mirror of
https://github.com/ncblakely/GiantsTools
synced 2024-11-23 22:55:37 +01:00
Update SDK for 1.5.1.103.
This commit is contained in:
parent
71b675f5cb
commit
6a455cb09c
@ -1,179 +0,0 @@
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#include "AI/Public/Behaviors/DodgeBehavior.h"
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#include "AI/Public/Components/Senses.h"
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#include "AI/Public/Components/MoveEnactor.h"
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#include "AI/Public/Components/PhysicsView.h"
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#include "GameObject/Public/Core.h"
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#include "Navigation/Public/Core.h"
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#include "projectile.h"
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namespace AI
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{
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using namespace beehive;
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using namespace ECS;
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using namespace GameObj;
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using namespace Nav;
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// TODO: Parameterize
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const float DodgeStartTime = 5.0f;
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const float DodgeSafeRadius = 10.0f;
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static bool DodgeTargetValid(const std::optional<DodgeTarget>& target)
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{
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return target && !target->Projectile.expired();
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}
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static float GetTimeToImpact(const P3D& avoidLocation, const PhysicsView& projectilePhysics)
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{
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float timeToImpact = avoidLocation.Distance3D(projectilePhysics.Location) / projectilePhysics.Velocity.Length();
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return timeToImpact;
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}
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static void AbortDodge(DodgeBehaviorState& state, BehaviorTreeContext& context)
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{
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state.DodgeTarget = std::nullopt;
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context.ResetResumeIndex();
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}
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static std::optional<DodgeTarget> ChooseDodgeTarget(Entity* entity, Senses& senses, const PhysicsView& objectPhysics)
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{
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Object* aiObject = entity->GetComponent<ObjectRef>().GetObj();
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std::sort(senses.KnownEnemyProjectiles.begin(), senses.KnownEnemyProjectiles.end(), [&objectPhysics](const auto& e1, const auto& e2)
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{
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const PhysicsView& entity1Physics = e1->GetComponent<PhysicsView>();
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const PhysicsView& entity2Physics = e2->GetComponent<PhysicsView>();
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return entity1Physics.Location.DistanceSquared3D(objectPhysics.Location) < entity2Physics.Location.DistanceSquared3D(objectPhysics.Location);
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});
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for (const auto& projectile : senses.KnownEnemyProjectiles)
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{
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Object* projectileObject = projectile->GetComponent<ObjectRef>().GetObj();
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const PhysicsView& projectilePhysics = projectile->GetComponent<PhysicsView>();
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ObjSpecProjectile* spec = ObjSpecProjectile::Cast(projectileObject);
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if (!spec->ground_collision)
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{
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TRACE_BEHAVIOR("Projectile is not expected to collide with ground");
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continue;
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}
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const PROJ_Def* def = PROJ_DefGet(spec->projectile_index);
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float speed = projectileObject->velocity.Length();
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float timeToImpact = GetTimeToImpact(spec->ground_collision_position, projectilePhysics);
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if (timeToImpact > DodgeStartTime)
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{
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TRACE_BEHAVIOR("Projectile time to impact of {0} is above threshold", timeToImpact);
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continue;
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}
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P3D aiProjectedLocation = aiObject->location + (aiObject->velocity * timeToImpact);
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if (aiProjectedLocation.DistanceSquared3D(spec->ground_collision_position) < Squared(def->fardist))
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{
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return DodgeTarget{ projectile, def->fardist, spec->ground_collision_position };
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}
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}
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return std::nullopt;
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}
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bool DodgeBehavior::ShouldStartDodge(Entity* entity, Object* object, BehaviorTreeContext& context)
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{
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if (!entity->HasComponent<Senses, PhysicsView>())
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return false;
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if (!World->navMesh)
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return false;
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auto& state = entity->GetComponent<DodgeBehaviorState>();
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if (!DodgeTargetValid(state.DodgeTarget))
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{
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// Make sure invalid targets have been cleared out
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state.DodgeTarget = std::nullopt;
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}
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else
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{
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// Already have dodge in progress
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return false;
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}
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auto [senses, physicsView] = entity->GetComponent<Senses, PhysicsView>();
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state.DodgeTarget = ChooseDodgeTarget(entity, senses, physicsView);
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if (!state.DodgeTarget)
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{
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// No nearby threats
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return false;
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}
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float angleToCenter = dirfcalcp3d(&state.DodgeTarget->AvoidLocation, &physicsView.Location);
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float sa, ca;
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calc_sincosd(dirfadjust(angleToCenter), &sa, &ca);
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P3D wantLoc = state.DodgeTarget->AvoidLocation;
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wantLoc.x += (state.DodgeTarget->ImpactRadius + DodgeSafeRadius) * ca;
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wantLoc.y += (state.DodgeTarget->ImpactRadius + DodgeSafeRadius) * sa;
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MoveGoalParams params;
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params.Speed = MoveGoalSpeed::Fast;
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std::shared_ptr<Path> path = PathUtil::GetPath(entity, World->navMesh.get(), physicsView.Location, wantLoc, ¶ms);
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if (!path)
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{
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TRACE_BEHAVIOR("Couldn't path away from projectile");
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return false;
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}
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TRACE_BEHAVIOR("Dodging to location {0} {1} {2}, est. impact time {3}",
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wantLoc.x,
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wantLoc.y,
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wantLoc.z,
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GetTimeToImpact(state.DodgeTarget->AvoidLocation, state.DodgeTarget->Projectile.lock()->GetComponent<PhysicsView>()));
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PathUtil::SetPath(entity, path);
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context.SetChainingEnabled(false);
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return true;
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}
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Status DodgeBehavior::MoveToDodgeLocation(Entity* entity, Object* object, BehaviorTreeContext& context)
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{
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auto& state = entity->GetComponent<DodgeBehaviorState>();
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const auto& moveEnactor = entity->GetComponent<MoveEnactor>();
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if (!DodgeTargetValid(state.DodgeTarget)
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|| !moveEnactor.Path)
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{
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TRACE_BEHAVIOR("Dodge target no longer valid; canceling");
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AbortDodge(state, context);
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return Status::SUCCESS;
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}
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const auto& aiPhysics = entity->GetComponent<PhysicsView>();
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float distanceFromImpactSq = state.DodgeTarget->AvoidLocation.DistanceSquared3D(aiPhysics.Location);
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if (distanceFromImpactSq > Squared(state.DodgeTarget->ImpactRadius + DodgeSafeRadius))
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{
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// Got far enough away somehow, we can reset
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TRACE_BEHAVIOR("AI is {0} units away from impact location with still active dodge behavior; canceling", sqrt(distanceFromImpactSq));
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AbortDodge(state, context);
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return Status::SUCCESS;
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}
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return Status::RUNNING;
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}
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InnerBehaviorTree DodgeBehavior::Build(ECS::Entity* entity)
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{
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assert(entity);
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DodgeBehaviorState& state = entity->AddComponent<DodgeBehaviorState>();
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return BehaviorTreeBuilder()
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.sequence()
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.leaf(CreateLeaf(entity, ShouldStartDodge))
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.leaf(CreateLeaf(entity, MoveToDodgeLocation))
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.end()
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.build();
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}
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}
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7
Sdk/Include/Core/Public/EventListenerResult.h
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7
Sdk/Include/Core/Public/EventListenerResult.h
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#pragma once
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enum class EventListenerResult
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{
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Continue,
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Cancel
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};
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#include <functional>
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#include <guiddef.h>
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#include "EventListenerResult.h"
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template<typename TEventType, typename TEvent>
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struct IEventSource
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{
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virtual ~IEventSource() = default;
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virtual GUID Listen(TEventType event, std::function<void(const TEvent&)> function) noexcept = 0;
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virtual GUID Listen(TEventType event, std::function<EventListenerResult(const TEvent&)> function) noexcept = 0;
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virtual void Unlisten(TEventType event, GUID uuid) noexcept = 0;
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};
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enum class NetPlayerState;
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enum class GameTeam;
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// {770DEBD3-165D-4340-829D-5262F473FBE3}
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inline const GUID IID_ITextLookupService = { 0x770debd3, 0x165d, 0x4340, 0x82, 0x9d, 0x52, 0x62, 0xf4, 0x73, 0xfb, 0xe3 };
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/// <summary>
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/// Service providing localization of text placeholders and friendly-name mappings of common enums.
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/// </summary>
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tstring_view message{};
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PlayerIndex senderIndex{};
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ChatFlag flags{};
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};
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struct WorldLoadedEvent : GameServerEvent
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#include "GameServerEvents.h"
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#include "NetCommon.h"
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// {B2D67EE7-8063-488F-B3B9-E7DA675CB752}
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inline const GUID IID_IGameServer = { 0xb2d67ee7, 0x8063, 0x488f, 0xb3, 0xb9, 0xe7, 0xda, 0x67, 0x5c, 0xb7, 0x52 };
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/// <summary>
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/// Defines an API for communicating with the game server.
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/// </summary>
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/// Bans the player at the specified index.
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/// </summary>
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/// <param name="index">The player index.</param>
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/// <returns></returns>
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virtual void BanPlayer(int index) = 0;
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/// <summary>
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/// Removes the IP address from the ban list.
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/// </summary>
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/// <param name="index">The IP address.</param>
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virtual void UnbanPlayer(const IPAddress & ipAddress) = 0;
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/// <summary>
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/// Gets the IP addresses that are currently banned.
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/// </summary>
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virtual const std::vector<IPAddress> GetBans() const = 0;
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/// <summary>
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/// Kicks the player at the specified index.
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/// </summary>
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/// <param name="index">The player index.</param>
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/// <param name="reason">The reason for kicking the player.</param>
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/// <returns></returns>
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virtual void KickPlayer(int index, KickReason reason) = 0;
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/// <summary>
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@ -73,5 +79,3 @@ DEFINE_SERVICE_MULTI("{B2D67EE7-8063-488F-B3B9-E7DA675CB752}", IGameServer, IEve
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/// <param name="gameDetails">The game details.</param>
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virtual void ChangeGameDetails(const NetGameDetails& gameDetails) = 0;
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};
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struct DECLSPEC_UUID("{B2D67EE7-8063-488F-B3B9-E7DA675CB752}") IGameServer;
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typedef std::future<std::vector<ServerInfoResponse>> ServerInfoFuture;
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// {EE129A81-0A86-49C4-8D23-A771A7350952}
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inline const GUID IID_IGiantsApiClient = { 0xee129a81, 0xa86, 0x49c4, 0x8d, 0x23, 0xa7, 0x71, 0xa7, 0x35, 0x9, 0x52 };
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DEFINE_SERVICE("{EE129A81-0A86-49C4-8D23-A771A7350952}", IGiantsApiClient)
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{
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virtual ~IGiantsApiClient() = default;
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@ -18,5 +15,3 @@ DEFINE_SERVICE("{EE129A81-0A86-49C4-8D23-A771A7350952}", IGiantsApiClient)
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virtual ServerInfoFuture GetServerInformationAsync() = 0;
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virtual void PostServerInformationAsync(const nlohmann::json& requestBody) = 0;
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};
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struct DECLSPEC_UUID("{EE129A81-0A86-49C4-8D23-A771A7350952}") IGiantsApiClient;
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82
Sdk/Include/Network/Public/IPAddress.h
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82
Sdk/Include/Network/Public/IPAddress.h
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#pragma once
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#include <sstream>
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class IPAddress
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{
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public:
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int operator[](int index) const
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{
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if (index < countof(m_octets) && index > 0)
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{
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return m_octets[index];
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}
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throw std::invalid_argument("Invalid octet index.");
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}
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bool operator==(const IPAddress& right) const
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{
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return (m_octets[0] == right.m_octets[0] &&
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m_octets[1] == right.m_octets[1] &&
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m_octets[2] == right.m_octets[2] &&
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m_octets[3] == right.m_octets[3]);
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}
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bool operator!= (const IPAddress& right) const
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{
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return !operator==(right);
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}
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bool operator<(const IPAddress& right) const
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{
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return ToInt() < right.ToInt();
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}
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bool operator>(const IPAddress& right) const
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{
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return right.operator<(*this);
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}
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static IPAddress FromString(const tstring_view str)
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{
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IPAddress ipAddress;
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char octetBuff[4]{};
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std::string tmp(str);
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std::istringstream iss(tmp);
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int octetsRead = 0;
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while (true)
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{
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iss.getline(octetBuff, sizeof(octetBuff), '.');
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if (iss.gcount() <= 0)
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break;
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int octet = atoi(octetBuff);
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if (octet > 255 || octet < 0)
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{
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throw std::invalid_argument(fmt::format("Octet '{0}' is invalid.", octet));
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}
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ipAddress.m_octets[octetsRead] = octet;
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octetsRead++;
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}
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return ipAddress;
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}
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std::string ToString() const
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{
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return fmt::sprintf("%d.%d.%d.%d", m_octets[0], m_octets[1], m_octets[2], m_octets[3]);
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}
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uint ToInt() const
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{
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return ((m_octets[0] << 24) + (m_octets[1] << 16) + (m_octets[2] << 8) + m_octets[3]);
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}
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protected:
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int m_octets[4]{};
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};
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#include <string>
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#include "IPAddress.h"
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typedef int PlayerIndex;
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typedef int PlayerTeamIndex;
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@ -81,13 +83,14 @@ enum class GameTeam
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struct PlayerInfo
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{
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PlayerIndex index = 0;
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std::string name;
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tstring name;
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float score = 0;
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float deaths = 0;
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int ping = 0;
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PlayerTeamIndex team = 0;
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bool host = false;
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NetPlayerState state = NetPlayerState::None;
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IPAddress ipAddress;
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};
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struct NetGameSettings
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@ -105,6 +108,7 @@ struct NetGameSettings
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bool vimpsDisabled = false;
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bool weaponAvailabilityModified = false;
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int worldId = 0;
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tstring sessionName;
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};
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struct NetGameDetails
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@ -112,7 +116,7 @@ struct NetGameDetails
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// User-adjustable settings for the current game.
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NetGameSettings settings;
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std::string worldName;
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std::string teamTypeName;
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std::string gameTypeName;
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tstring worldName;
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tstring teamTypeName;
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tstring gameTypeName;
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};
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pGameServer->Unlisten(GameServerEventType::PlayerConnected, m_playerConnectedEventHandle);
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pGameServer->Unlisten(GameServerEventType::PlayerDisconnected, m_playerDisconnectedEventHandle);
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pGameServer->Unlisten(GameServerEventType::ChatMessage, m_playerChatMessageHandle);
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pGameServer->Unlisten(GameServerEventType::WorldLoaded, m_worldLoadedHandle);
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}
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catch (...)
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{
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