mirror of
https://github.com/ncblakely/GiantsTools
synced 2024-11-23 06:35:37 +01:00
203 lines
6.5 KiB
C++
203 lines
6.5 KiB
C++
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//--------------------------------------------------------------------------------------
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// File: ModelLoadVBO.cpp
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License.
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//
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// http://go.microsoft.com/fwlink/?LinkId=248929
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//--------------------------------------------------------------------------------------
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#include "pch.h"
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#include "Model.h"
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#include "DirectXHelpers.h"
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#include "Effects.h"
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#include "VertexTypes.h"
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#include "BinaryReader.h"
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#include "PlatformHelpers.h"
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#include "vbo.h"
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using namespace DirectX;
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using Microsoft::WRL::ComPtr;
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static_assert(sizeof(VertexPositionNormalTexture) == 32, "VBO vertex size mismatch");
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namespace
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{
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//--------------------------------------------------------------------------------------
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// Shared VB input element description
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INIT_ONCE g_InitOnce = INIT_ONCE_STATIC_INIT;
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std::shared_ptr<std::vector<D3D11_INPUT_ELEMENT_DESC>> g_vbdecl;
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BOOL CALLBACK InitializeDecl(PINIT_ONCE initOnce, PVOID Parameter, PVOID *lpContext)
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{
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UNREFERENCED_PARAMETER(initOnce);
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UNREFERENCED_PARAMETER(Parameter);
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UNREFERENCED_PARAMETER(lpContext);
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g_vbdecl = std::make_shared<std::vector<D3D11_INPUT_ELEMENT_DESC>>(
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VertexPositionNormalTexture::InputElements,
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VertexPositionNormalTexture::InputElements + VertexPositionNormalTexture::InputElementCount);
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return TRUE;
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}
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}
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//--------------------------------------------------------------------------------------
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_Use_decl_annotations_
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std::unique_ptr<Model> DirectX::Model::CreateFromVBO(
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ID3D11Device* device,
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const uint8_t* meshData, size_t dataSize,
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std::shared_ptr<IEffect> ieffect,
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ModelLoaderFlags flags)
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{
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if (!InitOnceExecuteOnce(&g_InitOnce, InitializeDecl, nullptr, nullptr))
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throw std::exception("One-time initialization failed");
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if (!device || !meshData)
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throw std::exception("Device and meshData cannot be null");
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// File Header
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if (dataSize < sizeof(VBO::header_t))
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throw std::exception("End of file");
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auto header = reinterpret_cast<const VBO::header_t*>(meshData);
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if (!header->numVertices || !header->numIndices)
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throw std::exception("No vertices or indices found");
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uint64_t sizeInBytes = uint64_t(header->numVertices) * sizeof(VertexPositionNormalTexture);
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if (sizeInBytes > UINT32_MAX)
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throw std::exception("VB too large");
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if (!(flags & ModelLoader_AllowLargeModels))
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{
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if (sizeInBytes > uint64_t(D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM * 1024u * 1024u))
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throw std::exception("VB too large for DirectX 11");
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}
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auto vertSize = static_cast<size_t>(sizeInBytes);
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if (dataSize < (vertSize + sizeof(VBO::header_t)))
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throw std::exception("End of file");
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auto verts = reinterpret_cast<const VertexPositionNormalTexture*>(meshData + sizeof(VBO::header_t));
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sizeInBytes = uint64_t(header->numIndices) * sizeof(uint16_t);
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if (sizeInBytes > UINT32_MAX)
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throw std::exception("IB too large");
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if (!(flags & ModelLoader_AllowLargeModels))
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{
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if (sizeInBytes > uint64_t(D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM * 1024u * 1024u))
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throw std::exception("IB too large for DirectX 11");
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}
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auto indexSize = static_cast<size_t>(sizeInBytes);
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if (dataSize < (sizeof(VBO::header_t) + vertSize + indexSize))
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throw std::exception("End of file");
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auto indices = reinterpret_cast<const uint16_t*>(meshData + sizeof(VBO::header_t) + vertSize);
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// Create vertex buffer
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ComPtr<ID3D11Buffer> vb;
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{
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D3D11_BUFFER_DESC desc = {};
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desc.Usage = D3D11_USAGE_DEFAULT;
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desc.ByteWidth = static_cast<UINT>(vertSize);
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desc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
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D3D11_SUBRESOURCE_DATA initData = { verts, 0, 0 };
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ThrowIfFailed(
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device->CreateBuffer(&desc, &initData, vb.GetAddressOf())
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);
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SetDebugObjectName(vb.Get(), "ModelVBO");
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}
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// Create index buffer
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ComPtr<ID3D11Buffer> ib;
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{
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D3D11_BUFFER_DESC desc = {};
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desc.Usage = D3D11_USAGE_DEFAULT;
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desc.ByteWidth = static_cast<UINT>(indexSize);
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desc.BindFlags = D3D11_BIND_INDEX_BUFFER;
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D3D11_SUBRESOURCE_DATA initData = { indices, 0, 0 };
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ThrowIfFailed(
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device->CreateBuffer(&desc, &initData, ib.GetAddressOf())
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);
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SetDebugObjectName(ib.Get(), "ModelVBO");
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}
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// Create input layout and effect
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if (!ieffect)
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{
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auto effect = std::make_shared<BasicEffect>(device);
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effect->EnableDefaultLighting();
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effect->SetLightingEnabled(true);
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ieffect = effect;
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}
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ComPtr<ID3D11InputLayout> il;
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ThrowIfFailed(
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CreateInputLayoutFromEffect<VertexPositionNormalTexture>(device, ieffect.get(), il.GetAddressOf())
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);
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SetDebugObjectName(il.Get(), "ModelVBO");
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auto part = new ModelMeshPart();
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part->indexCount = header->numIndices;
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part->startIndex = 0;
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part->vertexStride = static_cast<UINT>(sizeof(VertexPositionNormalTexture));
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part->inputLayout = il;
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part->indexBuffer = ib;
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part->vertexBuffer = vb;
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part->effect = ieffect;
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part->vbDecl = g_vbdecl;
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auto mesh = std::make_shared<ModelMesh>();
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mesh->ccw = (flags & ModelLoader_CounterClockwise) != 0;
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mesh->pmalpha = (flags & ModelLoader_PremultipledAlpha) != 0;
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BoundingSphere::CreateFromPoints(mesh->boundingSphere, header->numVertices, &verts->position, sizeof(VertexPositionNormalTexture));
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BoundingBox::CreateFromPoints(mesh->boundingBox, header->numVertices, &verts->position, sizeof(VertexPositionNormalTexture));
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mesh->meshParts.emplace_back(part);
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auto model = std::make_unique<Model>();
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model->meshes.emplace_back(mesh);
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return model;
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}
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//--------------------------------------------------------------------------------------
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_Use_decl_annotations_
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std::unique_ptr<Model> DirectX::Model::CreateFromVBO(
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ID3D11Device* device,
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const wchar_t* szFileName,
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std::shared_ptr<IEffect> ieffect,
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ModelLoaderFlags flags)
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{
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size_t dataSize = 0;
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std::unique_ptr<uint8_t[]> data;
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HRESULT hr = BinaryReader::ReadEntireFile(szFileName, data, &dataSize);
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if (FAILED(hr))
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{
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DebugTrace("ERROR: CreateFromVBO failed (%08X) loading '%ls'\n",
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static_cast<unsigned int>(hr), szFileName);
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throw std::exception("CreateFromVBO");
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}
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auto model = CreateFromVBO(device, data.get(), dataSize, ieffect, flags);
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model->name = szFileName;
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return model;
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}
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