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https://github.com/ncblakely/GiantsTools
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15 lines
357 B
C
15 lines
357 B
C
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#pragma once
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#include "ECS/Public/ISystem.h"
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namespace AI
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{
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class MoveEnactorSystem : public ECS::ISystem
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{
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virtual const char* GetName() override;
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virtual int GetPriorityOrder() override;
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virtual void Startup() override;
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virtual void Update(float delta) override;
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virtual void Shutdown() override;
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};
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}
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