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14 lines
266 B
C
14 lines
266 B
C
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#pragma once
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#include "ECS/Public/Entity.h"
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namespace GameObj
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{
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class InventoryUtil
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{
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public:
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static void ClearInventory(ECS::Entity* entity);
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static void SetPrimaryWeapon(ECS::Entity* entity, IconId icon, int slot, int ammo);
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};
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}
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