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GiantsTools/ServerConsoleExample/ServerConsoleApp.cpp

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#include "pch.h"
#include <initguid.h>
#include "ServerConsoleApp.h"
#include "ServerDialog.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#endif
BEGIN_MESSAGE_MAP(ServerConsoleApp, CWinApp)
END_MESSAGE_MAP()
ServerConsoleApp ConsoleApp;
BOOL ServerConsoleApp::InitInstance()
{
INITCOMMONCONTROLSEX InitCtrls;
InitCtrls.dwSize = sizeof(InitCtrls);
InitCtrls.dwICC = ICC_WIN95_CLASSES;
InitCommonControlsEx(&InitCtrls);
CWinApp::InitInstance();
return TRUE;
}
ServerConsoleApp::~ServerConsoleApp()
{
}
BOOL ServerConsoleApp::ExitInstance()
{
return CWinApp::ExitInstance();
}
IGameServerConsole* ServerConsoleApp::InitializeDialog(IComponentContainer* container)
{
// Create the server console window.
// As this is also a Component, Giants will clean up this object automatically once
// it is no longer needed (i.e, there is no need to call delete).
auto* dialog = new ServerDialog(container);
m_pMainWnd = dialog;
return dialog;
}
__declspec(dllexport) void CreateServerConsole(
int apiVersion,
IComponentContainer* container)
{
if (apiVersion > 1)
{
throw std::invalid_argument(fmt::format("Unsupported API version {0}", apiVersion).c_str());
}
AFX_MANAGE_STATE(AfxGetStaticModuleState());
ConsoleApp.InitializeDialog(container);
}