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GiantsTools/Sdk/Include/Network/Public/ServerInfoResponse.h

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#pragma once
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#include "Core/Public/Version.h"
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using njson = nlohmann::json;
struct ServerInfoResponse
{
explicit ServerInfoResponse(const njson& serverInfoResponse)
{
hostIp = serverInfoResponse["hostIpAddress"];
gameName = serverInfoResponse["gameName"];
njson versionJson = serverInfoResponse["version"];
version.build = versionJson["build"];
version.major = versionJson["major"];
version.minor = versionJson["minor"];
version.revision = versionJson["revision"];
sessionName = serverInfoResponse["sessionName"];
port = serverInfoResponse["port"];
mapName = serverInfoResponse["mapName"];
gameType = serverInfoResponse["gameType"];
numPlayers = serverInfoResponse["numPlayers"];
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maxPlayers = serverInfoResponse["maxPlayers"];
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gameState = serverInfoResponse["gameState"];
timeLimit = serverInfoResponse["timeLimit"];
fragLimit = serverInfoResponse["fragLimit"];
teamFragLimit = serverInfoResponse["teamFragLimit"];
firstBaseComplete = serverInfoResponse["firstBaseComplete"];
for (const auto& playerInfoResponse : serverInfoResponse["playerInfo"])
{
playerInfo.emplace_back(PlayerInfoResponse(playerInfoResponse));
}
}
std::string hostIp;
std::string gameName;
Version version;
std::string sessionName;
int port = 0;
std::string mapName;
std::string gameType;
int numPlayers = 0;
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int maxPlayers = 0;
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std::string gameState;
int timeLimit = 0;
int fragLimit = 0;
int teamFragLimit = 0;
bool firstBaseComplete = false;
std::vector<PlayerInfoResponse> playerInfo;
};