mirror of
https://github.com/ncblakely/GiantsTools
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19 lines
529 B
C
19 lines
529 B
C
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#pragma once
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#include "ECS/Public/ISystem.h"
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#include "Behaviors/IBehavior.h"
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namespace ECS
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{
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class BehaviorProcessorSystem : public ISystem
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{
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virtual const char* GetName() override;
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virtual int GetPriorityOrder() override;
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virtual void Startup() override;
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virtual void Update(float delta) override;
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virtual void Shutdown() override;
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};
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// TODO: Move to an appropriate location
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std::vector<AI::BehaviorTree> CreateMeccBehaviorTrees(std::shared_ptr<Entity> entity);
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}
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