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GiantsTools/Plugins/imp_gbs/Importer.h

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#pragma once
#include "GbsData.h"
#define GIANTSIMP_CLASSID Class_ID(0x552cac79, 0x46f2d727)
class GbsImporter : public SceneImport
{
public:
static HWND hParams;
int ExtCount(); // Number of extensions supported
const MCHAR* Ext(int n); // Extension #n (i.e. "3DS")
const MCHAR* LongDesc(); // Long ASCII description (i.e. "Autodesk 3D Studio File")
const MCHAR* ShortDesc(); // Short ASCII description (i.e. "3D Studio")
const MCHAR* AuthorName(); // ASCII Author name
const MCHAR* CopyrightMessage(); // ASCII Copyright message
const MCHAR* OtherMessage1(); // Other message #1
const MCHAR* OtherMessage2(); // Other message #2
unsigned int Version(); // Version number * 100 (i.e. v3.01 = 301)
void ShowAbout(HWND hWnd); // Show DLL's "About..." box
int DoImport(const MCHAR *name,ImpInterface *i,Interface *gi, BOOL suppressPrompts=FALSE); // Import file
//Constructor/Destructor
BOOL SupportsOptions(int Ext,DWORD Options);
private:
GbsData ReadGbsFile(const MCHAR* Name);
Mtl* BuildParentMaterial(SubObject& obj, int numSubMaterials);
Mtl* BuildMaterial(SubObject& obj, Mtl* parentMaterial);
int GetLocalVertex(Point3* avert, const Mesh& mesh);
void BuildMeshes(ImpInterface* EI);
bool EvaluateTriData(unsigned short** pTriData, unsigned short* pTriIdx, unsigned short* acount, int* pV1, int* pV2, int* pV3);
FILE* m_OpenFile{};
GbsData m_gbsData;
};
extern HINSTANCE hInstance;