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16 lines
268 B
C
16 lines
268 B
C
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#pragma once
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namespace AI
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{
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struct DodgeTarget
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{
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std::weak_ptr<ECS::Entity> Projectile{};
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float ImpactRadius{};
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P3D AvoidLocation{};
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};
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struct DodgeBehaviorState
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{
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std::optional<DodgeTarget> DodgeTarget{};
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};
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}
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