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GiantsTools/Giants.Launcher/OptionsForm.cs

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C#
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using System;
using System.Collections.Generic;
using System.IO;
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using System.Windows.Forms;
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namespace Giants.Launcher
{
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public partial class OptionsForm : Form
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{
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private readonly string gamePath = null;
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public OptionsForm(string title, string gamePath)
{
this.InitializeComponent();
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this.Text = title;
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this.gamePath = gamePath;
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}
private void OptionsForm_Load(object sender, EventArgs e)
{
this.PopulateResolution();
this.SetOptions();
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}
private void SetOptions()
{
this.cmbRenderer.Items.Clear();
this.cmbRenderer.Items.AddRange(GameSettings.CompatibleRenderers.ToArray());
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RendererInterop.Capabilities renderer = GameSettings.CompatibleRenderers.Find(r => StringComparer.OrdinalIgnoreCase.Compare(Path.GetFileName(r.FilePath), GameSettings.Get("Renderer")) == 0);
if (renderer != null)
this.cmbRenderer.SelectedItem = renderer;
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else
{
renderer = GameSettings.CompatibleRenderers.Find(r => r.Name == "DirectX 7");
this.cmbRenderer.SelectedItem = renderer;
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}
var Resolutions = (List<ScreenResolution>)this.cmbResolution.DataSource;
this.cmbResolution.SelectedItem = Resolutions.Find(r => r.Width == (int)GameSettings.Get("VideoWidth") && r.Height == (int)GameSettings.Get("VideoHeight"));
if (this.cmbResolution.SelectedItem == null)
this.cmbResolution.SelectedIndex = 0;
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var AntialiasingOptions = (List<KeyValuePair<string, int>>)this.cmbAntialiasing.DataSource;
this.cmbAntialiasing.SelectedItem = AntialiasingOptions.Find(o => o.Value == (int)GameSettings.Get("Antialiasing"));
if (this.cmbAntialiasing.SelectedItem == null)
this.cmbAntialiasing.SelectedIndex = 0;
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var AnisotropyOptions = (List<KeyValuePair<string, int>>)this.cmbAnisotropy.DataSource;
this.cmbAnisotropy.SelectedItem = AnisotropyOptions.Find(o => o.Value == (int)GameSettings.Get("AnisotropicFiltering"));
if (this.cmbAnisotropy.SelectedItem == null)
this.cmbAnisotropy.SelectedIndex = 0;
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this.chkUpdates.Checked = ((int)GameSettings.Get("NoAutoUpdate") == 1 ? false : true);
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}
private void PopulateAntialiasing()
{
List<KeyValuePair<string, int>> AntialiasingOptions = new List<KeyValuePair<string, int>>();
AntialiasingOptions.Add(new KeyValuePair<string, int>("None (Best performance)", 0));
var renderer = (RendererInterop.Capabilities)this.cmbRenderer.SelectedItem;
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if (renderer != null)
{
if ((renderer.Flags & RendererInterop.Capabilities.RendererFlag.MSAA2x) == RendererInterop.Capabilities.RendererFlag.MSAA2x)
AntialiasingOptions.Add(new KeyValuePair<string, int>("2 Samples", 2));
if ((renderer.Flags & RendererInterop.Capabilities.RendererFlag.MSAA4x) == RendererInterop.Capabilities.RendererFlag.MSAA4x)
AntialiasingOptions.Add(new KeyValuePair<string, int>("4 Samples", 4));
if ((renderer.Flags & RendererInterop.Capabilities.RendererFlag.MSAA8x) == RendererInterop.Capabilities.RendererFlag.MSAA8x)
AntialiasingOptions.Add(new KeyValuePair<string, int>("8 Samples", 8));
if ((renderer.Flags & RendererInterop.Capabilities.RendererFlag.MSAA16x) == RendererInterop.Capabilities.RendererFlag.MSAA16x)
AntialiasingOptions.Add(new KeyValuePair<string, int>("16 Samples", 16));
}
// Try to keep current selection when repopulating
int? currentValue = null;
if (this.cmbAntialiasing.SelectedValue != null)
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{
currentValue = (int)this.cmbAntialiasing.SelectedValue;
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}
this.cmbAntialiasing.DataSource = AntialiasingOptions;
this.cmbAntialiasing.DisplayMember = "Key";
this.cmbAntialiasing.ValueMember = "Value";
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if (currentValue != null)
this.cmbAntialiasing.SelectedValue = currentValue;
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if (this.cmbAntialiasing.SelectedValue == null)
this.cmbAntialiasing.SelectedIndex = 0;
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}
private bool IsPowerOfTwo(int x)
{
return (x != 0) && ((x & (x - 1)) == 0);
}
private void PopulateAnisotropy()
{
List<KeyValuePair<string, int>> AnisotropyOptions = new List<KeyValuePair<string, int>>();
AnisotropyOptions.Add(new KeyValuePair<string, int>("None (Best performance)", 0));
var renderer = (RendererInterop.Capabilities)this.cmbRenderer.SelectedItem;
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if (renderer != null)
{
for (int i = 2; i <= renderer.MaxAnisotropy; i++)
{
if (!this.IsPowerOfTwo(i)) continue;
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AnisotropyOptions.Add(new KeyValuePair<string,int>(String.Format("{0} Samples", i), i));
}
}
// Try to keep current selection when repopulating
int? currentValue = null;
if (this.cmbAnisotropy.SelectedValue != null)
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{
currentValue = (int)this.cmbAnisotropy.SelectedValue;
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}
this.cmbAnisotropy.DataSource = AnisotropyOptions;
this.cmbAnisotropy.DisplayMember = "Key";
this.cmbAnisotropy.ValueMember = "Value";
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if (currentValue != null)
this.cmbAnisotropy.SelectedValue = currentValue;
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if (this.cmbAnisotropy.SelectedValue == null)
this.cmbAnisotropy.SelectedIndex = 0;
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}
private void PopulateResolution()
{
List<ScreenResolution> resolutions = new List<ScreenResolution>();
NativeMethods.DEVMODE devMode = new NativeMethods.DEVMODE();
int i = 0;
while (NativeMethods.EnumDisplaySettings(null, i, ref devMode))
{
if (devMode.dmBitsPerPel == 32 && devMode.dmPelsWidth >= 640 && devMode.dmPelsHeight >= 480)
{
if (resolutions.Find(r => r.Width == devMode.dmPelsWidth && r.Height == devMode.dmPelsHeight) == null)
resolutions.Add(new ScreenResolution(devMode.dmPelsWidth, devMode.dmPelsHeight));
}
i++;
}
resolutions.Sort();
this.cmbResolution.DataSource = resolutions;
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}
private void cmbRenderer_SelectedIndexChanged(object sender, EventArgs e)
{
this.PopulateAntialiasing();
this.PopulateAnisotropy();
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bool windowed = ((int)GameSettings.Get("Windowed") == 1 ? true : false);
if (windowed)
{
bool borderless = (int)GameSettings.Get("BorderlessWindow") == 1 ? true : false;
if (borderless)
this.cmbMode.SelectedIndex = 2;
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else
this.cmbMode.SelectedIndex = 1;
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}
else
this.cmbMode.SelectedIndex = 0;
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var renderer = (RendererInterop.Capabilities)this.cmbRenderer.SelectedItem;
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if ((renderer.Flags & RendererInterop.Capabilities.RendererFlag.VSync) != RendererInterop.Capabilities.RendererFlag.VSync)
{
this.chkVSync.Checked = false;
this.chkVSync.Enabled = false;
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}
else
{
this.chkVSync.Checked = ((int)GameSettings.Get("VerticalSync") == 1 ? true : false);
this.chkVSync.Enabled = true;
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}
if ((renderer.Flags & RendererInterop.Capabilities.RendererFlag.TripleBuffer) != RendererInterop.Capabilities.RendererFlag.TripleBuffer)
{
this.chkTripleBuffering.Checked = false;
this.chkTripleBuffering.Enabled = false;
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}
else
{
this.chkTripleBuffering.Checked = ((int)GameSettings.Get("TripleBuffering") == 1 ? true : false);
this.chkTripleBuffering.Enabled = true;
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}
}
private void btnOK_Click(object sender, EventArgs e)
{
var renderer = this.cmbRenderer.SelectedItem as RendererInterop.Capabilities;
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if (renderer != null)
{
GameSettings.Modify("Renderer", renderer.FileName);
}
var resolution = (ScreenResolution)this.cmbResolution.SelectedItem;
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if (resolution != null)
{
GameSettings.Modify("VideoWidth", resolution.Width);
GameSettings.Modify("VideoHeight", resolution.Height);
}
GameSettings.Modify("Antialiasing", this.cmbAntialiasing.SelectedValue);
GameSettings.Modify("AnisotropicFiltering", this.cmbAnisotropy.SelectedValue);
bool windowed = ((WindowType)this.cmbMode.SelectedIndex == WindowType.Windowed || (WindowType)this.cmbMode.SelectedIndex == WindowType.Borderless);
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GameSettings.Modify("Windowed", (windowed == true ? 1 : 0));
bool borderless = (WindowType)this.cmbMode.SelectedIndex == WindowType.Borderless;
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GameSettings.Modify("BorderlessWindow", borderless == true ? 1 : 0);
GameSettings.Modify("VerticalSync", (this.chkVSync.Checked == true ? 1 : 0));
GameSettings.Modify("TripleBuffering", (this.chkTripleBuffering.Checked == true ? 1 : 0));
GameSettings.Modify("NoAutoUpdate", (this.chkUpdates.Checked == false ? 1 : 0));
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GameSettings.Save();
this.Close();
}
private void btnCancel_Click(object sender, EventArgs e)
{
this.Close();
GameSettings.Load(this.gamePath);
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}
private void btnResetDefaults_Click(object sender, EventArgs e)
{
GameSettings.SetDefaults(this.gamePath);
this.SetOptions();
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}
}
}