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GiantsTools/Sdk/Include/AI/Public/BehaviorProcessorSystem.h

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2021-01-24 00:40:09 +01:00
#pragma once
#include "ECS/Public/ISystem.h"
#include "Behaviors/IBehavior.h"
namespace ECS
{
class BehaviorProcessorSystem : public ISystem
{
virtual const char* GetName() override;
virtual int GetPriorityOrder() override;
virtual void Startup() override;
virtual void Update(float delta) override;
virtual void Shutdown() override;
};
// TODO: Move to an appropriate location
std::vector<AI::BehaviorTree> CreateMeccBehaviorTrees(std::shared_ptr<Entity> entity);
}