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Use value instead of index of mode selection.

This commit is contained in:
Nick Blakely 2022-11-09 19:46:28 -08:00
parent c9232cc308
commit 6208ad77e9

View File

@ -312,7 +312,7 @@ namespace Giants.Launcher
GameSettings.Modify(RegistryKeys.Antialiasing, this.cmbAntialiasing.SelectedValue); GameSettings.Modify(RegistryKeys.Antialiasing, this.cmbAntialiasing.SelectedValue);
GameSettings.Modify(RegistryKeys.AnisotropicFiltering, this.cmbAnisotropy.SelectedValue); GameSettings.Modify(RegistryKeys.AnisotropicFiltering, this.cmbAnisotropy.SelectedValue);
bool windowed = (WindowType)this.cmbMode.SelectedIndex == WindowType.Windowed; bool windowed = (WindowType)this.cmbMode.SelectedValue == WindowType.Windowed;
GameSettings.Modify(RegistryKeys.Windowed, windowed == true ? 1 : 0); GameSettings.Modify(RegistryKeys.Windowed, windowed == true ? 1 : 0);
GameSettings.Modify(RegistryKeys.VerticalSync, this.chkVSync.Checked == true ? 1 : 0); GameSettings.Modify(RegistryKeys.VerticalSync, this.chkVSync.Checked == true ? 1 : 0);
GameSettings.Modify(RegistryKeys.TripleBuffering, this.chkTripleBuffering.Checked == true ? 1 : 0); GameSettings.Modify(RegistryKeys.TripleBuffering, this.chkTripleBuffering.Checked == true ? 1 : 0);