mirror of
https://github.com/ncblakely/GiantsTools
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457 lines
19 KiB
Markdown
457 lines
19 KiB
Markdown
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# DirectX Tool Kit for DirectX 11
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http://go.microsoft.com/fwlink/?LinkId=248929
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Release available for download on [GitHub](https://github.com/microsoft/DirectXTK/releases)
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## Release History
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### September 30, 2020
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* GamePad class updated with ``c_MostRecent`` constant for ``-1`` player index special behavior
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* Fixed bug in WICTextureLoader that resulted in ``WINCODEC_ERR_INSUFFICIENTBUFFER`` for some resize requests
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* Fixed ``.wav`` file reading of MIDILoop chunk
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* Minor code cleanup
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### August 15, 2020
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* EnvironmentMapEffect now supports cubemaps, spherical, and dual-parabola environment maps
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* Code review and project updates
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### July 2, 2020
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* Improved SpriteFont drawing performance in Debug builds
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* Regenerated shaders using Windows 10 May 2020 Update SDK (19041)
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* Code cleanup for some new VC++ 16.7 warnings and static code analysis
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* CMake updates
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### June 1, 2020
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* Added BufferHelpers header with functions **CreateStaticBuffer** / **CreateTextureFromMemory**, and the **ConstantBuffer** helper class
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* Added **IsPowerOf2** and **CreateInputLayoutFromEffect** helpers to DirectXHelpers
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* Converted to typed enum bitmask flags (see release notes for details on this potential *breaking change*)
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+ ``AUDIO_ENGINE_FLAGS``, ``ModelLoaderFlags``, ``SOUND_EFFECT_INSTANCE_FLAGS``, and ``WIC_LOADER_FLAGS``
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* WICTextureLoader for ``PNG`` codec now checks ``gAMA`` chunk to determine colorspace if the ``sRGB`` chunk is not found for legacy sRGB detection.
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* ``WIC_LOADER_SRGB_DEFAULT`` flag added when loading image via WIC without explicit colorspace metadata
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* Retired XAudio 2.7 for *DirectX Tool Kit for Audio*. Use XAudio 2.9, XAudio 2.8, or XAudio2Redist instead.
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* CMake project updates
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### May 10, 2020
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* WICTextureLoader updated with new loader flags: ``FORCE_RGBA32``, ``FIT_POW2``, and ``MAKE_SQUARE``
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* SimpleMath no longer forces use of d3d11.h or d3d12.h (can be used with d3d9.h for example)
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* *DirectX Tool Kit for Audio* updated with **SoundStreamInstance** class for async I/O playback from XACT-style streaming wavebanks
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* Code cleanup
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* xwbtool: Updated with ``-l`` switch for case-sensitive file systems
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### April 3, 2020
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* SpriteFont **MeasureString** / **MeasureDrawBounds** fixes for !ignoreWhitespace
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* Code review (``constexpr`` / ``noexcept`` usage)
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* CMake updated for PCH usage with 3.16 or later
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### February 24, 2020
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* *breaking change* **Model::CreateFromxxx** changed to use ModelLoaderFlags instead of default bool parameters
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* DirectX Tool Kit for Audio updated to support XAudio2Redist NuGet
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* Added ``ignoreWhitespace`` defaulted parameter to SpriteFont Measure methods
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* Fixed encoding issue with Utilities.fxh
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* Code and project cleanup
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* Retired VS 2015 projects
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* xwbtool: Changed ``-n`` switch to a more safe ``-y`` switch
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### December 17, 2019
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* Added ARM64 platform to VS 2019 Win32 desktop Win10 project
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* Added Vector ``operator/`` by float scalar to SimpleMath
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* Updated CMake project
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* Code cleaup
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### October 17, 2019
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* Added optional ``forceSRGB`` parameter to **SaveWICTextureToFile**
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* GamePad updated to report VID/PID (when supported)
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* Minor code cleanup
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### August 21, 2019
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* Added xwbtool to CMake project
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* Minor code cleanup
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### June 30, 2019
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* Additional validation for Ex texture loaders
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* Clang/LLVM warning cleanup
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* Renamed ``DirectXTK_Windows10.vcxproj`` to ``_Windows10_2017.vcxproj``
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* Added VS 2019 UWP project
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### May 30, 2019
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* PBREffect updated with additional set methods
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* Added CMake project files
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* Code cleanup
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### April 26, 2019
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* Added VS 2019 desktop projects
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* Fixed guards w.r.t. to windows.h usage in Keyboard/Mouse headers
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* Added C++/WinRT **SetWindow** helper to Keyboard/Mouse
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* Code cleanup for texture loaders
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* Officially dropped Windows Vista support
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### February 7, 2019
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* Model now supports loading _SDKMESH v2_ models
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* **PBREffectFactory** added to support PBR materials
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* PBREffect and NormalMapEffect shaders updated to support ``BC5_UNORM`` compressed normal maps
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* SpriteFont: **DrawString** overloads for UTF-8 chars in addition to UTF-16LE wide chars
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### November 16, 2018
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* VS 2017 updated for Windows 10 October 2018 Update SDK (17763)
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* ARM64 platform configurations added to UWP projects
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* Minor code review
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### October 31, 2018
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* Model loader for SDKMESH now attempts to use legacy DE3CN compressed normals
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+ This is an approximation only and emits a warning in debug builds
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### October 25, 2018
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* Use UTF-8 instead of ANSI for narrow strings
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* Minor code review
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### August 17, 2018
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* Improved validation for 16k textures and other large resources
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* Improved debug output for failed texture loads and screengrabs
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* Updated for VS 2017 15.8
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* Code cleanup
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### July 3, 2018
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* ModelMeshPart **DrawInstanced** method added
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* Code and project cleanup
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### May 31, 2018
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* VS 2017 updated for Windows 10 April 2018 Update SDK (17134)
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* Regenerated shaders using Windows 10 April 2018 Update SDK (17134)
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### May 14, 2018
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* Updated for VS 2017 15.7 update warnings
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* Code and project cleanup
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* Retired VS 2013 projects
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### April 23, 2018
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* ``AlignUp``, ``AlignDown`` template functions in DirectXHelpers.h
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* Mouse support for cursor visibility
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* SimpleMath and VertexTypes updated with default copy and move ctors
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* SimpleMath updates to use ``constexpr``
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* EffectFactory updated with **GetDevice** method
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* PostProcess updated with 'big triangle' optimization
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* Fix for ``CMO`` handling of skinning vertex data
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* Code and project file cleanup
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* xwbtool: Fixed Windows 7 compatibility issue
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### February 7, 2018
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* Mouse fix for cursor behavior when using Remote Desktop for Win32
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* Updated for a few more VS 2017 warnings
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* Code cleanup
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### December 13, 2017
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* **PBREffect** and **DebugEffect** added
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* **NormalMapEffect** no longer requires or uses explicit vertex tangents
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* *breaking change* NormalMapEffect::SetBiasedVertexNormalsAndTangents renamed to **SetBiasedVertexNormals**
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* PBREffect, DebugEffect, & NormalMapEffect all require Direct3D hardware feature level 10.0 or better
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* **VertexType** typedef added to GeometricPrimitive as alias for VertexPositionNormalTexture
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* Updated for VS 2017 15.5 update warnings
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* Code cleanup
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### November 1, 2017
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* VS 2017 updated for Windows 10 Fall Creators Update SDK (16299)
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* Regenerated shaders using Windows 10 Fall Creators Update SDK (16299)
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### September 22, 2017
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* Updated for VS 2017 15.3 update ``/permissive-`` changes
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* **ScreenGrab** updated to use non-sRGB metadata for PNG
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* Mouse use of ``WM_INPUT`` updated for Remote Desktop scenarios
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* Fix for ``CMO`` load issue when no materials are defined
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* xwbtool: added ``-flist`` option
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### July 28, 2017
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* Fix for WIC writer when codec target format requires a palette
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* Code cleanup
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### June 21, 2017
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* Post-processing support with the **BasicPostProcess**, **DualPostProcess**, and **ToneMapPostProcess** classes
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* SDKMESH loader fix when loading legacy files with all zero materials
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* DirectXTK for Audio: Minor fixes for environmental audio
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* Minor code cleanup
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### April 24, 2017
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* VS 2017 project updates
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* Regenerated shaders using Windows 10 Creators Update SDK (15063)
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* Fixed **NormalMapEffect** shader selection for specular texture usage
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* Fixed **AudioEngine** enumeration when using Single Threaded Apartment (STA)
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* Fixed bug with **GamePad** (Windows.Gaming.Input) when no user bound
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### April 7, 2017
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* VS 2017 updated for Windows Creators Update SDK (15063)
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* XboxDDSTextureLoader updates
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### February 10, 2017
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* **GamePad** now supports special value of ``-1`` for 'most recently connected controller'
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* WIC format 40bppCMYKAlpha should be converted to RGBA8 rather than RGBA16
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* DDS support for L8A8 with bitcount 8 rather than 16
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* Minor code cleanup
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### December 5, 2016
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* Mouse and Keyboard classes updated with **IsConnected** method
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* Windows10 project ``/ZW`` switch removed to support use in C++/WinRT projection apps
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* VS 2017 RC projects added
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* Minor code cleanup
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### October 6, 2016
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* SDKMESH loader and BasicEffects support for compressed vertex normals with biasing
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* WICTextureLoader Ex bool forceSRGB parameter is now a **WIC_LOADER_FLAGS** flag
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* Minor code cleanup
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### September 15, 2016
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* Minor code cleanup
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* xwbtool: added wildcard support for input filename and optional ``-r`` switch for recursive search
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### September 1, 2016
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* Added ``forceSRGB`` optional parameter to SpriteFont ctor
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* EffectFactory method **EnableForceSRGB** added
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* DGSLEffect now defaults to diffuse/alpha of 1
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* Removed problematic ABI::Windows::Foundation::Rect interop for SimpleMath
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* Minor code cleanup
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### August 4, 2016
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* Regenerated shaders using Windows 10 Anniversary Update SDK (14393)
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### August 2, 2016
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* Updated for VS 2015 Update 3 and Windows 10 SDK (14393)
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### August 1, 2016
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* GamePad capabilities information updated for Universal Windows and Xbox One platforms
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* Specular falloff lighting computation fix in shaders
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### July 18, 2016
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* **NormalMapEffect** for normal-map with optional specular map rendering
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* **EnvironmentMapEffect** now supports per-pixel lighting
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* Effects updated with **SetMatrices** and **SetColorAndAlpha** methods
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* SimpleMath: improved interop with DirectXMath constants
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* Minor code cleanup
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### June 30, 2016
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* **MeasureDrawString** added to SpriteFont; bad fix to MeasureString reverted
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* GamePad tracker updated to track emulated buttons (i.e. leftStickUp)
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* EffectFactory **SetDirectory** now checks current working directory (CWD) as well
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* *breaking change* must include <d3d11.h> before including <SimpleMath.h>
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* Code refactor for sharing some files with DirectX 12 version
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* Minor code cleanup
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### May 31, 2016
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* Added **VertexPosition** and **VertexPositionDualTexture** to VertexTypes
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* Xbox One platform fix for PrimitiveBatch
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* CompileShader script updated to build external pdbs
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* Code cleanup
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### April 26, 2016
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* Added **Rectangle** class to SimpleMath
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* Fix for SDKMESH loader when loading models with 'extra' texture coordinate sets
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* Made SimpleMath's Viewport **ComputeTitleSafeArea** less conservative
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* Added view/menu aliases to GamePad::ButtonStateTracker for Xbox One Controller naming
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* Retired Windows phone 8.0 projects and obsolete adapter code
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* Minor code and project file cleanup
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### February 23, 2016
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* Fixed width computation bug in **SpriteFont::MeasureString**
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* Fix to clean up partial or zero-length image files on failed write
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* Fix to WaveBankReader for UWP platform
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* Retired VS 2012 projects
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* Xbox One platform updates
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* Minor code and project file cleanup
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### January 5, 2016
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* Xbox One platform updates
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* *breaking change* Need to add use of **GraphicsMemory** class to Xbox One titles
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* Minor code cleanup
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### November 30, 2015
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* SimpleMath improvements including Viewport class
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* Fixed bug with **Keyboard** for ``OpenBracket`` and later VK codes
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* Fixed bug with **Mouse** that reset the scrollwheel on app activate
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* ``MakeSpriteFont`` updated with ``/FastPack`` and ``/FeatureLevel`` switches
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* Updated for VS 2015 Update 1 and Windows 10 SDK (10586)
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### October 30, 2015
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* DirectXTK for Audio 3D updates
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* *breaking change* emitters/listeners now use RH coordinates by default
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* **GeometricPrimitive** support for custom geometry
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* SimpleMath Matrix class improvements
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* DDS support for legacy bumpmap formats (V8U8, Q8W8V8U8, V16U16)
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* Mouse fix for WinRT implementation with multiple buttons pressed
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* Wireframe **CommonStates** no longer does backface culling
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* Xbox One platform updates
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* Minor code cleanup
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### August 18, 2015
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* Xbox One platform updates
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### July 29, 2015
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* Added **CreateBox** method to GeometricPrimitive
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* Added ``invertn`` optional parameter to **CreateSphere**
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* Updates for Keyboard, Mouse class
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* Fixed bug when loading older SDKMESH models
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* Updated for VS 2015 and Windows 10 SDK RTM
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* Retired VS 2010 and Windows Store 8.0 projects
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### July 1, 2015
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* Added **Keyboard**, **Mouse** class
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* Support for loading pre-lit models with SDKMESH
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* **GamePad** implemented using ``Windows.Gaming.Input`` for Windows 10
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* DirectXTK for Audio updates for xWMA support with XAudio 2.9
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* Added **FindGlyph** and **GetSpriteSheet** methods to SpriteFont
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### March 27, 2015
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* Added projects for Windows apps Technical Preview
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* GamePad temporarily uses 'null' device for universal Windows application platform
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### February 25, 2015
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* DirectXTK for Audio updates
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+ *breaking change* pitch now defined as -1 to 1 with 0 as the default
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+ One-shot Play method with volume, pitch, and pan
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+ **GetMasterVolume** / **SetMasterVolume** method for AudioEngine
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+ Fix for compact wavebank validation
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+ Improved voice cleanup and shutdown
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* Minor code cleanup and C++11 ``=default``/``=delete`` usage
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### January 26, 2015
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* GamePad class: emulate ``XInputEnable`` behavior for XInput 9.1.0
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* DirectXTK for Audio fix for Stop followed by Play doing a proper restart
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* DirectXTK for Audio fix when using XAudio 2.7 on a system with no audio device
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* Updates for Xbox One platform support
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* Minor code cleanup and C99 ``printf`` string conformance
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### November 24, 2014
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* SimpleMath fix for Matrix ``operator !=``
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* DirectXTK for Audio workaround for XAudio 2.7 on Windows 7 problem
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* Updates for Windows phone 8.1 platform support
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* Updates for Visual Studio 2015 Technical Preview
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* Minor code cleanup
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### October 28, 2014
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* Model support for loading from ``VBO`` files
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* Model render now sets samplers on slots 0,1 by default for dual-texture effects
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* Updates for Xbox One platform support
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* Minor code cleanup
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### September 5, 2014
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* **GamePad** class: gamepad controller helper using XInput on Windows, IGamepad for Xbox One
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* SimpleMath updates; Matrix billboard methods; *breaking change*: Matrix::Identity() -> Matrix::Identity
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* SpriteBatch new optional **SetViewport** method
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* SpriteFont fix for white-space character rendering optimization
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* DDSTextureLoader fix for auto-gen mipmaps for volume textures
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* Explicit calling-convention annotation for public headers
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* Updates for Xbox One platform support
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* Minor code and project cleanup
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### July 15, 2014
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* DirectXTK for Audio and XWBTool fixes
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* Updates to Xbox One platform support
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### April 3, 2014
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* Windows phone 8.1 platform support
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### February 24, 2014
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* DirectXHelper: new utility header with **MapGuard** and public version of **SetDebugObjectName** template
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* DDSTextureLoader: Optional support for auto-gen mipmaps
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* DDSTextureLoader/ScreenGrab: support for Direct3D 11 video formats including legacy "YUY2" DDS files
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* GeometricPrimtive: Handedness fix for tetrahedron, octahedron, dodecahedron, and icosahedron
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* ``SpriteBatch::SetRotation(DXGI_MODE_ROTATION_UNSPECIFIED)`` to disable viewport matrix
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* XboxDDSTextureLoader: optional forceSRGB parameter
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### January 24, 2014
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* DirectXTK for Audio updated with voice management and optional mastering volume limiter
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* Added orientation rotation support to **SpriteBatch**
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* Fixed a resource leak with ``GetDefaultTexture`` used by some Effects
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* Code cleanup (removed ``DXGI_1_2_FORMATS`` control define; d2d1.h workaround not needed; ScopedObject typedef removed)
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### December 24, 2013
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* Added **DirectX Tool Kit for Audio** using XAudio2
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* Xbox One platform support
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* ``MakeSpriteFont`` tool updated with more progress feedback when capturing large fonts
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* Minor updates for ``SDKMESH`` Model loader
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* Fixed bug in ``CMO`` Model loader when handling multiple textures
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* Improved debugging output
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### October 28, 2013
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* Updated for Visual Studio 2013 and Windows 8.1 SDK RTM
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* Added **DGSLEffect**, **DGSLEffectFactory**, **VertexPositionNormalTangentColorTexture**, and **VertexPositionNormalTangentColorTextureSkinning**
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* Model loading and effect factories support loading skinned models
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* ``MakeSpriteFont`` now has a smooth vs. sharp antialiasing option: /sharp
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* Model loading from ``CMOs`` now handles UV transforms for texture coordinates
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* A number of small fixes for **EffectFactory**
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* Minor code and project cleanup
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* Added ``NO_D3D11_DEBUG_NAME`` compilation define to control population of Direct3D debug layer names for debug builds
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### July 1, 2013
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* VS 2013 Preview projects added and updates for DirectXMath 3.05 ``__vectorcall``
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* Added use of sRGB WIC metadata for ``JPEG``, ``PNG``, and ``TIFF``
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* SaveToWIC functions updated with new optional setCustomProps parameter and error check with optional targetFormat
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### May 30, 2013
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* Added more **GeometricPrimitives**: Cone, Tetrahedron, Octahedron, Dodecahedron, Icosahedron
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* Updated to support loading new metadata from DDS files (if present)
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* Fixed bug with loading of WIC 32bpp RGBE format images
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|
* Fixed bug when skipping mipmaps in a 1D or 2D array texture DDS file
|
||
|
|
||
|
### February 22, 2013
|
||
|
* Added **SimpleMath** header
|
||
|
* Fixed bug that prevented properly overriding EffectFactory::CreateTexture
|
||
|
* Fixed forceSRGB logic in DDSTextureLoader and WICTextureLoader
|
||
|
* Break circular reference chains when using SpriteBatch with a setCustomShaders lambda
|
||
|
* Updated projects with ``/fp:fast`` for all configs, ``/arch:SSE2`` for Win32 configs
|
||
|
* Sensibly named .pdb output files
|
||
|
* Added ``WIC_USE_FACTORY_PROXY`` build option (uses WindowsCodecs.dll entrypoint rather than CoCreateInstance)
|
||
|
|
||
|
### January 25, 2013
|
||
|
* **GeometricPrimitive** support for left-handed coordinates and drawing with custom effects
|
||
|
* Model, ModelMesh, and ModelMeshPart added with loading of rigid non-animating models from .CMO and .SDKMESH files
|
||
|
* EffectFactory helper class added
|
||
|
|
||
|
### December 11, 2012
|
||
|
* Ex versions of **DDSTextureLoader** and **WICTextureLoader**
|
||
|
* Removed use of ATL's ``CComPtr`` in favor of WRL's ``ComPtr`` for all platforms to support VS Express editions
|
||
|
* Updated VS 2010 project for official 'property sheet' integration for Windows 8.0 SDK
|
||
|
* Minor fix to **CommonStates** for Feature Level 9.1
|
||
|
* Tweaked AlphaTestEffect.cpp to work around ARM NEON compiler codegen bug
|
||
|
* Added dxguid.lib as a default library for Debug builds to resolve GUID link issues
|
||
|
|
||
|
### November 15, 2012
|
||
|
* Added support for WIC2 when available on Windows 8 and Windows 7 with KB 2670838
|
||
|
* Cleaned up warning level 4 warnings
|
||
|
|
||
|
### October 30, 2012
|
||
|
* Added project files for Windows phone 8
|
||
|
|
||
|
### October 12, 2012
|
||
|
* Added **PrimitiveBatch** for drawing user primitives
|
||
|
* Debug object names for all D3D resources (for PIX and debug layer leak reporting)
|
||
|
|
||
|
### October 2, 2012
|
||
|
* Added **ScreenGrab** module
|
||
|
* Added **CreateGeoSphere** for drawing a geodesic sphere
|
||
|
* Put DDSTextureLoader and WICTextureLoader into the DirectX C++ namespace
|
||
|
|
||
|
### September 7, 2012
|
||
|
* Renamed project files for better naming consistency
|
||
|
* Updated WICTextureLoader for Windows 8 96bpp floating-point formats
|
||
|
* Win32 desktop projects updated to use Windows Vista (0x0600) rather than Windows 7 (0x0601) APIs
|
||
|
* Tweaked SpriteBatch.cpp to workaround ARM NEON compiler codegen bug
|
||
|
|
||
|
### May 31, 2012
|
||
|
* Updated Windows Store project for Visual Studio 2012 Release Candidate changes
|
||
|
* Cleaned up x64 Debug configuration warnings and switched to use ``_DEBUG`` instead of ``DEBUG``
|
||
|
* Minor fix for DDSTextureLoader's retry fallback that can happen with 10level9 feature levels
|
||
|
|
||
|
### May 2, 2012
|
||
|
* Added **SpriteFont** implementation and the MakeSpriteFont utility
|
||
|
|
||
|
### March 29, 2012
|
||
|
* WICTextureLoader updated with Windows 8 WIC native pixel formats
|
||
|
|
||
|
### March 6, 2012
|
||
|
* Fix for too much temp memory used by WICTextureLoader
|
||
|
* Add separate Visual Studio 11 projects for Desktop vs. Windows Store builds
|
||
|
|
||
|
### March 5, 2012
|
||
|
* Bug fix for SpriteBatch with batches > 2048
|
||
|
|
||
|
### February 24, 2012
|
||
|
* Original release
|