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https://github.com/ncblakely/GiantsTools
synced 2024-11-22 22:25:37 +01:00
Fix anti-aliasing selection being lost on form load.
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commit
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@ -22,6 +22,7 @@ namespace Giants.Launcher
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{
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{
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// Must come first as other options depend on it
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// Must come first as other options depend on it
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this.PopulateRenderers();
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this.PopulateRenderers();
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this.SetRenderer();
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this.PopulateResolution();
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this.PopulateResolution();
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this.PopulateAnisotropy();
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this.PopulateAnisotropy();
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@ -40,6 +41,24 @@ namespace Giants.Launcher
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.ToArray());
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.ToArray());
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}
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}
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private void SetRenderer()
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{
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string selectedRenderer = GameSettings.Get<string>(RegistryKeys.Renderer);
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RendererInfo renderer =
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GameSettings.CompatibleRenderers.Find(
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r => Path.GetFileName(r.FilePath).Equals(selectedRenderer, StringComparison.OrdinalIgnoreCase));
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if (renderer != null)
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{
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this.cmbRenderer.SelectedItem = renderer;
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}
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else
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{
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renderer = GameSettings.CompatibleRenderers.Find(r => r.FileName == "gg_dx7r.dll");
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this.cmbRenderer.SelectedItem = renderer;
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}
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}
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private void SetOptions()
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private void SetOptions()
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{
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{
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var resolutions = (List<ScreenResolution>)this.cmbResolution.DataSource;
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var resolutions = (List<ScreenResolution>)this.cmbResolution.DataSource;
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@ -53,19 +72,6 @@ namespace Giants.Launcher
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this.cmbAntialiasing.SelectedIndex = 0;
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this.cmbAntialiasing.SelectedIndex = 0;
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this.chkUpdates.Checked = GameSettings.Get<int>(RegistryKeys.NoAutoUpdate) != 1;
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this.chkUpdates.Checked = GameSettings.Get<int>(RegistryKeys.NoAutoUpdate) != 1;
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RendererInfo renderer = GameSettings.CompatibleRenderers.Find(
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r => StringComparer.OrdinalIgnoreCase.Compare(Path.GetFileName(r.FilePath), GameSettings.Get<string>(RegistryKeys.Renderer)) == 0);
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if (renderer != null)
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{
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this.cmbRenderer.SelectedItem = renderer;
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}
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else
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{
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renderer = GameSettings.CompatibleRenderers.Find(r => r.FileName == "gg_dx7r.dll");
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this.cmbRenderer.SelectedItem = renderer;
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}
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}
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}
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private void PopulateAntialiasing()
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private void PopulateAntialiasing()
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@ -234,7 +234,7 @@
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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<PropertyGroup>
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<PostBuildEvent Condition="'$(Configuration)' == 'Release'">xcopy /DY "$(TargetPath)" "$(GIANTS_PATH)\$(TargetFileName)*"</PostBuildEvent>
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<PostBuildEvent Condition="'$(Configuration)' == 'Release'">xcopy /DY "$(TargetPath)" "$(GIANTS_PATH)\$(TargetFileName)*"</PostBuildEvent>
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<PostBuildEvent Condition="'$(Configuration)' == 'ReleaseBeta'">xcopy /DY "$(TargetPath)" "$(GIANTS_PATH)\$(TargetFileName)*"</PostBuildEvent>
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<PostBuildEvent Condition="'$(Configuration)' == 'ReleaseBeta'">xcopy /DY "$(TargetPath)" "$(GIANTS_PATH)\$(TargetFileName)*"</PostBuildEvent>
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</PropertyGroup>
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</PropertyGroup>
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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Other similar extension points exist, see Microsoft.Common.targets.
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@ -6,9 +6,13 @@ namespace Giants.Launcher
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{
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{
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static class NativeMethods
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static class NativeMethods
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{
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{
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[DllImport("kernel32.dll")]
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[DllImport("kernel32.dll", SetLastError = true)]
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public static extern IntPtr LoadLibrary(string dllToLoad);
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public static extern IntPtr LoadLibrary(string dllToLoad);
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[DllImport("kernel32.dll", CharSet = CharSet.Unicode, SetLastError = true)]
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[return: MarshalAs(UnmanagedType.Bool)]
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public static extern bool SetDllDirectory(string lpPathName);
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[DllImport("kernel32.dll")]
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[DllImport("kernel32.dll")]
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public static extern IntPtr GetProcAddress(IntPtr hModule, string procedureName);
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public static extern IntPtr GetProcAddress(IntPtr hModule, string procedureName);
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@ -58,6 +58,8 @@ namespace Giants.Launcher
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{
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{
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try
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try
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{
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{
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NativeMethods.SetDllDirectory(Environment.CurrentDirectory);
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// Make interop call to native renderer DLLs to get capability info
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// Make interop call to native renderer DLLs to get capability info
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var interopCaps = new RendererInterop.GFXCapabilityInfo();
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var interopCaps = new RendererInterop.GFXCapabilityInfo();
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string path = Path.Combine(file.DirectoryName, file.Name);
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string path = Path.Combine(file.DirectoryName, file.Name);
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