mirror of
https://github.com/ncblakely/GiantsTools
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52 lines
1005 B
C
52 lines
1005 B
C
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#pragma once
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#include "MoveEnactor.h"
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#include "../MoveUtil.h"
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namespace ECS
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{
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#ifdef ENABLE_DEBUG
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template<>
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inline void EntityComponentEditor<AI::MoveEnactor>(AI::MoveEnactor& component)
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{
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if (ImGui::TreeNode("MoveEnactor"))
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{
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if (component.Path)
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{
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for (size_t i = 0; i < component.Path->MoveGoals.size(); i++)
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{
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const auto& goal = component.Path->MoveGoals[i];
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ImGui::Text("%sMoveGoal: %.2f %.2f %.2f", i == component.Path->CurrentGoal ? "(Active) " : "", goal.loc.x, goal.loc.y, goal.loc.z);
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}
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}
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if (ImGui::Button("Move to Player"))
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{
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/*
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MoveUtil::ClearAllGoals(component);
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AI::MoveGoal goal;
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goal.loc = PlayerObj->location;
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FlagSet(goal.gflags, AI::GoalFlag::Is3D | AI::GoalFlag::Flyer);
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component.Path.MoveGoals.push_back(goal);
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*/
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}
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if (ImGui::Button("Clear Goals"))
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{
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AI::MoveUtil::ClearAllGoals(component);
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}
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if (ImGui::Button("Move To Shop"))
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{
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}
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ImGui::TreePop();
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}
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}
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#endif
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}
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