.dll");
this.cmbRenderer.SelectedItem = renderer;
}
} }
private void PopulateAntialiasing() private void PopulateAntialiasing()

View File

@ -234,7 +234,7 @@
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup> <PropertyGroup>
<PostBuildEvent Condition="'$(Configuration)' == 'Release'">xcopy /DY "$(TargetPath)" "$(GIANTS_PATH)\$(TargetFileName)*"</PostBuildEvent> <PostBuildEvent Condition="'$(Configuration)' == 'Release'">xcopy /DY "$(TargetPath)" "$(GIANTS_PATH)\$(TargetFileName)*"</PostBuildEvent>
<PostBuildEvent Condition="'$(Configuration)' == 'ReleaseBeta'">xcopy /DY "$(TargetPath)" "$(GIANTS_PATH)\$(TargetFileName)*"</PostBuildEvent> <PostBuildEvent Condition="'$(Configuration)' == 'ReleaseBeta'">xcopy /DY "$(TargetPath)" "$(GIANTS_PATH)\$(TargetFileName)*"</PostBuildEvent>
</PropertyGroup> </PropertyGroup>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it. <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets. Other similar extension points exist, see Microsoft.Common.targets.

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@ -6,9 +6,13 @@ namespace Giants.Launcher
{ {
static class NativeMethods static class NativeMethods
{ {
[DllImport("kernel32.dll")] [DllImport("kernel32.dll", SetLastError = true)]
public static extern IntPtr LoadLibrary(string dllToLoad); public static extern IntPtr LoadLibrary(string dllToLoad);
[DllImport("kernel32.dll", CharSet = CharSet.Unicode, SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
public static extern bool SetDllDirectory(string lpPathName);
[DllImport("kernel32.dll")] [DllImport("kernel32.dll")]
public static extern IntPtr GetProcAddress(IntPtr hModule, string procedureName); public static extern IntPtr GetProcAddress(IntPtr hModule, string procedureName);

View File

@ -58,6 +58,8 @@ namespace Giants.Launcher
{ {
try try
{ {
NativeMethods.SetDllDirectory(Environment.CurrentDirectory);
// Make interop call to native renderer DLLs to get capability info // Make interop call to native renderer DLLs to get capability info
var interopCaps = new RendererInterop.GFXCapabilityInfo(); var interopCaps = new RendererInterop.GFXCapabilityInfo();
string path = Path.Combine(file.DirectoryName, file.Name); string path = Path.Combine(file.DirectoryName, file.Name);